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Sdsu 4

This document provides an overview of SDSU's 4 zone defensive scheme for defensive backs. It outlines key adjustments, technique improvements, general information, communication, and alignments for the 4 zone defense. The 4 zone is an extra run defender defense that allows SDSU to line up and play their keys against any offense. It focuses on assignment football versus QB run games and matching pass coverage responsibilities.

Uploaded by

Taylor James
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
100% found this document useful (1 vote)
451 views98 pages

Sdsu 4

This document provides an overview of SDSU's 4 zone defensive scheme for defensive backs. It outlines key adjustments, technique improvements, general information, communication, and alignments for the 4 zone defense. The 4 zone is an extra run defender defense that allows SDSU to line up and play their keys against any offense. It focuses on assignment football versus QB run games and matching pass coverage responsibilities.

Uploaded by

Taylor James
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
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SDSU DEFENSE

INSTALL NOTES – DEFENSIVE BACKS

4 ZONE
4 ZONE – SCHEME ADJUSTMENTS
• BONUS ALIGNMENT
• B GAP RULE (ADJUST TO A/C)

• PIKE / DART RUN FIT


• BONUS - FIT DETERMINED BY OFFSET RB
• TO ME – EXTRA
• AWAY – A/B 2 RB FIT
• PISTOL / DOT / I BACK / JET – A/B 2 RB FIT

• TREY – TREAT LIKE TRIPS (NOT TWINS)


• LOCK / OZZY

• TWINS / QUEEN
• NO CHEAT CALL – ALWAYS HARD/OZZY

• NO FLIP FIT IN SPRING


• WILL FLIP FIT IN FALL

• 4 SOLO
• 3 SPEED INSIDE THE 5 YARD LINE – LOCK (INSTEAD OF AGGIE)

• CHECKS
• BEAVER / TIGER (11 Q CONCEPT) / FLOOD / SNAKE / DOG

• DL STUNTS
• CROSS / DOG / TIM / HAMMER / TON / KNOT / PIRATE / SWORD / EDGE / FIST

• KEEP IN 4 ZONE TOOLBOX


• CHEAT / STEAL / PALMS / DOLLAR
4 ZONE – KEY TECHNIQUE IMPROVEMENTS

• ALIGNMENT DISCIPLINE
• HORIZONTAL / VERTICAL

• OZZY
• READ PEDAL – SLOW DOWN FOR 3 STEPS
• PAD LEVEL
• COD EFFICIENCY
• REACT OPPOSITE THE POUND STEP
• EYES BACK INSIDE WHEN BUBBLE / LOOK SCREEN DOESN’T COME OUT

• MINI / FLOOD
• BACKSIDE SAFETY – DEEPER ROBBER TO TAKE OVER VERTICAL BEND OF #3

• ROBBER TECHNIQUE
• TRANSITION EYES FROM WR TO QB
• ACTIVELY DOUBLE (UNDERCUT) ROUTE IN DIRECTION QB IS LOOKING
• TRANSITION EYES BACK TO QB ON WAY TO DOUBLE ROUTE

• RUN FIT
• FEEL / SEE PULLS BETTER
• FIT WIDER IN VOID ON JET / FIT WIDER ON RUN AT YOU VS 3 RB
4 ZONE
GENERAL INFORMATION
4 ZONE IS AN EXTRA RUN DEFENDER DEFENSE AND IS GREAT FOR AN EXTRA HAT VS. SPREAD OPTION TEAMS. WE CAN
RUN 4 ZONE VS. ANY OFFENSE AND BE ABLE TO LINE UP AND PLAY OUR KEYS.

STRENGTHS
▪ EXTRA RUN DEFENDERS WEAKNESSES
▪ ASSIGNMENT FOOTBALL VS QB RUN GAME ▪ LESS POST HELP FOR THE CORNERS
▪ MATCH UP PASS COVERAGE RESPONSIBILITIES ▪ QUICK THREE STEP PASS GAME, NOT GOING TO STOP
▪ CAN PLAY VS ANYTHING ▪ CRACK ALERTS FROM WR

DB POINTS OF EMPHASIS
▪ DISGUISE
⮚CORNERS - KEEP THE QB GUESSING BY CHANGING UP OUR STANCES AND LOOKS
⮚SAFETIES – WORK AND SHOW OFF OF THE HASHES, GET TO ALIGNMENT

▪ BE DISCIPLINED WITH KEYS


⮚CORNERS – JUMP ON TOP OF THE POST, BE READY TO CRACK REPLACE
⮚SAFETIES – SEE YOUR KEY AND REACT, EYES AND FEET WILL GET YOU BEAT

▪ FORMATION RECOGNITION DEFENSE, PLAY YOUR SURFACE RULES, MUST COMMUNICATE


− 3 SPEED = MINI OR QUACK SAFETY ALIGNMENT DEPTH
− 2 SPEED = OZZY ▪ OZZY / MINI / QUACK – 12 YARDS DEEP
− 1 SPEED = BONUS ▪ DEEP – 14 YARDS DEEP
− 0 SPEED = LOCK ▪ BONUS / LOCK – 5 TO 10 YARDS DEEP

▪ ALIGNMENT RULES - NICKEL (10/11/20 PERS) / BASE (12/21/22 PERS) CORNER ALIGNMENT DEPTH
▪ OZZY/PALMS/DEEP – 1X8
▪ SS = AWAY FROM THE PASS STRENGTH (RIP / LIZ)
▪ MINI/BONUS/SOLO – PRESS
▪ FS = TO THE PASS STRENGTH (RIP/LIZ)
▪ CORNERS ALWAYS FIELD/BOUNDARY ▪ QUACK – 1X8 OUTSIDE LEVERAGE
▪LOCK – 2 LOS
4 ZONE
GENERAL INFORMATION

COMMUNICATION
▪ RUN STRENGTH
▪ ROGER / LOUIE

▪ PASS STRENGTH
▪ RIP / LIZ

▪ FORMATION TYPE
▪ BALANCED = 2X2
▪ TRIPLE = 3X1
▪ TWO BACK = 2 RB

▪ COVERAGE CALL / BASED ON SURFACE RULE


▪ LOCK – 0 SPEED
▪ BONUS – 1 SPEED
▪ OZZY / PALMS – 2 SPEED
▪ MINI / FLOOD – 3 SPEED

▪ POST SNAP COMMUNICATION


▪ WITH CORNER & OLB
GN DEUCE
4 ZONE ALIGNMENTS GF DEUCE
T T
Z Z
W W
Y X Y N X

C E T N R C E T R
W M W S
S STK D M
STK D WK10 APEX C D GAP WK10
APEX
D GAP A GAP PAUSE QB
B GAP B GAP
C
SS SS
“BONUS”
FS BONUS
FS
“BONUS” EXTRA QB
“OZZY” “BONUS” A-GAP “OZZY”
GN PRO T
T GF PRO
Z W
Z W
Y X
Y X N
E T N R E T R
S S C
C C M W
APEX M W APEX
STK C
D GAP STK C TAN C CARRY #3
TAN
CARRY #3

SS SS
“BONUS”
FS A GAP FS “BONUS”
EXTRA QB
“OZZY” ALERT TO EXCHANGE WITH
MIKE – 2 UNDER 3
“BONUS” “OZZY”
ALERT TO EXCHANGE WITH
MIKE – 2 UNDER 3 “BONUS”
GN TRIPS GF TRIPS
T T

Z W Z W
Y X Y X
C E T N R E T R
LOCK
C C N
W M M S C
TAN
S LOCK W
STACK C TAN STACK C
EXTRA QB B GAP EXTRA QB
A GAP
SS
LOCK SS
“MINI”
A GAP LOCK

“LOCK” FS “MINI” “LOCK” B GAP FS


4 ZONE ALIGNMENTS
DART PIKE
T T
Z W Y
Y W
X Z X
E T N E T N R
C R
W S S C
STK D
M APEX M W
10 APEX
FORCE FORCE 30 TAN
FORCE
BOUNCE C BOUNCE
C
SS FS FS SS
“BONUS” “BONUS”
“OZZY”
“BONUS”
“BONUS”
2 BACK
“OZZY” 2 BACK

GN PANTHER T T
GF PANTHER
W V W V
Z X Z X
E T N R E T N R
10
10
S W S M
M W
APEX “I’M HERE”
C EXTRA- QB C C “I’M HERE” APEX
APEX APEX EXTRA- QB
C

FS SS FS SS

“OZZY” “OZZY” “OZZY” “OZZY”

GN PANTHER TRIPS GF PANTHER


T
TRIPS
T
W V
W V Z X
Z X
E T N R
E T N R C
C S
C M W C M
S STACK C W
TAN STACK C
TAN

FS SS FS SS
“BONUS” “BONUS”
“MINI” A GAP “BONUS” “MINI” EXTRA QB “BONUS”
4 ZONE – COVERAGE
OZZY
-PLAYED VS 2 SPEED
4 ZONE COVERAGE NOTES
SAFETIES PALMS - SAME AS OZZY EXCEPT 5
• STANCE: BACK PEDAL YARD THRESHOLD ON OUT EXCHANGE
– INSIDE FOOT UP, #S OVER YOUR KNEES • ONCE #2 IS PAST 5 YARDS – DO NOT
EXCHANGE WITH CORNER
• ALIGNMENT
– OUTSIDE THE HASH: 1 X 12 INSIDE OF #2
– INSIDE THE HASH: 1 X 12 OUTSIDE OF #2
• KEY
– #2
• PROGRESSION – READ PEDAL OUT, THEN SPEED
– #2 BUBBLE = EXCHANGE
• GET FLAT OVER THE TOP OF #1, BLOCK = RUN THE ALLEY

– #2 TO THE FLAT = EXCHANGE


• MAN #1 ON HIGH ANGLE, SIDE POCKET IS BIGGEST THREAT YOU HAVE CURL HELP
– PLAY VERTICAL / POST / CURL

– #2 VERTICAL = MAN
• SPEED PEDAL, IF CUSHION IS BROKEN= KICK 180
• SEE THROUGH #2 TO#1 (WILL EXCHANGE DEEP OUT AND SCISSORS)
• IF CURL PLAY SOFT OVER THE TOP

– #2 IMMEDIATE UNDER (UNDER THE LBS- NO VERTICAL PUSH) = ROBBER


• EYES TO THE QB & THEN LOOK TO DOUBLE THREAT TO SIDE OF QB VISION
– QB TO YOU = CURL/DIG/POST OF #1 (HIPS SQUARE = HOT)
– QB AWAY = TRAP READY, PLAY POST FIRST (CRACK HIPS = COLD)

– #2 CRACK = REPLACE PEDAL WITH 3 HARD STEPS THEN FIND THE BALL
4 ZONE COVERAGE NOTES - OZZY
OZZY
- PLAYED VS 2 SPEED

CORNERS
• TECHNIQUE
– 1X8 (PEDAL, BAIL), 1X5 (BAIL), PRESS ALIGNMENT (BAIL)

• KEY
– QB THROUGHT #2 WITH DISCIPLINED EYES

• PROGRESSION
– QB FAST ACTION (HIGH SHOULDER OR 2 BUBBLE)
• PLAY OVER THE TOP OF THE 3 STEP
• GO TO AND THROUGH #1 ON BUBBLE. MUST DENT THE WR/FORCE BALL INSIDE.

– #2 TO THE FLAT (FEEL THE RELEASE OF #1)


• HARD INSIDE RELEASE OR BOUNDRY = JUMP #2
• OUTSIDE RELEASE = SIT AND HOLD OFF THE HOLE, LET THE BALL BRING YOU DOWN. CUSHION MORE TO FIELD.
– #2 VERTICAL
• KEEP YOUR 3 YARD CUSHION THROUGH LEVEL 2, KEEP YOUR EYES ON #2
• WILL EXCHANGE DEEP OUT AND SCISSORS. COMMUNICATE SWITCH ROUTE ON SCISSORS.

_ #2 VERTICAL AND 1 SITS DOWN AT 6 YARDS OR LESS


* COMMUNICATE SMASH AND SIT IN THE HOLE. CUSHION MORE TO THE FIELD
– #2 INSIDE
• GET ON TOP OF #1, THINK POST
– DBL CRACK = REPLACE
OZZY EXAMPLES
2 2 2
1 1 1

S
C S C S
C
F/S F/S
C- PLAY N GO FS C- JUMP #2
FS- JUMP SLANT FS- #1 HIGH ANGLE C- SIT, HOLD OFF POCKET
S- STAY INSIDE SLANT S- CURL, FORCEAGE #3 FS- HIGH ANGLE TO #1
S- CURL, FORCEAGE #3

2 2 2
1 1 1
S S S
C C C
F/S
F/S F/S

C- EXCHANGE AND MAN 2 C- FEATHER, F/B RULES


C- EXCHANGE AND MAN 2
FS- #1 HIGH ANGLE FS- MAN #2
FS- EXCHANGE AND MAN 1
S- CURL, FORCEAGE #3 S- SMASH CALL- GET TO 2 TO 1
S- CURL, FORCEAGE #3

2
1
1 2

C S

C S
F/S C- GET ON TOP AND MAN #1
C- MAN DIG FS- ROB OFF QB INTENTIONS
F/S S- SQUEEZE #2
FS- TAKE VERTICAL
S- CURL, FORCEAGE #3
BONUS
4 ZONE COVERAGE NOTES - BONUS
-PLAYED VS 1 SPEED, SAFETY IS THE IN/EXTRA FIT BASED ON TB, RESPONIBLE FOR #2 VERT, CORNERS MAN #1 BUT DROPS UNDER

SAFETIES (NO #2, BACKSIDE OF 3 X 1 OR FB AWAY) SAFETIES (vs. TE/FB)

• ALIGNMENT – PROTECT THE CORNER • ALIGNMENT


– TB AWAY = A GAP - C GAP, BOUNCE (TO PEDAL) READ, WIDEN WHEN NOT
– TB TO YOU = B GAP IN FIT
– “NASTY” CALL = TIGHTEN ALIGN
• KEY
- TE / #2
• KEY
– MESH, FEEL PULLERS • RUN PROGRESSION
- TB AWAY
• • FIT INSIDE THE OUTSIDE BACKER
RUN PROGRESSION
• A/B GAP PLAYER – YOUR SIDE
– TB AWAY
• TRACK AND BOUNCE ALL PULLERS
• FIT INSIDE THE OUTSIDE BACKER
• A/B GAP PLAYER – OPPOSITE SIDE - TB TO YOU – ALIGN WITH MORE DEPTH AND WIDTH
• TRACK AND BOUNCE ALL PULLERS • EXTRA QB PLAYER, PATIENT
– TB TO YOU • PLAY FAST TO QB RUN
• EXTRA QB PLAYER, PATIENT
• PASS PROGRESSION – RESPONSIBILITY FOR #2 VERTICAL
• TRACK READY, FAST TO QB RUN
- TE OUT NOW - ROBBER
• QB TO YOU = CDP (HOT)
• PASS PROGRESSION • QB AWAY = TRAP READY, PLAY POST FIRST (COLD)
– QB THREE STEP READ, PLAY FAST - TE VERTICAL (OVER 5 / BEHIND THE LB)
– QB PROGRESION - ROBBER • BOUNCE TO SLOW PEDAL, OFF MAN
• TB FLAIR = HARD FEET - TE UNDER - ROBBER
• QB TO YOU = CDP (HOT)
• TO YOU = CURL / DIG / POST (HOT)
• QB AWAY = TRAP READY, PLAY POST FIRST (COLD)
• AWAY = TRAP READY, HIGH TO LOW (COLD)
BONUS
4 ZONE COVERAGE NOTES - BONUS
-PLAYED VS 1 SPEED, SAFETY IS THE IN/EXTRA FIT BASED ON TB, RESPONIBLE FOR #2 VERT, CORNERS MAN #1 BUT DROPS UNDER

CORNERS

• ALIGNMENT – PRESS / 1X8 IF PLAYING OFF


– TB AWAY = SAFETY IN THE FIT, DON’T EXPECT ANY HELP ON PAP
– TB TO YOU = SAFETY IS OUT OF THE FIT AND WILL BE MORE PATIENT IN THE GLANCE WINDOW
– “NASTY” CALL = TIGHT SPLIT OF THE 1 SPEED WR. COMMUNICATE AND EXPECT AN IMMEDIATE UNDER OR QUICK OUT.

• KEY
– PRESS TECHNIQUE (ALI, MAYWEATHER)
– OFF MAN = QB FOR 3 STEP

• RUN PROGRESSION
• EXPECT TO CRACK REPLACE. TEAMS LIKE TO CRACK INTO THE BOUNDARY.

• PASS PROGRESSION
– TAKE AWAY THE QUICK THROW WITH THE PRESS OR 3 STEP READ.
– PROTECT THE POST! NO HELP.
– DROP THE IMMEDIATE UNDER OF THE X. HIS SHOULDERS MUST BE FLAT AND RUNNING UNDERNEATH THE LB’S.
BONUS EXAMPLES
Z
Z Z TE
TE TE

LB
LB LB
C
C
C SS
SS
SS

C- MAN #1 C- MAN #1
C- MAN #1
SS- ROBBER SS- MAN TE
SS- ROBBER
LB- TE MAN, TAKE WHEEL LB- EXPAND WITH 2
LB- SQUEEZE TE FOR NEW 2

TB
X

LB

SS

C- MAN #1
SS- ROBBER
LB- MAN TB
4 ZONE COVERAGE NOTES - LOCK
LOCK SAFETY – WILL HAVE BONUS TYPE SAFETY TO LOCK SIDE
-PLAYED VS DEAD TE, 0 SPEED
• ALIGNMENT
CORNERS - TB AWAY = 10 YARDS OVER THE OPPOSITE GUARD
• STANCE: SQUARE TO LOS - TB TO YOU = 10 YARDS OVER THE CENTER

• KEY
• ALIGNMENT - MESH, FEEL OL, BOUNCE READ
– 2 X LOS
• RUN PROGRESSION – ALWAYS IN THE FIT
• KEY - TB AWAY
– V OF THE NECK OF THE TE • OPPOSITE A/B GAP PLAYER
• TRACK AND BOUNCE ALL PULLERS

• PROGRESSION - TB TO YOU
– MAN COVER OUTSIDE FORCEAGE • A/B GAP PLAYER – YOUR SIDE
– FORCE D GAP • TRACK AND BOUNCE ALL PULLERS
– DROP TE ON IMMEDIATE UNDER
• PASS PROGRESSION - ROBBER
1. QB THREE STEP READ, PLAY FAST
2. QB PROGRESION
• ROBBER
4 ZONE COVERAGE NOTES - MINI
MINI
- PLAYED VS. 3 SPEED SAFETIES
• ALIGNMENT
- ON OR OUTSIDE THE HASH: 1 X 12 INSIDE OF #3
CORNERS - INSIDE THE HASH: HEAD UP ON #3
• TRUE MAN #1 , PRESS OR OFF MAN (WIDE SPLIT OF
#1) • KEY
• EXPECT QUICK QUICK GAME TO #1 - #3

• PROGRESSION
- OZZY ON #2 AND #3
- #3 PUSHES TO OPPOSITE HASH = MIDPOINT THE
MINI EXAMPLES: VERTICALS, LET GO TO BONUS PLAYER

E W E W E W
X Z
X
M M
C S C
S M
C
S
FS SS
FS

C- MAN #1 C- MAN #1
FS- SPLIT IT C- MAN #1 FS- ROBBER
S – GET ON TOP OF #2 SS- OVER THE TOP OF #2, RUN ALLEY N – GET ON TOP OF #2
S-JUMP FLAT
4 ZONE COVERAGE ADJUSTMENTS - SOLO
SOLO SAFETIES – MAN #2 VERTICAL AND OUT
- • ALIGNMENT
USED VS OVER SPLIT/SHORT DD IN OZZY
- INSIDE SHADE #2 X 10 OFF LOS
- CAN BE TAGGED ON THE CALL – SHORT DD OR RZ - INSIDE THE HASH OR INSIDE 10 YARD LINE: OUTSIDE
CORNERS FORCEAGE X 10
• MAN #1 , PRESS OR OFF MAN. OWN #1 • KEY
EVERYWHERE HE GOES - #2
• MUST KNOW TENDENCY OF SPLIT OF #1
• IF STACKED ON THE GOALINE = CB OWN’S MAN • PROGRESSION – PEDAL OUT LOW AND SLOW OR BOUNCE
THE LOS TO PEDAL OR CATCH N CARRY
- MAN ALL VERTICALS AND OUTS OF #2
- #2 UNDER = ROBBER
SOLO EXAMPLES: - #2 BLOCKS = CRACK REPLACE
- “RED” CALL VS RED SCREEN

2
1 1
2 2
1
S C S

C C S
F/S
F/S
F/S

C- MAN #1 C- MAN #1 C- MAN #1


FS- MAN #2 FS- ROBBER FS- MAN #2
S/N- CURL, FORCEAGE #3 S- SQUEEZE #2 S- CURL, FORCEAGE #3
4 ZONE COVERAGE NOTES
CALL ALIGN FOOTWORK #2 IN #2 OUT #2 UP
LOCK CENTER 10 BOUNCE TO PEDAL ROBBER ROBBER ROBBER
GUARD 10 OR CATCH

BONUS B 5-10 BOUNCE TO PEDAL ROBBER ROBBER MAN


C 10 – VERT 2 OR CATCH
A 10 – OPP SIDE

OZZY 1X12 INSIDE #2 READ PEDAL ROBBER EXCHANGE MAN

PALMS 1X12 INSIDE #2 READ PEDAL ROBBER EXCHANGE MAN


(IF #2 OUT AT 5 OR LESS)

SOLO 1X 5-10 INSIDE #2 BOUNCE TO PEDAL ROBBER MAN MAN


OR CATCH

MINI 1X12 INSIDE #3 READ TO PEDAL #3 IN – ROBBER #3 OUT – EXCHANGE #3 UP - MAN

QUACK 1X12 INSIDE #3 READ PEDAL DEEP INSIDE DEEP INSIDE QUARTER DEEP INSIDE QUARTER
QUARTER DIVIDER – HASH DIVIDER – HASH
DIVIDER – HASH

AGGIE 1X 8-10 INSIDE #3 BOUNCE TO PEDAL #3 IN – ROBBER EXCHANGE #3 UP - MAN


(#3 OUT - AT 5 OR LESS)

HARD C 10 BOUNCE TO BAIL DEEP HALF DEEP HALF DEEP HALF

CHEAT CENTER 10 SHUFFLE FLAT VERTICAL OF TE OR VERTICAL OF TE OR VERTICAL OF TE OR


TOWARD TE ROBBER ROBBER ROBBER

STEAL C 10 SHUFFLE 135 TO TRAP BEND OF #2 OR TRAP BEND OF #2 OR TRAP BEND OF #2 OR


PASSING ST ROBBER ROBBER ROBBER

DOLLAR C 10 BOUNCE D GAP & HALF D GAP & HALF D GAP & HALF
A GAP & FLAT A GAP & FLAT A GAP & FLAT
4 ZONE – 1 RB
GUN NEAR PANTHER
T Q

R T N E
S M W
APEX + APEX
C
PAUSE
EXTRA QB
10
A GAP B GAP INSERT C

FS SS
OZZY
OZZY
GUN FAR PANTHER
Q T

E N T R
S
APEX M W
APEX +
C
B GAP 10
A GAP
PAUSE
EXTRA QB
C

FS SS
OZZY OZZY
GUN NEAR DEUCE
T Q

R T N E
W S
STK D M APEX
C
D GAP 10
A GAP
B GAP C
SS
“BONUS”
EXTRA QB

FS
BONUS OZZY
GUN FAR DEUCE
Q T

Y
R T N E
W S
STK D M APEX

C
D GAP 10
B GAP
PAUSE
EXTRA QB
C
SS
BONUS
A–GAP
FS
BONUS OZZY
GUN NEAR ACE
T Q

Y U

R T N E
W M S
STK D STK D

C
D GAP 10
A GAP
D GAP C

SS FS
BONUS
BONUS
EXTRA B GAP

BONUS BONUS
GUN FAR ACE
Q T

Y U

R T N E
W S
STK D M DTK D

C
D GAP 10
B GAP
D GAP C

SS
BONUS
FS
BONUS
A GAP EXTRA

BONUS BONUS
GUN NEAR PANTHER TRIPS
T Q

C R T N E
S W
OUTSIDE #2 M
STACK C TAN
C
EXTRA QB B GAP

SS
BONUS
A-GAP
FS
MINI / QUACK BONUS
GUN FAR PANTHER TRIPS
Q T

R T N E
C
S M W
OUTSIDE #2
STACK
C
B GAP
C
A GAP

SS
BONUS
FS EXTRA

BONUS
MINI / QUACK
GUN NEAR PRO
T Q

R T N E
S W
APEX
M B GAP
C
D GAP STK C
EXTRA QB
C
SS
BONUS
A-GAP
FS
BONUS
OZZY – ALERT TO 2 UNDER 3 EXCHANGE
GUN FAR PRO
Q T

R T N E
S W
APEX M B GAP
C
D GAP A GAP
CARRY 3
C

SS
BONUS
FS EXTRA

OZZY – ALERT TO 2 UNDER 3 EXCHANGE BONUS


GUN NEAR TRIPS
T Q

“LOCK”

C R T N E
C
S
W OUTSIDE #2
EXTRA QB
FORCE
M
STK C
B GAP

SS
LOCK
A GAP FS
LOCK
MINI / FLOOD
GUN FAR TRIPS
Q T

“LOCK”

C R T N E
C
W S
A GAP
M
STK C
OUTSIDE #2

EXTRA QB

SS
LOCK
B-GAP
FS
MINI / FLOOD
LOCK
GUN NEAR TREY
T Q

“LOCK”

Y U

C R T N E
S
W C
EXTRA QB
FORCE
M
STK C
B GAP

SS
LOCK
A GAP FS
LOCK
OZZY
GUN FAR TREY
Q T

“LOCK”

Y U

C R T N E
C
W M S
A GAP STK C
EXTRA QB

SS
LOCK
B-GAP

FS
OZZY
LOCK
1 RB RUN FITS
OPPO FIT
VS OFFSET

E T N R
S M W
OPEN GAP
PAUSE OPEN GAP TO OPPOSITE THE
EXTRA SIDE OF RB RB

VS OFFSET
OPPO FIT

E T N R
S M W
OPEN GAP PAUSE
OPPOSITE THE OPEN GAP TO
SIDE OF RB EXTRA
RB

FLOW FIT
VS DOT OR PISTOL

E T N R
S M W
FLOW TO
FLOW AWAY FALL BACK INSERT
EXTRA FROM FLOW
34
4 Zone Run Fits vs. 1 Back
READ ZONE READ ZONE
T T

W Z W
Z X
Y X Y

E T N R E T N R
S W S
W M C M
C
C C
SS FS SS
FS

READ ZONE T
T READ ZONE
Z W Z W
Y X Y X
E T N R E T N R
S M W C S M W
C C C

SS FS SS
FS

TRAIN WEAK T TRAIN WEAK T

Z W Z W
Y X Y X
E T N R E T N R
W M S S M W
C C C
SS C
FS FS SS

STRONG POWER T STRONG POWER T

Z W Z W
Y X Y X
E T N R E T N R
W S S M W
C M C C
C
SS SS
FS FS
4 ZONE – 2 RB
FLEX
T

E T N R
S
APEX M W
C
FORCE 20
BOUNCE
FORCE
C
SS
FS BONUS
BOUNCE PLAYER

OZZY BONUS
GUN FAR DART
Q T

E T N R
W S
STK D M APEX
C
D GAP
EXTRA C

SS
“BONUS”
A/B OFF POINTER
FS
RESPONSIBLE FOR Y VERTICAL
BONUS OZZY
GUN NEAR DART
T Q

E T N R
W S
STK D
D GAP M APEX
C
C EXTRA

SS
“BONUS”
EXTRA
FS
RESPONSIBLE FOR Y VERTICAL
BONUS OZZY
GUN NEAR PIKE
T Q

E T N R
S
APEX M W
TA
C
EXTRA
N C

FS SS
“BONUS”
A/B OFF POINTER
OZZY BONUS
GUN FAR PIKE
Q T

E T N R
S
APEX M W
TA
C N C

FS SS
EXTRA

OZZY BONUS
4 ZONE COVERAGE NOTES – BASE FORM
BASE RULES (SISTER FORMATIONS – UP & DOWN)
SS – “BONUS”
• ALIGNMENT: D10
• STANCE: BOX – BOUNCE READ
• KEY: TE TO FB
• RUN REACTION: TE BLOCKS
– FB TO YOU = FIT INSIDE OLB
– FB AWAY = FENCE POST
• PASS REACTION:
– TE VERTICAL, BOUNCE TO PEDAL OFF MAN
– TE UNDER OR OUT - ROBBER
– ** UP FORMATION** - 4 VERTS = TAKE OUTSIDE VERTICAL

FS – “BONUS”
• ALIGNMENT: B GAP AT 10, OFF SET WITH THE FB
• STANCE: BOX – BOUNCE READ
• KEY: FB
• RUN REACTION:
– FB TO = B GAP WK, TRACK PULLS
– FB AWAY = A GAP ST, TRACK PULLS
• PASS REACTION:
– QB PROGRESSION - ROBBER
– PAP, RUN OUT ON HASH
– **UP FORMATION** - 4 VERTS = TAKE INSIDE VERTICAL
BASE
T

Q
Y

R T N E
W S
STACK M
C
D
FORCE
20
BOUNCE
TAN
FORCE C

SS FS
BONUS
BONUS
D10 B10
TE TO FB KEY FB KEY

BONUS BONUS
UP
T

F Q
Y

R T N E
W S
STACK M
C
D
FORCE
20
BOUNCE
TAN
FORCE C

SS FS
BONUS
BONUS
D10 FB KEY
TE TO FB KEY
BONUS BONUS
SAFETIES BALANCE 2 VERTS FROM TE/WING
DOWN
T

F
Q
Y

R T N E
W
STACK M S
C
D
FORCE
20
BOUNCE
FORCE C

SS FS
BONUS
BONUS
D10 B10
TE TO FB KEY FB KEY

BONUS BONUS
TWINS
T
F

Q
Y

R T N E
C
W M S C
30 20 APEX
FORCE BOUNCE AGGRESSIVE FORCE

SS
EXTRA
C-10
DEEP HALF

HARD
FS OZZY
KING
T

F Q
Y

R T N E
C
W M S C
30 20 APEX
FORCE BOUNCE AGGRESSIVE FORCE

SS
EXTRA
D-10
DEEP HALF
FS OZZY
HARD
QUEEN
T

Q F

R T N E
C
W M S C
30 20 APEX
FORCE BOUNCE AGGRESSIVE FORCE

SS
EXTRA
C-10
DEEP HALF

HARD
FS OZZY
TWINS – STEAL (HARD CONCEPT)
T

Q
Y

CR T N E

W M S
C
STEAL
SS
TRAP ROBBER
(DIG / POST) OZZY
FS
OUTSIDE LEVERAGE OZZY
RUN – SAME AS HARD (EXTRA) IF VERT 2 BENDS AWAY –
JET – TREAT SAME AS HARD/OZZY EYES TO QB AND USE SS TO HELP / HELP CORNER
QUEEN
T

Q F

R T N E
C
LOCK TE
FORCE D GAP W M S C
30 20 APEX
FORCE BOUNCE AGGRESSIVE FORCE

SS
CENTER 10
F VERTICAL / ROBBER
EXTRA VS RUN
CHEA FS
- T
TAKE 3 VERTICAL
- #3 OUT / IN = ROBBER
OZZY
DOLLAR FIT VS TWINS

Q T
“DOLLAR
F

R T N E
C
W M S C
30 FORCE APEX
BOUNCE EXTRA

SS
D-10
DOLLAR = SS IN THE FIT

DOLLAR FS OZZY
LSD (FORCE / SPILL D)
CANNOT ADJUST TO
FB AT YOU = D GAP / DEEP HALF
FB AWAY = A GAP / BUZZ FLAT “CHEAT” VS QUEEN
4 ZONE - Run Fits vs. Pro
STRONG ISO T T
STRONG STRETCH
F F

Z
Z
Y X X
Y

E T N R E T N R
C W C W
M S C FORCE
M S C
B Gap BOUNCE SCRAPE

SS FS SS BOUNCE FS Track

WEAK ISO T
F
T
WEAK SWIPE
F

Z Z
X
Y Y X

E T N R E T N R
W W
C M S C C M S C
A Gap FORCE A Gap
FORCE
Run Thru
SS FS
FS Fence Post B Gap
SS Fence Post BOUNCE

STRONG SWIPE T
T

F
CNTR GF SOLID
F
Z
Z X
Y
X
Y
E T N R
E T N R W
W
FORCE
M S C
C S C C BOUNCE Scrape
FORCE M B Gap
BOUNCE

SS FS Track G
SS FS

STRONG POWER T WEAK POWER


T
F
F
Z
Z
Y X
X
Y
E T N R E N R
W T
FORCE
C MBOUNCE S C W M S C
Scrape C Run Thru B FORCE
SS FS
Track G SS Fence Post FS TRACK
4 ZONE – 3 BACK
3 BACK
POINTER
• MY SIDE – FIT INSIDE OLB T
• OPP SIDE – FIT OPP A/B
• UNLESS 2+ THREATS BRING ME BACK Q
• THEN FIT INSIDE OLB

R T N E
W S
M
C 10
B GAP
C

SS
BONUS
FS
BONUS

BONUS BONUS
4 ZONE – 22 PERS
U
T

F
“DOLLAR

Q

Y U

R T N E
S
C
W M C
“RUN”

SS
C-10 FS
DOLLAR = SS IN THE FIT BONUS
DOLLAR
LSD (FORCE / SPILL D)
FB AT YOU = D GAP / DEEP HALF OR MAN TE VERT CORNER - RUN WITH U TO U MOTION
FB AWAY = A GAP / BUZZ FLAT (WHEEL)
SLOT
T

F
“DOLLAR

Q U

R T N E
S
C
W M C

SS
D-10
FS
DOLLAR = SS IN THE FIT
BONUS
DOLLAR
LSD (FORCE / SPILL D)
FB AT YOU = D GAP / DEEP HALF OR MAN TE VERT
FB AWAY = A GAP / BUZZ FLAT (WHEEL)
CLOSED
T

F U
“DOLLAR

Q

R T N E
C S
W M C

SS
D-10
FS
BONUS
DOLLAR = SS IN THE FIT

DOLLAR
LSD (FORCE / SPILL D)
FB AT YOU = D GAP / DEEP HALF OR MAN TE VERT
FB AWAY = A GAP / BUZZ FLAT (WHEEL)
WING
T

F
“CASH”

U Q

R T N E
C S
W M C

SS
D-10
FS
CASH = SS IN THE FIT BONUS

CASH = DOLLAR
LSD (FORCE / SPILL D)
FB AT YOU = D GAP / DEEP HALF OR MAN TE VERT
FB AWAY = A GAP / BUZZ FLAT (WHEEL)
CLOSED
T

U F
“CASH”

R T N E
C S
W M C

SS
D-10
FS
CASH = SS IN THE FIT BONUS

CASH = DOLLAR
LSD (FORCE / SPILL D)
FB AT YOU = D GAP / DEEP HALF OR MAN TE VERT
FB AWAY = A GAP / BUZZ FLAT (WHEEL)
Z OVER WING – CHECK TIGER
T

F
“COMBO”

U Q

SR T N E
FS M
COMBO / Q W SS
C 32

C
COMBO / Q

TIGER
4 ZONE – BUNCH/STACK SETS
GUN NEAR PANTHER STACK - DEEP
T Q

E T N R
S M W
APEX + APEX
PAUSE 10
A GAP “I’M HERE”
EXTRA QB B GAP INSERT
C
C
FS SS
DEEP ALIGN 2-3 X 14 INSIDE #2 DEEP
OZZY CONCEPT BUT EXCHANGE 1 & 2 FOREVER / BOTH
DIRECTIONS
SHELTER EACH OTHER AND LET BALL BRING YOU DOWN
GUN FAR PANTHER TRIPS BUNCH – SOFT
Q T
“SOFT”

E T N R
C S
“FLAT” MATCH M W
2 MATCH
3
B GAP
C
SS
FS BONUS
EXTRA
“HALF”
“HIGH HOLE”

SOFT
GUN FAR PANTHER TRIPS BUNCH - SOFT
T Q

“SOFT”

E T N R
C S
“FLAT” MATCH M W
2 MATCH
3
B GAP
C
SS
BONUS
FS IN FIT

“HALF” “HIGH HOLE”

SOFT
GUN FAR PANTHER TRIPS BUNCH - SOFT
T Q

“SOFT”

E T N R
C S
“FLAT” MATCH M W
A GAP
2 MATCH
3 C
SS
BONUS
FS IN FIT – B GAP

“HALF” “HIGH HOLE”

SOFT FLIP FIT


GF PANTHER TRIPS TIGHT BUNCH – SOFT CHEAT
DOESN’T MATTER WHERE TAILBACK IS

Q T
“SOFT” - CHEAT

E T N R
C S
“FLAT”
MATCH M W
2 MATCH
3
TA
N C
SS
FS EXTRA
TAKE ORBIT FROM BUNCH
“HALF”
“HIGH HOLE”

SOFT - CHEAT
TIGHT BUNCH – TREAT LIKE 2 RB – SS ALWAYS EXTRA AND HIGH HOLE
GUN NEAR TRIPS BUNCH - SOFT
Q T
“SOFT”

E N T R
C S
“FLAT” MATCH M W C
2 MATCH EXTRA
3

SS
FS LOCK
A GAP
“HALF” “HIGH HOLE”

SOFT
GUN FAR TRIPS BUNCH - SOFT
T Q

“SOFT”

E N T R
C S
“FLAT” MATCH M W C
2 MATCH A GAP
3
EXTRA

SS
FS LOCK
B GAP
“HIGH HOLE”
“HALF”

SOFT
GUN FAR TRIPS BUNCH - SOFT
T Q

“SOFT”

E N T R
C S
“FLAT” MATCH M W C
2 MATCH A GAP
3
EXTRA

FS LOCK
SS
“HALF” “HIGH HOLE” A GAP

SOFT FLIP FIT


TRIPS TIGHT BUNCH - SOFT
DOESN’T MATTER WHERE TAILBACK IS

Q T

“SOFT” - CHEAT

E N T R
C S
“FLAT”
MATCH
M W C
MATCH EXTRA
2
3

SS
FS ALWAYS EXTRA IN CHEAT
TAKE ORBIT FROM BUNCH

“HIGH HOLE”
“HALF”

TIGHT BUNCH – TREAT LIKE 2 RB – SS ALWAYS EXTRA AND HIGH HOLE


MT BUNCH – SOFT
Q

“SOFT”

E T N R
C S
“FLAT” MATCH M W
2 WALL 3
C

FS SS
OZZY
“HALF”
SOFT VS MT
MIKE WILL HELP IN MIDDLE INSTEAD OF SAFETY
SDSU DEFENSE
INSTALL NOTES

4 ZONE – JET SWEEP

JET TO – PASS = PLAY SAME SUPPORT CALL / RUN = READY TO TRIGGER INSIDE OLB
JET AWAY – PLAY NEW SURFACE AS IF IT WAS LONG MOTION AWAY (RUN / PASS)
4 ZONE COVERAGE NOTES – JET 1 RB
JET AWAY FROM YOU JET TO YOU
• MINI/QUACK TO OZZY • PLAY SAME COVERAGE VS PASS
• OZZY TO BONUS • FIT THE VOID INSIDE THE OLB VS RUN
• BONUS TO LOCK

DEUCE JET PRO DEUCE JET TRIPS T


T
Z
W
W Y X
Z N
Y X C E T R
C E T N R M S
W
W
M S
C C
SS
FS
SS FS BONUS TO OZZY TO
LOCK OZZY
BONUS VS PASS OZZY TO
FIT INSIDE OLB VS RUN BONUS

TRIPS JET DEUCE


PRO JET DEUCE T
T
Z W Z W
Y X LOCK
Y X
N
E T N R
E T R C C
S C W M
M W WIDE TAN
S
STACK C
C EXTRA QB B GAP

SS
SS LOCK ROBBER VS
PASS / FIT INSIDE
FS BONUS VS PASS
OLB VS RUN
FIT INSIDE OLB VS RUN FS
OZZY TO
BONUS MINI/QUACK
TO OZZY
4 ZONE COVERAGE NOTES – JET 2 RB

DART JET PIKE PIKE JET DART


T
T
W Y
W Z X
Y N
Z X E T R
E T N R S C
C W
W M
S C
M C
SS
BONUS VS PASS / FIT
SS FS FS INSIDE OLB VS RUN
BONUS VS PASS / FIT OZZY TO 2 RB OZZY TO 2 RB
INSIDE OLB VS RUN BONUS BONUS

BASE JET TWINS TWINS JET BASE T


T F
F
Z
Z Y X
Y X N
N C E T R
E T R STAY IN D GAP
C
C W M S
W M S

C
SS
STAY IN HARD VS
SS FS PASS AND CAP JET
BONUS TO BONUS VS PASS / FIT LATE VS RUN
BONUS INSIDE OLB VS RUN FS
OZZY TO MIDDLE
THIRD
4 ZONE – FLIP FIT
GUN NEAR PANTHER TRIPS – FLIP FIT
T Q

C R T N E
S W
OUTSIDE #2 M
STACK C TAN
C
EXTRA QB A GAP

SS
BONUS
B-GAP

FS
MINI / QUACK BONUS
GUN NEAR PRO – FLIP FIT
T Q

R T N E
S W
APEX
M A GAP

C
D GAP STK C
EXTRA QB
C
SS
BONUS
B-GAP
FS
BONUS
OZZY – ALERT TO 2 UNDER 3 EXCHANGE
GUN FAR TRIPS – FLIP FIT
Q T

“LOCK”

C R T N E
C
W S
B-GAP M
STK C
OUTSIDE #2

EXTRA QB

SS
A GAP
FS
MINI / FLOOD
LOCK
GUN FAR TREY – FLIP FIT
Q T

“LOCK”

Y U

C R T N E
W M S C
B-GAP
STK C
EXTRA QB

SS
A GAP

FS
OZZY
LOCK
GUN NEAR PIKE – FLIP FIT
T Q

E T N R
S
APEX M W
C
EXTRA
C

FS SS
“BONUS”
A/B OFF POINTER
BONUS
OZZY
FLIP
4 ZONE – DL MOVEMENT
OVER
Q T

Y
R T N E
W S
M
C C
SS
FS
CROSS
Q T

Y
R T N E
W S
M
C C
SS
FS
TIM / HAMMER
Q T

Y
R T N E
W S
M
C C
SS
FS
DOG
Q T

Y
R T N E
W S
M
C C
SS
FS
TON
Q T

Y
R T N E
W S
M
C C
SS
FS
KNOT
Q T

Y
R T N E
W S
M
C C
SS
FS
PIRATE
Q T

Y
R T N E
W S
M
C C
SS
FS
SWORD
Q T

Y
R T N E
W S
M
C C
SS
FS
EDGE / FIST
Q T

Y
R T N E
W S
M
C C
SS
FS
4 ZONE – OLD SLIDES
4 ZONE FIT ADJUSTMENTS
CROSS FLIP
- TURN INTO B GAP FITTER - GUN AWAY FROM SAFETY = FITS ARE
- DT PLAYS (A) GAP FLIPPED BETWEEN OLB AND SAFETY
- TAGGED ON THE CALL, USED IN FIB

GN PRO GN PRO
T T
Z W Z W
Y X Y X
E T N R E T N R
C S C S C
APEX M C APEX M
D GAP STK C W D GAP STK C W
CARRY #3 CARRY #3 A GAP
B GAP
SS
“BONUS”
SS
FS “BONUS” FS B GAP FIT

“OZZY”
B GAP FIT
“BONUS” “OZZY” “BONUS”
LONG MOTION
LONG MOTION
QUEEN
T

Q F

R T N E
C
LOCK TE
FORCE D GAP W M S C
30 20 APEX
FORCE BOUNCE AGGRESSIVE FORCE

SS
CENTER 10
F VERTICAL / ROBBER
EXTRA VS RUN
CHEA FS
- T
TAKE 3 VERTICAL
- #3 OUT / IN = ROBBER
OZZY
TREY
T

R T N E
C
LOCK TE
FORCE D GAP W
A GAP M S
APEX
FORCE B GAP D GAP C

SS
CHEA
CENTER 10
F VERTICAL / ROBBER
FS
T 3 VERTICAL
- TAKE EXTRA VS RUN
- #3 OUT / IN = ROBBER
OZZY – ALERT TO 2 UNDER 3
DOLLAR FIT VS GUN FAR

Q T
“DOLLAR

F
Y

R T N E
C
W M S C
30 FORCE APEX
BOUNCE EXTRA

SS
D-10
DOLLAR = SS IN THE FIT

DOLLAR FS OZZY
LSD (FORCE / SPILL D)
CANNOT ADJUST TO
FB AT YOU = D GAP / DEEP HALF
FB AWAY = A GAP / BUZZ FLAT “CHEAT” VS QUEEN

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