The document discusses various aspects of graphics systems, including output primitives, raster graphics, and frame buffer concepts. It highlights the refresh rate of display devices and introduces line-drawing algorithms. The content is associated with the Graphics Lab at Korea and references a source on interactive computer graphics.
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Week 3 Lecture 3.1
The document discusses various aspects of graphics systems, including output primitives, raster graphics, and frame buffer concepts. It highlights the refresh rate of display devices and introduces line-drawing algorithms. The content is associated with the Graphics Lab at Korea and references a source on interactive computer graphics.