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CS 2710, ISSP 2610: R&N Chapter 4.1 Local Search and Optimization

Local search algorithms like hill climbing, simulated annealing, and local beam search operate by iteratively modifying a single complete state rather than exploring a search tree or graph. They are suitable for optimization problems where the goal is to find states that optimize an objective function. Local search algorithms are memory efficient but can get stuck in local optima. Simulated annealing adds randomness to help escape local optima.

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0% found this document useful (0 votes)
60 views35 pages

CS 2710, ISSP 2610: R&N Chapter 4.1 Local Search and Optimization

Local search algorithms like hill climbing, simulated annealing, and local beam search operate by iteratively modifying a single complete state rather than exploring a search tree or graph. They are suitable for optimization problems where the goal is to find states that optimize an objective function. Local search algorithms are memory efficient but can get stuck in local optima. Simulated annealing adds randomness to help escape local optima.

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CS 2710, ISSP 2610

R&N Chapter 4.1


Local Search and Optimization

1
Search Types

– Backtracking state-space search


– Local Search and Optimization
– Constraint satisfaction search
– Adversarial search

2
Local Search and Optimization
• Previous searches: keep paths in memory, and remember
alternatives so search can backtrack. Solution is a path to a
goal.
• Path may be irrelevant, if only the final configuration is
needed (8-queens, IC design, network optimization, …)

3
Local Search

• Use a single current state and move only to neighbors.


• Use little space
• Can find reasonable solutions in large or infinite (continuous)
state spaces for which the other algorithms are not suitable

4
Optimization

• Local search is often suitable for optimization problems.


Search for best state by optimizing an objective function.
• F(x) where often x is a vector of continuous or discrete
values
• Begin with a complete configuration
• A successor of state S is S with a single element changed
• Move from the current state to a successor state
• Low memory requirements, because the search tree or graph
is not maintained in memory (paths are not saved)

5
Examples

• 8 queens: find an arrangement of 8 queens on a chess board


such that no two queens are attacking each other
• Start with some arrangement of the queens, one per column
• X[j]: row of queen in column j
• Successors of a state: move one queen
• F: # pairs attacking each other

6
Examples

• Traveling salesman problem: visit each city exactly once


• Start with some ordering of the cities
• State representation – order of the cities visited (for eg)
• Successor state: a change to the current ordering
• F: length of the route

7
Examples

• Flight Travel problem


• See file on schedule. We will look at the details later, but
the general problem is for all members of the Glass family
to travel to the same place.
• A state consists of flights for each member of the family.
• Successor states: All schedules that have one person on the
next later or the next earlier departing or returning flight.
• F: sum of different types of costs ($$, time, etc)

8
Examples

• Cryptosystems: resistance to types of attacks is often


discussed in terms of Boolean functions used in them
• Much work on constructing Boolean functions with desired
cryptographic properties (balancedness, high nonlinearity,
etc.)
• One approach: local search, where states are represented
with truth tables (that’s a simplification); a successor
results from a change to the truth table; objective
functions have been devised to assess (estimate) relevant
qualities of the Boolean functions

9
Examples

• Racing yacht hull design


• Design representation has multiple components, including a
vector of B-Spline surfaces.
• Successors: modification of a B-Spline surface (e.g.).
• Objective function estimates the time the yacht would take
to traverse a course given certain wind conditions (e.g.)

10
Comparison to tree/graphsearch framework

• Chapter 3: start state is typically not a complete


configuration. Chapter 4: all states are
• Chapter 3: binary goal test; Chapter 4: no binary goal test,
unless one can define one in terms of the objective function
for the problem (e.g., no attacking pairs in 8-queens)
• h: estimate of the distance to the nearest goal
• objective function: preference/quality measure – how good
is this state?
• Chapter 3: saving paths
• Chapter 4: start with a complete configuration and make
modifications to improve it

11
Visualization

• States are laid out in a landscape


• Height corresponds to the objective function value
• Move around the landscape to find the highest (or lowest)
peak
• Only keep track of the current states and immediate
neighbors

12
Local Search Alogorithms

• Two strategies for choosing the state to visit next


– Hill climbing
– Simulated annealing
• Then, an extension to multiple current states:
– Genetic algorithms

13
Hillclimbing
(Greedy Local Search)
• Generate nearby successor states to the current state
• Pick the best and replace the current state with that one.
• Loop

14
Hill-climbing search problems
(this slide assumes maximization rather than minimization)

• Local maximum: a peak that is lower than the highest peak,


so a suboptimal solution is returned
• Plateau: the evaluation function is flat, resulting in a random
walk
• Ridges: slopes very gently toward a peak, so the search may
oscillate from side to side

Local maximum Plateau Ridge


15
Random restart hill-climbing
(note: there are many variants of hill climbing)

• Start different hill-climbing searches from random starting


positions stopping when a goal is found
• Save the best result from any search so far
• If all states have equal probability of being generated, it is
complete with probability approaching 1 (a goal state will eventually
be generated).
• Finding an optimal solution becomes the question of sufficient
number of restarts
• Surprisingly effective, if there aren’t too many local maxima or
plateaux

16
Simulated Annealing

• Based on a metallurgical metaphor


– Start with a temperature set very high and slowly reduce it.
– Run hillclimbing with the twist that you can occasionally replace
the current state with a worse state based on the current
temperature and how much worse the new state is.

17
Simulated Annealing

• Annealing: harden metals and glass by heating them to a


high temperature and then gradually cooling them
• At the start, make lots of moves and then gradually slow
down

18
Simulated Annealing

• More formally…
– Generate a random new neighbor from current state.
– If it’s better take it.
– If it’s worse then take it with some probability proportional to
the temperature and the delta between the new and old states.

19
Simulated annealing

• Probability of a move decreases with the amount ΔE by


which the evaluation is worsened
• A second parameter T is also used to determine the
probability: high T allows more worse moves, T close to zero
results in few or no bad moves
• Schedule input determines the value of T as a function of
the completed cycles

20
function Simulated-Annealing(start,schedule)
current ← start
for t ← 1 to ∞ do
T ← schedule[t]
if T=0 then return current
next ← a randomly selected successor of current
ΔE ← Value[next] – Value[current]
if ΔE > 0 then current ← next
else current ← next only with probability eΔE/T

21
Intuitions

• Hill-climbing is incomplete
• Pure random walk, keeping track of the best state found so
far, is complete but very inefficient
• Combine the ideas: add some randomness to hill-climbing to
allow the possibility of escape from a local optimum

22
Intuitions

• the algorithm wanders around during the early parts of the


search, hopefully toward a good general region of the state
space
• Toward the end, the algorithm does a more focused search,
making few bad moves

23
Theoretical Completeness

• There is a proof that if the schedule lowers T slowly enough,


simulated annealing will find a global optimum with
probability approaching 1
• In practice, that may be way too many iterations
• In practice, though, SA can be effective at finding good
solutions

24
Local Beam Search

• Keep track of k states rather than just one, as in hill


climbing
• In comparison to beam search we saw earlier, this algorithm
is state-based rather than node-based.

25
Local Beam Search

• Begins with k randomly generated states


• At each step, all successors of all k states are generated
• If any one is a goal, alg halts
• Otherwise, selects best k successors from the complete list,
and repeats

26
Local Beam Search

• Successors can become concentrated in a small


part of state space
• Stochastic beam search: choose k successors,
with probability of choosing a given successor
increasing with value
• Like natural selection: successors (offspring) of a
state (organism) populate the next generation
according to its value (fitness)

27
Genetic Algorithms

• Variant of stochastic beam search


• Combine two parent states to generate successors

28
function GA (pop, fitness-fn)
Repeat
new-pop = {}
for i from 1 to size(pop):
x = rand-sel(pop,fitness-fn)
y = rand-sel(pop,fitness-fn)
child = reproduce(x,y)
if (small rand prob): child mutate(child)
add child to new-pop
pop = new-pop
Until an indiv is fit enough, or out of time
Return best indiv in pop, according to fitness-fn

29
function reproduce(x,y)
n = len(x)
c = random num from 1 to n
return:
append(substr(x,1,c),substr(y,c+1,n)

30
Example: n-queens

• Put n queens on an n × n board with no two queens on the


same row, column, or diagonal

31
Genetic Algorithms
Notes
• Representation of individuals
– Classic approach: individual is a string over a finite
alphabet with each element in the string called a gene
– Usually binary instead of AGTC as in real DNA
• Selection strategy
– Random
– Selection probability proportional to fitness
– Selection is done with replacement to make a very fit
individual reproduce several times
• Reproduction
– Random pairing of selected individuals
– Random selection of cross-over points
– Each gene can be altered by a random mutation
32
Genetic Algorithms
When to use them?
• Genetic algorithms are easy to apply
• Results can be good on some problems, but bad on other
problems
• Genetic algorithms are not well understood

33
Example Local Search Problem Formulation

• Group travel: people traveling from different places: See


chapter4example.txt on the course schedule.
• From Segaran, T. Programming Collective Intelligence,
O’Reilly, 2007.

34
Wrapup

• The relevant part of the book is Chapter 4.1

35

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