36 Week Plan
36 Week Plan
TRAINING PLAN
SESSION INTENSITY KEY
REST DAY / LIGHT GYM WORK
LIGHT SESSION
MODERATE SESSION
INTENSE SESSION
MATCH DAY
PRE-SEASON
MAIN COMPONENTS :
INTENSIVE ENDURANCE
a) Small-sided games (3 - 6 min duration)
b) 4 mins continuous runs @ 90-95% maximum heart-rate
(ALL TO INCREASE TO HIGH-INTENSITY “PRESSING”)
EXTENSIVE ENDURANCE
Small sided games (10 - 30 mins duration)
(TO INCREASE CAPACITY TO LAST A FULL GAME)
Stretch
It is important to play the 3v1 before the 4v2 because frequently the player with the
ball cannot play a penetrating pass and needs the kind of side support developed in
the 3v1 exercise. The exercise can also be used to teach defenders cover and balance
and of course both exercises are excellent for teaching transition.
PRE-SEASON
WEEK 1 DAY 2
• AEROBIC SESSIONS 2 (2 hours)
• Warm Up
• 5 mins ¼ pace jog
• 8 laps, work hard on lengths, jog recovery on widths.
• Heart rate check
50m
Start
10m
30m
10m
Key:
Backward
Dribble Additional Information:
Hurdle
The course of the dribbling circuit can be based upon the width of
Cones a full sized playing pitch, or through the use of the above
measurements. This type of session can be conducted with both
Poles groups & individuals.
Forward Dribble
Players should perform the circuit twice a week for 4 minutes @
90% and 3 minutes @ 70% X 4.
Practice : A Moderate Intensity Aerobic Session
-Conditioned Possession Game –
Press & Score
Additional Information :
Key: Players play a continuous possession game on a large pitch (40x30m). The
Attackers aim is for team in possession to score. If they score then, they keep
possession until the opposition win possession & score to make game equal.
Player Run When the game is equal – the team in possession aims to score.
Pass
This sequence is followed for the duration of the game.
Duration to equate to >30mins. (e.g. 6x5min games; 5x6min games; 8x4min
Defenders games; 3x10min games; 4x8min games).This type of game with >3players per
team should have a duration of 10mins to allow players HR to increase & be
maintained for at least 4mins.
PRE-SEASON
WEEK 1 DAY 3
• REST DAY
• GYM - STRENGTH SESSIONS 1
• LOWER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
PRE-SEASON
WEEK 1 DAY 4
• AEROBIC SESSIONS 3 (2 hours)
• Warm Up
• 5 mins ¼ pace jog
• 8 laps, work hard on lengths, jog recovery on widths.
• Heart rate check
Key:
Goalkeepers
Additional Information:
Players play a 3v3 small-sided conditioned game with
goalkeepers. Aim is for the players to maintain possession and if
Player Run
possible/ can use the players on the outside to maintain
possession. Players on the outside are limited to 1 touch to allow
Player
the continuation of the session inside the area. The players on
the outside are not allowed to to play to other outside players.
Structure :
A player is positioned with a ball at each corner of
the centre square.
Upon command players start at their own corner and
AEROBIC ENDURANCE move clockwise performing the following activities
Position : All
Component : Aerobic Power
for 70 seconds :
Intensity : 85 - 95% of maximum heart rate
Duration : 70 seconds
Progression :
Players perform activities in random order.
Coaches hints :
Are players constantly active ?
Do players pay attention to the quality of ball work
whilst in an overloaded situation ?
PRE-SEASON
WEEK 1 DAY 5
• AEROBIC SESSIONS 4 (1 ½ hours)
• Warm Up
• 5 mins ¼ pace jog
• Stretch
• Heart rate check
Paarlauf – 12 mins
Divide players into groups of 2. Player A (Yellow) runs across the pitch and
“handover” (touches) player B (Red). Player B then runs the half of the pitch,
while player A jogs across the pitch in time to “handover” with player B.
Possession game – three teams of 4 players are organized in a 25x15 yard grid as shown in
Diagram (d) below. The white team is positioned around the perimeter of the playing area; the
red team acts as defenders and the yellow team are in possession of the ball. The setup is
repeated to accommodate the entire team.
Progression :
• Limit touches
• Tempo
• Communication
Coaches hints :
• Are players constantly active ?
• Is the area big enough ?
• Are players concentrating on the
quality of 1st touch and pass ?
• Are the players utilising the wall
players to create an overloaded 8 v 4
situation ?
The yellow team attempts to maintain possession of the ball while utilizing the perimeter
players as support players – this create an 8v4 situation. If the defenders win the ball they
must quickly return it to the attacking team.
Rotate defensive team after 1.5 minutes. Each team – white, red and yellow has 1 round as
the defensive team.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
Pre-Season Training
Week 2
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Match Warm Up
Analysis Dynamic
Dynamic Aerobic Warm Up
Dynamic Warm Up intervals
Warm Up Aerobic Tactical
Speed Intensive Session Meeting
Aerobic Session X 3 Endurance
Gym Session
Shuttles Recovery Dynamic
AM
Recovery 6 x 3 mins Football
Upper Body
Recovery 4 x 5 mins Warm Up
Workout
Rest &
Recovery
MATCH DAY
Bleep Test Flexibility
Recovery
PRE-SEASON
WEEK 2 DAY 1
• AEROBIC SESSIONS 5 (2 hours)
• Shuttle Runs
• Stretch
• 5 mins ½ pace jog
Progression:
Organise same set up on opposite side for full back to
perform same series of activities on opposite side after
crossing ball into box.
Coaches hints:
Is full back able to maintain explosive activities ?
Does full back recover quickly between explosive activities ?
Do players pay attention to the quality of ball work whilst in an
overloaded situation ?
PRE-SEASON
WEEK 2 DAY 2
• SPEED SESSIONS 1 (2 hours)
• Warm Up
• 5 mins ¼ pace jog
• 8 laps, work hard on lengths, jog recovery on widths.
• Heart rate check
• REST DAY
• GYM - STRENGTH SESSIONS 2
• UPPER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
PRE-SEASON
WEEK 2 DAY 4
• INTENSIVE ENDURANCE (2 hours)
• Warm Up
• 5 mins ¼ pace jog
• 4 laps, ½ pace on lengths, slow jog recovery on widths.
• Heart rate check
Stretch
Recommendations
•Players should work maximally throughout.
•The work to rest ratio should be 1:1, therefore a player working for 4
minutes should be allowed 4 minutes rest.
•During a session players should complete between 6 and 10
repetitions.
•To further develop the fitness capacity of the players involved, rest
time could be reduced between repetitions.
•It is vital that players reach and maintain 90-95% of heart rate max,
and recover at 70% of heart rate max.
4 Mins Work - 4 Mins Rest X 6 Reps
Organisation
•Player 1 starts on the right touchline and sprints towards the initial
red cone.
•Player 2 passes the ball to player 1.
•Player 1 must dribble through the red cones.
•Player 1 must then dribble through both yellow gates.
•Player 1 then dribbles around the blue cones.
•Player 1 then takes a shot at goal.
Recommendations
•Players should work maximally throughout.
•The work to rest ratio should be 1:1, therefore a player working for 4
minute should be allowed 4 minutes rest.
•During a session players should complete between 6 and 10
repetitions and repeat the session 2-3 times per week.
•To further develop the fitness capacity of the players involved, rest
time could be reduced between repetitions.
•A defender could replace the blue cones and apply appropriate
pressure to the player working.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
Pre-Season Training
Week 3
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Match Warm Up Dynamic
Analysis Warm Up
Dynamic Aerobic
Dynamic Warm Up intervals Aerobic
Warm Up Session
Tactical
6 Laps Extensive Meeting
Aerobic Endurance Speed
Gym Session
Interval Shuttles Session Dynamic
AM Sessions x 3 2 x 10 mins Football
Lower Body
Recovery 2 x 15 mins Recovery Warm Up
Workout
Recovery Rest &
Recovery
Bleep Test MATCH DAY
Flexibility
6v6 Speed of Play
Interval 3 x 10 mins Tempo Cool Down
Swimming
Running 5v5 3 x 15 mins
PM 10 / 20’s 3 x 20 mins Set Plays Recovery
Rest &
Cool Down Games
Recovery
3–2–1 Cool Down
Football Recovery Cool Down
Recovery
Cool Down Recovery
Recovery
PRE-SEASON
WEEK 3 DAY 1
• AEROBIC SESSIONS 7 (2 hours)
Warm Up
5 mins ¼ pace jog
Stretch
Stretch
• Organistaion:
• Place 2 30 X 30 metre grids 40 metres apart with balls
scattered around squares.
• Players perform a 3 v 3 “high tempo” possession in both
squares 3v3
• On signal players sprint to opposite square and repeat.
• Recommendations:
• Duration of possession begins with 3 minutes followed
by 2 minutes rest.
• This is followed by 2 minutes of possession and 30
seconds rest.
• This is then followed by 1 minute possession and 90
seconds rest.
• This should be repeated 3 times.
• By ensuring that balls are scattered around outside of
square players are constantly working, without getting
any rest period. This will ultimately develop aerobic
power.
• Players should be encouraged to reach 90-95% of heart
rate max throughout each activity of possession 3v3
PRE-SEASON
WEEK 3 DAY 2
• AEROBIC SESSIONS 8 (2 hours)
• Shuttle Runs
• Stretch
• 5 mins ½ pace jog
• REST DAY
• GYM - STRENGTH SESSIONS 3
• LOWER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
PRE-SEASON
WEEK 3 DAY 4
• INTENSIVE ENDURANCE (2 hours)
• Warm Up
• 5 mins ¼ pace jog
• 4 laps, ½ pace on lengths, slow jog recovery on widths.
• Heart rate check
Paarlauf – 12 mins
Divide players into groups of 2. Player A (Yellow) runs across the pitch and
“handover” (touches) player B (Red). Player B then runs the half of the pitch,
while player A jogs across the pitch in time to “handover” with player B.
Speed
Organisation
•Player 1 sprints from the start red cone to the first red gate.
•Player 1 then changes direction to run through the second red
gate.
•Player 1 then sprints to the final red cone.
•Upon player 1 completing the run, player 2 then begins.
•Having completed a full set on the red cones, players should
repeat the session using the blue cones so as to work on a
different change in direction.
Recommendations
•Players should work maximally for between 5 and 9 seconds. 2 yards
20 yards
rest.
•During a session players should complete between 4 and 6
repetitions on each colour without a break in between and repeat
the session 2-3 times per week.
•With smooth changeovers and appropriate numbers
participating, the work to rest ratio should not need to be timed,
as 1 player will rest while 4/5 other players complete the sprint.
SPEED OF PLAY - TEMPO
Set Up :
• 30 x 30 yard field with full-sized goals placed
at opposite ends as shown in Diagram (c)
below. Goalkeepers are positioned in each
goal with a supply of balls. Two teams
(yellow and red) are positioned inside the
playing area: the third team is positioned at
the side of the field as shown.
Objective :
• Both teams compete for possession of the
ball and attempt to score in their opponents
goal. Games last for 1 goal – winner stays
on. The perimeter team enters the field to
play the next game as soon as a goal is
scored
Coaching Points :
• Tight playing area must promote 1 and 2
touch play.
• The team waiting to play on the sideline must
stay “switched on” at all times.
• Activity must be competitive with a high
tempo.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
Pre-Season Training
Week 4
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Match Warm Up Dynamic
Analysis Warm Up
Dynamic Aerobic
Dynamic Warm Up intervals Aerobic
Warm Up Session
Tactical
Aerobic / Intensive Meeting
Speed & Speed Endurance Speed
Gym Session
Agility Circuit Dynamic
AM
Recovery 6 x 3 mins Football
Upper Body
Recovery 4 x 5 mins Recovery Warm Up
Workout
Rest &
Recovery
MATCH DAY
Bleep Test Speed Flexibility Speed
Endurance Endurance
6 x 3 mins Cool Down
Speed CF / Mid Swimming CF
4 x 5 mins
Endurance
PM 6 x 3 mins Recovery
Session Cool Down Rest & Set Plays
4 x 5 mins
Wide Forward Recovery
Games
Recovery Cool Down
Cool Down
Cool Down
Recovery
Recovery
Recovery
PRE-SEASON
WEEK 4 DAY 1
• AEROBIC SESSIONS 10 (2 hours)
• Warm Up
• 5 mins ¼ pace jog
• Stretch
• Interval Running x 5
• Heart rate check
Progression :
Start on opposite side of the pitch to ensure
players move and pass using both feet.
