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In 2015, the government of the Ningxia Hui Autonomous Region of the Peoples’ Republic of China decided to develop a large-scale museum in Yinchuan to serve the region using the history of both the Tangut people (since the seventh century... more
In 2015, the government of the Ningxia Hui Autonomous Region of the Peoples’ Republic of China decided to develop a large-scale museum in Yinchuan to serve the region using the history of both the Tangut people (since the seventh century CE) and Western Xia dynasty (1038–1227) as themes. The School of Art, Design and Media at Nanyang Technological University Singapore (NTU-ADM) was asked to propose the concept design for an underground tunnel linking the museum to the archaeological site of the Western Xia Imperial Tombs. The ADM-NTU research team, composed by the authors of this paper, proposed to use the tunnel to display animated installations able to both link and enhance the cultural heritage experience of the museum and the archaeological site. This paper presents the overall process of the concept design and its results.
thispaper. In seamless rendering, we have developed a combinationof optical edge-blending and software image manipulationfor projector alignment. In parallel rendering, wehave developed a" sort-first" screen partitioning... more
thispaper. In seamless rendering, we have developed a combinationof optical edge-blending and software image manipulationfor projector alignment. In parallel rendering, wehave developed a" sort-first" screen partitioning methodthat achieves good load balance and parallel speedup. Inparallel data visualization, we have developed a parallelisosurface extraction algorithm for a PC cluster architecture. In parallel MPEG-2 decoding, we have developed a fastsplitter and a fast decoder that achieve real-time decodingentirely in ...
explores building and using a large-format display with multiple commodity components. The prototype system has been operational since March 1998. Our goal is to construct a collaborative space that fully exploits a large-format display... more
explores building and using a large-format display with multiple commodity components. The prototype system has been operational since March 1998. Our goal is to construct a collaborative space that fully exploits a large-format display system with immersive sound and natural user interfaces. Unlike most display wall systems today, which use high-end graphics machines and high-end projectors, our prototype system is built with low-cost commodity components: a cluster of PCs, PC graphics accelerators, consumer video and sound equipment, and portable presentation projectors. This approach has the advantages of low cost and of tracking technology well, as high-volume commodity components typically have better price-performance ratios and improve at faster rates
This paper describes the design of an Electronic Tabla controller. The Electronic Tabla (ETabla) triggers both sound and graphics simultaneously. It allows for a variety of traditional Tabla strokes and new performance techniques.... more
This paper describes the design of an Electronic Tabla controller. The Electronic Tabla (ETabla) triggers both sound and graphics simultaneously. It allows for a variety of traditional Tabla strokes and new performance techniques. Graphical feedback allows for artistical display and pedagogical feedback. This paper will describe the background of the Tabla, explain key concepts of digital signal processing and electronic music, and outline in detail the process of
explores building and using a large-format display with multiple commodity components. The prototype system has been operational since March 1998. Our goal is to construct a collaborative space that fully exploits a large-format display... more
explores building and using a large-format display with multiple commodity components. The prototype system has been operational since March 1998. Our goal is to construct a collaborative space that fully exploits a large-format display system with immersive sound and natural user interfaces. Unlike most display wall systems today, which use high-end graphics machines and high-end projectors, our prototype system is built with low-cost commodity components: a cluster of PCs, PC graphics accelerators, consumer video and sound equipment, and portable presentation projectors. This approach has the advantages of low cost and of tracking technology well, as high-volume commodity components typically have better price-performance ratios and improve at faster rates
IntroductionThe Princeton Scalable Display W project exploreshow to build and use a large-format clLsplay with multiplecommodity components. Our goal is to corrstmct a coblaborative space that fully u'tdizes a large-format display,... more
IntroductionThe Princeton Scalable Display W project exploreshow to build and use a large-format clLsplay with multiplecommodity components. Our goal is to corrstmct a coblaborative space that fully u'tdizes a large-format display, immersive sound, and natural user interfaces. Unlike most display wall systems today, wNch are builtwith Ngh-end grapNcs machines and Ngh-end projectors, our prototype system is built with low-cost commxlitycomponents: a cluster of PCs, PC grapNcs accelerators, consumer video and sound equipment, and ...
In 2015, the government of the Ningxia Hui Autonomous Region of the Peoples' Republic of China decided to develop a largescale museum in Yinchuan to serve the region using the history of both the Tangut people (since the seventh... more
In 2015, the government of the Ningxia Hui Autonomous Region of the Peoples' Republic of China decided to develop a largescale museum in Yinchuan to serve the region using the history of both the Tangut people (since the seventh century CE) and Western Xia dynasty (1038-1227) as themes. The School of Art, Design and Media at Nanyang Technological University Singapore (NTU-ADM) was asked to propose the concept design for an underground tunnel linking the museum to the archaeological site of the Western Xia Imperial Tombs. The ADM-NTU research team, composed by the authors of this paper, proposed to use the tunnel to display animated installations able to both link and enhance the cultural heritage experience of the museum and the archaeological site. This paper presents the overall process of the concept design and its results.
IntroductionThe Princeton Scalable Display W project exploreshow to build and use a large-format clLsplay with multiplecommodity components. Our goal is to corrstmct a coblaborative space that fully u'tdizes a large-format display,... more
IntroductionThe Princeton Scalable Display W project exploreshow to build and use a large-format clLsplay with multiplecommodity components. Our goal is to corrstmct a coblaborative space that fully u'tdizes a large-format display, immersive sound, and natural user interfaces. Unlike most display wall systems today, wNch are builtwith Ngh-end grapNcs machines and Ngh-end projectors, our prototype system is built with low-cost commxlitycomponents: a cluster of PCs, PC grapNcs accelerators, consumer video and sound equipment, and ...
High-resolution wall-size digital displays present significant new and different visual space to show and see imagery. The author has been working with two wall-size digital displays at Princeton University for five years and directing... more
High-resolution wall-size digital displays present significant new and different visual space to show and see imagery. The author has been working with two wall-size digital displays at Princeton University for five years and directing and producing IMAX films for a decade, and he has noted some unique design considerations for creating effective visual images when they are spread across entire walls. The author suggests these "frameless" screens - where images are so large we need to look around to see the entire field - need different ways of thinking about image design and visualization. Presenting such things as scale and detail take on new meaning when they can be displayed life-size and not shown in the context of one or many small frames such as we see everywhere. These design ideas will be of use for pervasive computing, interface research and design, interactive design, control design, representations of massive data sets, and creating effective displays of data for research and education.
Unlike most display wall systems today, which use high-end graphics machines and high-end projectors, our prototype system is built with low-cost commodity components: a cluster of PCs, PC graphics accelerators, consumer video and sound... more
Unlike most display wall systems today, which use high-end graphics machines and high-end projectors, our prototype system is built with low-cost commodity components: a cluster of PCs, PC graphics accelerators, consumer video and sound equipment, and portable ...
Princeton's scalable display wall project explores building and using a large-format display with commodity components. The prototype system has been operational since March 1998. Our goal is to construct a collaborative space that fully... more
Princeton's scalable display wall project explores building and using a large-format display with commodity components. The prototype system has been operational since March 1998. Our goal is to construct a collaborative space that fully exploits a large-format display system with immersive sound and natural user interfaces. Our prototype system is built with low-cost commodity components: a cluster of PCs, PC graphics accelerators, consumer video and sound equipment, and portable presentation projectors. This approach has the advantages of low cost and of tracking technology well, as high-volume commodity components typically have better price-performance ratios and improve at faster rates than special-purpose hardware. We report our early experiences in building and using the display wall system. In particular, we describe our approach to research challenges in several specific research areas, including seamless tiling, parallel rendering, parallel data visualization, parallel MPEG decoding, layered multiresolution video input, multichannel immersive sound, user interfaces, application tools, and content creation
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