Sdsu 4
Sdsu 4
4 ZONE
4 ZONE – SCHEME ADJUSTMENTS
• BONUS ALIGNMENT
• B GAP RULE (ADJUST TO A/C)
• TWINS / QUEEN
• NO CHEAT CALL – ALWAYS HARD/OZZY
• 4 SOLO
• 3 SPEED INSIDE THE 5 YARD LINE – LOCK (INSTEAD OF AGGIE)
• CHECKS
• BEAVER / TIGER (11 Q CONCEPT) / FLOOD / SNAKE / DOG
• DL STUNTS
• CROSS / DOG / TIM / HAMMER / TON / KNOT / PIRATE / SWORD / EDGE / FIST
• ALIGNMENT DISCIPLINE
• HORIZONTAL / VERTICAL
• OZZY
• READ PEDAL – SLOW DOWN FOR 3 STEPS
• PAD LEVEL
• COD EFFICIENCY
• REACT OPPOSITE THE POUND STEP
• EYES BACK INSIDE WHEN BUBBLE / LOOK SCREEN DOESN’T COME OUT
• MINI / FLOOD
• BACKSIDE SAFETY – DEEPER ROBBER TO TAKE OVER VERTICAL BEND OF #3
• ROBBER TECHNIQUE
• TRANSITION EYES FROM WR TO QB
• ACTIVELY DOUBLE (UNDERCUT) ROUTE IN DIRECTION QB IS LOOKING
• TRANSITION EYES BACK TO QB ON WAY TO DOUBLE ROUTE
• RUN FIT
• FEEL / SEE PULLS BETTER
• FIT WIDER IN VOID ON JET / FIT WIDER ON RUN AT YOU VS 3 RB
4 ZONE
GENERAL INFORMATION
4 ZONE IS AN EXTRA RUN DEFENDER DEFENSE AND IS GREAT FOR AN EXTRA HAT VS. SPREAD OPTION TEAMS. WE CAN
RUN 4 ZONE VS. ANY OFFENSE AND BE ABLE TO LINE UP AND PLAY OUR KEYS.
STRENGTHS
▪ EXTRA RUN DEFENDERS WEAKNESSES
▪ ASSIGNMENT FOOTBALL VS QB RUN GAME ▪ LESS POST HELP FOR THE CORNERS
▪ MATCH UP PASS COVERAGE RESPONSIBILITIES ▪ QUICK THREE STEP PASS GAME, NOT GOING TO STOP
▪ CAN PLAY VS ANYTHING ▪ CRACK ALERTS FROM WR
DB POINTS OF EMPHASIS
▪ DISGUISE
⮚CORNERS - KEEP THE QB GUESSING BY CHANGING UP OUR STANCES AND LOOKS
⮚SAFETIES – WORK AND SHOW OFF OF THE HASHES, GET TO ALIGNMENT
▪ ALIGNMENT RULES - NICKEL (10/11/20 PERS) / BASE (12/21/22 PERS) CORNER ALIGNMENT DEPTH
▪ OZZY/PALMS/DEEP – 1X8
▪ SS = AWAY FROM THE PASS STRENGTH (RIP / LIZ)
▪ MINI/BONUS/SOLO – PRESS
▪ FS = TO THE PASS STRENGTH (RIP/LIZ)
▪ CORNERS ALWAYS FIELD/BOUNDARY ▪ QUACK – 1X8 OUTSIDE LEVERAGE
▪LOCK – 2 LOS
4 ZONE
GENERAL INFORMATION
COMMUNICATION
▪ RUN STRENGTH
▪ ROGER / LOUIE
▪ PASS STRENGTH
▪ RIP / LIZ
▪ FORMATION TYPE
▪ BALANCED = 2X2
▪ TRIPLE = 3X1
▪ TWO BACK = 2 RB
C E T N R C E T R
W M W S
S STK D M
STK D WK10 APEX C D GAP WK10
APEX
D GAP A GAP PAUSE QB
B GAP B GAP
C
SS SS
“BONUS”
FS BONUS
FS
“BONUS” EXTRA QB
“OZZY” “BONUS” A-GAP “OZZY”
GN PRO T
T GF PRO
Z W
Z W
Y X
Y X N
E T N R E T R
S S C
C C M W
APEX M W APEX
STK C
D GAP STK C TAN C CARRY #3