Coaches hints :
Do the attacking players time runs to meet
the ball at full speed ?
Does the full back produce a quality pass at
the end of a maximum sprint ?
PRE-SEASON
WEEK 4 DAY 2
• AEROBIC SESSIONS 11 (2 hours)
Warm Up
• 5 mins ¼ pace jog
• 8 laps, work hard on lengths, jog recovery on widths.
• Heart rate check
Progression :
Coaches hint :
Progression:
On return to half way line midfielder crosses ball to
attacker who sprints from position in six yard box.
After laying ball off to coach attacker/attacking
midfield player runs to six yard box and then attacks
cross from midfield player.
Coaches hints:
Does the midfield player pay attention to the quality
of pass, shot and cross performing at high
intensity ?
Do the attackers time runs to ensure maximum
speed is reached at same time as ball arrives ?
PRE-SEASON
WEEK 4 DAY 3
• REST DAY
• GYM - STRENGTH SESSIONS 4
• UPPER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
PRE-SEASON
WEEK 4 DAY 4
• INTENSIVE ENDURANCE (2 hours)
• Warm Up
• 5 mins ¼ pace jog
• 4 laps, ½ pace on lengths, slow jog recovery on widths.
• Heart rate check
• Warm Up
• 5 mins ¼ pace jog
• Stretch
• Heart rate check
• Stretch
• 5 mins ½ pace jog
Duration : 20 seconds Activity 1 & 2: high intensity one two pass, spin off
and shot at goal.
Repetitions : 8 Centre forward plays a one two pass with the coach,
spins outside square and sprints onto a ball passed
Sets : 1-2
by server to shoot at goal
Work to rest ratio : 1:2 / 1:3 Activity 3, 4 & 5: high intensity counter movement
and shot at goal
Centre forward turns in direction of opposite goal,
sprints towards near post then checks run towards
far post to attack pass from coach.
Activity 6 & 7: high intensity diagonal run and shot
at goal. Attacker turns in direction of opposite goal,
sprints diagonally across square onto straight pass
from coach to shoot at goal.
Progression:
Start on opposite side to ensure movements and
shots incorporate both feet.
Coaches hints:
Does the attacker identify where the movements
apply in a game situation:
Run 1: fast spin off to receive a ball that has gone
past him
Run 2: fast counter movement to lose defender and
attack cross
Run 3: Arched run between defenders to stay onside
from a reverse pass
Do the attackers time runs to ensure maximum
speed is reached at same time as ball arrives ?
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
Pre-Season Training
Week 5
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Match Dynamic Warm Up Dynamic
Analysis Warm Up Warm Up
Aerobic
Dynamic Aerobic intervals Aerobic
Warm Up intervals Session
Tactical
Extensive Meeting
Speed Test Anaerobic Endurance 3v3
Gym Session
intervals Possession Dynamic
AM
‘T’ Test 2 x 10 mins Football
Lower Body
Recovery Recovery 2 x 15 mins Recovery Warm Up
Workout
Rest &
Recovery
MATCH DAY
High Intensity Flexibility 6v6
4 x 4 min Circuit Possession
3 x 10 mins Cool Down
Possession Swimming
3 x 15 mins
Possession Set Plays
PM 3 x 20 mins Recovery
Cool Down Rest &
Games
Recovery Cool Down
Cool Down
Recovery Cool Down
Recovery Recovery
Recovery
PRE-SEASON
WEEK 5 DAY 1
• FITNESS TESTING SESSION
• 10m / 30m Sprint Test
• Purpose
To measure 10m and 30m sprint times. This test is relevant for all positions and reflects players'
acceleration performance for football. Sprint tests are also useful for measuring reconditioning after
rehabilitation of an injury. If a player's sprint times are significantly slower than they were originally
(by 15 percent or more), the player should continue reconditioning rather than returning to
competition.
• Procedure
1. Warm up thoroughly. 2. Start with one hand and the opposite foot on the start line. If using a touch
pad, your lead hand must be on the pad. Start when you are ready. 3. Sprint as quickly as possible
for 30 meters. During the sprint, the time taken to cover 10 meters is recorded; the 30-meter time is
also recorded. 4. Perform three trials, taking time for a full recovery between each trial. Your best
times are your scores.
• FITNESS TESTING SESSION
• ‘T’ Test (Arrow Test)
Purpose :
To measure speed and agility. This test is appropriate for all players. It
measures the time taken to complete a course that includes forward, lateral,
and backward running.
Equipment and Area :
Key:
Pass
Player Run
Additional Information :
Wall Players
Coaches must stress that the players are constantly moving on the pitch for the 4 mins
Cones
duration. Having made a pass or any other involvement with the ball then the players must
Player move around the wall players on the outside. This may become slightly unrealistic,
however the session is designed to be for specific conditioning. It is the ability of the
players to constantly be on the move which leads to an increased VO2max level which
correlates to a greater work output when in competitive matches.
Heart Rate Zone: >90% HRM for optimum levels of improvements.
PRE-SEASON
WEEK 5 DAY 2
• AEROBIC SESSIONS 13 (2 hours)
• Warm Up
• 5 mins ¼ pace jog
• 8 laps, work hard on lengths, jog recovery on widths.
• Heart rate check
50m
Start
10m
30m
10m
Key:
Backward
Dribble Additional Information:
Hurdle
The course of the dribbling circuit can be based upon the width of
Cones a full sized playing pitch, or through the use of the above
measurements. This type of session can be conducted with both
Poles groups & individuals.
Forward Dribble
Players should perform the circuit twice a week for 4 minutes @
90% and 3 minutes @ 70% X 4.
Practice : A Moderate Intensity Aerobic Session
-Conditioned Possession Game –
Press & Score
Additional Information :
Key: Players play a continuous possession game on a large pitch (40x30m). The
Attackers aim is for team in possession to score. If they score then, they keep
possession until the opposition win possession & score to make game equal.
Player Run When the game is equal – the team in possession aims to score.
Pass
This sequence is followed for the duration of the game.
Duration to equate to >30mins. (e.g. 6x5min games; 5x6min games; 8x4min
Defenders games; 3x10min games; 4x8min games).This type of game with >3players per
team should have a duration of 10mins to allow players HR to increase & be
maintained for at least 4mins.
PRE-SEASON
WEEK 5 DAY 3
• REST DAY
• GYM - STRENGTH SESSIONS 5
• LOWER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
PRE-SEASON
WEEK 5 DAY 4
• EXTENSIVE ENDURANCE (2 hours)
• Warm Up
• 5 mins ¼ pace jog
• 4 laps, ½ pace on lengths, slow jog recovery on widths.
• Heart rate check
Key:
Additional Information :
Goalkeepers
Players play a 3v3 small-sided conditioned game with goalkeepers.
Player Run Aim is for the players to maintain possession and if possible/ can use
the players on the outside to maintain possession. Players on the
Player outside are limited to 1 touch to allow the continuation of the session
inside the area. The players on the outside are not allowed to to play to
other outside players.
Aerobic Session
-Conditioned Possession Game –
Press & Score 6 v 6
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
Pre-Season Training
Week 6
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Match Dynamic Warm Up Dynamic
Analysis Warm Up Warm Up
Aerobic
Dynamic Speed intervals Aerobic
Warm Up Sessions x 3 Session
Tactical
Intensive Meeting
Speed Test Set Plays Endurance Set Plays
Gym Session
Corners Free Kicks Dynamic
AM
‘T’ Test 6 x 3 mins Football
Upper Body
Recovery Recovery 4 x 5 mins Recovery Warm Up
Workout
Rest &
Recovery
MATCH DAY
High Intensity Set Plays Flexibility Set Plays
4 x 4 min Corners Free Kicks
6 x 3 mins Cool Down
Possession Swimming
4 x 5 mins
PM Cool Down 6 x 3 mins Cool Down
Recovery
Cool Down Rest &
4 x 5 mins
Recovery
Recovery Games Recovery
Recovery
Cool Down
Recovery
PRE-SEASON
WEEK 6 DAY 1
• FITNESS TESTING SESSION
• 10m / 30m Sprint Test
• Purpose
To measure 10m and 30m sprint times. This test is relevant for all positions and reflects players'
acceleration performance for football. Sprint tests are also useful for measuring reconditioning after
rehabilitation of an injury. If a player's sprint times are significantly slower than they were originally
(by 15 percent or more), the player should continue reconditioning rather than returning to
competition.
• Procedure
1. Warm up thoroughly. 2. Start with one hand and the opposite foot on the start line. If using a touch
pad, your lead hand must be on the pad. Start when you are ready. 3. Sprint as quickly as possible
for 30 meters. During the sprint, the time taken to cover 10 meters is recorded; the 30-meter time is
also recorded. 4. Perform three trials, taking time for a full recovery between each trial. Your best
times are your scores.
• FITNESS TESTING SESSION
• ‘T’ Test (Arrow Test)
Purpose :
To measure speed and agility. This test is appropriate for all players. It
measures the time taken to complete a course that includes forward, lateral,
and backward running.
Equipment and Area :
Key:
Pass
Player Run
Additional Information :
Wall Players
Coaches must stress that the players are constantly moving on the pitch for the 4 mins
Cones
duration. Having made a pass or any other involvement with the ball then the players must
Player move around the wall players on the outside. This may become slightly unrealistic,
however the session is designed to be for specific conditioning. It is the ability of the
players to constantly be on the move which leads to an increased VO2max level which
correlates to a greater work output when in competitive matches.
Heart Rate Zone: >90% HRM for optimum levels of improvements.
PRE-SEASON
WEEK 6 DAY 2
• SPEED SESSIONS (2 hours)
• Warm Up
• 5 mins ¼ pace jog
• 8 laps, work hard on lengths, jog recovery on widths.
• Heart rate check
• The attack on the far post has to begin just before the
short corner kick. The player taking the kick should
look ready to centre a ball into the goal, raise his
hand or shout out a number or colour. That's when
the attack occurs, before the ball is kicked, distracting
the defenders on the far post and possible distracting
the defenders on the near post momentarily.
Offense :
• Players A and B line up to take the kick. Players
C,D,E stand in a line just off to the far post of middle.
Players F, G and H are just outside the box, probably
3 to 5 yards. Player A gives a signal, and C, D and E
begin looping runs into the box. Simultaneously A
passes short to B, who one-touches the ball into
open space for A to make a crisp pass into the box to
the attacking players. Players F, G and H delay
momentarily then attack looking for rebounds or balls
in the air.
•
Set Pieces - Corner Kicks
Defence :
• REST DAY
• GYM - STRENGTH SESSIONS 6
• UPPER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
PRE-SEASON
WEEK 6 DAY 4
• INTENSIVE ENDURANCE (2 hours)
• Warm Up
• 5 mins ¼ pace jog
• 4 laps, ½ pace on lengths, slow jog recovery on widths.
• Heart rate check
• Stretch
• 5 mins ½ pace jog
• This set piece involves 3 players with other midfielders and forwards present looking for
rebounds. It is intended primarily for Indirect kicks (but works just as well for Direct kicks) in
or near the penalty box.
• Offence: Players A and B line up as if both are ready to take the kick. Player C is near the
far corner of the box. On a set cue, either raising a hand or yelling out a number, A moves to
the ball as if taking the shot but instead steps over the ball and continues to the near post
side of the wall. At the same time, C begins a sprint toward the far-post end of the wall. B
approaches the ball and makes a firm pass to B who then one-touches it to A, who by this
time is just behind the wall and takes a one-touch shot on goal.
