Abstract
Robotito is an educational robot developed in Uruguay to stimulate the development of computational thinking in young children. We conducted an exploratory study to detect difficulties that emerge during the first approximation of preschool children to Robotito (Study 1). Based on the lessons learned, we implemented improvements in robot design and the structure of the introductory activities with Robotito and conducted a pilot study (Study 2) to evaluate them. This poster presents observed programming errors, lessons learned, and future works.
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Notes
- 1.
Robotito has no face or front, so the relation to directions “forward”, “backward”, “left” and “right” are used only to distinguish its four predefined directions.
References
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Acknowledgements
This work was supported by national funds through Agencia Nacional de Investigación e Innovación, Uruguay - FSED_2_2021_1_169697, PhD scholarship of Comisión Académica de Posgrado, Uruguay and Fundação para a Ciência e a Tecnologia, Portugal - project UIDB/50009/2020-, and by the Portuguese Recovery and Resilience Program (PRR), IAPMEI / ANI / FCT under Agenda C645022399-00000057 (eGamesLab). We would like to express our sincere gratitude to the Jardín 215 in Montevideo for granting us the opportunity to work with the children, which greatly contributed to the success of our research.
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Bakala, E., Pires, A.C., da Luz, M., Pascale, M., Tejera, G., Hourcade, J.P. (2023). Coding with Colors: Children’s Errors Committed While Programming Robotito for the First Time. In: Abdelnour Nocera, J., Kristín Lárusdóttir, M., Petrie, H., Piccinno, A., Winckler, M. (eds) Human-Computer Interaction – INTERACT 2023. INTERACT 2023. Lecture Notes in Computer Science, vol 14145. Springer, Cham. https://doi.org/10.1007/978-3-031-42293-5_50
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