Link tags: macintosh

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This is Not my Beautiful House: Examining the Desktop Metaphor, 1980-1995 | continent.

From Xerox PARC to the World Wide Web:

The internet did not use a visual spatial metaphor. Despite being accessed through and often encompassed by the desktop environment, the internet felt well and truly placeless (or perhaps everywhere). Hyperlinks were wormholes through the spatial metaphor, allowing a user to skip laterally across directories stored on disparate servers, as well as horizontally, deep into a file system without having to access the intermediate steps. Multiple windows could be open to the same website at once, shattering the illusion of a “single file” that functioned as a piece of paper that only one person could hold. The icons that a user could arrange on the desktop didn’t have a parallel in online space at all.

Folklore.org: The Original Macintosh

Anecdotes about the development of Apple’s original Macintosh, and the people who made it.

Like a real-life Halt And Catch Fire.

Adventure

The Internet Archive is now hosting early Macintosh software emulated right in your browser. That means you can play Adventure: the source of subsequent text adventures, natural language parsing, and chatbots.

Colossal Cave Adventure (also known as ADVENT, Colossal Cave, or Adventure) is a text adventure game, developed originally in 1976, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.

In the game, the player controls a character through simple text commands to explore a cave rumored to be filled with wealth.

peterme.com :: Thoughts on (and pics of) the original Macintosh User Manual

Peter Merholz takes a trip down memory lane with pictures from the first Mac user manual.