Abstract
Over the last several years, conferences in the field of interactive entertainment have showcased numerous presentations concerning concepts and technology for Interactive Digital Storytelling: runtime systems, such as story engines, intelligent / autonomous agents, drama managers and conversational systems. They focus on solutions to the problem of combining dramatic storytelling with user interactivity. In contrast to the many technical contributions concerning runtime performance, few discussions have been initiated about the question of how a new breed of “interactive storytellers” would create concrete original artefacts with the proposed systems. In our opinion, the authoring process is likely to be a serious bottleneck for generating innovative products in the future.
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© 2006 Springer-Verlag Berlin Heidelberg
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Spierling, U., Iurgel, I. (2006). Pre-conference Demo Workshop “Little Red Cap”: The Authoring Process in Interactive Storytelling. In: Göbel, S., Malkewitz, R., Iurgel, I. (eds) Technologies for Interactive Digital Storytelling and Entertainment. TIDSE 2006. Lecture Notes in Computer Science, vol 4326. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11944577_20
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DOI: https://doi.org/10.1007/11944577_20
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