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Chapter 2 OS

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0% found this document useful (0 votes)
17 views38 pages

Chapter 2 OS

Uploaded by

minalukassa9
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
You are on page 1/ 38

Chapter 2: Process and process

Management
• Process Concept
• Process Scheduling
• Operations on Processes
• Cooperating Processes
• Interprocess Communication
• Communication in Client-Server
Systems

1
Process Concept
• An operating system executes a variety of programs:
– Batch system – jobs
– Time-shared systems – user programs or tasks
• The terms job and process almost used interchangeably.
• Process – a program in execution; process execution
must progress in sequential fashion.
• A process includes:
– program counter
– stack
– data section

2
Process State

• As a process executes, it changes state


– new: The process is being created.
– running: Instructions are being executed.
– waiting: The process is waiting for some event to
occur.
– ready: The process is waiting to be assigned to a
processor.
– terminated: The process has finished execution.

3
Diagram of Process State

4
Process Control Block (PCB)
Information associated with each process.
• Process state
• Program counter
• CPU registers
• CPU scheduling information
• Memory-management information
• Accounting information
• I/O status information

5
Process Control Block (PCB)

6
CPU Switch From Process to Process

7
Process Scheduling Queues
• Job queue – set of all processes in the system.
• Ready queue – set of all processes residing in main
memory, ready and waiting to execute.
• Device queues – set of processes waiting for an I/O
device.
• Process migration between the various queues.

8
Ready Queue And Various I/O Device Queues

9
Representation of Process Scheduling

10
Schedulers
• Long-term scheduler (or job scheduler) – selects which
processes should be brought into the ready queue.
• Short-term scheduler (or CPU scheduler) – selects which
process should be executed next and allocates CPU.

11
Addition of Medium Term Scheduling

12
Schedulers (Cont.)
• Short-term scheduler is invoked very frequently
(milliseconds)  (must be fast).
• Long-term scheduler is invoked very infrequently
(seconds, minutes)  (may be slow).
• The long-term scheduler controls the degree of
multiprogramming.
• Processes can be described as either:
– I/O-bound process – spends more time doing I/O than
computations, many short CPU bursts.
– CPU-bound process – spends more time doing
computations; few very long CPU bursts.

13
Context Switch
• When CPU switches to another process, the
system must save the state of the old process and
load the saved state for the new process.
• Context-switch time is overhead; the system does
no useful work while switching.
• Time dependent on hardware support.

14
Process Creation
• Parent process create children processes, which,
in turn create other processes, forming a tree of
processes.
• Resource sharing
– Parent and children share all resources.
– Children share subset of parent’s resources.
– Parent and child share no resources.
• Execution
– Parent and children execute concurrently.
– Parent waits until children terminate.
15
Process Creation (Cont.)
• Address space
– Child duplicate of parent.
– Child has a program loaded into it.
• UNIX examples
– fork system call creates new process
– exec system call used after a fork to replace the
process’ memory space with a new program.

16
Processes Tree on a UNIX System

17
Process Termination
• Process executes last statement and asks the operating
system to decide it (exit).
– Output data from child to parent (via wait).
– Process’ resources are deallocated by operating system.
• Parent may terminate execution of children processes
(abort).
– Child has exceeded allocated resources.
– Task assigned to child is no longer required.
– Parent is exiting.
• Operating system does not allow child to continue if its parent
terminates.
• Cascading termination.

18
Cooperating Processes
• Independent process cannot affect or be
affected by the execution of another process.
• Cooperating process can affect or be affected
by the execution of another process
• Advantages of process cooperation
– Information sharing
– Computation speed-up
– Modularity
– Convenience

19
Producer-Consumer Problem
• Paradigm for cooperating processes, producer
process produces information that is
consumed by a consumer process.
– unbounded-buffer places no practical limit on the
size of the buffer.
– bounded-buffer assumes that there is a fixed
buffer size.

20
Bounded-Buffer – Shared-Memory Solution

• Shared data
#define BUFFER_SIZE 10
Typedef struct {
...
} item;
item buffer[BUFFER_SIZE];
int in = 0;
int out = 0;
• Solution is correct, but can only use
BUFFER_SIZE-1 elements

21
Bounded-Buffer – Producer Process

item nextProduced;

while (1) {
while (((in + 1) % BUFFER_SIZE) == out)
; /* do nothing */
buffer[in] = nextProduced;
in = (in + 1) % BUFFER_SIZE;
}
22
Bounded-Buffer – Consumer Process

item nextConsumed;

while (1) {
while (in == out)
; /* do nothing */
nextConsumed = buffer[out];
out = (out + 1) % BUFFER_SIZE;
}

23
Interprocess Communication (IPC)
• Mechanism for processes to communicate and to synchronize their
actions.
• Message system – processes communicate with each other without
resorting to shared variables.
• IPC facility provides two operations:
– send(message) – message size fixed or variable
– receive(message)
• If P and Q wish to communicate, they need to:
– establish a communication link between them
– exchange messages via send/receive
• Implementation of communication link
– physical (e.g., shared memory, hardware bus)
– logical (e.g., logical properties)

24
Implementation Questions
• How are links established?
• Can a link be associated with more than two
processes?
• How many links can there be between every pair
of communicating processes?
• What is the capacity of a link?
• Is the size of a message that the link can
accommodate fixed or variable?
• Is a link unidirectional or bi-directional?

25
Direct Communication
• Processes must name each other explicitly:
– send (P, message) – send a message to process P
– receive(Q, message) – receive a message from
process Q
• Properties of communication link
– Links are established automatically.
– A link is associated with exactly one pair of
communicating processes.
– Between each pair there exists exactly one link.
– The link may be unidirectional, but is usually bi-
directional.

26
Indirect Communication
• Messages are directed and received from
mailboxes (also referred to as ports).
– Each mailbox has a unique id.
– Processes can communicate only if they share a
mailbox.
• Properties of communication link
– Link established only if processes share a common
mailbox
– A link may be associated with many processes.
– Each pair of processes may share several
communication links.
– Link may be unidirectional or bi-directional.

27
Indirect Communication
• Operations
– create a new mailbox
– send and receive messages through mailbox
– destroy a mailbox
• Primitives are defined as:
send(A, message) – send a message to
mailbox A
receive(A, message) – receive a message
from mailbox A

28
Indirect Communication
• Mailbox sharing
– P1, P2, and P3 share mailbox A.
– P1, sends; P2 and P3 receive.
– Who gets the message?
• Solutions
– Allow a link to be associated with at most two
processes.
– Allow only one process at a time to execute a receive
operation.
– Allow the system to select arbitrarily the receiver.
Sender is notified who the receiver was.

29
Synchronization
• Message passing may be either blocking or
non-blocking.
• Blocking is considered synchronous
• Non-blocking is considered asynchronous
• send and receive primitives may be either
blocking or non-blocking.

30
Buffering
• Queue of messages attached to the link;
implemented in one of three ways.
1.Zero capacity – 0 messages
Sender must wait for receiver (rendezvous).
2.Bounded capacity – finite length of n messages
Sender must wait if link full.
3.Unbounded capacity – infinite length
Sender never waits.

31
Client-Server Communication
• Sockets
• Remote Procedure Calls
• Remote Method Invocation (Java)

32
Sockets
• A socket is defined as an endpoint for
communication.
• Concatenation of IP address and port
• The socket 161.25.19.8:1625 refers to port
1625 on host 161.25.19.8
• Communication consists between a pair of
sockets.

33
Socket Communication

34
Remote Procedure Calls
• Remote procedure call (RPC) abstracts procedure
calls between processes on networked systems.
• Stubs – client-side proxy for the actual procedure
on the server.
• The client-side stub locates the server and
marshalls the parameters.
• The server-side stub receives this message,
unpacks the marshalled parameters, and peforms
the procedure on the server.
35
Execution of RPC

36
Remote Method Invocation
• Remote Method Invocation (RMI) is a Java
mechanism similar to RPCs.
• RMI allows a Java program on one machine to
invoke a method on a remote object.

37
Marshalling Parameters

38

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