A Very good game and a very spooky atmosphere cant wait to see more from this developer! this game has a large amount on tension build up as well! got me good a couple times too, keep up the good work! ^^
This was one of those spooks that hits the nail on the head for atmosphere and does a great job at giving enough mystery so that the unanswered questions about the lore add to the spook factor! gg dev :)
hola !!! tu videojuego me fascinooo !!! tiene una historia increibleee !! me tome la molestia de traducir la mayor parte del videojuego al español c : sigue asi !! tienes mucho talentooo !! le hice un gameplay a tu videojuego por si quieres verlo : ) espero que sea de tu agrado !!
Good stuff! I don't want to spoil anything, but there's a moment where I needed to take a break for being a wuss. The straightforward gameplay was great. Your choices in sound design were excellent, and the atmosphere works perfectly. Hope to see another one from you.
What great, mysterious game. It had almost all the aspects of a great horror game and I enjoyed it a lot. Check it out if you get a chance. Feel free to subscribe or comment. I'll be checking out more of your work! Game #1
I loved it, i really really enjoyed this experience, the atmosphere, the gameplay, tha graphics and desing. Congratulations and thank you for creating this wonderful art piece.
Alright, listen up. I freaking loved this. It was dripping atmosphere, it took its time before scaring me once but scaring me GOOD and the resolution is so low I felt like I was walking through a Pointillist painting by Paul Signac.
Even more than that I loved the way the story was presented; mysterious and threadbare with major Lovecraft/Junji Ito/SCP characteristics. Exactly my jam. More like this please!
Very much nice. I much like it. The chreacture is too charasmatic, I identify so many, like look on the mirror. I love his ice and the way they walk so crunchy. Scream so nice! :) relatable
I don’t play a lot of horror games, but lately I’ve been looking to try some new things, so this was one of a batch of indie games I elected to try this week. While I adored quite a few of them, this is the first one that gave me that real authentic “oh shit” moment.
First impressions are pretty solid. This is one of those stories that only works because the player character is an idiot sticking their nose where it doesn’t belong, but I’ll come back to that later. The pixelated look is a classic for indie horror games, and this one uses it to its advantage very effectively. The environment is pretty static, which makes what few animated assets there are stand out, especially in tense moments. The limited visual fidelity also makes the monster that much scarier (spoiler, by the way: this game has a monster) by making it extremely unclear what exactly it is. You also don’t get a lot of story details as you progress through the game; like a lot of indie games, most of the context comes from notes that you find as you play, but these are sparse and give barely enough details to hint at what you’re up against and what the stakes are.
The level design is pretty good, and for the most part it feels very natural. During the introductory sections I found myself admiring the scenery, even though by design I had only a very limited view of it. This developer manages to do a lot with very little.
I had some trouble believing the tight hallways and oddly small navigable spaces in some of the interior structures, though, especially the one segment a few flights of stairs down that’s basically just a room surrounded by a single hallway with a closet and two restrooms. This section was blatantly designed with gameplay in mind first and worldbuilding second, especially since you need a key card to enter the central room, and the only reason to go into that room is to get another key card. This is also the one segment where I got stuck, because in the darkened rooms I could see a key card I needed to get to but couldn’t find how to get to it, mainly because by this point I was actually afraid to turn my flashlight on.
This next paragraph contains actual spoilers, so if you’re reading this and thinking about playing this game stop reading now.
I initially disliked the ending when I got to it, but as it played out I actually warmed up to it. I was expecting there to be some kind of final confrontation, but instead what we ultimately got was a cautionary tale, and this is why it makes sense that the player character gets themselves into the situation they’re in. You’re not a hero, you’re just a fool who stumbles in over their head, and the ending really suits that. I particularly like how it’s not just a fuck-up on our part, too, but rather that it causes a legitimate escalation of the situation. That’s a good touch that fits with the basic narrative of a video game.
Overall, I’d say this is a solid 7 out of 10 game. It’s a bit rough in places, but it hits all of the right notes once it gets going.
Thanks for the review! There are definitely some parts I'm not the most proud of and I'll be sure to improve in future projects, but I'm glad you enjoyed it!