TAN
CARRY #3
SS SS
“BONUS”
FS A GAP FS “BONUS”
EXTRA QB
“OZZY” ALERT TO EXCHANGE WITH
MIKE – 2 UNDER 3
“BONUS” “OZZY”
ALERT TO EXCHANGE WITH
MIKE – 2 UNDER 3 “BONUS”
GN TRIPS GF TRIPS
T T
Z W Z W
Y X Y X
C E T N R E T R
LOCK
C C N
W M M S C
TAN
S LOCK W
STACK C TAN STACK C
EXTRA QB B GAP EXTRA QB
A GAP
SS
LOCK SS
“MINI”
A GAP LOCK
GN PANTHER T T
GF PANTHER
W V W V
Z X Z X
E T N R E T N R
10
10
S W S M
M W
APEX “I’M HERE”
C EXTRA- QB C C “I’M HERE” APEX
APEX APEX EXTRA- QB
C
FS SS FS SS
FS SS FS SS
“BONUS” “BONUS”
“MINI” A GAP “BONUS” “MINI” EXTRA QB “BONUS”
4 ZONE – COVERAGE
OZZY
-PLAYED VS 2 SPEED
4 ZONE COVERAGE NOTES
SAFETIES PALMS - SAME AS OZZY EXCEPT 5
• STANCE: BACK PEDAL YARD THRESHOLD ON OUT EXCHANGE
– INSIDE FOOT UP, #S OVER YOUR KNEES • ONCE #2 IS PAST 5 YARDS – DO NOT
EXCHANGE WITH CORNER
• ALIGNMENT
– OUTSIDE THE HASH: 1 X 12 INSIDE OF #2
– INSIDE THE HASH: 1 X 12 OUTSIDE OF #2
• KEY
– #2
• PROGRESSION – READ PEDAL OUT, THEN SPEED
– #2 BUBBLE = EXCHANGE
• GET FLAT OVER THE TOP OF #1, BLOCK = RUN THE ALLEY
– #2 VERTICAL = MAN
• SPEED PEDAL, IF CUSHION IS BROKEN= KICK 180
• SEE THROUGH #2 TO#1 (WILL EXCHANGE DEEP OUT AND SCISSORS)
• IF CURL PLAY SOFT OVER THE TOP
– #2 CRACK = REPLACE PEDAL WITH 3 HARD STEPS THEN FIND THE BALL
4 ZONE COVERAGE NOTES - OZZY
OZZY
- PLAYED VS 2 SPEED
CORNERS
• TECHNIQUE
– 1X8 (PEDAL, BAIL), 1X5 (BAIL), PRESS ALIGNMENT (BAIL)
• KEY
– QB THROUGHT #2 WITH DISCIPLINED EYES
• PROGRESSION
– QB FAST ACTION (HIGH SHOULDER OR 2 BUBBLE)
• PLAY OVER THE TOP OF THE 3 STEP
• GO TO AND THROUGH #1 ON BUBBLE. MUST DENT THE WR/FORCE BALL INSIDE.
S
C S C S
C
F/S F/S
C- PLAY N GO FS C- JUMP #2
FS- JUMP SLANT FS- #1 HIGH ANGLE C- SIT, HOLD OFF POCKET
S- STAY INSIDE SLANT S- CURL, FORCEAGE #3 FS- HIGH ANGLE TO #1
S- CURL, FORCEAGE #3
2 2 2
1 1 1
S S S
C C C
F/S
F/S F/S
2
1
1 2
C S
C S
F/S C- GET ON TOP AND MAN #1
C- MAN DIG FS- ROB OFF QB INTENTIONS
F/S S- SQUEEZE #2
FS- TAKE VERTICAL
S- CURL, FORCEAGE #3
BONUS
4 ZONE COVERAGE NOTES - BONUS
-PLAYED VS 1 SPEED, SAFETY IS THE IN/EXTRA FIT BASED ON TB, RESPONIBLE FOR #2 VERT, CORNERS MAN #1 BUT DROPS UNDER
CORNERS
• KEY
– PRESS TECHNIQUE (ALI, MAYWEATHER)
– OFF MAN = QB FOR 3 STEP
• RUN PROGRESSION
• EXPECT TO CRACK REPLACE. TEAMS LIKE TO CRACK INTO THE BOUNDARY.
• PASS PROGRESSION
– TAKE AWAY THE QUICK THROW WITH THE PRESS OR 3 STEP READ.
– PROTECT THE POST! NO HELP.
– DROP THE IMMEDIATE UNDER OF THE X. HIS SHOULDERS MUST BE FLAT AND RUNNING UNDERNEATH THE LB’S.
BONUS EXAMPLES
Z
Z Z TE
TE TE
LB
LB LB
C
C
C SS
SS
SS
C- MAN #1 C- MAN #1
C- MAN #1
SS- ROBBER SS- MAN TE
SS- ROBBER
LB- TE MAN, TAKE WHEEL LB- EXPAND WITH 2
LB- SQUEEZE TE FOR NEW 2
TB
X
LB
SS
C- MAN #1
SS- ROBBER
LB- MAN TB
4 ZONE COVERAGE NOTES - LOCK
LOCK SAFETY – WILL HAVE BONUS TYPE SAFETY TO LOCK SIDE
-PLAYED VS DEAD TE, 0 SPEED
• ALIGNMENT
CORNERS - TB AWAY = 10 YARDS OVER THE OPPOSITE GUARD
• STANCE: SQUARE TO LOS - TB TO YOU = 10 YARDS OVER THE CENTER
• KEY
• ALIGNMENT - MESH, FEEL OL, BOUNCE READ
– 2 X LOS
• RUN PROGRESSION – ALWAYS IN THE FIT
• KEY - TB AWAY
– V OF THE NECK OF THE TE • OPPOSITE A/B GAP PLAYER
• TRACK AND BOUNCE ALL PULLERS
• PROGRESSION - TB TO YOU
– MAN COVER OUTSIDE FORCEAGE • A/B GAP PLAYER – YOUR SIDE
– FORCE D GAP • TRACK AND BOUNCE ALL PULLERS
– DROP TE ON IMMEDIATE UNDER
• PASS PROGRESSION - ROBBER
1. QB THREE STEP READ, PLAY FAST
2. QB PROGRESION
• ROBBER
4 ZONE COVERAGE NOTES - MINI
MINI
- PLAYED VS. 3 SPEED SAFETIES
• ALIGNMENT
- ON OR OUTSIDE THE HASH: 1 X 12 INSIDE OF #3
CORNERS - INSIDE THE HASH: HEAD UP ON #3
• TRUE MAN #1 , PRESS OR OFF MAN (WIDE SPLIT OF
#1) • KEY
• EXPECT QUICK QUICK GAME TO #1 - #3
• PROGRESSION
- OZZY ON #2 AND #3
- #3 PUSHES TO OPPOSITE HASH = MIDPOINT THE
MINI EXAMPLES: VERTICALS, LET GO TO BONUS PLAYER
E W E W E W
X Z
X
M M
C S C
S M
C
S
FS SS
FS
C- MAN #1 C- MAN #1
FS- SPLIT IT C- MAN #1 FS- ROBBER
S – GET ON TOP OF #2 SS- OVER THE TOP OF #2, RUN ALLEY N – GET ON TOP OF #2
S-JUMP FLAT
4 ZONE COVERAGE ADJUSTMENTS - SOLO
SOLO SAFETIES – MAN #2 VERTICAL AND OUT
- • ALIGNMENT
USED VS OVER SPLIT/SHORT DD IN OZZY
- INSIDE SHADE #2 X 10 OFF LOS
- CAN BE TAGGED ON THE CALL – SHORT DD OR RZ - INSIDE THE HASH OR INSIDE 10 YARD LINE: OUTSIDE
CORNERS FORCEAGE X 10
• MAN #1 , PRESS OR OFF MAN. OWN #1 • KEY
EVERYWHERE HE GOES - #2
• MUST KNOW TENDENCY OF SPLIT OF #1
• IF STACKED ON THE GOALINE = CB OWN’S MAN • PROGRESSION – PEDAL OUT LOW AND SLOW OR BOUNCE
THE LOS TO PEDAL OR CATCH N CARRY
