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Patrik Goorts
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2020 – today
- 2021
- [c25]Bram van Deurzen, Patrik Goorts, Tom De Weyer, Davy Vanacken, Kris Luyten:
HapticPanel: An Open System to Render Haptic Interfaces in Virtual Reality for Manufacturing Industry. VRST 2021: 75:1-75:3
2010 – 2019
- 2016
- [c24]Lode Jorissen, Patrik Goorts, Gauthier Lafruit, Philippe Bekaert:
Multi-view wide baseline depth estimation robust to sparse input sampling. 3DTV-Conference 2016: 1-4 - [c23]Steven Maesen, Patrik Goorts, Philippe Bekaert:
Omnidirectional free viewpoint video using panoramic light fields. 3DTV-Conference 2016: 1-4 - [c22]Gauthier Lafruit, Marek Domanski, Krzysztof Wegner, Tomasz Grajek, Takanori Senoh, Joël Jung, Péter Tamás Kovács, Patrik Goorts, Lode Jorissen, Adrian Munteanu, Beerend Ceulemans, Pablo Carballeira, Sergio García, Masayuki Tanimoto:
New visual coding exploration in MPEG: Super-MultiView and Free Navigation in Free viewpoint TV. SD&A 2016: 1-9 - [c21]Lode Jorissen, Patrik Goorts, Gauthier Lafruit, Philippe Bekaert:
Nonuniform depth distribution selection with discrete Fourier transform. SIGGRAPH Posters 2016: 55:1-55:2 - 2015
- [c20]Lode Jorissen, Patrik Goorts, Sammy Rogmans, Gauthier Lafruit, Philippe Bekaert:
Multi-camera epipolar plane image feature detection for robust view synthesis. 3DTV-Conference 2015: 1-4 - 2014
- [b1]Patrik Goorts:
Real-time, Adaptive Plane Sweeping for Free Viewpoint Navigation in Soccer Scenes. Hasselt University, Belgium, 2014 - [c19]Lode Jorissen, Patrik Goorts, Bram Bex, Nick Michiels, Sammy Rogmans, Philippe Bekaert, Gauthier Lafruit:
A qualitative comparison of MPEG view synthesis and light field rendering. 3DTV-Conference 2014: 1-4 - [c18]Steven Maesen, Yunjun Liu, Patrik Goorts, Philippe Bekaert:
Tile Tracker: A Practical and Inexpensive Positioning System for Mobile AR Applications. AVR 2014: 434-441 - [c17]Maarten Dumont, Patrik Goorts, Steven Maesen, Donald Degraen, Philippe Bekaert, Gauthier Lafruit:
Iterative refinement for real-time local stereo matching. IC3D 2014: 1-8 - [c16]Patrik Goorts, Steven Maesen, Yunjun Liu, Maarten Dumont, Philippe Bekaert, Gauthier Lafruit:
Automatic Calibration of Soccer Scenes Using Feature Detection. ICETE (Selected Papers) 2014: 418-434 - [c15]Maarten Dumont, Patrik Goorts, Steven Maesen, Gauthier Lafruit, Philippe Bekaert:
Real-Time Edge-Sensitive Local Stereo Matching with Iterative Disparity Refinement. ICETE (Selected Papers) 2014: 435-456 - [c14]Patrik Goorts, Steven Maesen, Yunjun Liu, Maarten Dumont, Philippe Bekaert, Gauthier Lafruit:
Self-calibration of Large Scale Camera Networks. SIGMAP 2014: 107-116 - [c13]Maarten Dumont, Patrik Goorts, Steven Maesen, Philippe Bekaert, Gauthier Lafruit:
Real-time Local Stereo Matching Using Edge Sensitive Adaptive Windows. SIGMAP 2014: 117-126 - [c12]Patrik Goorts, Steven Maesen, Maarten Dumont, Sammy Rogmans, Philippe Bekaert:
Free Viewpoint Video for Soccer using Histogram-based Validity Maps in Plane Sweeping. VISAPP (3) 2014: 378-386 - 2013
- [c11]Patrik Goorts, Steven Maesen, Dimitri Scarlino, Philippe Bekaert:
Bringing 3D vision to the web: Acquiring motion parallax using commodity cameras and WebGL. IC3D 2013: 1-6 - [c10]Patrik Goorts, Steven Maesen, Maarten Dumont, Sammy Rogmans, Philippe Bekaert:
Optimal Distribution of Computational Power in Free Viewpoint Interpolation by Depth Hypothesis Density Adaptation in Plane Sweeping. ICETE (Selected Papers) 2013: 343-358 - [c9]Patrik Goorts, Steven Maesen, Maarten Dumont, Sammy Rogmans, Philippe Bekaert:
Optimization of Free Viewpoint Interpolation by Applying Adaptive Depth Plane Distributions in Plane Sweeping - A Histogram-based Approach to a Non-uniform Plane Distribution. SIGMAP 2013: 7-15 - [c8]Patrik Goorts, Cosmin Ancuti, Maarten Dumont, Sammy Rogmans, Philippe Bekaert:
Real-time Video-based View Interpolation of Soccer Events using Depth-selective Plane Sweeping. VISAPP (2) 2013: 131-137 - [c7]Steven Maesen, Patrik Goorts, Philippe Bekaert:
Scalable optical tracking for navigating large virtual environments using spatially encoded markers. VRST 2013: 101-110 - 2012
- [c6]Sofie Notelaers, Tom De Weyer, Patrik Goorts, Steven Maesen, Lode Vanacken, Karin Coninx, Philippe Bekaert:
HeatMeUp: A 3DUI serious game to explore collaborative wayfinding. 3DUI 2012: 177-178 - [c5]Patrik Goorts, Sammy Rogmans, Philippe Bekaert:
Raw Camera Image Demosaicing using Finite Impulse Response Filtering on Commodity GPU Hardware using CUDA. SIGMAP 2012: 96-101 - [c4]Patrik Goorts, Philippe Bekaert:
ARDO: Automatic Removal of Dynamic Objects - Exclude Moving Objects Automatically from a Collection of Images using a Consumer Camera. VISAPP (1) 2012: 192-196 - 2011
- [c3]Steven Maesen, Patrik Goorts, Lode Vanacken, Sofie Notelaers, Tom De Weyer:
Look mother, virtual puzzling without buttons! 3DUI 2011: 137-138 - 2010
- [c2]Patrik Goorts, Sammy Rogmans, Steven Vanden Eynde, Philippe Bekaert:
Practical Examples of GPU Computing Optimization Principles. SIGMAP 2010: 46-49
2000 – 2009
- 2009
- [c1]Patrik Goorts, Sammy Rogmans, Philippe Bekaert:
Optimal Data Distribution for Versatile Finite Impulse Response Filtering on Next-Generation Graphics Hardware Using CUDA. ICPADS 2009: 300-307
Coauthor Index
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