• Note: B also has the choice of shooting on goal if the wall 'falls-apart' by the deception of A.
• B also has the option of turning and shooting if there is a viable lane, but the centre of the
box will most likely be clogged with defenders. The real trick to this piece is the firm,
controllable passes. They must be quick and on-target. This is a game-winning piece that
works well with practice, practice, practice.
• Defence: The trick to defending this piece is getting the wall in place very quickly and not
letting the initial fake pull the wall apart. The near-post defender will have a tendency to peel
off to mark A, thus shortening the wall and leaving a possible near-post shot on goal by B.
Set Pieces - Free Kicks
• This play is for 3 or 4 players (you can omit the initial fake shot
on goal by player A) for a direct or indirect free-kick anywhere
in and around the penalty box. This is a fairly simple piece all
teams can utilize.
• Defence : Get set up quick with the tallest player near post.
Don't let the fake shot crumble the wall. And don't forget to
mark player D once he makes his move to goal.
Set Pieces - Free Kicks
Tee It Up !
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 7
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Warm Up
Dynamic
Match Warm Up Tactical
Analysis Training Game
Fitness with starting 11
Testing based around
Warm Up Warm Up next match
Static & Static & Gym Session opponents Dynamic
Dynamic Bleep Dynamic
AM Football
Lower Body Recovery Warm Up
Develop the Spring Develop the Workout
effectiveness Rest &
effectiveness MATCH DAY
of defending Recovery
505 Agility of defending
with a Flexibility
with a Sweeper
Sweeper Cool Down
High Tempo Set Plays
Swimming Throw In’s
Possession Cool Down
Cool Down Recovery
PM Games
Rest & Cool Down
Recovery
Recovery Recovery
Cool Down
Recovery
Recovery
IN-SEASON
WEEK 7 DAY 1
•Organisation : 2 v 3 + GK Focus on :
X O
GK
X O
O
X
O
Develop the effectiveness of defending with a Sweeper
•Organisation : 10 v 6 Focus on :
•Defending team attempt to win ball Wing Backs to force the ball inside
and pass to target striker (CF) MF Sweeper - to be between ball and goal /
•Playing Area : ¾ pitch provide cover to MF
MF to make play predictable
X O
X O O
X
GK X
X O
O X S
X X
X O
Develop the effectiveness of defending with a Sweeper
•Organisation : 11 v 11 Focus on :
•Playing Area : Full pitch •1st Striker forcing play one side
•2nd Striker drop into MF
•Attempt to force attacking team to play
long
X O
X X
O X O
X
X X O
O
X O
O
O
X O
IN-SEASON
WEEK 7 DAY 2
FITNESS TESTING
BLEEP TEST
• Description : This test involves continuous running between two lines 20m
apart in time to recorded beeps. For this reason the test if also often called the
'beep' or 'bleep' test. The time between recorded beeps decrease each minute
(level). There are several versions of the test, but one commonly used version
has an initial running velocity of 8.5 km/hr, which increases by 0.5 km/hr each
minute.
• Scoring : The athletes score is the level and number of shuttles reached
before they were unable to keep up with the tape recording. This score can be
converted to a VO2max equivalent score using this calculator.
• Description / Procedure : markers are set up 10 and 15 meters from a line marked on the
ground. The athlete runs from the 15 meter marker towards the line (run in distance to build
up speed) and through the 5 m markers, turns on the line and runs back through the 5 m
markers.
• The time is recorded from when the athletes first runs through the 5 metre marker, and
stopped when they return through these markers (that is, the time taken to cover the 5 m up
and back distance - 10 m total). The best of two trails is recorded. The turning ability on each
leg should be tested. The subject should be encouraged to not overstep the line by too much,
as this will increase their time.
• Equipment required : start/stop timing gates or stopwatch, non-slip running surface, markers
IN-SEASON
WEEK 7 DAY 3
X O
GK
X O
O
X
O
Develop the effectiveness of defending with a Sweeper (2)
•Organisation : 10 v 6 Focus on :
•Defending team attempt to win ball Wing Backs to force the ball inside
and pass to target striker (CF) If Yellow CF is allowed to play on the outside
•Playing Area : ¾ pitch of a CB the Sweeper is taken out of play. Force
play towards the Sweeper
MF to make play predictable, passive pressure
X O
X O O
X
GK X
X O
O X S
X X
X O
Develop the effectiveness of defending with a Sweeper (2)
Focus on :
•Organisation : 11 v 11
•Quality of pass to CF’s
•Both teams could play with Sweeper
•Sweeper position to player and ball
•High Tempo game
•Communication between Sweeper, CB’s and GK
•Playing Area : Full pitch
X O
X X
O X O
X
X X O
O
X O
O
O
X O
IN-SEASON
WEEK 7 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 7
• LOWER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 7 DAY 5
• A simple little Throw-In play primarily for the little guys and girls! Its simple, easy and usually pretty effective, since the little guys don't pay enough attention anyway. You will primarily want to use this in the attacking third of the field. You
need two players, one to throw it in long and a speedy one to receive the ball.
• Full Back A gets in position to make the throw. B shouts loudly that he will take the throw and begins to jog toward A to take the ball. A has to play along and lower the ball in a non-threatening position (or even start to put it down) to get
the defence to switch off. About 3 to 5 yards from A, B rolls and sprints towards goal. A has to make a long and accurate ball into the space in front of the sprinting B.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 8
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Dynamic Warm Up
Warm Up
Match Tactical
Analysis Fitness Training Game
Testing with starting 11
based around
Warm Up Warm Up next match
Static & 300 Yd Shuttle Static & Gym Session opponents Dynamic
Dynamic Dynamic
AM Football
Illinios Test Warm Up
Upper Body Recovery
Coach Coach Workout
Attackers as Rest &
30m Sprint Attackers as MATCH DAY
First Line of Recovery
Fatigue First Line of
Defence Flexibility
Defence
Cool Down
High Tempo Set Plays
Cool Down Swimming Free kicks
Possession Cool Down
Recovery
PM Games
Recovery Rest & Cool Down
Recovery
Recovery
Cool Down
Recovery
Recovery
IN-SEASON
WEEK 8 DAY 1
S2 X4
S1
X5
Coach Attackers as First Line of Defence
Focus on :
•Organisation : Half Pitch
•Starting position
•GK, 4 defenders & 4 midfield attempt to move the
•Pressure on the ball
ball to goal gates on half way line.
•Angle and distance of support
•2 attackers & 3 midfielders work together to regain
possession or force ball inside towards midfield •Body position
•Inside midfield player to cover and pressures ball •Decision
•Win ball and counter quickly
X3
X6
IN-SEASON
WEEK 8 DAY 2
FITNESS TESTING
300 YARDS SHUTTLE TEST
25 yards
Objective :
• The objective of this test is to monitor the athlete's intermediate anaerobic power (lactate
system).
START
WEEK 8 DAY 3
S2 X4
S1
X5
Coach Attackers as First Line of Defence (2)
Focus on :
•Organisation : Half Pitch
•Starting position
•GK, 4 defenders & 4 midfield attempt to move the
•Pressure on the ball
ball to goal gates on half way line.
•Angle and distance of support
•2 attackers & 3 midfielders work together to regain
possession or force ball inside towards midfield •Body position
•Inside midfield player to cover and pressures ball •Decision
•Win ball and counter quickly
X3
X6
IN-SEASON
WEEK 8 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 8
• UPPER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 8 DAY 5
• This set piece involves 3 players with other midfielders and forwards present looking for
rebounds. It is intended primarily for Indirect kicks (but works just as well for Direct
kicks) in or near the penalty box.
• Offence: Players A and B line up as if both are ready to take the kick. Player C is near the
far corner of the box. On a set cue, either raising a hand or yelling out a number, A
moves to the ball as if taking the shot but instead steps over the ball and continues to
the near post side of the wall. At the same time, C begins a sprint toward the far-post end
of the wall. B approaches the ball and makes a firm pass to B who then one-touches it to
A, who by this time is just behind the wall and takes a one-touch shot on goal.
• Note: B also has the choice of shooting on goal if the wall 'falls-apart' by the deception of
A.
• B also has the option of turning and shooting if there is a viable lane, but the centre of
the box will most likely be clogged with defenders. The real trick to this piece is the firm,
controllable passes. They must be quick and on-target. This is a game-winning piece that
works well with practice, practice, practice.
• Defence: The trick to defending this piece is getting the wall in place very quickly and
not letting the initial fake pull the wall apart. The near-post defender will have a tendency
to peel off to mark A, thus shortening the wall and leaving a possible near-post shot on
goal by B.
Set Pieces - Free Kicks
• This play is for 3 or 4 players (you can omit the initial fake shot
on goal by player A) for a direct or indirect free-kick anywhere
in and around the penalty box. This is a fairly simple piece all
teams can utilize.
• Defence : Get set up quick with the tallest player near post.
Don't let the fake shot crumble the wall. And don't forget to
mark player D once he makes his move to goal.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 9
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Warm Up
Dynamic
Match Warm Up Tactical
Analysis Training Game
Fitness with starting 11
Testing based around
Warm Up Warm Up next match
Static & Static & Gym Session opponents Dynamic
Dynamic Bleep Dynamic
AM Football
Lower Body Recovery Warm Up
Improve Build Spring Improve Build Workout
Up Play Rest &
Up Play MATCH DAY
within a Team Recovery
505 Agility within a Team
Flexibility
Cool Down
Cool Down Set Plays
High Tempo Cool Down
Swimming Throw In’s
Possession
Recovery
PM Recovery Games Recovery
Rest & Cool Down
Recovery
Cool Down
Recovery
Recovery
IN-SEASON
WEEK 9 DAY 1
•8v8 Possession
8v8
Improve Build Up Play within a Team
•Score in either end goal or side goal When to forward / when to go sideways / back wards
Width / depth
X 0X
0
X
X O 0
O
GK X X O
O
0
X
X
X O
O
Improve Build Up Play within a Team
•Organisation : 11 V 11 Focus on :
X 0X
0
X
X O 0
O X
GK O X X O
O
0
X
X
X O
O
IN-SEASON
WEEK 9 DAY 2
FITNESS TESTING
BLEEP TEST
• Description : This test involves continuous running between two lines 20m
apart in time to recorded beeps. For this reason the test if also often called the
'beep' or 'bleep' test. The time between recorded beeps decrease each minute
(level). There are several versions of the test, but one commonly used version
has an initial running velocity of 8.5 km/hr, which increases by 0.5 km/hr each
minute.
• Scoring : The athletes score is the level and number of shuttles reached
before they were unable to keep up with the tape recording. This score can be
converted to a VO2max equivalent score using this calculator.
• Description / Procedure : markers are set up 10 and 15 meters from a line marked on the
ground. The athlete runs from the 15 meter marker towards the line (run in distance to build
up speed) and through the 5 m markers, turns on the line and runs back through the 5 m
markers.
• The time is recorded from when the athletes first runs through the 5 metre marker, and
stopped when they return through these markers (that is, the time taken to cover the 5 m up
and back distance - 10 m total). The best of two trails is recorded. The turning ability on each
leg should be tested. The subject should be encouraged to not overstep the line by too much,
as this will increase their time.
• Equipment required : start/stop timing gates or stopwatch, non-slip running surface, markers
IN-SEASON
WEEK 9 DAY 3
•8v8 Possession
8v8
Improve Build Up Play within a Team
•Score in either end goal or side goal When to forward / when to go sideways / back wards
Width / depth
X 0X
0
X
X O 0
O
GK X X O
O
0
X
X
X O
O
Improve Build Up Play within a Team
•Organisation : 11 V 11 Focus on :
X 0X
0
X
X O 0
O X
GK O X X O
O
0
X
X
X O
O
IN-SEASON
WEEK 9 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 9
• LOWER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 9 DAY 5
• Designed for a throw in near the midfield third of the pitch. Especially useful
against tightly marking defences who aggressively defend the midfield line.