- MAN ALL VERTICALS AND OUTS OF #2
- #2 UNDER = ROBBER
SOLO EXAMPLES: - #2 BLOCKS = CRACK REPLACE
- “RED” CALL VS RED SCREEN
2
1 1
2 2
1
S C S
C C S
F/S
F/S
F/S
QUACK 1X12 INSIDE #3 READ PEDAL DEEP INSIDE DEEP INSIDE QUARTER DEEP INSIDE QUARTER
QUARTER DIVIDER – HASH DIVIDER – HASH
DIVIDER – HASH
DOLLAR C 10 BOUNCE D GAP & HALF D GAP & HALF D GAP & HALF
A GAP & FLAT A GAP & FLAT A GAP & FLAT
4 ZONE – 1 RB
GUN NEAR PANTHER
T Q
R T N E
S M W
APEX + APEX
C
PAUSE
EXTRA QB
10
A GAP B GAP INSERT C
FS SS
OZZY
OZZY
GUN FAR PANTHER
Q T
E N T R
S
APEX M W
APEX +
C
B GAP 10
A GAP
PAUSE
EXTRA QB
C
FS SS
OZZY OZZY
GUN NEAR DEUCE
T Q
R T N E
W S
STK D M APEX
C
D GAP 10
A GAP
B GAP C
SS
“BONUS”
EXTRA QB
FS
BONUS OZZY
GUN FAR DEUCE
Q T
Y
R T N E
W S
STK D M APEX
C
D GAP 10
B GAP
PAUSE
EXTRA QB
C
SS
BONUS
A–GAP
FS
BONUS OZZY
GUN NEAR ACE
T Q
Y U
R T N E
W M S
STK D STK D
C
D GAP 10
A GAP
D GAP C
SS FS
BONUS
BONUS
EXTRA B GAP
BONUS BONUS
GUN FAR ACE
Q T
Y U
R T N E
W S
STK D M DTK D
C
D GAP 10
B GAP
D GAP C
SS
BONUS
FS
BONUS
A GAP EXTRA
BONUS BONUS
GUN NEAR PANTHER TRIPS
T Q
C R T N E
S W
OUTSIDE #2 M
STACK C TAN
C
EXTRA QB B GAP
SS
BONUS
A-GAP
FS
MINI / QUACK BONUS
GUN FAR PANTHER TRIPS
Q T
R T N E
C
S M W
OUTSIDE #2
STACK
C
B GAP
C
A GAP
SS
BONUS
FS EXTRA
BONUS
MINI / QUACK
GUN NEAR PRO
T Q
R T N E
S W
APEX
M B GAP
C
D GAP STK C
EXTRA QB
C
SS
BONUS
A-GAP
FS
BONUS
OZZY – ALERT TO 2 UNDER 3 EXCHANGE
GUN FAR PRO
Q T
R T N E
S W
APEX M B GAP
C
D GAP A GAP
CARRY 3
C
SS
BONUS
FS EXTRA
“LOCK”
C R T N E
C
S
W OUTSIDE #2
EXTRA QB
FORCE
M
STK C
B GAP
SS
LOCK
A GAP FS
LOCK
MINI / FLOOD
GUN FAR TRIPS
Q T
“LOCK”
C R T N E
C
W S
A GAP
M
STK C
OUTSIDE #2
EXTRA QB
SS
LOCK
B-GAP
FS
MINI / FLOOD
LOCK
GUN NEAR TREY
T Q
“LOCK”
Y U
C R T N E
S
W C
EXTRA QB
FORCE
M
STK C
B GAP
SS
LOCK
A GAP FS
LOCK
OZZY
GUN FAR TREY
Q T
“LOCK”
Y U
C R T N E
C
W M S
A GAP STK C
EXTRA QB
SS
LOCK
B-GAP
FS
OZZY
LOCK
1 RB RUN FITS
OPPO FIT
VS OFFSET
E T N R
S M W
OPEN GAP
PAUSE OPEN GAP TO OPPOSITE THE
EXTRA SIDE OF RB RB
VS OFFSET
OPPO FIT
E T N R
S M W
OPEN GAP PAUSE
OPPOSITE THE OPEN GAP TO
SIDE OF RB EXTRA
RB
FLOW FIT
VS DOT OR PISTOL
E T N R
S M W
FLOW TO
FLOW AWAY FALL BACK INSERT