Reading back on my initial review, it occurs to me that my phrasing in some sections might be misunderstood as excessively critical, so I just want to clarify that I liked the minimalist detail in the aesthetics and the story. Because we hardly know what’s going on, we’re left to fill in a lot of details ourselves, kind of like when you’re reading an SCP with a lot of redactions. The ending kind of puts the kibash on this, but that’s okay because it acts as something of a resolution to the mystery even if it still doesn’t explain much.
I saw that a lot of people were really down on the “overly” pixelated look, but I liked it because the monster design is very simple (though I must say the animations and sound design were very solid) and the pixelization means that we see it in very little detail, which reflects our limited understanding of what’s going on and makes them spoopier, especially in darkened areas where we might have difficulty seeing them. I didn’t have any problems with the game’s visual aesthetic except for that one moment in the security office where I missed a vent because it was so dark and I was afraid to turn on my flashlight lest I wake the monster in the room.
I mentioned an “oh shit” moment in my review, and the reason it worked so well was that I hadn’t been attacked yet and didn’t know what would happen if I got spotted. I was in the cafeteria looking for the key card I needed when I heard the monster coming back. Because I hadn’t thought that its patrol route would return to the cafeteria I ducked into the first hiding spot I could think of, which left me completely exposed from the front but covered me from the sides. As I watched the monster walk past he was only a few feet away, and since I didn’t know how wide his cone of vision was I couldn’t be sure I would make it out, which resulted in a near-panic moment as it was walking past. This was all made possible by your masterful execution of the minimal aesthetic of the game.
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This is close to spooky. Well done.
I would like more similar games, because it was really cool owo
A Very good game and a very spooky atmosphere cant wait to see more from this developer! this game has a large amount on tension build up as well! got me good a couple times too, keep up the good work! ^^
This game was way longer than I expected but it was a lot of fun! Thank you for the scares and the idea behind the game!
Scared the hell (amongst other substances) out of me...
My Playthrough (It gets really choppy towards the end, but I did it live so it can't be helped):
you can record and stream at the same time via OBS without using any additional resources. hope that's helpful.
Humbly,
-Mumbly
This was one of those spooks that hits the nail on the head for atmosphere and does a great job at giving enough mystery so that the unanswered questions about the lore add to the spook factor! gg dev :)
I liked it! A great game with many mysteries and suspense. Congratulations.
Gostei!Baita de um jogo com muitos mistérios e suspense.Parabéns.
(Gravado e postado em Setembro de 2022)
Very unique experience! Thanks for the spooks
thanks for making it !
Awesome game. Great PSX graphics, and a spooky story!
https://www.indiegamesjam.com/in-the-mountains-horror-game/
This game was way longer than I expected but it was a lot of fun! Thank you for the scares and the idea behind the game!
good atmosphere, you should do more horror!
Full Play No Commentary
Thanks so much for playing! Loved the video you made. :D
Very awesome! Loved the vibes!
The snowy outside environment was great! I also enjoyed the mysterious spooky cave exploration.
hola !!! tu videojuego me fascinooo !!! tiene una historia increibleee !! me tome la molestia de traducir la mayor parte del videojuego al español c : sigue asi !! tienes mucho talentooo !! le hice un gameplay a tu videojuego por si quieres verlo : ) espero que sea de tu agrado !!
can someone tell me if this game has any jumpscares?
There may be a few
thanks!
Very awesome! Loved the vibes!
Does it have controller (gamepad) support?
Where's the 4k support?What great, mysterious game. It had almost all the aspects of a great horror game and I enjoyed it a lot. Check it out if you get a chance. Feel free to subscribe or comment. I'll be checking out more of your work! Game #1
I loved it, i really really enjoyed this experience, the atmosphere, the gameplay, tha graphics and desing. Congratulations and thank you for creating this wonderful art piece.
Any chance for a mouse Y-invert?
Alright, listen up. I freaking loved this. It was dripping atmosphere, it took its time before scaring me once but scaring me GOOD and the resolution is so low I felt like I was walking through a Pointillist painting by Paul Signac.
Even more than that I loved the way the story was presented; mysterious and threadbare with major Lovecraft/Junji Ito/SCP characteristics. Exactly my jam. More like this please!
This game was way longer than I expected but it was a lot of fun! Thank you for the scares and the idea behind the game!
really cool, watching the entity pass me by gave me the creeps. Great ambience
Very much nice. I much like it. The chreacture is too charasmatic, I identify so many, like look on the mirror. I love his ice and the way they walk so crunchy. Scream so nice! :) relatable
I don’t play a lot of horror games, but lately I’ve been looking to try some new things, so this was one of a batch of indie games I elected to try this week. While I adored quite a few of them, this is the first one that gave me that real authentic “oh shit” moment.