Its simple and effective for players of almost any age. This play involves 3
players. The two possible receivers of the ball simply switch position, but in
such a way as to screen the defenders.
• Offence: A is in position for the throw in. B is up field as far as possible for
a quick throw. (No more than 20 yards). Player C is square with A about 10
yards of the sideline. B starts the play by 'showing' or running to A for the
ball. Player C immediately sprints, passing just in front of B. This will briefly
screen the defender. The ball should be delivered between C and the
sideline so that the ball can be shielded from the defence.
• Defence: The defenders are probably best off to stay in their position and
switch their marks. They'll stand a better shot of intercepting the ball !
Set Pieces – Throw In
Fake Out
• A simple little Throw-In play primarily for the little guys and girls! Its simple, easy and usually pretty effective, since the little guys don't pay enough attention anyway. You will primarily want to use this in the attacking
third of the field. You need two players, one to throw it in long and a speedy one to receive the ball. And you might get a laugh if you sing it to the tune of Freak Out.
• Offence: A gets in position to make the throw. B shouts loudly that he will take the throw and begins to jog toward A to take the ball. A has to play along and lower the ball in a non-threatening position (or even start to
put it down) to get the defence to go flat-footed for an instant. About 3 to 5 yards from A, B rolls and sprints towards goal. A has to make a long and accurate ball into the space in front of the sprinting B. Be sure there is
a forward or midfielder far-post to look for the rebound.
• Defence: Just pay attention. Always follow your mark! If playing more of a zone, be sure the defender B is approaching is paying attention to him.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 10
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Dynamic Warm Up
Warm Up
Match Tactical
Analysis Fitness Training Game
Testing with starting 11
based around
Warm Up Warm Up next match
Static & 300 Yd Shuttle Static & Gym Session opponents Dynamic
Dynamic Dynamic
AM Football
Illinios Test Warm Up
Upper Body Recovery
Improve Improve Direct Workout
Direct Play Rest &
30m Sprint Play within a MATCH DAY
within a Team Recovery
Fatigue Team
Flexibility
Cool Down Cool Down
High Tempo Cool Down Set Plays
Swimming Free kicks
Possession
Recovery Recovery
PM Games Recovery
Rest & Cool Down
Recovery
Cool Down
Recovery
Recovery
IN-SEASON
WEEK 10 DAY 1
X O
Y Y
X
X X
O
O Y
Y O
Improve Direct Play within a Team
X
O 0
X
X O X
O
GK X X
O O
X
X
0 o
Improve Direct Play within a Team
X
O 0
X
X O X 0
O X
GK X X o
O O X
X 0
X
0 o
IN-SEASON
WEEK 10 DAY 2
FITNESS TESTING
300 YARDS SHUTTLE TEST
25 yards
Objective :
• The objective of this test is to monitor the athlete's intermediate anaerobic power (lactate
system).
START
WEEK 10 DAY 3
X O
Y Y
X
X X
O
O Y
Y O
Improve Direct Play within a Team
X
O 0
X
X O X
O
GK X X
O O
X
X
0 o
Improve Direct Play within a Team
X
O 0
X
X O X 0
O X
GK X X o
O O X
X 0
X
0 o
IN-SEASON
WEEK 10 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 10
• UPPER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 10 DAY 5
• This set piece involves 3 players with other midfielders and forwards present looking for
rebounds. It is intended primarily for Indirect kicks (but works just as well for Direct kicks) in
or near the penalty box.
• Offence: Players A and B line up as if both are ready to take the kick. Player C is near the
far corner of the box. On a set cue, either raising a hand or yelling out a number, A moves to
the ball as if taking the shot but instead steps over the ball and continues to the near post
side of the wall. At the same time, C begins a sprint toward the far-post end of the wall. B
approaches the ball and makes a firm pass to B who then one-touches it to A, who by this
time is just behind the wall and takes a one-touch shot on goal.
• Note: B also has the choice of shooting on goal if the wall 'falls-apart' by the deception of A.
• B also has the option of turning and shooting if there is a viable lane, but the centre of the
box will most likely be clogged with defenders. The real trick to this piece is the firm,
controllable passes. They must be quick and on-target. This is a game-winning piece that
works well with practice, practice, practice.
• Defence: The trick to defending this piece is getting the wall in place very quickly and not
letting the initial fake pull the wall apart. The near-post defender will have a tendency to peel
off to mark A, thus shortening the wall and leaving a possible near-post shot on goal by B.
Set Pieces - Free Kicks
• This play is for 3 or 4 players (you can omit the initial fake shot
on goal by player A) for a direct or indirect free-kick anywhere
in and around the penalty box. This is a fairly simple piece all
teams can utilize.
• Defence : Get set up quick with the tallest player near post.
Don't let the fake shot crumble the wall. And don't forget to
mark player D once he makes his move to goal.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 11
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Warm Up
Dynamic
Match Warm Up Tactical
Analysis Training Game
Fitness with starting 11
Testing based around
Warm Up Warm Up next match
Static & Static & Gym Session opponents Dynamic
Dynamic Bleep Dynamic
AM Football
Lower Body Recovery Warm Up
Attacking Free Spring Attacking Free Workout
Kicks Rest &
Kicks MATCH DAY
& Recovery
505 Agility &
Defending Flexibility
Defending
Attacking Cool Down
High Tempo Attacking Set Plays
Free Kicks Swimming Throw In’s
Possession Free Kicks
Recovery
PM Games
Cool Down Rest & Cool Down
Cool Down
Recovery
Cool Down
Recovery Recovery
Recovery
Recovery
IN-SEASON
WEEK 11 DAY 1
XXX
XXX
Defending Attacking Free Kicks
XXX
XXX
IN-SEASON
WEEK 11 DAY 2
FITNESS TESTING
BLEEP TEST
• Description : This test involves continuous running between two lines 20m
apart in time to recorded beeps. For this reason the test if also often called the
'beep' or 'bleep' test. The time between recorded beeps decrease each minute
(level). There are several versions of the test, but one commonly used version
has an initial running velocity of 8.5 km/hr, which increases by 0.5 km/hr each
minute.
• Scoring : The athletes score is the level and number of shuttles reached
before they were unable to keep up with the tape recording. This score can be
converted to a VO2max equivalent score using this calculator.
• Description / Procedure : markers are set up 10 and 15 meters from a line marked on the
ground. The athlete runs from the 15 meter marker towards the line (run in distance to build
up speed) and through the 5 m markers, turns on the line and runs back through the 5 m
markers.
• The time is recorded from when the athletes first runs through the 5 metre marker, and
stopped when they return through these markers (that is, the time taken to cover the 5 m up
and back distance - 10 m total). The best of two trails is recorded. The turning ability on each
leg should be tested. The subject should be encouraged to not overstep the line by too much,
as this will increase their time.
• Equipment required : start/stop timing gates or stopwatch, non-slip running surface, markers
IN-SEASON
WEEK 11 DAY 3
XXX
XXX
Defending Attacking Free Kicks
XXX
XXX
IN-SEASON
WEEK 11 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 11
• LOWER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 11 DAY 5
• Designed for a throw in near the midfield third of the pitch. Especially useful
against tightly marking defences who aggressively defend the midfield line.
Its simple and effective for players of almost any age. This play involves 3
players. The two possible receivers of the ball simply switch position, but in
such a way as to screen the defenders.
• Offence: A is in position for the throw in. B is up field as far as possible for
a quick throw. (No more than 20 yards). Player C is square with A about 10
yards of the sideline. B starts the play by 'showing' or running to A for the
ball. Player C immediately sprints, passing just in front of B. This will briefly
screen the defender. The ball should be delivered between C and the
sideline so that the ball can be shielded from the defence.
• Defence: The defenders are probably best off to stay in their position and
switch their marks. They'll stand a better shot of intercepting the ball !
Set Pieces – Throw In
Fake Out
• A simple little Throw-In play primarily for the little guys and girls! Its simple, easy and usually pretty effective, since the little guys don't pay enough attention anyway. You will primarily want to use this in the attacking
third of the field. You need two players, one to throw it in long and a speedy one to receive the ball. And you might get a laugh if you sing it to the tune of Freak Out.
• Offence: A gets in position to make the throw. B shouts loudly that he will take the throw and begins to jog toward A to take the ball. A has to play along and lower the ball in a non-threatening position (or even start to
put it down) to get the defence to go flat-footed for an instant. About 3 to 5 yards from A, B rolls and sprints towards goal. A has to make a long and accurate ball into the space in front of the sprinting B. Be sure there is
a forward or midfielder far-post to look for the rebound.
• Defence: Just pay attention. Always follow your mark! If playing more of a zone, be sure the defender B is approaching is paying attention to him.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 12
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Dynamic Warm Up
Warm Up
Match Tactical
Analysis Fitness Training Game
Testing with starting 11
based around
Warm Up Warm Up next match
Static & 300 Yd Shuttle Static & Gym Session opponents Dynamic
Dynamic Dynamic
AM Football
Illinios Test Warm Up
Upper Body Recovery
Coach Coach Workout
Switching the Rest &
30m Sprint Switching the MATCH DAY
Point of Recovery
Fatigue Point of Attack
Attack Flexibility
Cool Down
High Tempo Set Plays
Cool Down Swimming Free kicks
Possession Cool Down Recovery
PM Games
Recovery Rest & Cool Down
Recovery Recovery
Cool Down
Recovery
Recovery
IN-SEASON
WEEK 12 DAY 1
•Organisation : Pattern of Play involving 4 X2 passes to X5, who delivers to X3. X3 sets for X4
Defenders switching play in the defensive third who plays to X4.
of the field Key factors : Create Space, Body Position, Type of
•Playing Area : Open area to provide the pass, Angle & Distance of support, M’ment on & off
players the opportunity to discover realistic the ball.
positioning.
X3
X4
X5
X2
Coach Switching the Point of Attack
•Organisation : Add two central midfielders to X2 passes to X5, who delivers to X3. X3 sets for X4
support the process of transfer. who plays to X4.
•Playing Area : Open area to provide the Key factors : Create Space, Body Position, Type of
players the opportunity to discover realistic pass, Angle & Distance of support, Movement on &
positioning. off the ball, Decision.
X3
X4
X6
X8
X5
X2
Coach Switching the Point of Attack
•Organisation : Focus on a pattern of play Key factors : Create Space, Body Position, Type of
establishing passing priorities. pass, Angle & Distance of support, Movement on &
off the ball, Decision.
•Playing Area : Open area to provide the
players the opportunity to discover realistic
positioning.
Progress to 11 Vs 11.
X3 X11
X4
X6 X9
GK
X8 X10
X5
X2 X7
IN-SEASON
WEEK 12 DAY 2
FITNESS TESTING
300 YARDS SHUTTLE TEST
25 yards
Objective :
• The objective of this test is to monitor the athlete's intermediate anaerobic power (lactate
system).
START
WEEK 12 DAY 3
•Organisation : Pattern of Play involving 4 X2 passes to X5, who delivers to X3. X3 sets for X4
Defenders switching play in the defensive third who plays to X4.
of the field Key factors : Create Space, Body Position, Type of
•Playing Area : Open area to provide the pass, Angle & Distance of support, M’ment on & off
players the opportunity to discover realistic the ball.
positioning.
X3
X4
X5
X2
Coach Switching the Point of Attack
•Organisation : Add two central midfielders to X2 passes to X5, who delivers to X3. X3 sets for X4
support the process of transfer. who plays to X4.
•Playing Area : Open area to provide the Key factors : Create Space, Body Position, Type of
players the opportunity to discover realistic pass, Angle & Distance of support, Movement on &
positioning. off the ball, Decision.
X3
X4
X6
X8
X5
X2
Coach Switching the Point of Attack
•Organisation : Focus on a pattern of play Key factors : Create Space, Body Position, Type of
establishing passing priorities. pass, Angle & Distance of support, Movement on &
off the ball, Decision.
•Playing Area : Open area to provide the
players the opportunity to discover realistic
positioning.
Progress to 11 Vs 11.
