Abstract
This paper explores augmented tangible user interfaces (ATUIs) as a new educational paradigm for teaching special need children concepts from abstract domains. Case study being presented focuses on learning concepts of musical notation through constructivist multisensory AR experience utilizing TUI. The study was conducted in collaboration with Speciální Základní Škola Vysoké Mýto (Czech special needs school), where the experiment with such learning method using proposed ATUI called ARcomposer was held. In a user study with 22 participants, it was found that ATUIs are not only useful for children with intellectual disabilities, but that most of the children also yield great educational gains. The results of the study were concluded in a form of quantitative research in cooperation with pedagogues specialized in teaching students with intellectual disabilities.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Bakker, S., Antle, A.N., Van Den Hoven, E.: Embodied metaphors in tangible interaction design. Pers. Ubiquit. Comput. 16(4), 433–449 (2012)
Bara, F., Gentaz, E., Colé, P.: Haptics in learning to read with children from low socio-economic status families. Br. J. Dev. Psychol. 25(4), 643–663 (2007). https://doi.org/10.1348/026151007X186643
Laine, T.H.: Mobile Educational Augmented Reality Games: A Systematic Literature Review and Two Case Studies (2018)
Likert, R.: A technique for the measurement of attitudes. Arch. Psychol. (1932)
Marco, J., Cerezo, E., Baldassarri, S.: Bringing tabletop technology to all: evaluating a tangible farm game with kindergarten and special needs children. Pers. Ubiquit. Comput. 17(8), 1577–1591 (2013)
McLinden, M., McCall, S.: Learning Through Touch: Supporting Children with Visual Impairments and Additional Difficulties. Routledge, Abingdon (2016)
Schneider, B., Blikstein, P.: Flipping the flipped classroom: a study of the effectiveness of video lectures versus constructivist exploration using tangible user interfaces. IEEE Trans. Learn. Technol. 9(1), 5–17 (2016). https://doi.org/10.1109/TLT.2015.2448093
Simonetti Ibañez, A., Paredes Figueras, J.: Vuforia v1. 5 SDK: Analysis and evaluation of capabilities. Master’s thesis, Universitat Politècnica de Catalunya (2013)
Švancarová, I.: Mentální retardace. Praha: Portál, ISBN 80-7178-821-X (2003)
Ullmer, B., Ishii, H.: Emerging frameworks for tangible user interfaces. IBM Syst. J. 39(34), 915–931 (2000)
Vermeeren, A.P.: DEVAN: a tool for detailed video analysis of user test data. Behav. Inf. Technol. 21(6), 403–423 (2002). https://doi.org/10.1080/0144929021000051714
Zuckerman, O., Arida, S., Resnick, M.: Extending tangible interfaces for education: digital Montessori inspired manipulatives. In: Proceedings of CHI 2005, pp 859–868. ACM Press (2005)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2019 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
About this paper
Cite this paper
Černý, F., Triantafyllidis, G., Palamas, G. (2019). A Tangible Constructivist AR Learning Method for Children with Mild to Moderate Intellectual Disability. In: Brooks, A., Brooks, E., Sylla, C. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2018 2018. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 265. Springer, Cham. https://doi.org/10.1007/978-3-030-06134-0_54
Download citation
DOI: https://doi.org/10.1007/978-3-030-06134-0_54
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-06133-3
Online ISBN: 978-3-030-06134-0
eBook Packages: Computer ScienceComputer Science (R0)