Abstract
A novel method that is able to simulate artistic effects of ink-refusal and stroke-trace-reservation in ink paintings is developed. The main ingredients of ink are water, carbon particles, as well as glue. However, glue is not taken into account in other researches, although it plays an important role in ink diffusion. In our ink-diffusion model, we consider the number of fibers and the quantity of glue as parameters of the structure of paper. We simulate the physical interaction among water, carbon particles, glue, and fiber mesh of paper. The realistic renderings created from our models have demonstrated that our models are successful, and are able to imitate the special artistic effects of ink painting.
Chapter PDF
Similar content being viewed by others
Keywords
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
References
Strassmann, S.: Hairy brushes. ACM SIGGRAPH 20(3), 225–232 (1986)
Salisbury, M.P., Anderson, S.E., Barzel, R., Salesin, D.H.: Orientable texture for image-based pen-and-ink illustration. In: 24th annual conference on Computer graphics & interactive techniques, ACM SIGGRAPH, pp. 401–406. ACM Press, New York (1997)
Litwinowicz, P.: Processing images and video for an impressionist effect. In: Proc. of ACM SIGGRAPH (1997)
Perlin, K.: An image synthesizer. In: Computer Graphics Proceedings, ACM SIGGRAPH, pp. 199–201. ACM Press, New York (1985)
Small, D.: Modeling watercolor by simulating diffusion, pigment, and paper fibers. In: Proceedings of SPIE (1991)
Curtis, C.J., Anderson, S.E., Seims, J.E., Fleischer, K.W., Salesin, D.H.: Computer-generated watercolor. In: Computer Graphics Proceedings, Annual Conference Series, pp. 421–429 (1997)
Guo, Q., Kunii, T.L.: Modeling the diffusion painting of sumie. In: Modeling in Computer Graphics (Proceedings of the IFIP WG5.10), Berlin, pp. 329–338 (1991)
Kunii, T.L., Nosovskij, G.V., Takafumi, H.: A diffusion model for computer animation of diffuse ink painting. In: Computer Animation ’ proceeding, pp. 98–102 (1995)
Lee, S., Lee, H.Y., Lee, I.F., Tseng, C.-Y.: diffusion in water. European Journal of Physics, 331–336 (2004)
Wang, C.M., Lee, J.S., Wang, R.J.: On realistic ink diffusion synthesis for a calligraphic learning system. International Journal of Computer Processing of Oriental Languages 16(2), 105–118 (2003)
Huang, S.W., Way, D.L., Shih, Z.C.: Physical-based model of ink diffusion in Chinese ink paintings. Journal of WSCG (2003)
Zhang, Q., Sato, Y., Takahashi, J., Muraoka, K., Chiba, N.: Simple cellular automaton-based simulation of ink behavior and its application to Suibokuga-link 3D rendering of trees. The Journal of Visualization and Computer Animation 10, 27–37 (1999)
Guo, Q., Kunii, T.L.: Nijimi rendering algorithm for creating quality black ink painting. In: Int. conf. on IEEE Computer Graphics-CGI (2003)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2005 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Tsai, Ct., Liaw, C., Huang, Cy., Lee, JS. (2005). Synthesizing the Artistic Effects of Ink Painting. In: Kalviainen, H., Parkkinen, J., Kaarna, A. (eds) Image Analysis. SCIA 2005. Lecture Notes in Computer Science, vol 3540. Springer, Berlin, Heidelberg. https://doi.org/10.1007/11499145_37
Download citation
DOI: https://doi.org/10.1007/11499145_37
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-540-26320-3
Online ISBN: 978-3-540-31566-7
eBook Packages: Computer ScienceComputer Science (R0)