X3 X11
X4
X6 X9
GK
X8 X10
X5
X2 X7
IN-SEASON
WEEK 12 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 12
• UPPER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 12 DAY 5
• This set piece involves 3 players with other midfielders and forwards present looking for
rebounds. It is intended primarily for Indirect kicks (but works just as well for Direct kicks) in
or near the penalty box.
• Offence: Players A and B line up as if both are ready to take the kick. Player C is near the
far corner of the box. On a set cue, either raising a hand or yelling out a number, A moves to
the ball as if taking the shot but instead steps over the ball and continues to the near post
side of the wall. At the same time, C begins a sprint toward the far-post end of the wall. B
approaches the ball and makes a firm pass to B who then one-touches it to A, who by this
time is just behind the wall and takes a one-touch shot on goal.
• Note: B also has the choice of shooting on goal if the wall 'falls-apart' by the deception of A.
• B also has the option of turning and shooting if there is a viable lane, but the centre of the
box will most likely be clogged with defenders. The real trick to this piece is the firm,
controllable passes. They must be quick and on-target. This is a game-winning piece that
works well with practice, practice, practice.
• Defence: The trick to defending this piece is getting the wall in place very quickly and not
letting the initial fake pull the wall apart. The near-post defender will have a tendency to peel
off to mark A, thus shortening the wall and leaving a possible near-post shot on goal by B.
Set Pieces - Free Kicks
• This play is for 3 or 4 players (you can omit the initial fake shot
on goal by player A) for a direct or indirect free-kick anywhere
in and around the penalty box. This is a fairly simple piece all
teams can utilize.
• Defence : Get set up quick with the tallest player near post.
Don't let the fake shot crumble the wall. And don't forget to
mark player D once he makes his move to goal.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 13
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Warm Up
Dynamic
Match Analysis Warm Up Tactical
Training Game
Fitness with starting 11
Warm Up
Testing based around
Static & Warm Up next match
Dynamic Static & Gym Session opponents Dynamic
Bleep Dynamic
AM Football
Coach Warm Up
Lower Body Recovery
attacking Play Spring Coach Workout
in a 4-3-3 Rest &
attacking Play MATCH DAY
formation Recovery
505 Agility in a 4-3-3
Flexibility
formation
Cool Down Cool Down
High Tempo Set Plays
Swimming Throw In’s
Possession Cool Down
Recovery Recovery
PM Games
Rest & Cool Down
Recovery
Recovery
Cool Down
Recovery
Recovery
IN-SEASON
WEEK 13 DAY 1
X3
X4
O11
GK s
O9
X5
X2
Coach attacking Play in a 4-3-3 formation
•Organisation : As per example one with 3 Players in possession focus on making decisions to
added players. 4 Vs 4 with added Deep lying transfer the ball out of the defending third.
central midfielder to combine to transfer out of Key factors : Create Space, Body Position, Type of
the defending area. pass, Angle & Distance of support, Movement on &
•Playing Area : Open area to provide the off the ball.
players the opportunity to discover realistic
positioning.
X3 O10
X4
O11
X6
GK s
O9
X5
O8
X2
Coach attacking Play in a 4-3-3 formation
•Organisation : Developed towards 11 Vs 11 Key factors : Create Space, Body Position, Type of
focusing on the roles and responsibilities of pass, Angle & Distance of support, Movement on &
midfield and front three. off the ball.
•Playing Area : Full Pitch.
X3 O10
X10
O2
X4
O11 X7 O6
O4
X6 X9
GK
O9 O7
O5
X8
X5
O8 X11 O3
X2
IN-SEASON
WEEK 13 DAY 2
FITNESS TESTING
BLEEP TEST
• Description : This test involves continuous running between two lines 20m
apart in time to recorded beeps. For this reason the test if also often called the
'beep' or 'bleep' test. The time between recorded beeps decrease each minute
(level). There are several versions of the test, but one commonly used version
has an initial running velocity of 8.5 km/hr, which increases by 0.5 km/hr each
minute.
• Scoring : The athletes score is the level and number of shuttles reached
before they were unable to keep up with the tape recording. This score can be
converted to a VO2max equivalent score using this calculator.
• Description / Procedure : markers are set up 10 and 15 meters from a line marked on the
ground. The athlete runs from the 15 meter marker towards the line (run in distance to build
up speed) and through the 5 m markers, turns on the line and runs back through the 5 m
markers.
• The time is recorded from when the athletes first runs through the 5 metre marker, and
stopped when they return through these markers (that is, the time taken to cover the 5 m up
and back distance - 10 m total). The best of two trails is recorded. The turning ability on each
leg should be tested. The subject should be encouraged to not overstep the line by too much,
as this will increase their time.
• Equipment required : start/stop timing gates or stopwatch, non-slip running surface, markers
IN-SEASON
WEEK 13 DAY 3
X3
X4
O11
GK s
O9
X5
X2
Coach attacking Play in a 4-3-3 formation
•Organisation : As per example one with 3 Players in possession focus on making decisions to
added players. 4 Vs 4 with added Deep lying transfer the ball out of the defending third.
central midfielder to combine to transfer out of Key factors : Create Space, Body Position, Type of
the defending area. pass, Angle & Distance of support, Movement on &
•Playing Area : Open area to provide the off the ball.
players the opportunity to discover realistic
positioning.
X3 O10
X4
O11
X6
GK s
O9
X5
O8
X2
Coach attacking Play in a 4-3-3 formation
•Organisation : Developed towards 11 Vs 11 Key factors : Create Space, Body Position, Type of
focusing on the roles and responsibilities of pass, Angle & Distance of support, Movement on &
midfield and front three. off the ball.
•Playing Area : Full Pitch.
X3 O10
X10
O2
X4
O11 X7 O6
O4
X6 X9
GK
O9 O7
O5
X8
X5
O8 X11 O3
X2
IN-SEASON
WEEK 13 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 13
• LOWER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 13 DAY 5
Fake Out
• A simple little Throw-In play primarily for the little guys and girls! Its simple, easy and usually pretty effective, since the little guys don't pay enough attention anyway. You will primarily want to use this in the attacking
third of the field. You need two players, one to throw it in long and a speedy one to receive the ball. And you might get a laugh if you sing it to the tune of Freak Out.
• Offence: A gets in position to make the throw. B shouts loudly that he will take the throw and begins to jog toward A to take the ball. A has to play along and lower the ball in a non-threatening position (or even start to
put it down) to get the defence to go flat-footed for an instant. About 3 to 5 yards from A, B rolls and sprints towards goal. A has to make a long and accurate ball into the space in front of the sprinting B. Be sure there is
a forward or midfielder far-post to look for the rebound.
• Defence: Just pay attention. Always follow your mark! If playing more of a zone, be sure the defender B is approaching is paying attention to him.
Set Pieces – Throw In
• Designed for a throw in near the midfield third of the pitch. Especially useful
against tightly marking defences who aggressively defend the midfield line.
Its simple and effective for players of almost any age. This play involves 3
players. The two possible receivers of the ball simply switch position, but in
such a way as to screen the defenders.
• Offence: A is in position for the throw in. B is up field as far as possible for
a quick throw. (No more than 20 yards). Player C is square with A about 10
yards of the sideline. B starts the play by 'showing' or running to A for the
ball. Player C immediately sprints, passing just in front of B. This will briefly
screen the defender. The ball should be delivered between C and the
sideline so that the ball can be shielded from the defence.
• Defence: The defenders are probably best off to stay in their position and
switch their marks. They'll stand a better shot of intercepting the ball !
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 14
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Dynamic Warm Up
Warm Up
Match Tactical
Analysis Fitness Training Game
Testing with starting 11
based around
Warm Up Warm Up next match
Static & 300 Yd Shuttle Static & Gym Session opponents Dynamic
Dynamic Dynamic
AM Football
Illinios Test Warm Up
Upper Body Recovery
Crossing & Crossing & Workout
Finishing Rest &
30m Sprint Finishing MATCH DAY Recovery
Fatigue
Flexibility
Cool Down
Cool Down Cool Down
High Tempo Set Plays
Swimming Corner kicks
Recovery Possession Recovery Recovery
PM Games
Rest & Cool Down
Recovery
Cool Down
Recovery
Recovery
IN-SEASON
WEEK 14 DAY 1
•Organisation : Focus on :
•Functional practice focusing on wide and Quality of cross : Target area, type of delivery etc
central areas.
Create space : Both wide & central
•Players in wide positions work alternately to
Body Position
deliver the ball for pairs of central attackers.
Angle & timing of movement
•Option One : Winger runs & checks past the
cone. End product
X2
X6 X3
GK
X5 X4
X7
Crossing & Finishing
•Organisation : Focus on :
•Functional practice focusing on wide and Quality of cross : Target area, type of delivery etc
central areas.
Create space : Both wide & central
Option Two : Add passive defender for winger
Body Position
to beat.
Angle & timing of movement
Option Three : Add player to allow 1-2 to be
played in wide positions. End product
03 X2
X6 X3
GK
X5 X4
X7
O2
X9
Crossing & Finishing
•Organisation : Focus on a pattern of play Key factors : Create Space, Body Position, Type of
establishing passing priorities. pass, Angle & Distance of support, Movement on &
off the ball, Decision.
•Playing Area : Open area to provide the
players the opportunity to discover realistic Quality of cross : Target area, type of delivery etc
positioning.
Progress to 11 Vs 11.
X3 X11
X4
X6 X9
GK
X8
X10
X5
X2 X7
IN-SEASON
WEEK 14 DAY 2
FITNESS TESTING
300 YARDS SHUTTLE TEST
25 yards
Objective :
• The objective of this test is to monitor the athlete's intermediate anaerobic power (lactate
system).
START
WEEK 14 DAY 3
•Organisation : Focus on :
•Functional practice focusing on wide and Quality of cross : Target area, type of delivery etc
central areas.
Create space : Both wide & central
•Players in wide positions work alternately to
Body Position
deliver the ball for pairs of central attackers.
Angle & timing of movement
•Option One : Winger runs & checks past the
cone. End product
X2
X6 X3
GK
X5 X4
X7
Crossing & Finishing
•Organisation : Focus on :
•Functional practice focusing on wide and Quality of cross : Target area, type of delivery etc
central areas.
Create space : Both wide & central
Option Two : Add passive defender for winger
Body Position
to beat.
Angle & timing of movement
Option Three : Add player to allow 1-2 to be
played in wide positions. End product
03 X2
X6 X3
GK
X5 X4
X7
O2
X9
Crossing & Finishing
•Organisation : Focus on a pattern of play Key factors : Create Space, Body Position, Type of
establishing passing priorities. pass, Angle & Distance of support, Movement on &
off the ball, Decision.
•Playing Area : Open area to provide the
players the opportunity to discover realistic Quality of cross : Target area, type of delivery etc
positioning.
Progress to 11 Vs 11.
X3 X11
X4
X6 X9
GK
X8
X10
X5
X2 X7
IN-SEASON
WEEK 14 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 14
• UPPER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 14 DAY 5
• A1 plays the ball back (almost level with the touchline) to A2 who has moved forward quickly.
• This often happens when teams aren't having success in aerial duels, and so they look to take a quick dead ball kick. The whole
point being that: -
• 1. A2 can centre the ball changing the angle of attack.
2. A2 can hold the ball and try and get within a position to drive at goal.
3. A2 can move forward before playing a pass ball to A3 moving up for a shot at goal.
• With attackers moving around - defenders must keep their discipline. To defend against this, as
• Soon as A1 plays the ball back to A2 - defenders should be on their way out of the 6 yard area, clearing the space for the
goalkeeper to see and hopefully control should a cross ball arrive in from A2.
• THIS ENSURES ATTACKERS HAVE TO MOVE OUT AS WELL OR THEY WILL BE CAUGHT OFFSIDE.
• D10 sets off immediately to challenge A2 - to try and stop the early cross into the penalty area. D10 should try to 'hold up' the
pace of the attack.
• D7 should move to check any move by A2 down the flank - or by A2 if he tries to move towards the penalty area.
