BITP 1113 Programming Technique
Lecture 3 – Basic Elements of C++
Learning Outcomes
At the end of this lecture, you should be able to
explain the parts of C++ program
use cout object to display output to screen and cin to read
data from the keyboard
describe the use of the basic elements in C++ language
including variables, literals, identifiers and data types
do variable assignments and initialization in the program
use arithmetic operators and construct mathematical
expressions
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The Parts of a C++ Program
// sample C++ program comment
#include <iostream> preprocessor directive
using namespace std; which namespace to use
int main() beginning of function named main
{ beginning of block for main
output statement
cout << "Hello, there!";
string literal
return 0; send 0 to operating system
} end of block for main
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Special Characters
Character Name Meaning
// Double slash Beginning of a comment
# Pound sign Beginning of preprocessor
directive
<> Open/close brackets Enclose filename in #include
() Open/close Used when naming a function
parentheses
{} Open/close brace Encloses a group of statements
"" Open/close quotation Encloses string of characters
marks
; Semicolon End of a programming
statement
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The cout Object
Displays output on the computer screen
You use the stream insertion operator << to send output to
cout:
cout << "Programming is fun!";
Can be used to send more than one item to cout:
cout << "Hello " << "there!";
Or:
cout << "Hello ";
cout << "there!";
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The cout Object and the endl Manipulator
This produces one line of output:
cout << "Programming is ";
cout << "fun!";
You can use the endl manipulator to start a new line of
output. This will produce two lines of output:
cout << "Programming is" << endl;
cout << "fun!";
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The \n Escape Sequence
You can also use the \n escape sequence to start a new
line of output. This will produce two lines of output:
cout << "Programming is\n";
cout << "fun!";
Notice that the \n is INSIDE
the string.
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The #include Directive
Inserts the contents of another file into the program
This is a preprocessor directive, not part of C++ language
#include lines not seen by compiler
Do not place a semicolon at end of #include line
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Variables and Literals
Variable: a storage location in memory
Has a name and a type of data it can hold
Must be defined before it can be used:
int item;
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Variable Definition in Program 2-7
Variable Definition
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Literals
Literal: a value that is written into a program’s code.
"hello, there" (string literal)
12 (integer literal)
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Integer Literal in Program 2-9
20 is an integer literal
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String Literals in Program 2-9
These are string literals
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Identifiers
An identifier is a programmer-defined name for some part
of a program: variables, functions, etc.
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C++ Key Words
You cannot use any of the C++ key words as an
identifier. These words have reserved meaning.
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Variable Names
A variable name should represent the purpose of the
variable. For example:
itemsOrdered
The purpose of this variable is to hold the number of items
ordered.
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Identifier Rules
The first character of an identifier must be an alphabetic
character or and underscore ( _ ),
After the first character you may use alphabetic
characters, numbers, or underscore characters.
Upper- and lowercase characters are distinct
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Valid and Invalid Identifiers
IDENTIFIER VALID? REASON IF INVALID
totalSales Yes
total_Sales Yes
total.Sales No Cannot contain .
4thQtrSales No Cannot begin with digit
totalSale$ No Cannot contain $
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Integer Data Types
• Integer variables can hold whole numbers such as 12,
7, and -99.
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Defining Variables
Variables of the same type can be defined
- On separate lines:
int length;
int width;
unsigned int area;
- On the same line:
int length, width;
unsigned int area;
Variables of different types must be in different definitions
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Integer Types in Program 2-10
This program has three variables: checking,
miles, and days
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Integer Literals
An integer literal is an integer value that is typed into a
program’s code. For example:
itemsOrdered = 15;
In this code, 15 is an integer literal.
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Integer Literals in Program 2-10
Integer Literals
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Integer Literals
Integer literals are stored in memory as ints by default
To store an integer constant in a long memory location,
put ‘L’ at the end of the number: 1234L
Constants that begin with ‘0’ (zero) are base 8: 075
Constants that begin with ‘0x’ are base 16: 0x75A
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The char Data Type
Used to hold characters or very small integer values
Usually 1 byte of memory
Numeric value of character from the character set is stored
in memory:
CODE: MEMORY:
char letter; letter
letter = 'C';
67
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Character Literals
Character literals must be enclosed in single quote marks.
