Abstract
Public safety mandate throughout of the world requires indoor public spaces such as schools, shopping malls, cinemas, sporting complex, etc. to have an emergency evacuation plan for a safe exit of the occupants. For many years, evacuation planning and development of safety measures are accomplished on the basis of simulation models available through various different software applications. While computer scientists are working on improving algorithms for software simulations, architect/builders are inventing various new structures/fixtures and measures to potentially save lives during an emergency. This paper proposes a process that creates a 3D base model of an evacuation systems to simulate physical changes such as retractable seats, movable walls etc., to evaluate their effectiveness before embarking on costly and time consuming physical changes in a given indoor environment. To develop our process, tools like Unity 3D and ©Autodesk Maya are used to simulate suggested changes. This proposed process is intended to provide planners/engineers and researchers a new perspective to work on simulating existing models with new recommendations or physical changes before committing on making such changes and evaluate their effectiveness when designing or renovating indoor public spaces.
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Wu, D., Ahmad, I.S., Tomar, R. (2022). Emergency Evacuation Software Simulation Process for Physical Changes. In: Phillipson, F., Eichler, G., Erfurth, C., Fahrnberger, G. (eds) Innovations for Community Services. I4CS 2022. Communications in Computer and Information Science, vol 1585. Springer, Cham. https://doi.org/10.1007/978-3-031-06668-9_9
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DOI: https://doi.org/10.1007/978-3-031-06668-9_9
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