• D8 should be ready if A2 plays to A3 running up for a shot at goal - D8 must react to the situation, holding his ground if A2 goes
down the flank.
• Defenders 2-7 should clear the 6-yard area ensuring they mark attackers all the time. No attacker should be left free as A2 may
simply knock the ball into the danger area first time.
• If one of the defenders does manage to clear the ball out of the penalty area then all defenders should move out together.
• ONE OF THE KEY ISSUES FOR DEFENDERS IS TO WORK AS A UNIT.
• A2 has options but he will try and catch the defenders moving out together. As a result the defenders must be alert to any
eventuality - it is a disciplined reaction that is needed, stressing the importance of picking up any opponent in the penalty area.
• THE GOALKEEPER IS A KEY PLAYER - HE HAS THE BEST VIEW OF ALL THE DEFENDERS (ESPECIALLY IF THE 6-YARD
AREA IS CLEARED) SO HE SHOULD INSTRUCT, (BY SHOUTING), TO HIS TEAM-MATES WHERE THE DANGER POINT IS
- AND WHEN TO CLEAR THE AREA.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 15
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Warm Up
Dynamic
Match Warm Up Tactical
Analysis Training Game
Fitness with starting 11
Testing based around
Warm Up Warm Up next match
Static & Static & Gym Session opponents Dynamic
Dynamic Bleep Dynamic
AM Football
Lower Body Recovery Warm Up
Regaining Spring Regaining Workout
possession Rest &
possession MATCH DAY
through a Recovery
505 Agility through a
retreating Flexibility
retreating
defence Cool Down
defence Set Plays
High Tempo
Swimming Throw In’s
Cool Down Possession
Cool Down Recovery
PM Games
Rest & Cool Down
Recovery Recovery
Cool Down Recovery
Recovery
Recovery
IN-SEASON
WEEK 15 DAY 1
•7 v 7 game Retreating
•Cond. – Can only regain possession in own half Positions / roles in team
X
X O
GK X X GK
X
O O O
X
O
Regaining possession through a retreating defence
•11 v 11 Retreating
•Can only win the ball back in wn half Roles / responsibilities in own half
X 0
0
X
X X o
O 0 X
GK X X GK
O 0
X
o
X
X 0
0
IN-SEASON
WEEK 15 DAY 2
FITNESS TESTING
BLEEP TEST
• Description : This test involves continuous running between two lines 20m
apart in time to recorded beeps. For this reason the test if also often called the
'beep' or 'bleep' test. The time between recorded beeps decrease each minute
(level). There are several versions of the test, but one commonly used version
has an initial running velocity of 8.5 km/hr, which increases by 0.5 km/hr each
minute.
• Scoring : The athletes score is the level and number of shuttles reached
before they were unable to keep up with the tape recording. This score can be
converted to a VO2max equivalent score using this calculator.
• Description / Procedure : markers are set up 10 and 15 meters from a line marked on the
ground. The athlete runs from the 15 meter marker towards the line (run in distance to build
up speed) and through the 5 m markers, turns on the line and runs back through the 5 m
markers.
• The time is recorded from when the athletes first runs through the 5 metre marker, and
stopped when they return through these markers (that is, the time taken to cover the 5 m up
and back distance - 10 m total). The best of two trails is recorded. The turning ability on each
leg should be tested. The subject should be encouraged to not overstep the line by too much,
as this will increase their time.
• Equipment required : start/stop timing gates or stopwatch, non-slip running surface, markers
IN-SEASON
WEEK 15 DAY 3
•7 v 7 game Retreating
•Cond. – Can only regain possession in own half Positions / roles in team
X
X O
GK X X GK
X
O O O
X
O
Regaining possession through a retreating defence
•11 v 11 Retreating
•Can only win the ball back in wn half Roles / responsibilities in own half
X 0
0
X
X X o
O 0 X
GK X X GK
O 0
X
o
X
X 0
0
IN-SEASON
WEEK 15 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 15
• LOWER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 15 DAY 5
• In the diagram the (X’s) are the attacking side with (X4) taking the throw-in.
• (X4) throws the ball towards (X9) who is marked by (D5)
• But as the ball approaches him (X9) sets off to his left as in the diagram expecting
that (D5) will (in view of the proximity to goal) follow him. This leaves the ball going
on to (X8) who is directly behind him in line as in the diagram.
• To add to the movement, and to maintain the pressure on the defence (X7) sets off
into the penalty area, with (D3) in pursuit.
• This creates a space on the right flank which (X9) will run into.
• So when the ball arrives at (X8) he plays it first time into the space in front of (X9)
who will then be in a dangerous attacking position.
• The success depends on: -
• The accuracy of the throw-in, also the right pace on the throw into (X8)
• The timing of (X9)’s run; and that of (X7)
Set Plays at a Throw-in (attacking) 2
• A simple but effective move, much depending on the movement OFF the ball by the
attacking players.
• THE PRINCIPLE IS TO GET THE THROWER T IN POSSESSION OF THE BALL
GOING FORWARD.
• Practice (with T ready to throw-in)
• (A1) marked by X2 darts quickly as if to move infield. But he checks quickly and
moves back to a position (B) where he is free, as X2 cannot react as quickly.
• T throws the ball at the head of (A1), who then heads the ball down the touchline for
T to run on to.
• To assist attacker (A2) comes close at first but as T is about to throw, he turns and
sets off down the line, and X3 will follow – this then creates the space for (A1) to
head the ball forward to meet T’s run.
• Other attackers such as (A3) turn away also taking defenders with them.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 16
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Dynamic Warm Up
Warm Up
Match Tactical
Analysis Fitness Training Game
Testing with starting 11
based around
Warm Up Warm Up next match
Static & 300 Yd Shuttle Static & Gym Session opponents Dynamic
Dynamic Dynamic
AM Football
Illinios Test Warm Up
Upper Body Recovery
Central Central Workout
Midfielders Rest &
30m Sprint Midfielders MATCH DAY
Defending / Recovery
Fatigue Defending /
Defending as Flexibility
Defending as a
a Team in a Cool Down
Team in a Set Plays
4-4-2 High Tempo
4-4-2 Swimming Corner kicks
Possession
Recovery
PM Games
Cool Down Rest &
Cool Down Cool Down
Recovery
Cool Down
Recovery
Recovery Recovery
Recovery
IN-SEASON
WEEK 16 DAY 1
X Y
O
X O Y
GK
O Y
X
X O Y
Central Midfield Defending / Defending as a Team in a 4
-4-2
O
O
X
O
X X O O
O O X
X O
X
X
o
X X
O X
X
o
IN-SEASON
WEEK 16 DAY 2
FITNESS TESTING
300 YARDS SHUTTLE TEST
25 yards
Objective :
• The objective of this test is to monitor the athlete's intermediate anaerobic power (lactate
system).
START
WEEK 16 DAY 3
X Y
O
X O Y
GK
O Y
X
X O Y
Central Midfield Defending / Defending as a Team in a 4
-4-2
O
O
X
O
X X O O
O O X
X O
X
X
o
X X
O X
X
o
IN-SEASON
WEEK 16 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 16
• UPPER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 16 DAY 5
• A1 plays the ball back (almost level with the touchline) to A2 who has moved forward quickly.
• This often happens when teams aren't having success in aerial duels, and so they look to take a quick dead ball kick. The whole
point being that: -
• 1. A2 can centre the ball changing the angle of attack.
2. A2 can hold the ball and try and get within a position to drive at goal.
3. A2 can move forward before playing a pass ball to A3 moving up for a shot at goal.
• With attackers moving around - defenders must keep their discipline. To defend against this, as
• Soon as A1 plays the ball back to A2 - defenders should be on their way out of the 6 yard area, clearing the space for the
goalkeeper to see and hopefully control should a cross ball arrive in from A2.
• THIS ENSURES ATTACKERS HAVE TO MOVE OUT AS WELL OR THEY WILL BE CAUGHT OFFSIDE.
• D10 sets off immediately to challenge A2 - to try and stop the early cross into the penalty area. D10 should try to 'hold up' the
pace of the attack.
• D7 should move to check any move by A2 down the flank - or by A2 if he tries to move towards the penalty area.
• D8 should be ready if A2 plays to A3 running up for a shot at goal - D8 must react to the situation, holding his ground if A2 goes
down the flank.
• Defenders 2-7 should clear the 6-yard area ensuring they mark attackers all the time. No attacker should be left free as A2 may
simply knock the ball into the danger area first time.
• If one of the defenders does manage to clear the ball out of the penalty area then all defenders should move out together.
• ONE OF THE KEY ISSUES FOR DEFENDERS IS TO WORK AS A UNIT.
• A2 has options but he will try and catch the defenders moving out together. As a result the defenders must be alert to any
eventuality - it is a disciplined reaction that is needed, stressing the importance of picking up any opponent in the penalty area.
• THE GOALKEEPER IS A KEY PLAYER - HE HAS THE BEST VIEW OF ALL THE DEFENDERS (ESPECIALLY IF THE 6-YARD
AREA IS CLEARED) SO HE SHOULD INSTRUCT, (BY SHOUTING), TO HIS TEAM-MATES WHERE THE DANGER POINT IS
- AND WHEN TO CLEAR THE AREA.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 17
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Warm Up
Dynamic
Match Warm Up Tactical
Analysis Training Game
Fitness with starting 11
Testing based around
Warm Up Warm Up next match
Static & Static & Gym Session opponents Dynamic
Dynamic Bleep Dynamic
AM Football
Lower Body Recovery Warm Up
Defending Spring Defending Workout
Corners Rest &
Corners MATCH DAY Recovery
505 Agility
Flexibility
Cool Down
Cool Down Cool Down
High Tempo Set Plays
Swimming Throw In’s
Recovery Possession Recovery Recovery
PM Games
Rest & Cool Down
Recovery
Cool Down
Recovery
Recovery
IN-SEASON
WEEK 17 DAY 1
Defending Corners
Defending Corners
Focus on :
•Organisation : Starting Position of all players
•Start with a game, after two minutes stop it, Body Position of defenders
clear the pitch of players and begin to organise
into defensive positions Attitude to defend – Attack Ball
•Start with the GK and first element of zonal Pressure on ball following clearance
defence Communication
Type of clearance / Blocking / Movement of players
X3 X6
GK
X5
X4
X2
X7
O1
Defending Corners
Focus on :
•Organisation : Starting Position of all players
•Start with a game, after two minutes stop it, Body Position of defenders
clear the pitch of players and begin to organise
into defensive positions Attitude to defend – Attack Ball
•Add 2nd Zonal element Pressure on ball following clearance
Communication
Type of clearance / Blocking / Movement of players
X3 X6
X8
GK
X5
X9
X4
X2
X7
O1
Defending Corners
Focus on :
•Organisation : Starting Position of all players
•Start with a game, after two minutes stop it, Body Position of defenders
clear the pitch of players and begin to organise
into defensive positions Attitude to defend – Attack Ball
•Position all members of the team and add Pressure on ball following clearance
attacking team to defend against Communication
Type of clearance / Blocking / Movement of players
X3 X6
X8
GK
X5 X11
X9
X4
X2
X7
X10
O1
IN-SEASON
WEEK 17 DAY 2
FITNESS TESTING
BLEEP TEST
• Description : This test involves continuous running between two lines 20m
apart in time to recorded beeps. For this reason the test if also often called the
'beep' or 'bleep' test. The time between recorded beeps decrease each minute
(level). There are several versions of the test, but one commonly used version
has an initial running velocity of 8.5 km/hr, which increases by 0.5 km/hr each
minute.
• Scoring : The athletes score is the level and number of shuttles reached
before they were unable to keep up with the tape recording. This score can be
converted to a VO2max equivalent score using this calculator.
• Description / Procedure : markers are set up 10 and 15 meters from a line marked on the
ground. The athlete runs from the 15 meter marker towards the line (run in distance to build
up speed) and through the 5 m markers, turns on the line and runs back through the 5 m
markers.
