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"Gamification Works, but How and to Whom?: An Experimental Study in the ..."
Luiz A. L. Rodrigues et al. (2021)
- Luiz A. L. Rodrigues, Armando M. Toda, Wilk Oliveira, Paula T. Palomino, Anderson Paulo Avila Santos
, Seiji Isotani:
Gamification Works, but How and to Whom?: An Experimental Study in the Context of Programming Lessons. SIGCSE 2021: 184-190

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