Abstract
In recent years, the gamification research community has widely and frequently questioned the effectiveness of one-size-fits-all gamification schemes. In consequence, personalization seems to be an important part of any successful gamification design. Personalization can be improved by understanding user behavior and Hexad player/user type. This paper comes with an original research idea: It investigates whether users’ game-related data (collected via various gamer-archetype surveys) can be used to predict their behavioral characteristics and Hexad user types in non-game (but gamified) contexts. The affinity that exists between the concepts of gamification and gaming provided us with the impetus for running this exploratory research.
We conducted an initial survey study with 67 Stack Exchange users (as a case study). We discovered that users’ gameplay information could reveal valuable and helpful information about their behavioral characteristics and Hexad user types in a non-gaming (but gamified) environment.
The results of testing three gamer archetypes (i.e., Bartle, Big Five, and BrainHex) show that they can all help predict users’ most dominant Stack Exchange behavioral characteristics and Hexad user type better than a random labeler’s baseline. That said, of all the gamer archetypes analyzed in this paper, BrainHex performs the best. In the end, we introduce a research agenda for future work.
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Notes
- 1.
More information can be found in the Section of Literature Review.
- 2.
In this text, the terms typology, archetype, model, and behavioral traits are sometimes used interchangeably.
- 3.
http://matthewbarr.co.uk/bartle/.
- 4.
Also called Five-Factor Model of Personality.
- 5.
Also called Openness to Experience.
- 6.
Two moderators from Stack Exchange assisted us throughout the recruitment process.
- 7.
This measure allows us to avoid studying the behavior of churned users [20].
- 8.
i.e., 3/7 on the Likert scale, where 7/7 points out the maximum engagement.
- 9.
Again, 7/7 shows the maximum engagement.
- 10.
- 11.
The difference between the number of up-votes and down-votes.
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Acknowledgement
The authors would like to thank Mr. Rahman Hadi Mogavi for proofreading and contributing beautiful images to this paper. This research has been supported in part by the MetaHKUST project from the Hong Kong University of Science and Technology (Guangzhou), and 5GEAR and FIT projects from the Academy of Finland.
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Hadi Mogavi, R. et al. (2023). Your Favorite Gameplay Speaks Volumes About You: Predicting User Behavior and Hexad Type. In: Fang, X. (eds) HCI in Games. HCII 2023. Lecture Notes in Computer Science, vol 14047. Springer, Cham. https://doi.org/10.1007/978-3-031-35979-8_17
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