LESSON 1
LESSON 4
CREATING A
HIGH-
PERFORMING
•
• TEAM
Build a Team
Define Team Ground Rules
• Negotiate Project Agreements
• Empower Team Members and
Stakeholders
• Train Team Members and Stakeholders
• Engage and Support Virtual Teams
• Build a Shared Understanding about
a Project
1
Build a Team
TOPIC A
2
Project Resource Management
includes the processes to identify,
acquire and manage the human
resources needed to successfully
complete a project.
3
Project Team
DEFINITIO
N
A set of individuals who support the
project manager in performing the work of
the project to achieve its objectives.
4
Project Teams
To assemble your high-
performing project team:
Estimate, acquire, and
manage teams of people as
well as human resources
required outside of the team -
special skills.
Create an effective team
environment with excellent
communication and talent
development capabilities.
Track team performance,
create and execute
improvements based on
feedback, resolve issues,
and manage team personnel
changes.
5
Project Team Member Requirements
Ensure relevant
skill sets to perform Leverage core Adequate physical
work and produce competencies and resources
the desired results. skills of general e.g. equipment
specialists to
Avoid single-points- support other areas Other requirements
of-failure of the project. e.g. access rights
e.g. a single
resource has a
required skill.
6
RACI Chart
DEFINITIO
N A common type of responsibility
assignment matrix (RAM)
Responsible, Accountable, Consulted, and
Informed statuses define the involvement
of stakeholders in project activities.
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RACI Chart - Example
Quality
Project Engineerin Purchasing Manufacturin
Assurance
Manager g Manager Manager g Manager
Manager
Create
blueprints A R C C
Manufacture
circuit board I A C R
Test circuit
board I R A C
Order
components C C I R A
Assemble
I C C R
R = Responsible A = Accountable C = Consulted I=
Informed
8
Resource Management Plan
DEFINITIO
N
The project document that identifies
resources and how to acquire, allocate,
monitor, and control them.
9
Resource Management Plan
Roles and
Responsibilities What’s in the Plan
Role – A person’s function in a Project Organization Chart –
project visualization of team and reporting
relationships
Authority - Rights to use resources,
Project team resource management
make decisions, accept
- Team resource guidance – How to
deliverables.
define, staff, manage, and release.
Responsibility - Assigned duties Training strategies and
Competence - Skills and capacities requirements
required Team development methods
Resource controls – To manage
physical resources
Recognition Plan - To
reward/recognize team members 10
Virtual Teams
Team members share
goals but spend little or
no time meeting face-
to-face.
Addressing their needs
takes some different
skills.
11
Virtual Team Considerations
Avoids
Lowers
Can find Relocation
workplace
ideal skill expenses
costs
sets
Bonding and
Enabling
Managing team dynamic
effective team
communications may be difficult
performance to develop
Trial Focus on calendar
management,
communications Kanban boards and
technology for other information
discussion radiators
Assign Project
Responsibilities
Tailor according to team, needs,
project.
Consider technical and “soft”
factors:
• Experience, knowledge, skills
• Attitude, global/regional
representation
Agile - Self-organizing teams
assess work requirements and
determine who will do the work.
Traditional – You assign work to
team members with a work
breakdown structure (WBS).
13
Define Team Ground Rules
TOPIC B
14
Team Norms
Establish expected team
behaviors at the beginning of
the project.
Enable teams to handle
challenges as the project
progresses.
Include guidelines and
techniques for:
Meetings
Communications
Conflict management
Shared values
Decision-making
Align with PMI’s Code of Ethics
and Professional Conduct 15
Responsibility
PMI
Code of Respect
Ethics
and
Professiona Fairness
l Conduct
Honesty
16
Team Charter
DEFINITIO
N
A document that enables the team to
establish its values, agreements, and
practices as it performs its work together.
17
Team Charter
Includes:
Shared values
Guidelines for
communications and use of
tools
Decision-making guidelines
Conflict resolution measures
Meeting time, frequency, and
channel
Other team agreements e.g.
shared hours, improvement
activities
18
Ground Rules
DEFINITIO
N
As defined in the team charter, clear
expectations set, regarding the code of
conduct for team members.
19
Ground Rules
Includes what’s acceptable
and
unacceptable for team
behavior
Benefits:
Sets performance and
communication
expectations
Decreases risk of confusion
Improves team
performance
20
GUIDELINES
Manage and Rectify Ground Rule
Violations
• Establish ground rules in the Team Charter. Focus on core values
including accountability, shared expectations, and transparency
• Team and project manager respond to violations of the ground
rules.
• For serious violations, you may need to remove or replace the
offending team member.
