Prototyping and Testing
• Understanding wireframing, prototyping, and
testing processes
Introduction to Wireframing
• • Wireframing is a blueprint for designing
digital interfaces.
• • Purpose:
• - Establish structure and layout
• - Improve user flow before development
• - Identify usability issues early.
Types of Wireframes
• • Low-Fidelity (Lo-Fi):
• - Simple sketches or rough layouts
• - Focus on structure, not design
• • Medium-Fidelity (Mid-Fi):
• - More detailed with some UI elements
• - Includes interactions and navigation
• • High-Fidelity (Hi-Fi):
• - Fully designed with colors, typography, and detailed
interactions
• - Often created in Figma or other design tools.
Basics of Sketching &
Wireframing in Figma
• • Sketching:
• - Quick hand-drawn ideas for layout
• • Low-Fidelity Wireframes:
• - Basic block structures with placeholders
• • Medium-Fidelity Wireframes:
• - Includes buttons, menus, and typography
• • High-Fidelity Wireframes:
• - Fully functional and visually refined.
Basic Considerations in
Wireframing
• • Device: Desktop, mobile, tablet
• • Size: Responsive design for different screen
dimensions
• • Behavior: User interactions such as clicks,
scrolls, gestures
• • Interaction: Buttons, links, hover states,
navigation flow.
Elements Used in
Wireframing
• • Visual Design:
• - Layout, typography, color schemes
• • High-Fidelity Elements:
• - Buttons, icons, images, input fields, and
animations
• • Grid Systems:
• - Ensuring alignment and spacing
consistency.
Prototyping and Testing
• • Prototyping:
• - Interactive mockups demonstrating user flow
• - Tools: Figma, Adobe XD, InVision
• • Testing:
• - Usability testing with real users
• - Gathering feedback for iteration
• - A/B testing to compare different versions.
Conclusion
• • Wireframing helps in structuring digital
products.
• • Prototyping validates design before
development.
• • Testing ensures a user-friendly experience.