Papers by Panayiotis Zaphiris
Encyclopedia of Distance Learning
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Lecture Notes in Computer Science, 2014
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Facial age estimation is the process where either the exact age of a subject or the age group of ... more Facial age estimation is the process where either the exact age of a subject or the age group of a subject is determined based on facial information. Facial estimation could figure in numerous real life applications such as age-adaptive human computer interaction, age-based access control to physical sites and/or internet sites and age- based surveillance systems. Recently a large number
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Ktisis. ...
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Lecture Notes in Computer Science, 2014
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Universal Access in the Information Society, 2015
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Lecture Notes in Computer Science, 2014
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Amid the flurry of web, mobile and virtual technologies researchers and practitioners in the seco... more Amid the flurry of web, mobile and virtual technologies researchers and practitioners in the second language classroom strive to explore their affordances and challenges in the learning process. Yet, the efforts to explore the impact of technology remain disparate and unconnected unless we broaden our understanding on how teachers, policy makers and institutions support the use of such technologies. Attention is now focusing on what instructors and students know and what they need to acquaint with regard to technology – that is, the competences and understanding they need to develop if they are going to use technology efficiently and critically. In other words, the discussion now is about learners’ and instructors’ digital literacy. This study explores the research development with regard to learners’ variability and teacher training in the field of Computer-Assisted Language Learning (CALL). A systematic search of the published research was performed. Articles assessed for inclusio...
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Problem Based Learning (PBL) is an instructional method in which the base for learning is a real-... more Problem Based Learning (PBL) is an instructional method in which the base for learning is a real-world problem. A typical PBL setting is comprised of students working together on an authentic problem, using simple tools such as whiteboards and stationery. Online tools and multimedia technologies have also been used to support PBL activities. There is however no empirical work on the blended use of both physical and digital tools. This paper presents a case study in which we employed PBL pedagogy for the teaching of a post-graduate course in Human Computer Interaction (HCI). The activities were situated in a multimodal information space, rich in digital and physical elements including: personal computers, projectors with downwards projection, tablets, iPods, digital pen readers, stationery and a Facebook group for each team among others. We administrated questionnaires assessing students’ motivational beliefs and overall satisfaction with the learning experience. Our results show tha...
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Lecture Notes in Computer Science, 2014
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Problem Based Learning (PBL) is an instructional method in which the base for learning is a real-... more Problem Based Learning (PBL) is an instructional method in which the base for learning is a real-world problem. A typical PBL setting is comprised of students working together on an authentic problem, using simple tools such as whiteboards and stationery. Online tools and multimedia technologies have also been used to support PBL activities. There is however no empirical work on
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Computers in Human Behavior, 2014
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Papers by Panayiotis Zaphiris