21
Negotiate Project Agreements
TOPIC C
22
Prioritization Techniques
to Determine Objectives
Use appropriate methods to learn
the order of work that needs to be
done.
These can include:
Review product backlog
Kano Model MoSCo
MoSCoW (MSCW) Analysis must
Paired Comparison Analysis
100 Points Method
Wshould have
have
could have
won’t have
23
Performance Reports
Percentage of work
Work performance
completed Agile projects, include:
data is integrated and
Quality and contextualized to: Completed and
technical accepted stories
performance Generate decisions Product backlog
metrics progress
Raise issues,
Start and finish of Comparison of
actions, and
scheduled activities stories delivered
awareness
Change requests and iteration plans
Defects
Actual costs and
durations
24
Lessons Learned
Register
DEFINITIO
N A project document used to record
knowledge gained during a project so that
it can be used in the current project and
entered in the lessons learned repository.
25
Lessons Learned
Identify specific improvements that
will improve the team's overall
efficiency and effectiveness.
Agile teams hold a retrospective
at the end of each iteration to
identify potential issues, identify
potential solutions, and improve
the processes the team uses to
improve its overall performance.
26
Empower Team Members and
Stakeholders
TOPIC D
27
Team Strengths
When forming teams, it’s critical
to understand the skills and
competencies needed to perform
project work and produce
deliverables.
j
Identify team strengths and
weaknesses to organize around
team strengths.
As teams progress, leverage team
members’ skills to improve team
performance.
28
Team Decision-
Making Tools
Deciding how you will work
together is important. While the
Team Charter addresses decision-
making and conflict resolution
criteria, the team will establish
their own norms.
For example, seeking consensus
may be highly desirable, but
decide how to respond when
consensus can’t be reached.
The team can decide in advance
to take the highest estimate in
case of persistent disagreements.
Any project team should establish
its own Way of Working (WoW).
29
Retrospective
A regular check on the
effectiveness of quality
processes
Look for the root cause of
issues then suggest trials of
new approaches to improve
quality.
Evaluate any trial processes to
determine if they are working
and should be continued,
need adjusting or
discontinued.
30
Retrospective
Gather and Generate
Set the Stage Insights
Share Data
Team Performance What’s working?
Check-in activities to
metrics
engage the team Where are
Earned Value challenges?
Analysis
Problem analysis
Make Decisions Close
Agree on a few New information
improvements or changes Appreciation
to try in the subsequent
iteration Thanks
31
GUIDELINES
Evaluate Demonstration of Task
Accountability
• Determine how to track and manage task accountability.
• Use a Work Breakdown Structure (WBS) to identify the tasks
needed to produce the deliverables.
• Identify, track, and manage relevant tasks and assignees with a
WBS dictionary (or work package).
• Agile – The team handles task identification and tracking as part of
iteration planning.
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GUIDELINES
Determine and Bestow Levels of Decision-
Making Authority
• Team members should identify, plan, and manage tasks
• Teams performing work should also perform estimates for the
work
• Empower teams to drive their own improvement
33
Train Team Members and
Stakeholders
TOPIC E
34
Training and Coaching
Training focuses on building
individual skills for use in the
present.
Coaching helps develop well-
rounded individuals through long-
term professional relationships
between novice and experienced
employees.
35
Training and Coaching Plan
Schedule Perform a gap
Consider Plan for a
training close analysis to
upskilling or suitable
to the time of identify
certification for diversity of
solution required
team training and
implementatio knowledge,
members. This coaching
n.This is critical skills, or
ultimately offerings.
to avoid attributes.
benefits the
delaying the
project.
overall solution
deployment.
36
T-Shaped Skills
Breadth of knowledge
Depth of knowledge
Agile teams invest in becoming
more cross-functional.
Leveraging all team members to
help accomplish the team goals
improves:
The team’s efficiency
The likelihood of achieving
objectives
37
Required
Competencies
Identify required
competencies prior to
developing and executing a
training plan.
Competencies include
knowledge, skills, and other
attributes.
Stakeholders have unique
training needs.
Train team members on the
customer’s business, culture,
desired outcomes, and
project context.
39
Elements of
Training
Provided to teams, small
groups, and individuals
Covers management, technical,
or administrative topics
Delivery models:
Instructor-led classroom
Virtual classroom
Self-paced e-learning
Document reviews
Interactive simulations
On-the-job training
40
Training Options
Options Description
• Live, online, instructor-led training through a
Virtual Instructor-led
virtual meeting or virtual training environment.
training
• Simulated hands-on labs are possible.
• Content available to students online. This can
include rich-media video, simulated lab exercises,
Self-paced eLearning etc.
• This solution is scalable to a large number of
students.