First impressions are pretty solid. This is one of those stories that only works because the player character is an idiot sticking their nose where it doesn’t belong, but I’ll come back to that later. The pixelated look is a classic for indie horror games, and this one uses it to its advantage very effectively. The environment is pretty static, which makes what few animated assets there are stand out, especially in tense moments. The limited visual fidelity also makes the monster that much scarier (spoiler, by the way: this game has a monster) by making it extremely unclear what exactly it is. You also don’t get a lot of story details as you progress through the game; like a lot of indie games, most of the context comes from notes that you find as you play, but these are sparse and give barely enough details to hint at what you’re up against and what the stakes are.
The level design is pretty good, and for the most part it feels very natural. During the introductory sections I found myself admiring the scenery, even though by design I had only a very limited view of it. This developer manages to do a lot with very little.
I had some trouble believing the tight hallways and oddly small navigable spaces in some of the interior structures, though, especially the one segment a few flights of stairs down that’s basically just a room surrounded by a single hallway with a closet and two restrooms. This section was blatantly designed with gameplay in mind first and worldbuilding second, especially since you need a key card to enter the central room, and the only reason to go into that room is to get another key card. This is also the one segment where I got stuck, because in the darkened rooms I could see a key card I needed to get to but couldn’t find how to get to it, mainly because by this point I was actually afraid to turn my flashlight on.
This next paragraph contains actual spoilers, so if you’re reading this and thinking about playing this game stop reading now.
I initially disliked the ending when I got to it, but as it played out I actually warmed up to it. I was expecting there to be some kind of final confrontation, but instead what we ultimately got was a cautionary tale, and this is why it makes sense that the player character gets themselves into the situation they’re in. You’re not a hero, you’re just a fool who stumbles in over their head, and the ending really suits that. I particularly like how it’s not just a fuck-up on our part, too, but rather that it causes a legitimate escalation of the situation. That’s a good touch that fits with the basic narrative of a video game.
Overall, I’d say this is a solid 7 out of 10 game. It’s a bit rough in places, but it hits all of the right notes once it gets going.
Thanks for the review! There are definitely some parts I'm not the most proud of and I'll be sure to improve in future projects, but I'm glad you enjoyed it!
Reading back on my initial review, it occurs to me that my phrasing in some sections might be misunderstood as excessively critical, so I just want to clarify that I liked the minimalist detail in the aesthetics and the story. Because we hardly know what’s going on, we’re left to fill in a lot of details ourselves, kind of like when you’re reading an SCP with a lot of redactions. The ending kind of puts the kibash on this, but that’s okay because it acts as something of a resolution to the mystery even if it still doesn’t explain much.
I saw that a lot of people were really down on the “overly” pixelated look, but I liked it because the monster design is very simple (though I must say the animations and sound design were very solid) and the pixelization means that we see it in very little detail, which reflects our limited understanding of what’s going on and makes them spoopier, especially in darkened areas where we might have difficulty seeing them. I didn’t have any problems with the game’s visual aesthetic except for that one moment in the security office where I missed a vent because it was so dark and I was afraid to turn on my flashlight lest I wake the monster in the room.
I mentioned an “oh shit” moment in my review, and the reason it worked so well was that I hadn’t been attacked yet and didn’t know what would happen if I got spotted. I was in the cafeteria looking for the key card I needed when I heard the monster coming back. Because I hadn’t thought that its patrol route would return to the cafeteria I ducked into the first hiding spot I could think of, which left me completely exposed from the front but covered me from the sides. As I watched the monster walk past he was only a few feet away, and since I didn’t know how wide his cone of vision was I couldn’t be sure I would make it out, which resulted in a near-panic moment as it was walking past. This was all made possible by your masterful execution of the minimal aesthetic of the game.
Looks great! Going full dark in the shadows is super creepy!
Loved the game! The PS1 look adds to the creepiness of the abandoned bunker.
Awesome Game!!!
But can you tell me how you achieved the pixelated effect?
Quite simple, camera renders to a render texture with a low resolution and UI displays the render texture on a raw image.
That's cool, I always use render textures only for maps and stuff. Thanks !