PE 103
PHYSICAL ACTIVITIES
TOWARDS HEALTH AND
FITNESS 1
PICTURE OBSERVATION
ACTIVITY
Instructions:
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D R A R N C
F A K E L L
C A C E H I
F U A M A M
O R T A L A
R M A R K T
C A b U Z E
E B A K A T
WORD SCRAMBLE
D R A R N C
F A K E L L
C A C E H I
F U A M A M
O R T A L A
R M A R K T
C A b K Z E
E B A K A T
HISTORY OF
Ulitimate
Frisbee
Humble Pie Tin
Frisbie Pie
Company
of Bridgeport, Connecticut
“Frisbie”
1948
Walter Frederick Morrison and Walter Frederick Morrison
Warren Franscioni thought that
a plastic version would be
better
-they proprosed the design to
Wham-O of Hullahoop Fame
1955
“”PLUTO PLATTER”
Was the first mass-
produced version
-Seven years
later-
WHAM-O
Change the name to
“FRISBEE DISC”
1977
Over 100 million
units of Frisbee
were sold
JOEL SILVER
-a Columbia High School
Student who invented
“Ultimate Frisbee”
- He joked at adding Frisbee
to school’s curriculum but
was taken seriously by the
council and was successfully
added
BUZZY HERLING
- Silver’s Friend who
drew up the first
couple edition of
rules
1968
-the first game took
place at the High
School
(Student Council vs
School Newspaper
Staff)
1970
-First game between
two schools took
place
1972
-First inter collegiate
game between Rutgers
and Princeton
1975
-First National
Collegiate
championship
ENGAGE
EXPLORE
EXPLAIN
APPLY
SHARE
REFLECT
EXTEND
SKILLS IN
FRISBEE
BASIC
CATCHING
ENGAGE
CATCHING/
RUNNING
EXPLORE
Along with throwing, catching is
EXPLAIN
one of the two most important
skills in Ultimate Frisbee. Make
APPLY
sure to always keep your eyes
ADD A LINK TO THIS
SHARE
BUTTON
on the disc until you have
possession.
REFLECT
EXTEND
ENGAGE
ONE HANDED RIM
CATCH
EXPLORE
HANDED
CATHC
ONE
RIM
One-hand should only be
EXPLAIN
used when you cannot get
APPLY
two hands on the disc.
Examples include very high
SHARE
throws, very low throws,
REFLECT
and throws behind you.
EXTEND
TWO HANDED RIM
ENGAGE
CATCH
EXPLORE
For throws below the waist and
above the chin. With throws
HANDED
EXPLAIN
CATCH
TWO
RIM
above the chin, the thumbs
APPLY
should be pointed down. For
SHARE
throws below the waist, the
REFLECT
thumbs should be pointed up.
EXTEND
PANCAKE
ENGAGE
The pancake is the most “sure”
EXPLORE
catch and should be used
PANCAKE
EXPLAIN
whenever possible. It is best
used for throws waist and chin
APPLY
level. Try to get your body in
SHARE
front of the disc. If you can
jump or slide to pancake the
REFLECT
disc, it is preferable to catching
EXTEND
it by the rim.
CUTTING/
ENGAGE
MARKING
EXPLORE
Cutting is an essential Ultimate
Frisbee skill. If you can create
EXPLAIN
separation between you and
CUTTING
your defender, you are much
APPLY
more likely to get the disc.
SHARE
Cutting is what will give you
REFLECT
that separation. The most
essential element of a cut is a
EXTEND
sharp change in direction.
ENGAGE
THROWING
There are three types of throws
EXPLORE
that are mainly used in an
EXPLAIN
Ultimate game; the backhand and
forehand throws which are
APPLY
considered the basics, and the
THROWIN
SHARE
overhead throw, more commonly
G
known as the hammer throw,
REFLECT
which is considered to be more
EXTEND
advanced.
ENGAGE
Forehand
EXPLORE
Requires a proper grip on the
EXPLAIN
Frisbee disc before it is thrown.
Fingers should be positioned in
APPLY
a gun-like manner with the
SHARE
thumb, index and middle
fingers sticking out and the last
FOREHAN
REFLECT
D
two fingers closed.
EXTEND
ENGAGE
Backhand
EXPLORE
The grip along the rim of
EXPLAIN
the disc should have the
APPLY
thumb on the topside and
all four fingers resting on
SHARE
the underside.
REFLECT
BACKHAN
EXTEND
D
ENGAGE
Hammer
EXPLORE
Should only be tried only
after mastering the two
EXPLAIN
basic forms of throws. As it
can be difficult to control
APPLY
the trajectory of the disc in
a hammer throw, it should
only be practiced in a safe
SHARE
place with lots of space.
REFLECT
EXTEND
ENGAGE
EXPLORE
EXPLAIN
APPLY
SHARE
REFLECT
EXTEND
IMPROVED
SKILLS IN
FRISBEE
ENGAGE
EXPLORE
EXPLAIN
APPLY
SHARE
REFLECT
EXTEND
DEFENSIVE
SKILLS
ENGAGE
Man to man defense
(aka Man D)
EXPLORE
EXPLAIN
This is a defensive
strategy,where
APPLY
defensive players select
SHARE
a specific person to play
REFLECT
defense against for the
entire point.
EXTEND
ENGAGE
Zone defense
(aka Zone D)
EXPLORE
EXPLAIN
The basic 3-person cup
with a popper stopper, two
APPLY
wings, and a deep is quite
SHARE
popular.
REFLECT
EXTEND
ENGAGE
3 Person Cup
EXPLORE
These players cover the
EXPLAIN
handlers and force them
APPLY
to throw towards the
middle or the sides.
SHARE
Their job is to stop
REFLECT
forward movement of
EXTEND
the disc.
ENGAGE
Popper Stopper
EXPLORE
This player is stopping
EXPLAIN
short throws to the middle
APPLY
of the field.
SHARE
REFLECT
EXTEND
ENGAGE
Wings
EXPLORE
There is one wing on
EXPLAIN
each side of the field.
APPLY
They are stopping
throws up the sideline.
SHARE
REFLECT
EXTEND
ENGAGE
Deep
EXPLORE
The deep is responsible for
preventing the long
EXPLAIN
completions. They are also
APPLY
in a good position to monitor
what’s happening on the
SHARE
field, and will let other
REFLECT
defenders know where the
biggest threats are.
EXTEND
ENGAGE
The Fake
EXPLORE
The fake is a move that
EXPLAIN
leads your mark to believe
APPLY
you are going to do one
thing, but really you intend
SHARE
on doing something else
REFLECT
altogether.
EXTEND
ENGAGE
EXPLORE
EXPLAIN
APPLY
SHARE
REFLECT
EXTEND
OFFENSIVE
S KI L L S
ENGAGE
Vertical Stack (aka Vert)
EXPLORE
This is an offensive
EXPLAIN
strategy in which players
APPLY
line up vertically in the
SHARE
middle of the field.
REFLECT
EXTEND
ENGAGE
Horizontal (aka Ho)
EXPLORE
A basic one is to have four
EXPLAIN
cutters lined up evenly spaced
horizontally across the field. In
APPLY
this setup there are three
SHARE
handlers also lined up
horizontally where they can
REFLECT
move the disc side to side until
EXTEND
a play develops.
ENGAGE
DUMP/SWING
EXPLORE
The dump/swing is an
EXPLAIN
important component of
APPLY
the vertical offense. This
combination of moves is
SHARE
used to move the disc
REFLECT
quickly to the break side
EXTEND
of the field.
ENGAGE
SWING
EXPLORE
The swing happens
EXPLAIN
immediately after a
APPLY
dump receives the disc
in line, or back field from
SHARE
the thrower.
REFLECT
EXTEND
BASIC
RULES
IN ULTIMATE
FRISBEE
1. Ultimate Frisbee Field
A rectangular shape with endzones at each end. A regulation
field is 64 meters by 37 meters, with endzones 18 meters deep.
Cones are generally used to mark the corners of the endzones.
47
2. Starting Play
Each point begins with both teams lining up on the front of their
respective endzone. The defense throws "pulls") the disc to the
offense. A regulation game has seven players per team.
48
3. Scoring
Each point begins with both teams lining up on the front of their
respective endzone. The defense throws "pulls") the disc to the
offense. A regulation game has seven players per team.
49
4. Movement of the Disc
The disc may be advanced in any direction by completing a
pass to a teammate. Players can't run with the disc, similar to
netball. The person with the disc ("thrower") has ten seconds to
throw the disc. The defender guarding the thrower ("marker")
counts out the stall count.
50
5. Change of Possession
When a pass is not completed, the defense immediately takes
possession of the disc and becomes the offense.
51
6. Substitutions
▪ Players not in the game may replace players in
▪ the game after a score and during an injury timeout.
52
7. Non-contact
No physical contact is allowed between players. Picks and
screens are also prohibited. A foul occurs when contact is
made.
8. Fouls
When a player initiates contact on another player, a foul
occurs.
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9. Self-Refereeing
▪ Players are responsible for their own foul and line calls.
Players resolve their own disputes.
10. Spirit of the Game
▪ Ultimate relies upon a Spirit of the Game that places the
responsibility for fair play on every player. There are no
referees.
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HOW TO PLAY
ULTIMATE
FRISBEE?
How to play?
• The game is played without referees
(except in some higher level formats).
• How does this work? Well, one of the
main tenets of Ultimate is what they
call the Spirit of the Game.
How to
play?
• Ultimate has a simple goal: get
your disc into the other team's
end zone.
• The game is played on a field
110 meters (360 feet) long -
the length of a football field.
• The end zones are made up of
the 23 meters closest to each
side.
How to
play?
• Each team is made up of
seven players of either sex.
One team throws the disc for
the other team to catch - this
is called the pull.
• The thrower is the player
who has the disc.
How to play?
• The disc can fly out of the bounds
of the field and back in, but it
must be caught on the field -
otherwise possession goes to the
opposite team.
• A player standing in front of
(defending) the thrower is called a
marker. A marker cannot hit the
thrower or steal the disc.
SPIRIT OF
THE GAME
Task
Create a demonstration video of the different
basic skills in playing ultimate Frisbee. Your goal is
to make an informational video about the basic
skills and discuss each briefly.
• The video must not exceed to 2-3-minute
presentation.
• The videos will be submitted in Google
Classroom.
• The video will be graded according to the
following rubrics:
The video will be graded according to the following rubrics:
Evaluation
“See my
name”
The students will guess the word or phrases based on the visual clues
representing the syllables or words.
CODE
LO1
Basic Skill in
Ultimate Frisbee
• The grip along the rim
of the disc should have
the thumb on the
topside and all four
fingers resting on the
underside.
Backhand
CODE
LO2
History in Ultimate
Frisbee
• a Columbia High
School Student who
invented “Ultimate
Frisbee”
Joel Silver
CODE
LO3
Basic Skills in
Ultimate Frisbee
• One type of
throws
Hammer
CODE
LO4
Basic Skill in
Ultimate Frisbee
• Along with throwing, it
is one of the two most
important skills in
Ultimate Frisbee.
Catching
CODE
LO5
Basic Skill in
Ultimate Frisbee
• It is best used for throws
waist and chin level. Try to
get your body in front of the
disc.
Pancake
CODE
LO6
Basic Skill in
Ultimate Frisbee
• In 1955 it was the first
mass-produced version
Pluto Platter
TEACHER
TEACHER TEACHER
NEL
LYKA NIKKAY
TEACHER TEACHER
DHEN ALBERT