EXTRA FROM FLOW
34
4 Zone Run Fits vs. 1 Back
READ ZONE READ ZONE
T T
W Z W
Z X
Y X Y
E T N R E T N R
S W S
W M C M
C
C C
SS FS SS
FS
READ ZONE T
T READ ZONE
Z W Z W
Y X Y X
E T N R E T N R
S M W C S M W
C C C
SS FS SS
FS
Z W Z W
Y X Y X
E T N R E T N R
W M S S M W
C C C
SS C
FS FS SS
Z W Z W
Y X Y X
E T N R E T N R
W S S M W
C M C C
C
SS SS
FS FS
4 ZONE – 2 RB
FLEX
T
E T N R
S
APEX M W
C
FORCE 20
BOUNCE
FORCE
C
SS
FS BONUS
BOUNCE PLAYER
OZZY BONUS
GUN FAR DART
Q T
E T N R
W S
STK D M APEX
C
D GAP
EXTRA C
SS
“BONUS”
A/B OFF POINTER
FS
RESPONSIBLE FOR Y VERTICAL
BONUS OZZY
GUN NEAR DART
T Q
E T N R
W S
STK D
D GAP M APEX
C
C EXTRA
SS
“BONUS”
EXTRA
FS
RESPONSIBLE FOR Y VERTICAL
BONUS OZZY
GUN NEAR PIKE
T Q
E T N R
S
APEX M W
TA
C
EXTRA
N C
FS SS
“BONUS”
A/B OFF POINTER
OZZY BONUS
GUN FAR PIKE
Q T
E T N R
S
APEX M W
TA
C N C
FS SS
EXTRA
OZZY BONUS
4 ZONE COVERAGE NOTES – BASE FORM
BASE RULES (SISTER FORMATIONS – UP & DOWN)
SS – “BONUS”
• ALIGNMENT: D10
• STANCE: BOX – BOUNCE READ
• KEY: TE TO FB
• RUN REACTION: TE BLOCKS
– FB TO YOU = FIT INSIDE OLB
– FB AWAY = FENCE POST
• PASS REACTION:
– TE VERTICAL, BOUNCE TO PEDAL OFF MAN
– TE UNDER OR OUT - ROBBER
– ** UP FORMATION** - 4 VERTS = TAKE OUTSIDE VERTICAL
FS – “BONUS”
• ALIGNMENT: B GAP AT 10, OFF SET WITH THE FB
• STANCE: BOX – BOUNCE READ
• KEY: FB
• RUN REACTION:
– FB TO = B GAP WK, TRACK PULLS
– FB AWAY = A GAP ST, TRACK PULLS
• PASS REACTION:
– QB PROGRESSION - ROBBER
– PAP, RUN OUT ON HASH
– **UP FORMATION** - 4 VERTS = TAKE INSIDE VERTICAL
BASE
T
Q
Y
R T N E
W S
STACK M
C
D
FORCE
20
BOUNCE
TAN
FORCE C
SS FS
BONUS
BONUS
D10 B10
TE TO FB KEY FB KEY
BONUS BONUS
UP
T
F Q
Y
R T N E
W S
STACK M
C
D
FORCE
20
BOUNCE
TAN
FORCE C
SS FS
BONUS
BONUS
D10 FB KEY
TE TO FB KEY
BONUS BONUS
SAFETIES BALANCE 2 VERTS FROM TE/WING
DOWN
T
F
Q
Y
R T N E
W
STACK M S
C
D
FORCE
20
BOUNCE
FORCE C
SS FS
BONUS
BONUS
D10 B10
TE TO FB KEY FB KEY
BONUS BONUS
TWINS
T
F
Q
Y
R T N E
C
W M S C
30 20 APEX
FORCE BOUNCE AGGRESSIVE FORCE
SS
EXTRA
C-10
DEEP HALF
HARD
FS OZZY
KING
T
F Q
Y
R T N E
C
W M S C
30 20 APEX
FORCE BOUNCE AGGRESSIVE FORCE
SS
EXTRA
D-10
DEEP HALF
FS OZZY
HARD
QUEEN
T
Q F
R T N E
C
W M S C
30 20 APEX
