[go: up one dir, main page]

Skip to main content

The Design Strategy of AR-Based Travel Experience in the Post-pandemic Era – An Exploratory Case Study in China

  • Conference paper
  • First Online:
HCI International 2023 Posters (HCII 2023)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1836))

Included in the following conference series:

Abstract

The Chinese tourism industry is transforming digitization and customization, and the COVID-19 pandemic has accelerated this trend. Tourists are increasingly seeking experiential tourism and this shift has made experiential tourism a vital focus of the industry. Augmented Reality (AR) technology has emerged as a promising tool to enhance the tourism experience. This study combines AR with experiential marketing and experience design to provide possible design strategies that utilize AR tools to promote a more comprehensive tourism experience. Adopting a case study-based qualitative research strategy with theoretical and empirical support, the study summarizes the advantages of AR in the tourism industry. It provides a design-driven approach that outlines design focuses from the five dimensions of the strategic experience module (SENSE, FEEL, THINK, ACT, and RELATE), effectively connecting marketing communication and AR-based tourism service experience. It lays the foundation for future research in two aspects: operational tools for design practices (user experience design, interface design, and service design in the tourism industry) and theoretical exploration in interdisciplinary subjects such as marketing communication, tourism management, and service design.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 129.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 169.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Ma, C., Zhang, Y.: Exploration of the upgrading path of intelligentization for tourism passenger transport enterprises under normalized prevention and control of COVID-19. Price Theory Pract. 445, 155–158 (2021)

    Google Scholar 

  2. Xia, J., Feng, X.: The impact of COVID-19 on tourism industry and its countermeasures. China Bus. Market 34, 3–10 (2020)

    Google Scholar 

  3. Chen, Y., Xie, C.: Tourism development under normalized epidemic prevention and control: transformational opportunities and strategic optimization. Tourism Tribune 36, 5–6 (2021)

    Google Scholar 

  4. Shu, B., Xu, Q.: Evolution of China's tourism industry and transformation of development in the post-epidemic era. J. South-Central Univ. National. (Hum. Soc. Sci.) 42, 73–80+184 (2022)

    Google Scholar 

  5. Wang, R., Tang, X., Liu, Z., Wu, C.: Impact of COVID-19 on the homestay industry: An empirical study based on the four-quadrant model. China Market 1071, 59–62 (2021)

    Google Scholar 

  6. Wang, R., Song, R., Xu, Y.: New trends in tourism demand under the background of COVID-19: Based on a review of domestic and foreign literature. Resource Develop. Market, 1–16

    Google Scholar 

  7. Xiang, H., Hu, H.: The influence of ticket price perception on tourism satisfaction: a case study of Zhangjiajie Scenic Area. Price Theory Pract. 429, 139–142 (2020)

    Google Scholar 

  8. Lai, Y., Zhou, H., Li, J.: Understanding China’s “Z Generation” and embracing the new wave of consumption. Develop. Res. 39, 44–55 (2022)

    Google Scholar 

  9. Grimaldi, S., Fokkinga, S., Ocnarescu, I.: Narratives in design: a study of the types, applications and functions of narratives in design practice. In: Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces, pp. 201–210. (2013)

    Google Scholar 

  10. Schmitt, B.: Experiential marketing. J. Mark. Manage. 15, 53–67 (1999)

    Google Scholar 

  11. Chen, Y., Wang, Q., Chen, H., Song, X., Tang, H., Tian, M.: An overview of augmented reality technology. In: Journal of Physics: Conference Series, p. 022082. IOP Publishing (2019)

    Google Scholar 

  12. Shi, J., Hao, J., Nie, Q.: Research on qiang culture redesign based on AR technology. In: HCI International 2022 Posters: 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings, Part III, pp. 271–279. Springer (2022). https://doi.org/10.1007/978-3-031-06417-3

  13. Godovykh, M., Tasci, A.D.: Customer experience in tourism: a review of definitions, components, and measurements. Tourism Manage. Perspect. 35, 100694 (2020)

    Article  Google Scholar 

  14. Lv, M., Wang, L., Yan, K.: Research on cultural tourism experience design based on augmented reality. In: Rauterberg, M. (ed.) HCII 2020. LNCS, vol. 12215, pp. 172–183. Springer, Cham (2020). https://doi.org/10.1007/978-3-030-50267-6_14

    Chapter  Google Scholar 

  15. Han, D.-I., tom Dieck, M.C., Jung, T.: User experience model for augmented reality applications in urban heritage tourism. J. Heritage Tour. 13, 46–61 (2018)

    Google Scholar 

  16. Rauschnabel, P.A., Felix, R., Hinsch, C.: Augmented reality marketing: how mobile AR-apps can improve brands through inspiration. J. Retail. Consum. Serv. 49, 43–53 (2019)

    Article  Google Scholar 

  17. Cranmer, E.E., tom Dieck, M.C., Fountoulaki, P.: Exploring the value of augmented reality for tourism. Tourism Manage. Perspect. 35, 100672 (2020)

    Google Scholar 

  18. Javornik, A.: [Poster] classifications of augmented reality uses in marketing. In: 2014 IEEE International Symposium on Mixed and Augmented Reality-Media, Art, Social Science, Humanities and Design (ISMAR-MASH'D), pp. 67–68. IEEE (2014)

    Google Scholar 

  19. Rauschnabel, P.A., Babin, B.J., tom Dieck, M.C., Krey, N., Jung, T.: What is Augmented Reality Marketing? Its Definition, Complexity, and Future. vol. 142, pp. 1140–1150. Elsevier (2022)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Han Han .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Zhang, Y., Han, H. (2023). The Design Strategy of AR-Based Travel Experience in the Post-pandemic Era – An Exploratory Case Study in China. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2023 Posters. HCII 2023. Communications in Computer and Information Science, vol 1836. Springer, Cham. https://doi.org/10.1007/978-3-031-36004-6_49

Download citation

  • DOI: https://doi.org/10.1007/978-3-031-36004-6_49

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-031-36003-9

  • Online ISBN: 978-3-031-36004-6

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics