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Week 3 Lecture 3.1

The document discusses various aspects of graphics systems, including output primitives, raster graphics, and frame buffer concepts. It highlights the refresh rate of display devices and introduces line-drawing algorithms. The content is associated with the Graphics Lab at Korea and references a source on interactive computer graphics.

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0% found this document useful (0 votes)
13 views9 pages

Week 3 Lecture 3.1

The document discusses various aspects of graphics systems, including output primitives, raster graphics, and frame buffer concepts. It highlights the refresh rate of display devices and introduces line-drawing algorithms. The content is associated with the Graphics Lab at Korea and references a source on interactive computer graphics.

Uploaded by

telacet362
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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Graphics

OutPut Primitives

Graphics Lab @ Korea


Basic Graphics System
CGVR

Output device

Input devices

Image formed in FB

[Edward Angel, Interactive computer Graphics, 2009]

Graphics Lab @ Korea


Raster Graphics
CGVR

Graphics Lab @ Korea


Frame Buffer
CGVR

Graphics Lab @ Korea


Frame Buffer Refresh
CGVR

 Refresh Rate
 Usually 30~75 Hz

cgvr.korea.ac.kr Graphics Lab @ Korea


Color CRT
CGVR

cgvr.korea.ac.kr Graphics Lab @ Korea


LINE-DRAWING ALGORITHMS
CGVR

Graphics Lab @ Korea


LINE-DRAWING ALGORITHMS
CGVR

Graphics Lab @ Korea


CGVR

END
Graphics Lab @ Korea

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