FORCE BOUNCE AGGRESSIVE FORCE
SS
EXTRA
C-10
DEEP HALF
HARD
FS OZZY
TWINS – STEAL (HARD CONCEPT)
T
Q
Y
CR T N E
W M S
C
STEAL
SS
TRAP ROBBER
(DIG / POST) OZZY
FS
OUTSIDE LEVERAGE OZZY
RUN – SAME AS HARD (EXTRA) IF VERT 2 BENDS AWAY –
JET – TREAT SAME AS HARD/OZZY EYES TO QB AND USE SS TO HELP / HELP CORNER
QUEEN
T
Q F
R T N E
C
LOCK TE
FORCE D GAP W M S C
30 20 APEX
FORCE BOUNCE AGGRESSIVE FORCE
SS
CENTER 10
F VERTICAL / ROBBER
EXTRA VS RUN
CHEA FS
- T
TAKE 3 VERTICAL
- #3 OUT / IN = ROBBER
OZZY
DOLLAR FIT VS TWINS
Q T
“DOLLAR
F
”
R T N E
C
W M S C
30 FORCE APEX
BOUNCE EXTRA
SS
D-10
DOLLAR = SS IN THE FIT
DOLLAR FS OZZY
LSD (FORCE / SPILL D)
CANNOT ADJUST TO
FB AT YOU = D GAP / DEEP HALF
FB AWAY = A GAP / BUZZ FLAT “CHEAT” VS QUEEN
4 ZONE - Run Fits vs. Pro
STRONG ISO T T
STRONG STRETCH
F F
Z
Z
Y X X
Y
E T N R E T N R
C W C W
M S C FORCE
M S C
B Gap BOUNCE SCRAPE
SS FS SS BOUNCE FS Track
WEAK ISO T
F
T
WEAK SWIPE
F
Z Z
X
Y Y X
E T N R E T N R
W W
C M S C C M S C
A Gap FORCE A Gap
FORCE
Run Thru
SS FS
FS Fence Post B Gap
SS Fence Post BOUNCE
STRONG SWIPE T
T
F
CNTR GF SOLID
F
Z
Z X
Y
X
Y
E T N R
E T N R W
W
FORCE
M S C
C S C C BOUNCE Scrape
FORCE M B Gap
BOUNCE
SS FS Track G
SS FS
R T N E
W S
M
C 10
B GAP
C
SS
BONUS
FS
BONUS
BONUS BONUS
4 ZONE – 22 PERS
U
T
F
“DOLLAR
”
Q
Y U
R T N E
S
C
W M C
“RUN”
SS
C-10 FS
DOLLAR = SS IN THE FIT BONUS
DOLLAR
LSD (FORCE / SPILL D)
FB AT YOU = D GAP / DEEP HALF OR MAN TE VERT CORNER - RUN WITH U TO U MOTION
FB AWAY = A GAP / BUZZ FLAT (WHEEL)
SLOT
T
F
“DOLLAR
”
Q U
R T N E
S
C
W M C
SS
D-10
FS
DOLLAR = SS IN THE FIT
BONUS
DOLLAR
LSD (FORCE / SPILL D)
FB AT YOU = D GAP / DEEP HALF OR MAN TE VERT
FB AWAY = A GAP / BUZZ FLAT (WHEEL)
CLOSED
T
F U
“DOLLAR
”
Q
R T N E
C S
W M C
SS
D-10
FS
BONUS
DOLLAR = SS IN THE FIT
DOLLAR
LSD (FORCE / SPILL D)
FB AT YOU = D GAP / DEEP HALF OR MAN TE VERT
FB AWAY = A GAP / BUZZ FLAT (WHEEL)
WING
T
F
“CASH”
U Q
R T N E
C S
W M C
SS
D-10
FS
CASH = SS IN THE FIT BONUS
CASH = DOLLAR
LSD (FORCE / SPILL D)
FB AT YOU = D GAP / DEEP HALF OR MAN TE VERT
FB AWAY = A GAP / BUZZ FLAT (WHEEL)
CLOSED
T
U F
“CASH”
R T N E
C S
W M C
SS
D-10
FS
CASH = SS IN THE FIT BONUS
CASH = DOLLAR