• The time is recorded from when the athletes first runs through the 5 metre marker, and
stopped when they return through these markers (that is, the time taken to cover the 5 m up
and back distance - 10 m total). The best of two trails is recorded. The turning ability on each
leg should be tested. The subject should be encouraged to not overstep the line by too much,
as this will increase their time.
• Equipment required : start/stop timing gates or stopwatch, non-slip running surface, markers
IN-SEASON
WEEK 17 DAY 3
Defending Corners
Defending Corners
Focus on :
•Organisation : Starting Position of all players
•Start with a game, after two minutes stop it, Body Position of defenders
clear the pitch of players and begin to organise
into defensive positions Attitude to defend – Attack Ball
•Start with the GK and first element of zonal Pressure on ball following clearance
defence Communication
Type of clearance / Blocking / Movement of players
X3 X6
GK
X5
X4
X2
X7
O1
Defending Corners
Focus on :
•Organisation : Starting Position of all players
•Start with a game, after two minutes stop it, Body Position of defenders
clear the pitch of players and begin to organise
into defensive positions Attitude to defend – Attack Ball
•Add 2nd Zonal element Pressure on ball following clearance
Communication
Type of clearance / Blocking / Movement of players
X3 X6
X8
GK
X5
X9
X4
X2
X7
O1
Defending Corners
Focus on :
•Organisation : Starting Position of all players
•Start with a game, after two minutes stop it, Body Position of defenders
clear the pitch of players and begin to organise
into defensive positions Attitude to defend – Attack Ball
•Position all members of the team and add Pressure on ball following clearance
attacking team to defend against Communication
Type of clearance / Blocking / Movement of players
X3 X6
X8
GK
X5 X11
X9
X4
X2
X7
X10
O1
IN-SEASON
WEEK 17 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 17
• LOWER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 17 DAY 5
• In the diagram the (X’s) are the attacking side with (X4) taking the throw-in.
• (X4) throws the ball towards (X9) who is marked by (D5)
• But as the ball approaches him (X9) sets off to his left as in the diagram expecting
that (D5) will (in view of the proximity to goal) follow him. This leaves the ball going
on to (X8) who is directly behind him in line as in the diagram.
• To add to the movement, and to maintain the pressure on the defence (X7) sets off
into the penalty area, with (D3) in pursuit.
• This creates a space on the right flank which (X9) will run into.
• So when the ball arrives at (X8) he plays it first time into the space in front of (X9)
who will then be in a dangerous attacking position.
• The success depends on: -
• The accuracy of the throw-in, also the right pace on the throw into (X8)
• The timing of (X9)’s run; and that of (X7)
Set Plays at a Throw-in (attacking) 2
• A simple but effective move, much depending on the movement OFF the ball by the
attacking players.
• THE PRINCIPLE IS TO GET THE THROWER T IN POSSESSION OF THE BALL
GOING FORWARD.
• Practice (with T ready to throw-in)
• (A1) marked by X2 darts quickly as if to move infield. But he checks quickly and
moves back to a position (B) where he is free, as X2 cannot react as quickly.
• T throws the ball at the head of (A1), who then heads the ball down the touchline for
T to run on to.
• To assist attacker (A2) comes close at first but as T is about to throw, he turns and
sets off down the line, and X3 will follow – this then creates the space for (A1) to
head the ball forward to meet T’s run.
• Other attackers such as (A3) turn away also taking defenders with them.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 18
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Match Dynamic Warm Up
Analysis Warm Up
Tactical
Warm Up Fitness Training Game
Static & Testing with starting 11
Dynamic based around
Warm Up next match
300 Yd Shuttle Static & Gym Session opponents Dynamic
Shot Stopping Dynamic
AM / Dealing with Football
Illinios Test Warm Up
1v1 situations Upper Body Recovery
in a Shot Stopping / Workout
Rest &
Functional 30m Sprint Dealing with MATCH DAY Recovery
Practice Fatigue 1v1 situations
Flexibility
in a Functional
Cool Down
High Tempo Practice Set Plays
Support & Swimming
Distribution of Possession Corner kicks
Recovery
PM the Games Cool Down
Goalkeeper Rest & Cool Down
Recovery
Cool Down Recovery
Cool Down Recovery
Recovery
Recovery
IN-SEASON
WEEK 18 DAY 1
O O
X X X
GK
GK OO
X X
O
X O
Support & Distribution of the Goalkeeper
Focus on :
•Organisation : Half Pitch + 15 Yards, 3 goals,
server from wide (X) and GK. •GK starting position in relation to ball
•Playing Area : Half Pitch, one goal central15 •Quality of the goalkeepers distribution
yards past half way, two goals wide 40 yards •Throwing/kicking techniques.
from by-line.
•Support play after the distribution
•GK receives cross from wide and looks to
distribute by throwing to goal 1 or 2 or kicking to
goal 3.
X 1
GK 3
2
Support & Distribution of the Goalkeeper
X
X
O O
X
O
GK
GK
X
GK
X O
O
O X
X O O
X
IN-SEASON
WEEK 18 DAY 2
FITNESS TESTING
ILLINOIS AGILITY TEST
FINISH
START
WEEK 18 DAY 3
O O
X X X
GK
GK OO
X X
O
X O
Support & Distribution of the Goalkeeper
Focus on :
•Organisation : Half Pitch + 15 Yards, 3 goals,
server from wide (X) and GK. •GK starting position in relation to ball
•Playing Area : Half Pitch, one goal central15 •Quality of the goalkeepers distribution
yards past half way, two goals wide 40 yards •Throwing/kicking techniques.
from by-line.
•Support play after the distribution
•GK receives cross from wide and looks to
distribute by throwing to goal 1 or 2 or kicking to
goal 3.
X 1
GK 3
2
Support & Distribution of the Goalkeeper
X
X
O O
X
O
GK
GK
X
GK
X O
O
O X
X O O
X
IN-SEASON
WEEK 18 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 18
• UPPER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 18 DAY 5
• A1 plays the ball back (almost level with the touchline) to A2 who has moved forward quickly.
• This often happens when teams aren't having success in aerial duels, and so they look to take a quick dead ball kick. The whole
point being that: -
• 1. A2 can centre the ball changing the angle of attack.
2. A2 can hold the ball and try and get within a position to drive at goal.
3. A2 can move forward before playing a pass ball to A3 moving up for a shot at goal.
• With attackers moving around - defenders must keep their discipline. To defend against this, as
• Soon as A1 plays the ball back to A2 - defenders should be on their way out of the 6 yard area, clearing the space for the
goalkeeper to see and hopefully control should a cross ball arrive in from A2.
• THIS ENSURES ATTACKERS HAVE TO MOVE OUT AS WELL OR THEY WILL BE CAUGHT OFFSIDE.
• D10 sets off immediately to challenge A2 - to try and stop the early cross into the penalty area. D10 should try to 'hold up' the
pace of the attack.
• D7 should move to check any move by A2 down the flank - or by A2 if he tries to move towards the penalty area.
• D8 should be ready if A2 plays to A3 running up for a shot at goal - D8 must react to the situation, holding his ground if A2 goes
down the flank.
• Defenders 2-7 should clear the 6-yard area ensuring they mark attackers all the time. No attacker should be left free as A2 may
simply knock the ball into the danger area first time.
• If one of the defenders does manage to clear the ball out of the penalty area then all defenders should move out together.
• ONE OF THE KEY ISSUES FOR DEFENDERS IS TO WORK AS A UNIT.
• A2 has options but he will try and catch the defenders moving out together. As a result the defenders must be alert to any
eventuality - it is a disciplined reaction that is needed, stressing the importance of picking up any opponent in the penalty area.
• THE GOALKEEPER IS A KEY PLAYER - HE HAS THE BEST VIEW OF ALL THE DEFENDERS (ESPECIALLY IF THE 6-YARD
AREA IS CLEARED) SO HE SHOULD INSTRUCT, (BY SHOUTING), TO HIS TEAM-MATES WHERE THE DANGER POINT IS
- AND WHEN TO CLEAR THE AREA.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 19
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Warm Up
Dynamic
Match Warm Up Tactical
Analysis Training Game
Fitness with starting 11
Testing based around
Warm Up Warm Up next match
Static & Static & Gym Session opponents Dynamic
Dynamic Bleep Dynamic
AM Football
Lower Body Recovery Warm Up
4-3-3 Spring 4-3-3 formation Workout
formation with Rest &
with a Winger MATCH DAY
a Winger Recovery
505 Agility
Flexibility
Cool Down Cool Down
Cool Down Set Plays
High Tempo
Swimming Throw In’s
Possession Recovery
Recovery Recovery
PM Games
Rest & Cool Down
Recovery
Cool Down
Recovery
Recovery
IN-SEASON
WEEK 19 DAY 1
X3
X4
O11
GK s
O9
X5
X2
4-3-3 formation with a winger
•Organisation : As per example one with 3 Players in possession focus on making decisions to
added players. 4 Vs 4 with added Deep lying transfer the ball out of the defending third.
central midfielder to combine to transfer out of Key factors : Create Space, Body Position, Type of
the defending area. pass, Angle & Distance of support, Movement on &
•Playing Area : Open area to provide the off the ball.
players the opportunity to discover realistic
positioning.
X3 O10
X4
O11
X6
GK s
O9
X5
O8
X2
IN-SEASON
WEEK 19 DAY 2
FITNESS TESTING
BLEEP TEST
• Description : This test involves continuous running between two lines 20m
apart in time to recorded beeps. For this reason the test if also often called the
'beep' or 'bleep' test. The time between recorded beeps decrease each minute
(level). There are several versions of the test, but one commonly used version
has an initial running velocity of 8.5 km/hr, which increases by 0.5 km/hr each
minute.
• Scoring : The athletes score is the level and number of shuttles reached
before they were unable to keep up with the tape recording. This score can be
converted to a VO2max equivalent score using this calculator.
• Description / Procedure : markers are set up 10 and 15 meters from a line marked on the
ground. The athlete runs from the 15 meter marker towards the line (run in distance to build
up speed) and through the 5 m markers, turns on the line and runs back through the 5 m
markers.
• The time is recorded from when the athletes first runs through the 5 metre marker, and
stopped when they return through these markers (that is, the time taken to cover the 5 m up
and back distance - 10 m total). The best of two trails is recorded. The turning ability on each
leg should be tested. The subject should be encouraged to not overstep the line by too much,
as this will increase their time.
• Equipment required : start/stop timing gates or stopwatch, non-slip running surface, markers
IN-SEASON
WEEK 19 DAY 3
X3
X4
O11
GK s
O9
X5
X2
4-3-3 formation with a winger
•Organisation : As per example one with 3 Players in possession focus on making decisions to
added players. 4 Vs 4 with added Deep lying transfer the ball out of the defending third.
central midfielder to combine to transfer out of Key factors : Create Space, Body Position, Type of
the defending area. pass, Angle & Distance of support, Movement on &
•Playing Area : Open area to provide the off the ball.
players the opportunity to discover realistic
positioning.
X3 O10
X4
O11
X6
GK s
O9
X5
O8
X2
IN-SEASON
WEEK 19 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 19
• LOWER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 19 DAY 5
• In the diagram the (X’s) are the attacking side with (X4) taking the throw-in.
• (X4) throws the ball towards (X9) who is marked by (D5)
• But as the ball approaches him (X9) sets off to his left as in the diagram expecting
that (D5) will (in view of the proximity to goal) follow him. This leaves the ball going
on to (X8) who is directly behind him in line as in the diagram.
• To add to the movement, and to maintain the pressure on the defence (X7) sets off
into the penalty area, with (D3) in pursuit.
• This creates a space on the right flank which (X9) will run into.
• So when the ball arrives at (X8) he plays it first time into the space in front of (X9)
who will then be in a dangerous attacking position.
• The success depends on: -
• The accuracy of the throw-in, also the right pace on the throw into (X8)
• The timing of (X9)’s run; and that of (X7)
Set Plays at a Throw-in (attacking) 2
• A simple but effective move, much depending on the movement OFF the ball by the
attacking players.