• For simple knowledge transfer, sharing relevant
Document reviews
documents may be sufficient.
41
Certifications
Demonstrate that knowledge and
skills have been gained during
training.
PMP
Industry credentials are portable
and valuable to individuals and
future employers.
CAPM
PgMP
PMI-
ACP
42
Baseline and Post-
Training
Assessments
Baselining is a technique for
measuring the efficacy of
training.
Attendees complete a pre-
assessment before training.
After training, use an
assessment to demonstrate
the newly acquired levels of
competence.
43
GUIDELINES
Ensure Training Occurs
• Create awareness among stakeholders about available training.
• Invite people to attend training.
• Engage with customer to ensure commitment to employee
training programs on the solution.
• Include confirmation of registration, a notification, and reminder
before the training.
• Use rosters and capture signatures to confirm attendance and
participation.
44
Build a Shared Understanding
About a Project
TOPIC G
45
Project Vision
At the start of a project, you need a
clear vision of the desired
objectives. You also need to
understand and appreciate how the
project vision aligns with the
organization’s strategic goals.
You are the steward of this vision, and
it’s up to you as the project manager
to ensure the project delivers.
A vision statement might include:
Product or solution description
Intended users or consumers of
the solution
Key desired objectives
Differentiators from
competitive approaches
Key features and benefits
46
Project Charter
DEFINITIO A document issued by the project initiator
N or sponsor that formally authorizes the
existence of a project and provides the
project manager with the authority to
apply organizational resources to project
activities.
47
Project Charter Contents
Assigned project manager and
responsibility / authority level
Name and authority of project
sponsor
Other optional content:
– Measurable project objectives and
related success criteria
– High-level requirements
– High-level project description,
boundaries, and key deliverables
– Overall project risk
– Summary of milestone schedules
– Pre-approved financial resources
– Key stakeholders register
– Project approval requirements
– Project exit criteria
48
Project Overview
Statement
Communicates enterprise-wide the
intent and vision of the project.
Written with brevity and clarity.
Captures the project’s objective,
problem or opportunity, and
criteria for success.
Authorization via the project charter
or approved project overview
statement enables kickoff
activities of project planning.
49
How to Run the
Project
After you have captured the
project vision and understand the
types and conditions around the
deliverables, you need to
decide how you will run the
project.
Choose from traditional, agile,
and hybrid approaches and
methods.
50
Kickoff Meeting
Meeting goals:
Establish project context
Assist in team formation
Ensure team alignment to the overall
project vision
Activities during kickoff may include:
Defining a vision statement
Defining a team charter
Assisting the customer/Product Owner
with:
- User story writing
- Estimation of effort
- Prioritization planning
- Initial product backlog
51
Iteration Planning
Iteration planning is a
collaborative agile ceremony,
sometimes called Sprint
planning, for the team and the
customer representative (or
Product Owner) to do the
following:
Review the highest prioritized
user stories, or key outcomes.
Ask questions.
Agree on forecasts for story
completion in the current
iteration.
After agreement, the team
determines the activities required
to deliver iteration objectives.
52
Consensus
DEFINITIO
N
Consensus is a collaborative process to
reach a decision that everyone can
support.
53
Reach Consensus
Method Best for How It Works
Fist of Five Expression of range of Closed fist = complete
agreement disagreement
Fist of 5 – complete agreement
Roman Simple yes or no Thumbs up or down (sometimes
Voting sideways for neutral)
Polling Consider independent points Hear opinions and then vote
of view
Dot Voting Select several options from a Distribute dots equally, then each
list person allocates dots according
to highest preference
54
Estimation Techniques
Use common
Planning poker estimates t-shirt sizes
effort or relative size of to assign
development effort. Use a values to user
stories.
deck of cards with modified
Fibonacci numbers to vote on
user stories. Also called
Scrum poker.
Story Pointing
Use a relative measure
e.g. numbers in the Fibonacci
sequence—for the level of
difficulty or complexity of a
feature. Individuals assign
story points.
55
XP Metaphor
Metaphor is an Extreme
Programming (XP) technique that
describes a common vision of how
a program works.
Metaphors should be simple and non-
technical.
Enables the team to understand the
overarching approach that is being
taken to provide a capability or solve
a problem.
56
GUIDELINES
Reach Consensus and Support the Outcome
of the Parties’ Agreement
• Team charter can specify how team chooses to handle certain
scenarios and disagreements when they arise:
e.g. if team members disagree about the number of story points
to estimate for a user story, the team charter may designate use
of the higher estimate or that majority vote rules .
• Seek consensus among the team where possible and recognize
that sometimes it will not be possible.
57
End of
Module 4
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