Client Server Network DCC
Client Server Network DCC
• One-Tier architecture: consists of a simple program running on a single computer without requiring access to
the network. User requests don’t manage any network protocols, therefore the code is simple and the network
is relieved of the extra traffic.
• Two-Tier architecture: consists of the client, the server, and the protocol that links the two tiers. The
Graphical User Interface code resides on the client host and the domain logic resides on the server host. The
client-server GUI is written in high-level languages such as C++ and Java.
• Three-Tier architecture: consists of a presentation tier, which is the User Interface layer, the application tier,
which is the service layer that performs detailed processing, and the data tier, which consists of a database
server that stores information.
• N-Tier architecture: divides an application into logical layers, which separate responsibilities and manage
dependencies, and physical tiers, which run on separate machines, improve scalability, and add latency from
the additional network communication. N-Tier architecture can be closed-layer, in which a layer can only
communicate with the next layer down, or open-layer, in which a layer can communicate with any layers
below it.
• Microsoft MySQL Server is a popular example of a three-tier architecture, consisting of three major
components: a protocol layer, a relational engine, and a storage engine. Any client machines that connect
directly to SQL Server must have a SQL Server client installed. Microsoft’s Client-Server Runtime Process
helps manage the majority of the graphical instruction sets on Windows operating system.
What is Client Server model?
• The client-server model, or client-server architecture, is a distributed application framework dividing
tasks between servers and clients, which either reside in the same system or communicate through a
computer network or the Internet. The client relies on sending a request to another program in order to
access a service made available by a server. The server runs one or more programs that share resources
with and distribute work among clients.
• The client server relationship communicates in a request–response messaging pattern and must adhere to
a common communications protocol, which formally defines the rules, language, and dialog patterns to
be used. Client-server communication typically adheres to the TCP/IP protocol suite.
• TCP protocol maintains a connection until the client and server have completed the message exchange.
TCP protocol determines the best way to distribute application data into packets that networks can
deliver, transfers packets to and receives packets from the network, and manages flow control and
retransmission of dropped or garbled packets. IP is a connectionless protocol in which each packet
traveling through the Internet is an independent unit of data unrelated to any other data units.
• Client requests are organized and prioritized in a scheduling system, which helps servers cope in the
instance of receiving requests from many distinct clients in a short space of time. The client-server
approach enables any general-purpose computer to expand its capabilities by utilizing the shared
resources of other hosts. Popular client-server applications include email, the World Wide Web, and
network printing.
What is Client Server Network?
A client-server network is the medium through which clients access resources and services from a central computer, via
either a local area network (LAN) or a wide-area network (WAN), such as the Internet. A unique server called a
daemon may be employed for the sole purpose of awaiting client requests, at which point the network connection is
initiated until the client request has been fulfilled.
Network traffic is categorized as client-to-server (north-south traffic) or server-to-server (east-west traffic). Popular
network services include e-mail, file sharing, printing, and the World Wide Web. A major advantage of the client-server
network is the central management of applications and data.