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Classes and Objects in Java Presentation

The document provides an overview of Classes and Objects in Java, emphasizing their role in Object-Oriented Programming (OOP). It defines a class as a blueprint for creating objects, which are instances of classes, and highlights the advantages such as code reusability and ease of maintenance. The conclusion reiterates that classes and objects are fundamental to Java programming, making it modular and easier to understand.
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0% found this document useful (0 votes)
20 views10 pages

Classes and Objects in Java Presentation

The document provides an overview of Classes and Objects in Java, emphasizing their role in Object-Oriented Programming (OOP). It defines a class as a blueprint for creating objects, which are instances of classes, and highlights the advantages such as code reusability and ease of maintenance. The conclusion reiterates that classes and objects are fundamental to Java programming, making it modular and easier to understand.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Classes and Objects in Java

• Presented by: [Your Name]


• Course: [Your Course/Subject]
Introduction to OOP
• • OOP = Object-Oriented Programming
• • Focuses on real-world entities
• • Core concept: Everything is represented as
classes and objects
What is a Class?
• • Blueprint or template
• • Defines properties (variables) and behaviors
(methods)

• Example:
• class Car {
• String color;
• int speed;
• void drive() {
What is an Object?
• • Instance of a class
• • Created using 'new' keyword

• Example:
• Car myCar = new Car();
• myCar.color = "Red";
• myCar.drive();
Class vs Object
• Class → Blueprint / template
• Object → Instance of a class

• Class → Logical entity


• Object → Physical entity

• Class → Doesn’t consume memory


• Object → Consumes memory
Syntax of Class and Object
• class ClassName {
• // fields
• // methods
• }

• ClassName obj = new ClassName();


Real-life Example
• Class: MobilePhone
• • Properties: brand, model, price
• • Methods: call(), sendMessage()

• Objects:
• • Phone1 → Samsung Galaxy, ₹20,000
• • Phone2 → iPhone 15, ₹80,000
Advantages of Classes & Objects
• • Code reusability
• • Easy to maintain and understand
• • Models real-world problems
Key Points
• • Class = Design/blueprint
• • Object = Instance/product
• • Foundation of Java OOP
Conclusion
• • Classes and Objects are the basic building
blocks of Java
• • They make programs modular, reusable, and
easier to understand

• Thank You!

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