Abstract
Opinion mining and sentiment analysis are important research areas of Natural Language Processing (NLP) tools and have become viable alternatives for automatically extracting the affective information found in texts. Our aim is to build an NLP model to analyze gamers’ sentiments and opinions expressed in a corpus of 9750 game reviews. A Principal Component Analysis using sentiment analysis features explained 51.2 % of the variance of the reviews and provides an integrated view of the major sentiment and topic related dimensions expressed in game reviews. A Discriminant Function Analysis based on the emerging components classified game reviews into positive, neutral and negative ratings with a 55 % accuracy.
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Acknowledgement
The work presented in this paper was partially funded by the EC H2020 project RAGE (Realising and Applied Gaming Eco-System) http://www.rageproject.eu/ Grant agreement No 644187.
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Secui, A., Sirbu, MD., Dascalu, M., Crossley, S., Ruseti, S., Trausan-Matu, S. (2016). Expressing Sentiments in Game Reviews. In: Dichev, C., Agre, G. (eds) Artificial Intelligence: Methodology, Systems, and Applications. AIMSA 2016. Lecture Notes in Computer Science(), vol 9883. Springer, Cham. https://doi.org/10.1007/978-3-319-44748-3_35
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DOI: https://doi.org/10.1007/978-3-319-44748-3_35
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