LSD (FORCE / SPILL D)
FB AT YOU = D GAP / DEEP HALF OR MAN TE VERT
FB AWAY = A GAP / BUZZ FLAT (WHEEL)
Z OVER WING – CHECK TIGER
T
F
“COMBO”
U Q
SR T N E
FS M
COMBO / Q W SS
C 32
C
COMBO / Q
TIGER
4 ZONE – BUNCH/STACK SETS
GUN NEAR PANTHER STACK - DEEP
T Q
E T N R
S M W
APEX + APEX
PAUSE 10
A GAP “I’M HERE”
EXTRA QB B GAP INSERT
C
C
FS SS
DEEP ALIGN 2-3 X 14 INSIDE #2 DEEP
OZZY CONCEPT BUT EXCHANGE 1 & 2 FOREVER / BOTH
DIRECTIONS
SHELTER EACH OTHER AND LET BALL BRING YOU DOWN
GUN FAR PANTHER TRIPS BUNCH – SOFT
Q T
“SOFT”
E T N R
C S
“FLAT” MATCH M W
2 MATCH
3
B GAP
C
SS
FS BONUS
EXTRA
“HALF”
“HIGH HOLE”
SOFT
GUN FAR PANTHER TRIPS BUNCH - SOFT
T Q
“SOFT”
E T N R
C S
“FLAT” MATCH M W
2 MATCH
3
B GAP
C
SS
BONUS
FS IN FIT
SOFT
GUN FAR PANTHER TRIPS BUNCH - SOFT
T Q
“SOFT”
E T N R
C S
“FLAT” MATCH M W
A GAP
2 MATCH
3 C
SS
BONUS
FS IN FIT – B GAP
Q T
“SOFT” - CHEAT
E T N R
C S
“FLAT”
MATCH M W
2 MATCH
3
TA
N C
SS
FS EXTRA
TAKE ORBIT FROM BUNCH
“HALF”
“HIGH HOLE”
SOFT - CHEAT
TIGHT BUNCH – TREAT LIKE 2 RB – SS ALWAYS EXTRA AND HIGH HOLE
GUN NEAR TRIPS BUNCH - SOFT
Q T
“SOFT”
E N T R
C S
“FLAT” MATCH M W C
2 MATCH EXTRA
3
SS
FS LOCK
A GAP
“HALF” “HIGH HOLE”
SOFT
GUN FAR TRIPS BUNCH - SOFT
T Q
“SOFT”
E N T R
C S
“FLAT” MATCH M W C
2 MATCH A GAP
3
EXTRA
SS
FS LOCK
B GAP
“HIGH HOLE”
“HALF”
SOFT
GUN FAR TRIPS BUNCH - SOFT
T Q
“SOFT”
E N T R
C S
“FLAT” MATCH M W C
2 MATCH A GAP
3
EXTRA
FS LOCK
SS
“HALF” “HIGH HOLE” A GAP
Q T
“SOFT” - CHEAT
E N T R
C S
“FLAT”
MATCH
M W C
MATCH EXTRA
2
3
SS
FS ALWAYS EXTRA IN CHEAT
TAKE ORBIT FROM BUNCH
“HIGH HOLE”
“HALF”
“SOFT”
E T N R
C S
“FLAT” MATCH M W
2 WALL 3
C
FS SS
OZZY
“HALF”
SOFT VS MT
MIKE WILL HELP IN MIDDLE INSTEAD OF SAFETY
SDSU DEFENSE
INSTALL NOTES
JET TO – PASS = PLAY SAME SUPPORT CALL / RUN = READY TO TRIGGER INSIDE OLB
JET AWAY – PLAY NEW SURFACE AS IF IT WAS LONG MOTION AWAY (RUN / PASS)
4 ZONE COVERAGE NOTES – JET 1 RB
JET AWAY FROM YOU JET TO YOU
• MINI/QUACK TO OZZY • PLAY SAME COVERAGE VS PASS
• OZZY TO BONUS • FIT THE VOID INSIDE THE OLB VS RUN
• BONUS TO LOCK
SS
SS LOCK ROBBER VS
PASS / FIT INSIDE
FS BONUS VS PASS
OLB VS RUN
FIT INSIDE OLB VS RUN FS
OZZY TO
BONUS MINI/QUACK
TO OZZY
4 ZONE COVERAGE NOTES – JET 2 RB
