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2020 – today
- 2024
- [c92]Cynthia L. Bennett, Renee Shelby, Negar Rostamzadeh, Shaun K. Kane:
Painting with Cameras and Drawing with Text: AI Use in Accessible Creativity. ASSETS 2024: 5:1-5:19 - [c91]Franklin Mingzhe Li, Ashley Wang, Patrick Carrington, Shaun K. Kane:
A Recipe for Success? Exploring Strategies for Improving Non-Visual Access to Cooking Instructions. ASSETS 2024: 26:1-26:15 - [c90]Vinitha Gadiraju, Lucia Jayne, Shaun K. Kane:
"It's an independent living skill, but covered with fun!": Prompting At-Home Skill Development for Children with Vision Impairment. ASSETS 2024: 27:1-27:14 - [c89]Franklin Mingzhe Li, Michael Xieyang Liu, Shaun K. Kane, Patrick Carrington:
A Contextual Inquiry of People with Vision Impairments in Cooking. CHI 2024: 38:1-38:14 - [c88]Kelly Avery Mack, Rida Qadri, Remi Denton, Shaun K. Kane, Cynthia L. Bennett:
"They only care to show us the wheelchair": disability representation in text-to-image AI models. CHI 2024: 288:1-288:23 - [c87]Maitraye Das, Alexander J. Fiannaca, Meredith Ringel Morris, Shaun K. Kane, Cynthia L. Bennett:
From Provenance to Aberrations: Image Creator and Screen Reader User Perspectives on Alt Text for AI-Generated Images. CHI 2024: 900:1-900:21 - [i5]Franklin Mingzhe Li, Michael Xieyang Liu, Shaun K. Kane, Patrick Carrington:
A Contextual Inquiry of People with Vision Impairments in Cooking. CoRR abs/2402.15108 (2024) - [i4]Franklin Mingzhe Li, Ashley Wang, Patrick Carrington, Shaun K. Kane:
A Recipe for Success? Exploring Strategies for Improving Non-Visual Access to Cooking Instructions. CoRR abs/2407.19065 (2024) - 2023
- [c86]Molly Bowman, Jerry Robinson, Erin Buehler, Shaun K. Kane:
"I just thought it was me": How Smartphones Fail Users with Mild-to-Moderate Dexterity Differences. ASSETS 2023: 4:1-4:12 - [c85]Qiaosi Wang, Michael Madaio, Shaun K. Kane, Shivani Kapania, Michael Terry, Lauren Wilcox:
Designing Responsible AI: Adaptations of UX Practice to Meet Responsible AI Challenges. CHI 2023: 249:1-249:16 - [c84]Shanqing Cai, Subhashini Venugopalan, Katrin Tomanek, Shaun K. Kane, Meredith Ringel Morris, Richard Cave, Robert L. MacDonald, Jon Campbell, Blair Casey, Emily Kornman, Daniel E. Vance, Jay C. Beavers:
SpeakFaster Observer: Long-Term Instrumentation of Eye-Gaze Typing for Measuring AAC Communication. CHI Extended Abstracts 2023: 397:1-397:8 - [c83]Stephanie Valencia, Richard Cave, Krystal Kallarackal, Katie Seaver, Michael Terry, Shaun K. Kane:
"The less I type, the better": How AI Language Models can Enhance or Impede Communication for AAC Users. CHI 2023: 830:1-830:14 - [c82]Vinitha Gadiraju, Shaun K. Kane, Sunipa Dev, Alex S. Taylor, Ding Wang, Emily Denton, Robin Brewer:
"I wouldn't say offensive but...": Disability-Centered Perspectives on Large Language Models. FAccT 2023: 205-216 - [c81]Varsha Koushik, Shaun K. Kane:
Ability + Motivation: Understanding Factors that Influence People with Cognitive Disabilities in Regularly Practicing Daily Activities. W4A 2023: 122-133 - [i3]Atieh Taheri, Mohammad Izadi, Gururaj Shriram, Negar Rostamzadeh, Shaun K. Kane:
Breaking Barriers to Creative Expression: Co-Designing and Implementing an Accessible Text-to-Image Interface. CoRR abs/2309.02402 (2023) - [i2]Shanqing Cai, Subhashini Venugopalan, Katie Seaver, Xiang Xiao, Katrin Tomanek, Sri Jalasutram, Meredith Ringel Morris, Shaun K. Kane, Ajit Narayanan, Robert L. MacDonald, Emily Kornman, Daniel E. Vance, Blair Casey, Steve M. Gleason, Philip Q. Nelson, Michael P. Brenner:
