[go: up one dir, main page]

Skip to content

Blender 4.4: Geometry Nodes

General

  • The "Limit Surface" option from the modifier is available in the Subdivision Surface node (7074daed04, ea32abe7e9).
  • The Normal input node now outputs proper face corner normals instead of just face normals (b36eb69038).
    • For existing files, the old behavior turned on automatically with a boolean property in the sidebar.
  • Collection and Object input nodes have been added (65b1ab43bf, 42cee13fc3).
  • The Find in String node has been added (1098f434b0).
  • The Join Geometry and Realize Instances nodes now preserve the vertex group status of input attributes (84c7684871).
  • The text overlay in the 3D view works for matrix attributes now (95ef33059c).

Performance

  • Porting the triangulate node from BMesh to Mesh gave a over a 30-100x performance improvement (ea875f6f32).
  • The Sort Elements node is 50% faster in common scenarios (9d13e39585).

Node Editor

  • The Warning node now has a dynamic label depending on the selected type (6e9d988018).
  • Snapping is supported when resizing nodes horizontally (4de34c8205).