C
SS
STAY IN HARD VS
SS FS PASS AND CAP JET
BONUS TO BONUS VS PASS / FIT LATE VS RUN
BONUS INSIDE OLB VS RUN FS
OZZY TO MIDDLE
THIRD
4 ZONE – FLIP FIT
GUN NEAR PANTHER TRIPS – FLIP FIT
T Q
C R T N E
S W
OUTSIDE #2 M
STACK C TAN
C
EXTRA QB A GAP
SS
BONUS
B-GAP
FS
MINI / QUACK BONUS
GUN NEAR PRO – FLIP FIT
T Q
R T N E
S W
APEX
M A GAP
C
D GAP STK C
EXTRA QB
C
SS
BONUS
B-GAP
FS
BONUS
OZZY – ALERT TO 2 UNDER 3 EXCHANGE
GUN FAR TRIPS – FLIP FIT
Q T
“LOCK”
C R T N E
C
W S
B-GAP M
STK C
OUTSIDE #2
EXTRA QB
SS
A GAP
FS
MINI / FLOOD
LOCK
GUN FAR TREY – FLIP FIT
Q T
“LOCK”
Y U
C R T N E
W M S C
B-GAP
STK C
EXTRA QB
SS
A GAP
FS
OZZY
LOCK
GUN NEAR PIKE – FLIP FIT
T Q
E T N R
S
APEX M W
C
EXTRA
C
FS SS
“BONUS”
A/B OFF POINTER
BONUS
OZZY
FLIP
4 ZONE – DL MOVEMENT
OVER
Q T
Y
R T N E
W S
M
C C
SS
FS
CROSS
Q T
Y
R T N E
W S
M
C C
SS
FS
TIM / HAMMER
Q T
Y
R T N E
W S
M
C C
SS
FS
DOG
Q T
Y
R T N E
W S
M
C C
SS
FS
TON
Q T
Y
R T N E
W S
M
C C
SS
FS
KNOT
Q T
Y
R T N E
W S
M
C C
SS
FS
PIRATE
Q T
Y
R T N E
W S
M
C C
SS
FS
SWORD
Q T
Y
R T N E
W S
M
C C
SS
FS
EDGE / FIST
Q T
Y
R T N E
W S
M
C C
SS
FS
4 ZONE – OLD SLIDES
4 ZONE FIT ADJUSTMENTS
CROSS FLIP
- TURN INTO B GAP FITTER - GUN AWAY FROM SAFETY = FITS ARE
- DT PLAYS (A) GAP FLIPPED BETWEEN OLB AND SAFETY
- TAGGED ON THE CALL, USED IN FIB
GN PRO GN PRO
T T
Z W Z W
Y X Y X
E T N R E T N R
C S C S C
APEX M C APEX M
D GAP STK C W D GAP STK C W
CARRY #3 CARRY #3 A GAP
B GAP
SS
“BONUS”
SS
FS “BONUS” FS B GAP FIT
“OZZY”
B GAP FIT
“BONUS” “OZZY” “BONUS”
LONG MOTION
LONG MOTION
QUEEN
T
Q F
R T N E
C
LOCK TE
FORCE D GAP W M S C
30 20 APEX
FORCE BOUNCE AGGRESSIVE FORCE
SS
CENTER 10
F VERTICAL / ROBBER
EXTRA VS RUN
CHEA FS
- T
TAKE 3 VERTICAL
- #3 OUT / IN = ROBBER
OZZY
TREY
T
R T N E
C
LOCK TE
FORCE D GAP W
A GAP M S
APEX
FORCE B GAP D GAP C
SS
CHEA
CENTER 10
F VERTICAL / ROBBER
FS
T 3 VERTICAL
- TAKE EXTRA VS RUN
- #3 OUT / IN = ROBBER
OZZY – ALERT TO 2 UNDER 3
DOLLAR FIT VS GUN FAR
Q T
“DOLLAR
”
F
Y
R T N E
C
W M S C
30 FORCE APEX
BOUNCE EXTRA
SS
D-10
DOLLAR = SS IN THE FIT
DOLLAR FS OZZY
LSD (FORCE / SPILL D)
CANNOT ADJUST TO
FB AT YOU = D GAP / DEEP HALF
FB AWAY = A GAP / BUZZ FLAT “CHEAT” VS QUEEN