Using Large Language Models to Accelerate Communication for Users with Severe Motor Impairments. CoRR abs/2312.01532 (2023) - 2022
- [j12]Varsha Koushik, Shaun K. Kane:
Towards augmented reality coaching for daily routines: Participatory design with individuals with cognitive disabilities and their caregivers. Int. J. Hum. Comput. Stud. 165: 102862 (2022) - [j11]Annika Muehlbradt, Shaun K. Kane:
What's in an ALT Tag? Exploring Caption Content Priorities through Collaborative Captioning. ACM Trans. Access. Comput. 15(1): 6:1-6:32 (2022) - [c80]Annika Muehlbradt, Gregory Whiting, Shaun K. Kane, Laura Devendorf:
Knitting Access: Exploring Stateful Textiles with People with Disabilities. Conference on Designing Interactive Systems 2022: 1058-1070 - 2021
- [c79]Vinitha Gadiraju, Jérémie Garcia, Shaun K. Kane, Anke M. Brock:
"It is fascinating to make these beasts fly": Understanding Visually Impaired People's Motivations and Needs for Drone Piloting. ASSETS 2021: 42:1-42:12 - [c78]Vinitha Gadiraju, Olwyn Doyle, Shaun K. Kane:
Exploring Technology Design for Students with Vision Impairment in the Classroom and Remotely. CHI 2021: 30:1-30:13 - 2020
- [j10]Jeffrey P. Bigham, Shiri Azenkot, Shaun K. Kane:
Overview of assets 2019. ACM SIGACCESS Access. Comput. 127: 2 (2020) - [c77]Shaun K. Kane, Anhong Guo, Meredith Ringel Morris:
Sense and Accessibility: Understanding People with Physical Disabilities' Experiences with Sensing Systems. ASSETS 2020: 42:1-42:14 - [c76]Martez E. Mott, John C. Tang, Shaun K. Kane, Edward Cutrell, Meredith Ringel Morris:
"I just went into it assuming that I wouldn't be able to have the full experience": Understanding the Accessibility of Virtual Reality for People with Limited Mobility. ASSETS 2020: 43:1-43:13 - [c75]Vinitha Gadiraju, Annika Muehlbradt, Shaun K. Kane:
BrailleBlocks: Computational Braille Toys for Collaborative Learning. CHI 2020: 1-12 - [c74]Annie Kelly, Christine T. Chang, Christian Hill, Mary Etta West, Mary Yoder, Joseph L. Polman, Shaun K. Kane, Michael Eisenberg, R. Benjamin Shapiro:
"Our Dog Probably Thinks Christmas is Really Boring": Re-mediating Science Education for Feminist-Inspired Inquiry. ICLS 2020 - [c73]William Christopher Payne, Ann Paradiso, Shaun K. Kane:
Cyclops: Designing an eye-controlled instrument for accessibility and flexible use. NIME 2020: 576-580 - [c72]Gabriella M. Johnson, Shaun K. Kane:
Game changer: accessible audio and tactile guidance for board and card games. W4A 2020: 9:1-9:12 - [i1]Shaun K. Kane, Richard E. Ladner, Clayton Lewis:
Promoting Strategic Research on Inclusive Access to Rich Online Content and Services. CoRR abs/2007.03659 (2020)
2010 – 2019
- 2019
- [j9]Abigail Zimmermann-Niefield, R. Benjamin Shapiro, Shaun K. Kane:
Sports and machine learning: How young people can use data from their own bodies to learn about machine learning. XRDS 25(4): 44-49 (2019) - [c71]Abigail Zimmermann-Niefield, Makenna Turner, Bridget Murphy, Shaun K. Kane, R. Benjamin Shapiro:
Youth Learning Machine Learning through Building Models of Athletic Moves. IDC 2019: 121-132 - [c70]Darren Guinness, Annika Muehlbradt, Daniel Szafir, Shaun K. Kane:
RoboGraphics: Dynamic Tactile Graphics Powered by Mobile Robots. ASSETS 2019: 318-328 - [c69]Darren Guinness, Annika Muehlbradt, Daniel Szafir, Shaun K. Kane:
RoboGraphics: Using Mobile Robots to Create Dynamic Tactile Graphics. ASSETS 2019: 673-675 - [c68]Varsha Koushik, Darren Guinness, Shaun K. Kane:
StoryBlocks: A Tangible Programming Game To Create Accessible Audio Stories. CHI 2019: 492 - [c67]Varsha Koushik, Shaun K. Kane:
"It Broadens My Mind": Empowering People with Cognitive Disabilities through Computing Education. CHI 2019: 514 - [c66]Kyle Reinholt, Darren Guinness, Shaun K. Kane:
EyeDescribe: Combining Eye Gaze and Speech to Automatically Create Accessible Touch Screen Artwork. ISS 2019: 101-112 - [p1]Shaun K. Kane:
Wearables. Web Accessibility (2nd Ed.) 2019: 701-714 - [e1]Jeffrey P. Bigham, Shiri Azenkot, Shaun K. Kane:
The 21st International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2019, Pittsburgh, PA, USA, October 28-30, 2019. ACM 2019, ISBN 978-1-4503-6676-2 [contents] - 2018
- [j8]Jacob O. Wobbrock, Krzysztof Z. Gajos, Shaun K. Kane, Gregg C. Vanderheiden:
Ability-based design. Commun. ACM 61(6): 62-71 (2018) - [j7]Halley P. Profita, Abigale Stangl, Laura Matuszewska, Sigrunn Sky, Raja S. Kushalnagar, Shaun K. Kane:
"Wear It Loud": How and Why Hearing Aid and Cochlear Implant Users Customize Their Devices. ACM Trans. Access. Comput. 11(3): 13:1-13:32 (2018) - [c65]Shaun K. Kane, Varsha Koushik, Annika Muehlbradt:
Bonk: accessible programming for accessible audio games. IDC 2018: 132-142 - [c64]Marion Koelle, Susanne Boll, Thomas Olsson, Julie R. Williamson, Halley Profita, Shaun K. Kane, Robb Mitchell:
(Un)Acceptable!?!: Re-thinking the Social Acceptability of Emerging Technologies. CHI Extended Abstracts 2018 - [c63]Oussama Metatla, Marcos Serrano, Christophe Jouffrais, Anja Thieme, Shaun K. Kane, Stacy M. Branham, Émeline Brulé, Cynthia L. Bennett:
Inclusive Education Technologies: Emerging Opportunities for People with Visual Impairments. CHI Extended Abstracts 2018 - [c62]Annika Muehlbradt, Madhur Atreya, Darren Guinness, Shaun K. Kane:
Exploring the Design of Audio-Kinetic Graphics for Education. ICMI 2018: 455-463 - [c61]Darren Guinness, Annika Muehlbradt, Daniel Szafir, Shaun K. Kane:
The Haptic Video Player: Using Mobile Robots to Create Tangible Video Annotations. ISS 2018: 203-211 - [c60]Parmit K. Chilana, Nathaniel Hudson, Srinjita Bhaduri, Prashant Shashikumar, Shaun K. Kane:
Supporting Remote Real-Time Expert Help: Opportunities and Challenges for Novice 3D Modelers. VL/HCC 2018: 157-166 - [c59]Matt Whitlock, Ethan Harnner, Jed R. Brubaker, Shaun K. Kane, Danielle Albers Szafir:
Interacting with Distant Objects in Augmented Reality. VR 2018: 41-48 - 2017
- [c58]Shaun K. Kane, Meredith Ringel Morris:
Let's Talk About X: Combining Image Recognition and Eye Gaze to Support Conversation for People with ALS. Conference on Designing Interactive Systems 2017: 129-134 - [c57]Darren Guinness, Daniel Szafir, Shaun K. Kane:
GUI Robots: Using Off-the-Shelf Robots as Tangible Input and Output Devices for Unmodified GUI Applications. Conference on Designing Interactive Systems 2017: 767-778 - [c56]Varsha Koushik, Shaun K. Kane:
Tangibles + Programming + Audio Stories = Fun. ASSETS 2017: 341-342 - [c55]Annika Muehlbradt, Varsha Koushik, Shaun K. Kane:
Goby: A Wearable Swimming Aid for Blind Athletes. ASSETS 2017: 377-378 - [c54]Srinjita Bhaduri, Jesús G. Ortiz Tovar, Shaun K. Kane:
Fabrication Games: Using 3D Printers to Explore New Interactions for Tabletop Games. Creativity & Cognition 2017: 51-62 - [c53]Anna Maria Feit, Shane Williams, Arturo Toledo, Ann Paradiso, Harish Kulkarni, Shaun K. Kane, Meredith Ringel Morris:
Toward Everyday Gaze Input: Accuracy and Precision of Eye Tracking and Implications for Design. CHI 2017: 1118-1130 - [c52]LouAnne E. Boyd, Kyle Rector, Halley Profita, Abigale J. Stangl, Annuska Zolyomi, Shaun K. Kane, Gillian R. Hayes:
Understanding the Role Fluidity of Stakeholders During Assistive Technology Research "In the Wild". CHI 2017: 6147-6158 - [c51]Shaun K. Kane, Meredith Ringel Morris, Ann Paradiso, Jon Campbell:
"At times avuncular and cantankerous, with the reflexes of a mongoose": Understanding Self-Expression through Augmentative and Alternative Communication Devices. CSCW 2017: 1166-1179 - 2016
- [j6]Patrick Carrington, Jian-Ming Chang, Kevin Chang, Catherine Hornback, Amy Hurst, Shaun K. Kane:
The Gest-Rest Family: Exploring Input Possibilities for Wheelchair Armrests. ACM Trans. Access. Comput. 8(3): 12:1-12:24 (2016) - [c50]Halley P. Profita, Abigale Stangl, Laura Matuszewska, Sigrunn Sky, Shaun K. Kane:
Nothing to Hide: Aesthetic Customization of Hearing Aids and Cochlear Implants in an Online Community. ASSETS 2016: 219-227 - [c49]Clayton Lewis, Shaun K. Kane, Richard E. Ladner:
Promoting Strategic Research on Inclusive Access to Rich Online Content and Services. ASSETS 2016: 275-276 - [c48]Christine Samson, Casey Fiesler, Shaun K. Kane:
"Holy Starches Batman!! We are Getting Walloped!": Crowdsourcing Comic Book Transcriptions. ASSETS 2016: 289-290 - [c47]Jennifer Ann Rode, Erin Brady, Erin Buehler, Shaun K. Kane, Richard E. Ladner, Kathryn E. Ringland, Jennifer Mankoff:
SIG on the State of Accessibility at CHI. CHI Extended Abstracts 2016: 1100-1103 - [c46]Martez E. Mott, Radu-Daniel Vatavu, Shaun K. Kane, Jacob O. Wobbrock:
Smart Touch: Improving Touch Accuracy for People with Motor Impairments with Template Matching. CHI 2016: 1934-1946 - [c45]William Easley, Michele A. Williams, Ali Abdolrahmani, Caroline Marie Galbraith, Stacy M. Branham, Amy Hurst, Shaun K. Kane:
Let's Get Lost: Exploring Social Norms In Predominately Blind Environments. CHI Extended Abstracts 2016: 2034-2040 - [c44]Halley Profita, Reem Albaghli, Leah Findlater, Paul T. Jaeger, Shaun K. Kane:
The AT Effect: How Disability Affects the Perceived Social Acceptability of Head-Mounted Display Use. CHI 2016: 4884-4895 - [c43]Meredith Ringel Morris, Annuska Zolyomi, Catherine Yao, Sina Bahram, Jeffrey P. Bigham, Shaun K. Kane:
"With most of it being pictures now, I rarely use it": Understanding Twitter's Evolving Accessibility to Blind Users. CHI 2016: 5506-5516 - 2015
- [j5]Uran Oh, Stacy M. Branham, Leah Findlater, Shaun K. Kane:
Audio-Based Feedback Techniques for Teaching Touchscreen Gestures. ACM Trans. Access. Comput. 7(3): 9:1-9:29 (2015) - [c42]Stacy M. Branham, Shaun K. Kane:
The Invisible Work of Accessibility: How Blind Employees Manage Accessibility in Mixed-Ability Workplaces. ASSETS 2015: 163-171 - [c41]Erin Buehler, Stacy M. Branham, Abdullah X. Ali, Jeremy J. Chang, Megan Kelly Hofmann, Amy Hurst, Shaun K. Kane:
Sharing is Caring: Assistive Technology Designs on Thingiverse. CHI 2015: 525-534 - [c40]Stacy M. Branham, Shaun K. Kane:
Collaborative Accessibility: How Blind and Sighted Companions Co-Create Accessible Home Spaces. CHI 2015: 2373-2382 - [c39]Kathryn Zyskowski, Meredith Ringel Morris, Jeffrey P. Bigham, Mary L. Gray, Shaun K. Kane:
Accessible Crowdwork?: Understanding the Value in and Challenge of Microtask Employment for People with Disabilities. CSCW 2015: 1682-1693 - [c38]Michele A. Williams, Erin Buehler, Amy Hurst, Shaun K. Kane:
What not to wearable: using participatory workshops to explore wearable device form factors for blind users. W4A 2015: 31:1-31:4 - 2014
- [j4]Shaun K. Kane, Amy Hurst, Erin Buehler, Patrick Carrington, Michele A. Williams:
Collaboratively designing assistive technology. Interactions 21(2): 78-81 (2014) - [c37]Rita Shewbridge, Amy Hurst, Shaun K. Kane:
Everyday making: identifying future uses for 3D printing in the home. Conference on Designing Interactive Systems 2014: 815-824 - [c36]Erin Buehler, Shaun K. Kane, Amy Hurst:
ABC and 3D: opportunities and obstacles to 3D printing in special education environments. ASSETS 2014: 107-114 - [c35]Patrick Carrington, Amy Hurst, Shaun K. Kane:
The gest-rest: a pressure-sensitive chairable input pad for power wheelchair armrests. ASSETS 2014: 201-208 - [c34]Michele A. Williams, Caroline Marie Galbraith, Shaun K. Kane, Amy Hurst:
"just let the cane hit it": how the blind and sighted see navigation differently. ASSETS 2014: 217-224 - [c33]Rocío Calvo, Shaun K. Kane, Amy Hurst:
Evaluating the accessibility of crowdsourcing tasks on Amazon's mechanical turk. ASSETS 2014: 257-258 - [c32]Samantha McDonald, Joshua Dutterer, Ali Abdolrahmani, Shaun K. Kane, Amy Hurst:
Tactile aids for visually impaired graphical design education. ASSETS 2014: 275-276 - [c31]Patrick Carrington, Amy Hurst, Shaun K. Kane:
Wearables and chairables: inclusive design of mobile input and output techniques for power wheelchair users. CHI 2014: 3103-3112 - [c30]Karim Said, Michele Annmarie Burton, Amy Hurst, Shaun K. Kane:
Framing the conversation: the role of facebook conversations in shopping for eyeglasses. CSCW 2014: 652-661 - [c29]Shaun K. Kane, Jeffrey P. Bigham:
Tracking @stemxcomet: teaching programming to blind students via 3D printing, crisis management, and twitter. SIGCSE 2014: 247-252 - 2013
- [c28]Amy Hurst, Shaun K. Kane:
Making "making" accessible. IDC 2013: 635-638 - [c27]Uran Oh, Shaun K. Kane, Leah Findlater:
Follow that sound: using sonification and corrective verbal feedback to teach touchscreen gestures. ASSETS 2013: 13:1-13:8 - [c26]Shaun K. Kane, Meredith Ringel Morris, Jacob O. Wobbrock:
Touchplates: low-cost tactile overlays for visually impaired touch screen users. ASSETS 2013: 22:1-22:8 - [c25]Michele A. Williams, Amy Hurst, Shaun K. Kane:
"Pray before you step out": describing personal and situational blind navigation behaviors. ASSETS 2013: 28:1-28:8 - [c24]Patrick Carrington, Amy Hurst, Shaun K. Kane:
How power wheelchair users choose computing devices. ASSETS 2013: 52:1-52:2 - [c23]Karim Said, Shaun K. Kane:
Button blender: remixing input to improve video game accessibility. CHI Extended Abstracts 2013: 43-48 - [c22]Shaun K. Kane, Brian Frey, Jacob O. Wobbrock:
Access lens: a gesture-based screen reader for real-world documents. CHI 2013: 347-350 - [c21]Anke M. Brock, Slim Kammoun, Hugo Nicolau, Tiago João Vieira Guerreiro, Shaun K. Kane, Christophe Jouffrais:
SIG: NVI (non-visual interaction). CHI Extended Abstracts 2013: 2513-2516 - 2012
- [c20]Shaun K. Kane, Barbara Linam-Church, Kyle Althoff, Denise McCall:
What we talk about: designing a context-aware communication tool for people with aphasia. ASSETS 2012: 49-56 - [c19]Shaojian Zhu, Shaun K. Kane, Jinjuan Feng, Andrew Sears:
A crowdsourcing quality control model for tasks distributed in parallel. CHI Extended Abstracts 2012: 2501-2506 - 2011
- [j3]Jacob O. Wobbrock, Shaun K. Kane, Krzysztof Z. Gajos, Susumu Harada, Jon Froehlich:
Ability-Based Design: Concept, Principles and Examples. ACM Trans. Access. Comput. 3(3): 9:1-9:27 (2011) - [c18]Shaun K. Kane, Jacob O. Wobbrock, Richard E. Ladner:
Usable gestures for blind people: understanding preference and performance. CHI 2011: 413-422 - [c17]Shaun K. Kane, Meredith Ringel Morris, Annuska Z. Perkins, Daniel Wigdor, Richard E. Ladner, Jacob O. Wobbrock:
Access overlays: improving non-visual access to large touch screens for blind users. UIST 2011: 273-282 - 2010
- [c16]Stephanie Rosenthal, Shaun K. Kane, Jacob O. Wobbrock, Daniel Avrahami:
Augmenting on-screen instructions with micro-projected guides: when it works, and when it fails. UbiComp 2010: 203-212
2000 – 2009
- 2009
- [j2]Shaun K. Kane:
Context-enhanced interaction techniques for more accessible mobile phones. ACM SIGACCESS Access. Comput. 93: 39-43 (2009) - [c15]Shaun K. Kane, Chandrika Jayant, Jacob O. Wobbrock, Richard E. Ladner:
Freedom to roam: a study of mobile device adoption and accessibility for people with visual and motor disabilities. ASSETS 2009: 115-122 - [c14]Michael S. Bernstein, Paul André, Kurt Luther, Erin Treacy Solovey, Erika Shehan Poole, Sharoda A. Paul, Shaun K. Kane, Jonathan Grudin:
CHIstory. CHI Extended Abstracts 2009: 3493-3494 - [c13]Gifford Cheung, Parmit K. Chilana, Shaun K. Kane, Braden Pellett:
Designing for discovery: opening the hood for open-source end user tinkering. CHI Extended Abstracts 2009: 4321-4326 - [c12]Shaun K. Kane, Predrag V. Klasnja:
Supporting volunteer activities with mobile social software. CHI Extended Abstracts 2009: 4567-4572 - [c11]Shaun K. Kane, Amy K. Karlson, Brian Meyers, Paul Johns, Andy Jacobs, Greg Smith:
Exploring Cross-Device Web Use on PCs and Mobile Devices. INTERACT (1) 2009: 722-735 - [c10]Amy K. Karlson, Brian Meyers, Andy Jacobs, Paul Johns, Shaun K. Kane:
Working Overtime: Patterns of Smartphone and PC Usage in the Day of an Information Worker. Pervasive 2009: 398-405 - [c9]Shaun K. Kane, Daniel Avrahami, Jacob O. Wobbrock, Beverly L. Harrison, Adam D. Rea, Matthai Philipose, Anthony LaMarca:
Bonfire: a nomadic system for hybrid laptop-tabletop interaction. UIST 2009: 129-138 - 2008
- [c8]Lisa P. Nathan, Batya Friedman, Predrag V. Klasnja, Shaun K. Kane, Jessica K. Miller:
Envisioning systemic effects on persons and society throughout interactive system design. Conference on Designing Interactive Systems 2008: 1-10 - [c7]Shaun K. Kane, Jeffrey P. Bigham, Jacob O. Wobbrock:
Slide rule: making mobile touch screens accessible to blind people using multi-touch interaction techniques. ASSETS 2008: 73-80 - [c6]Peter H. Kahn Jr., Nathan G. Freier, Takayuki Kanda, Hiroshi Ishiguro, Jolina H. Ruckert, Rachel L. Severson, Shaun K. Kane:
Design patterns for sociality in human-robot interaction. HRI 2008: 97-104 - [c5]Shaun K. Kane, Jacob O. Wobbrock, Mark Harniss, Kurt L. Johnson:
TrueKeys: identifying and correcting typing errors for people with motor impairments. IUI 2008: 349-352 - [c4]Shaun K. Kane, Jacob O. Wobbrock, Ian E. Smith:
Getting off the treadmill: evaluating walking user interfaces for mobile devices in public spaces. Mobile HCI 2008: 109-118 - 2007
- [j1]Shaun K. Kane:
Everyday inclusive Web design: an activity perspective. Inf. Res. 12(3) (2007) - [c3]Jon Froehlich, Jacob O. Wobbrock, Shaun K. Kane:
Barrier pointing: using physical ed. ASSETS 2007: 19-26 - [c2]Shaun K. Kane:
Engaging student programmers as inclusive designers. ITiCSE 2007: 342 - [c1]Shaun K. Kane, Jessie A. Shulman, Timothy J. Shockley, Richard E. Ladner:
A web accessibility report card for top international university web sites. W4A 2007: 148-156
Coauthor Index
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