[go: up one dir, main page]

Skip to main content

Complex Resources in MOOCs: Structural and Behavioral Integration Approach

  • Conference paper
  • First Online:
Advances in Web-Based Learning – ICWL 2016 (ICWL 2016)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10013))

Included in the following conference series:

  • 1253 Accesses

Abstract

The resources proposed in the MOOCs (Massive Open Online Course) are passive and not motivating (pdf, video). In order to increase the learners’ motivation, the integration of complex resources (serious game, remote laboratory) in the MOOCs platforms becomes crucial. In fact, following a course in a video or in a pdf is associated to the theorical learning while performing a remote laboratory or a serious game is associated to a practical, dynamic and playful learning. However, these resources have a complex use. In this work, we propose an approach of integration of this type of resources based on structural integration and behavioral integration. This approach was tested in a MOOC platform (Claroline Connect) for the integration of both a remote laboratory and serious game.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

Notes

  1. 1.

    OSGD (Oracle Secure Global Desktop): It is a SUN software that permits the access to remote offices.

  2. 2.

    Guacamole is an open source software that provides the access to distant offices in the learner’s Web browser.

References

  1. Bouabid, M., Broisin, J., Vidal, P.: A generic framework for remote practicals: application to computer science and early feedbacks. In: Amiel, T., Wilson, B. (eds.) Proceedings of EdMedia: World Conference on Educational Media and Technology 2012, pp. 1443–1452. Association for the Advancement of Computing in Education (AACE), Denver (2012)

    Google Scholar 

  2. Carron, T., Pernelle, P., Marty, J.C.: A serious game environment to support organisational changes in enterprise. In: Sampson, D.G., et al. (eds.) Ubiquitous and Mobile Learning in the Digital Age, pp. 239–256. Springer, New York (2013)

    Chapter  Google Scholar 

  3. Castro, M., Tawfik, M., Sancristobal, E., Dto, S.: Remote electronics lab within a MOOC: design and preliminary results. In: International Conference—Online Experimentation (exp.at 2013), Coimbra, Portugal, September 2013

    Google Scholar 

  4. El Borji, Y., Khaldi, M.: An IEEE LOM application profile to describe serious games “SG-LOM”. Int. J. Comput. Appl. 86(13), 1–8 (2014)

    Google Scholar 

  5. Freire, M., Del-Blanco, A., Fernandez-Manjon, B.: Serious games as edX MOOC activities. In: EDUCON, Istanbul, Turkey (2014)

    Google Scholar 

  6. IMS global Learnning: Learning tools interoperability 2016 (2010). https://www.imsglobal.org/lti-v2-introduction

  7. Jordan, K.: Initial trends in enrolment and completion of massive open online courses. Int. Rev. Res. Open Distance Learn. 15(1), 133–160 (2014)

    Google Scholar 

  8. Maalej, W., Msaed, S., Pernelle, P., Carron, T.: Adaptive and playful approach in the MOOC: thanks to serious game. In: Ninth International Conference on Digital Information Management, Phitsanulok, Thailand, September 29–October 1, 2014, pp. 201–204 (2014)

    Google Scholar 

  9. Maalej, W., Pernelle, P., Marty, J.C.: Integration of game based learning into a tel platform: application to MOOCS. In: ECGBL, Steinkjer, Norway (2015)

    Google Scholar 

  10. Miller, F.: Transforming Learning Environments: Strategies to Shape the Next Generation. Emerald Group Publishing Limited (2012)

    Google Scholar 

  11. Ruano, I., Gamez, J., Ortega, J.: Building scorm embedded weblabs with LMS interaction. In: Frontiers in Education Conference (FIE), Madrid, Spain (2014)

    Google Scholar 

  12. Thirouard, M., Bernaert, O., Dhorne, L., Bianchi, S., Pidol, L., Petit, Y.: Learning by doing: integrating a serious game in a MOOC to promote new skills. In: eMOOC, Mons, Belgium (2015)

    Google Scholar 

  13. Todoran, I., Zuheb, H., Gromov, N.: SOA integration modeling: an evaluation of how soaml completes UML modeling. In: Workshops Proceedings of the 15th IEEE International Enterprise Distributed Object Computing Conference, Helsinki, Finland, August 29–September 2, 2011, pp. 57–66 (2011)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Sahar Msaed .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2016 Springer International Publishing AG

About this paper

Cite this paper

Msaed, S., Pernelle, P., Ben Amar, C., Carron, T. (2016). Complex Resources in MOOCs: Structural and Behavioral Integration Approach. In: Chiu, D., Marenzi, I., Nanni, U., Spaniol, M., Temperini, M. (eds) Advances in Web-Based Learning – ICWL 2016. ICWL 2016. Lecture Notes in Computer Science(), vol 10013. Springer, Cham. https://doi.org/10.1007/978-3-319-47440-3_10

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-47440-3_10

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-47439-7

  • Online ISBN: 978-3-319-47440-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics