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Prototyping and Testing

The document discusses the processes of wireframing, prototyping, and testing in digital interface design. It outlines the types of wireframes (low, medium, and high fidelity), their purposes, and the importance of usability testing. Ultimately, it emphasizes that wireframing structures products, prototyping validates designs, and testing ensures user-friendliness.
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0% found this document useful (0 votes)
11 views8 pages

Prototyping and Testing

The document discusses the processes of wireframing, prototyping, and testing in digital interface design. It outlines the types of wireframes (low, medium, and high fidelity), their purposes, and the importance of usability testing. Ultimately, it emphasizes that wireframing structures products, prototyping validates designs, and testing ensures user-friendliness.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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Prototyping and Testing

• Understanding wireframing, prototyping, and


testing processes
Introduction to Wireframing

• • Wireframing is a blueprint for designing


digital interfaces.
• • Purpose:
• - Establish structure and layout
• - Improve user flow before development
• - Identify usability issues early.
Types of Wireframes

• • Low-Fidelity (Lo-Fi):
• - Simple sketches or rough layouts
• - Focus on structure, not design
• • Medium-Fidelity (Mid-Fi):
• - More detailed with some UI elements
• - Includes interactions and navigation
• • High-Fidelity (Hi-Fi):
• - Fully designed with colors, typography, and detailed
interactions
• - Often created in Figma or other design tools.
Basics of Sketching &
Wireframing in Figma

• • Sketching:
• - Quick hand-drawn ideas for layout
• • Low-Fidelity Wireframes:
• - Basic block structures with placeholders
• • Medium-Fidelity Wireframes:
• - Includes buttons, menus, and typography
• • High-Fidelity Wireframes:
• - Fully functional and visually refined.
Basic Considerations in
Wireframing

• • Device: Desktop, mobile, tablet


• • Size: Responsive design for different screen
dimensions
• • Behavior: User interactions such as clicks,
scrolls, gestures
• • Interaction: Buttons, links, hover states,
navigation flow.
Elements Used in
Wireframing
• • Visual Design:
• - Layout, typography, color schemes
• • High-Fidelity Elements:
• - Buttons, icons, images, input fields, and
animations
• • Grid Systems:
• - Ensuring alignment and spacing
consistency.
Prototyping and Testing

• • Prototyping:
• - Interactive mockups demonstrating user flow
• - Tools: Figma, Adobe XD, InVision
• • Testing:
• - Usability testing with real users
• - Gathering feedback for iteration
• - A/B testing to compare different versions.
Conclusion

• • Wireframing helps in structuring digital


products.
• • Prototyping validates design before
development.
• • Testing ensures a user-friendly experience.

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