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JavaHTP7e 01 Modified

This document introduces object-oriented programming concepts in Java, including classes, objects, attributes, behaviors, encapsulation, inheritance and polymorphism. It discusses Java's standard editions and libraries, and the typical development environment involving editing, compiling, loading, verifying and executing Java programs. Finally, it provides an overview of object-oriented analysis and design using the Unified Modeling Language to model real-world systems.

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Nasser Saqr
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0% found this document useful (0 votes)
44 views12 pages

JavaHTP7e 01 Modified

This document introduces object-oriented programming concepts in Java, including classes, objects, attributes, behaviors, encapsulation, inheritance and polymorphism. It discusses Java's standard editions and libraries, and the typical development environment involving editing, compiling, loading, verifying and executing Java programs. Finally, it provides an overview of object-oriented analysis and design using the Unified Modeling Language to model real-world systems.

Uploaded by

Nasser Saqr
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPT, PDF, TXT or read online on Scribd
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1

1
Introduction to
object-oriented
Programming
 1992-2007 Pearson Education, Inc. All rights reserved.
2

OBJECTIVES
In this chapter you will learn:
 Basic object technology concepts, such as classes,
objects, attributes, behaviors, encapsulation,
inheritance and polymorphism.
 A typical Java development environment.
 Java's role in developing distributed client/server
applications for the Internet and the web.
 The history of the UML—the industry-standard object-
oriented design language.

 1992-2007 Pearson Education, Inc. All rights reserved.


3

1.1 Introduction
• Java Standard Edition (Java SE) 6
• Sun’s implementation called the Java Development Kit
(JDK)
• Object-Oriented Programming
• Java is language of choice for networked applications
• Java Enterprise Edition (Java EE) geared toward large-
scale distributed applications and web applications
• Java Micro Edition (Java ME) geared toward applications
for small, memory constrained devices

 1992-2007 Pearson Education, Inc. All rights reserved.


4

1.2 Java Class Libraries


• Java programs consist of classes
– Include methods that perform tasks
• Return information after task completion
• Java provides class libraries
– Known as Java APIs (Application Programming
Interfaces)
• To use Java effectively, you must know
– Java programming language
– Extensive class libraries

 1992-2007 Pearson Education, Inc. All rights reserved.


5

1.3 Typical Java Development


Environment
• Java programs go through five phases
– Edit
• Programmer writes program using an editor; stores program on disk with
the .java file name extension
– Compile
• Use javac (the Java compiler) to create bytecodes from source code program;
bytecodes stored in .class files
– Load
• Class loader reads bytecodes from .class files into memory
– Verify
• Bytecode verifier examines bytecodes to ensure that they are valid and do not
violate security restrictions
– Execute
• Java Virtual Machine (JVM) uses a combination of interpretation and just-
in-time compilation to translate bytecodes into machine language

 1992-2007 Pearson Education, Inc. All rights reserved.


6

Fig. 1.1 | Typical Java development environment.

 1992-2007 Pearson Education, Inc. All rights reserved.


7

1.4 Software Engineering Case Study: Introduction


to Object Technology and the UML (Required)

• Object orientation
• Unified Modeling Language (UML)
– Graphical language that uses common notation
– Allows developers to represent object-oriented designs

 1992-2007 Pearson Education, Inc. All rights reserved.


8

1.4 Software Engineering Case Study


(Cont.)
• Objects
– Reusable software components that model real-world items
– Look all around you
• People, animals, plants, cars, etc.
– Attributes
• Size, shape, color, weight, etc.
– Behaviors
• Babies cry, crawl, sleep, etc.

 1992-2007 Pearson Education, Inc. All rights reserved.


9

1.4 Software Engineering Case Study


(Cont.)
• Object-oriented design (OOD)
– Models software in terms similar to those used to describe real-
world objects
– Class relationships
– Inheritance relationships
– Models communication among objects
– Encapsulates attributes and operations (behaviors)
• Information hiding
• Communication through well-defined interfaces
• Object-oriented language
– Programming in object-oriented languages is called object-
oriented programming (OOP)
– Java

 1992-2007 Pearson Education, Inc. All rights reserved.


10

1.4 Software Engineering Case Study


(Cont.)
• Associations
– Relationships between classes
• Packaging software in classes facilitates reuse

 1992-2007 Pearson Education, Inc. All rights reserved.


11

1.4 Software Engineering Case Study


(Cont.)
• Object-Oriented Analysis and Design (OOA/D)
– Essential for large programs
– Analyze program requirements, then develop a design
– UML
• Unified Modeling Language
• Standard for designing object-oriented systems

 1992-2007 Pearson Education, Inc. All rights reserved.


12

1.4 Software Engineering Case Study


(Cont.)
• UML
– Graphical representation scheme
– Enables developers to model object-oriented systems
– Flexible and extensible

 1992-2007 Pearson Education, Inc. All rights reserved.

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