Example:
'A'
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Character Literals in Program 2-13
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Character Strings
A series of characters in consecutive memory
locations:
"Hello"
Stored with the null terminator, \0, at the end:
Comprised of the characters between the " "
H e l l o \0
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The C++ string Class
Special data type supports working with strings
#include <string>
Can define string variables in programs:
string firstName, lastName;
Can receive values with assignment operator:
firstName = "George";
lastName = "Washington";
Can be displayed via cout
cout << firstName << " " << lastName;
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The string class in Program 2-15
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Floating-Point Data Types
The floating-point data types are:
float
double
long double
They can hold real numbers such as:
12.45 -3.8
Stored in a form similar to scientific notation
All floating-point numbers are signed
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Floating-Point Data Types
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Floating-Point Literals
Can be represented in
Fixed point (decimal) notation:
31.4159 0.0000625
E notation:
3.14159E1 6.25e-5
Are double by default
Can be forced to be float (3.14159f) or long double
(0.0000625L)
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Floating-Point Data Types in Program 2-16
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The bool Data Type
Represents values that are true or false
bool variables are stored as small integers
false is represented by 0, true by 1:
bool allDone = true;
bool finished = false;
allDone finished
1 0
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Boolean Variables in Program 2-17
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Determining the Size of a Data Type
The sizeof operator gives the size of any data type or
variable:
double amount;
cout << "A double is stored in "
<< sizeof(double) << "bytes\n";
cout << "Variable amount is stored in "
<< sizeof(amount)
<< "bytes\n";
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Variable Assignments and Initialization
An assignment statement uses the = operator to store a
value in a variable.
item = 12;
This statement assigns the value 12 to the item variable.
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Assignment
The variable receiving the value must appear on the left
side of the = operator.
This will NOT work:
// ERROR!
12 = item;
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Variable Initialization
To initialize a variable means to assign it a value when it
is defined:
int length = 12;
Can initialize some or all variables:
int length = 12, width = 5, area;
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Variable Initialization in Program 2-19
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Scope
The scope of a variable: the part of the program in which
the variable can be accessed
A variable cannot be used before it is defined
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Variable Out of Scope in Program 2-20
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The cin Object
Standard input object
Like cout, requires iostream file
Used to read input from keyboard
Information retrieved from cin with >>
Input is stored in one or more variables
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The cin Object in Program 3-1
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The cin Object
cin converts data to the type that matches the variable:
int height;
cout << "How tall is the room? ";
cin >> height;
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Displaying a Prompt
A prompt is a message that instructs the user to enter data.
You should always use cout to display a prompt before
each cin statement.
cout << "How tall is the room? ";
cin >> height;
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The cin Object
Can be used to input more than one value:
cin >> height >> width;
Multiple values from keyboard must be separated by
spaces
Order is important: first value entered goes to first
variable, etc.
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The cin Object Gathers Multiple Values in
Program 3-2
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Arithmetic Operators
Used for performing numeric calculations
C++ has unary, binary, and ternary operators:
unary (1 operand) -5
binary (2 operands) 13 - 7
ternary (3 operands) exp1 ? exp2 : exp3
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Binary Arithmetic Operators
SYMBOL OPERATION EXAMPLE VALUE OF
ans
+ addition ans = 7 + 3; 10
- subtraction ans = 7 - 3; 4
* multiplication ans = 7 * 3; 21
/ division ans = 7 / 3; 2
% modulus ans = 7 % 3; 1
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Arithmetic Operators in Program 2-21
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A Closer Look at the / Operator
/ (division) operator performs integer division if both
operands are integers
cout << 13 / 5; // displays 2
cout << 91 / 7; // displays 13
If either operand is floating point, the result is floating
point
cout << 13 / 5.0; // displays 2.6
cout << 91.0 / 7; // displays 13.0
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A Closer Look at the % Operator
% (modulus) operator computes the remainder resulting
from integer division
cout << 13 % 5; // displays 3
% requires integers for both operands
cout << 13 % 5.0; // error
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Mathematical Expressions
Can create complex expressions using multiple
mathematical operators
An expression can be a literal, a variable, or a
mathematical combination of constants and variables
Can be used in assignment, cout, other statements:
area = 2 * PI * radius;
cout << "border is: " << 2*(l+w);
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Order of Operations
In an expression with more than one operator, evaluate
in this order:
- (unary negation), in order, left to right
* / %, in order, left to right
+ -, in order, left to right
In the expression 2 + 2 * 2 – 2
evaluate
evaluate evaluate third
second first
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Order of Operations
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Associativity of Operators
- (unary negation) associates right to left
*, /, %, +, - associate right to left
parentheses ( ) can be used to override the order of
operations:
2 + 2 * 2 – 2 = 4
(2 + 2) * 2 – 2 = 6
2 + 2 * (2 – 2) = 2
(2 + 2) * (2 – 2) = 0
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Grouping with Parentheses
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Algebraic Expressions
Multiplication requires an operator:
Area=lw is written as Area = l * w;
There is no exponentiation operator:
Area=s2 is written as Area = pow(s, 2);
Parentheses may be needed to maintain order of
operations:
is written as
m = (y2-y1) /(x2-x1);
y 2 y1
m
x 2 x1
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Algebraic Expressions
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Multiple Assignment and Combined
Assignment
The = can be used to assign a value to multiple variables:
x = y = z = 5;
Value of = is the value that is assigned
Associates right to left:
x = (y = (z = 5));
value value value
is 5 is 5 is 5
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Combined Assignment
Look at the following statement:
sum = sum + 1;
This adds 1 to the variable sum.
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Other Similar Statements
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Combined Assignment
The combined assignment operators provide a
shorthand for these types of statements.
The statement
sum = sum + 1;
is equivalent to
sum += 1;
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Combined Assignment Operators
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The Increment and Decrement
Operators
++ is the increment operator.
It adds one to a variable.
val++; is the same as val = val + 1;
++ can be used before (prefix) or after (postfix) a
variable:
++val; val++;
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The Increment and Decrement
Operators
-- is the decrement operator.
It subtracts one from a variable.
val--; is the same as val = val - 1;
-- can be also used before (prefix) or after (postfix) a
variable:
--val; val--;
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Increment and Decrement
Operators in Program 5-1
Continued…
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Increment and Decrement
Operators in Program 5-1
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Prefix vs. Postfix
++ and -- operators can be used in complex statements
and expressions
In prefix mode (++val, --val) the operator
increments or decrements, then returns the value of the
variable
In postfix mode (val++, val--) the operator returns
the value of the variable, then increments or decrements
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Prefix vs. Postfix - Examples
int num, val = 12;
cout << val++; // displays 12,
// val is now 13;
cout << ++val; // sets val to 14,
// then displays it
num = --val; // sets val to 13,
// stores 13 in num
num = val--; // stores 13 in num,
// sets val to 12
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Notes on Increment and Decrement
Can be used in expressions:
result = num1++ + --num2;
Must be applied to something that has a location in
memory. Cannot have:
result = (num1 + num2)++;
Can be used in relational expressions:
if (++num > limit)
pre- and post-operations will cause different comparisons
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Named Constants
Named constant (constant variable): variable whose
content cannot be changed during program execution
Used for representing constant values with descriptive
names:
const double TAX_RATE = 0.0675;
const int NUM_STATES = 50;
Often named in uppercase letters
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Named Constants in Program 2-28
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Formatting Output
Can control how output displays for numeric, string data:
size
position
number of digits
Requires iomanip header file
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Stream Manipulators
Used to control how an output field is displayed
Some affect just the next value displayed:
setw(x): print in a field at least x spaces wide. Use more
spaces if field is not wide enough
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The setw Stream Manipulator in Program 3-13
Continued…
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The setw Stream Manipulator in Program 3-13
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Stream Manipulators
Some affect values until changed again:
fixed: use decimal notation for floating-point values
setprecision(x): when used with fixed, print floating-
point value using x digits after the decimal. Without fixed,
print floating-point value using x significant digits
showpoint: always print decimal for floating-point values
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More Stream Manipulators in Program 3-17
Continued…
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More Stream Manipulators in Program 3-17
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Stream Manipulators
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Programming Style
The visual organization of the source code
Includes the use of spaces, tabs, and blank lines
Does not affect the syntax of the program
Affects the readability of the source code
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Programming Style
Common elements to improve readability:
Braces { } aligned vertically
Indentation of statements within a set of braces
Blank lines between declaration and other statements
Long statements wrapped over multiple lines with aligned
operators
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Standard and Prestandard C++
Older-style C++ programs:
Use .h at end of header files:
#include <iostream.h>
Use #define preprocessor directive instead of const
definitions
Do not use using namespace convention
May not compile with a standard C++ compiler
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#define directive in Program 2-31
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Ask yourself
Can you describe the components in a C++ program?
Do you know how to display output to screen using cout?
Do you know what are variables, literals and identifiers?
Can you describe the data types in C++ and what are they
used for?
Do you know how to receive an input from the keyboard
using cin?
Do you know how to do the variable assignment?
Do you know how to use the arithmetic operators?
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