• THE PRINCIPLE IS TO GET THE THROWER T IN POSSESSION OF THE BALL
GOING FORWARD.
• Practice (with T ready to throw-in)
• (A1) marked by X2 darts quickly as if to move infield. But he checks quickly and
moves back to a position (B) where he is free, as X2 cannot react as quickly.
• T throws the ball at the head of (A1), who then heads the ball down the touchline for
T to run on to.
• To assist attacker (A2) comes close at first but as T is about to throw, he turns and
sets off down the line, and X3 will follow – this then creates the space for (A1) to
head the ball forward to meet T’s run.
• Other attackers such as (A3) turn away also taking defenders with them.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 20
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Dynamic Warm Up
Warm Up
Tactical
Match Fitness Training Game
Analysis Testing with starting 11
based around
Warm Up next match
Warm Up 300 Yd Shuttle Static & Gym Session opponents Dynamic
Static & Dynamic Football
AM
Dynamic Illinios Test Warm Up
Upper Body Recovery
Developing Workout
Developing Rest &
30m Sprint Defensive MATCH DAY
Defensive Recovery
Fatigue Responsibilitie
Responsibiliti Flexibility
s in a 4-5-1
es in a 4-5-1 Cool Down
High Tempo Set Plays
Swimming Corner kicks
Possession Cool Down
Cool Down Recovery
PM Games
Rest & Cool Down
Recovery
Recovery Recovery
Cool Down
Recovery
Recovery
IN-SEASON
WEEK 20 DAY 1
Developing Defensive
Responsibilities in a 4-5-1
Developing Defensive Responsibilities in a 4-5-1
o X
o X
o O
x x
GK
GK
ox ox
o X
o X
Developing Defensive Responsibilities in a 4-5-1
o X
o X
o O
x x
o x
GK
GK
ox ox
o X
o X
Developing Defensive Responsibilities in a 4-5-1
o X
O
X
O
o x
x o
x
GK
GK
ox O O
X
x
o O
X
X
IN-SEASON
WEEK 20 DAY 2
FITNESS TESTING
ILLINOIS AGILITY TEST
FINISH
START
WEEK 20 DAY 3
Developing Defensive
Responsibilities in a 4-5-1
Developing Defensive Responsibilities in a 4-5-1
o X
o X
o O
x x
GK
GK
ox ox
o X
o X
Developing Defensive Responsibilities in a 4-5-1
o X
o X
o O
x x
o x
GK
GK
ox ox
o X
o X
Developing Defensive Responsibilities in a 4-5-1
o X
O
X
O
o x
x o
x
GK
GK
ox O O
X
x
o O
X
X
IN-SEASON
WEEK 20 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 20
• UPPER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 20 DAY 5
• A1 plays the ball back (almost level with the touchline) to A2 who has moved forward quickly.
• This often happens when teams aren't having success in aerial duels, and so they look to take a quick dead ball kick. The whole
point being that: -
• 1. A2 can centre the ball changing the angle of attack.
2. A2 can hold the ball and try and get within a position to drive at goal.
3. A2 can move forward before playing a pass ball to A3 moving up for a shot at goal.
• With attackers moving around - defenders must keep their discipline. To defend against this, as
• Soon as A1 plays the ball back to A2 - defenders should be on their way out of the 6 yard area, clearing the space for the
goalkeeper to see and hopefully control should a cross ball arrive in from A2.
• THIS ENSURES ATTACKERS HAVE TO MOVE OUT AS WELL OR THEY WILL BE CAUGHT OFFSIDE.
• D10 sets off immediately to challenge A2 - to try and stop the early cross into the penalty area. D10 should try to 'hold up' the
pace of the attack.
• D7 should move to check any move by A2 down the flank - or by A2 if he tries to move towards the penalty area.
• D8 should be ready if A2 plays to A3 running up for a shot at goal - D8 must react to the situation, holding his ground if A2 goes
down the flank.
• Defenders 2-7 should clear the 6-yard area ensuring they mark attackers all the time. No attacker should be left free as A2 may
simply knock the ball into the danger area first time.
• If one of the defenders does manage to clear the ball out of the penalty area then all defenders should move out together.
• ONE OF THE KEY ISSUES FOR DEFENDERS IS TO WORK AS A UNIT.
• A2 has options but he will try and catch the defenders moving out together. As a result the defenders must be alert to any
eventuality - it is a disciplined reaction that is needed, stressing the importance of picking up any opponent in the penalty area.
• THE GOALKEEPER IS A KEY PLAYER - HE HAS THE BEST VIEW OF ALL THE DEFENDERS (ESPECIALLY IF THE 6-YARD
AREA IS CLEARED) SO HE SHOULD INSTRUCT, (BY SHOUTING), TO HIS TEAM-MATES WHERE THE DANGER POINT IS
- AND WHEN TO CLEAR THE AREA.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 21
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Warm Up
Dynamic
Match Analysis Warm Up Tactical
Training Game
Fitness with starting 11
Warm Up
Testing based around
Static & Warm Up next match
Dynamic Static & Gym Session opponents Dynamic
Bleep Dynamic
AM Football
Creating Goal Warm Up
Lower Body Recovery
Scoring Spring Creating Goal Workout
Opportunities Rest &
Scoring MATCH DAY Recovery
505 Agility Opportunities
Flexibility
Cool Down
Cool Down
High Tempo Cool Down Set Plays
Swimming Throw In’s
Recovery Possession
Recovery
PM Games Recovery
Rest & Cool Down
Recovery
Cool Down
Recovery
Recovery
IN-SEASON
WEEK 21 DAY 1
20 x 25 yard area or as needed. 2v2 + 1 with goalkeepers in two full-size goals as shown in Diagram below. The remaining players are positioned on
the end-lines as shown. A supply of balls is placed next to each goal to maintain the flow of the activity. Neutral player plays for team in possession.
Objective:
Players rotate attack between the Yellow and Red teams each time – Example: Red team attacks and
Yellow defends, once the Red team shoots or scores etc. the Yellow team receives the next ball and
become the attackers as two NEW Red’s enter the field to act as defenders – flying changes.
CREATING GOAL SCORING OPPORTUNITIES
Progression:
(1) Add two neutral players (one on
each half of the grid) who can
combine with the team in
possession of the ball.
(2) Note: limit the neutral players to
one or two touch to maintain a
realistic speed of play.
Coaching Points :
• Correct attacking shape and
balance of team.
• Frame the goal.
• Find a way to score.
• Resiliency – rebound mentality.
• All technical aspects of finishing.
Objective:
Both teams compete for possession of the ball and attempt to score in their opponents goal. Players
are encouraged to be aggressive and positive in front of goal. No restrictions are placed on the
players during this phase. In Diagram (d) above, player (A) passes to teammate (B). Player (B) lays the
ball off for a shot by player (C).
IN-SEASON
WEEK 21 DAY 2
FITNESS TESTING
BLEEP TEST
• Description : This test involves continuous running between two lines 20m
apart in time to recorded beeps. For this reason the test if also often called the
'beep' or 'bleep' test. The time between recorded beeps decrease each minute
(level). There are several versions of the test, but one commonly used version
has an initial running velocity of 8.5 km/hr, which increases by 0.5 km/hr each
minute.
• Scoring : The athletes score is the level and number of shuttles reached
before they were unable to keep up with the tape recording. This score can be
converted to a VO2max equivalent score using this calculator.
• Description / Procedure : markers are set up 10 and 15 meters from a line marked on the
ground. The athlete runs from the 15 meter marker towards the line (run in distance to build
up speed) and through the 5 m markers, turns on the line and runs back through the 5 m
markers.
• The time is recorded from when the athletes first runs through the 5 metre marker, and
stopped when they return through these markers (that is, the time taken to cover the 5 m up
and back distance - 10 m total). The best of two trails is recorded. The turning ability on each
leg should be tested. The subject should be encouraged to not overstep the line by too much,
as this will increase their time.
• Equipment required : start/stop timing gates or stopwatch, non-slip running surface, markers
IN-SEASON
WEEK 21 DAY 3
20 x 25 yard area or as needed. 2v2 + 1 with goalkeepers in two full-size goals as shown in Diagram below. The remaining players are positioned on
the end-lines as shown. A supply of balls is placed next to each goal to maintain the flow of the activity. Neutral player plays for team in possession.
Objective:
Players rotate attack between the Yellow and Red teams each time – Example: Red team attacks and
Yellow defends, once the Red team shoots or scores etc. the Yellow team receives the next ball and
become the attackers as two NEW Red’s enter the field to act as defenders – flying changes.
CREATING GOAL SCORING OPPORTUNITIES
Progression:
(1) Add two neutral players (one on
each half of the grid) who can
combine with the team in
possession of the ball.
(2) Note: limit the neutral players to
one or two touch to maintain a
realistic speed of play.
Coaching Points :
• Correct attacking shape and
balance of team.
• Frame the goal.
• Find a way to score.
• Resiliency – rebound mentality.
• All technical aspects of finishing.
Objective:
Both teams compete for possession of the ball and attempt to score in their opponents goal. Players
are encouraged to be aggressive and positive in front of goal. No restrictions are placed on the
players during this phase. In Diagram (d) above, player (A) passes to teammate (B). Player (B) lays the
ball off for a shot by player (C).
IN-SEASON
WEEK 21 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 21
• LOWER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 21 DAY 5
• In the diagram the (X’s) are the attacking side with (X4) taking the throw-in.
• (X4) throws the ball towards (X9) who is marked by (D5)
• But as the ball approaches him (X9) sets off to his left as in the diagram expecting
that (D5) will (in view of the proximity to goal) follow him. This leaves the ball going
on to (X8) who is directly behind him in line as in the diagram.
• To add to the movement, and to maintain the pressure on the defence (X7) sets off
into the penalty area, with (D3) in pursuit.
• This creates a space on the right flank which (X9) will run into.
• So when the ball arrives at (X8) he plays it first time into the space in front of (X9)
who will then be in a dangerous attacking position.
• The success depends on: -
• The accuracy of the throw-in, also the right pace on the throw into (X8)
• The timing of (X9)’s run; and that of (X7)
Set Plays at a Throw-in (attacking) 2
• A simple but effective move, much depending on the movement OFF the ball by the
attacking players.
• THE PRINCIPLE IS TO GET THE THROWER T IN POSSESSION OF THE BALL
GOING FORWARD.
• Practice (with T ready to throw-in)
• (A1) marked by X2 darts quickly as if to move infield. But he checks quickly and
moves back to a position (B) where he is free, as X2 cannot react as quickly.
• T throws the ball at the head of (A1), who then heads the ball down the touchline for
T to run on to.
• To assist attacker (A2) comes close at first but as T is about to throw, he turns and
sets off down the line, and X3 will follow – this then creates the space for (A1) to
head the ball forward to meet T’s run.
• Other attackers such as (A3) turn away also taking defenders with them.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 22
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Warm Up
Dynamic
Match Warm Up Tactical
Analysis Training Game
Fitness with starting 11
Testing based around
Warm Up Warm Up next match
Static & Static & Gym Session opponents Dynamic
Dynamic Bleep Dynamic
AM Football
Lower Body Recovery Warm Up
Coach the Spring Coach the Workout
Team to play Rest &
Team to play MATCH DAY
through Recovery
505 Agility through
Central Flexibility
Central
Midfield Cool Down
Midfield Set Plays
High Tempo
Swimming Throw In’s
Possession
Cool Down Recovery
PM Games
Cool Down Rest & Cool Down
Recovery
Cool Down Recovery
Recovery
Recovery
Recovery
IN-SEASON
WEEK 22 DAY 1
X4
X3
X5
X1 X9
O1
Coach a Team to play through Central Midfield
X4
X3
X5 X9
X1
x6
x10
x2
x7
Coach a Team to play through Central Midfield
X11
X3 O8 02
X4 X6 X10
O6 04
GK O9
GK
X9
X7 07
05
X5 O10
X2 011 X8 03
IN-SEASON
WEEK 22 DAY 2
FITNESS TESTING
BLEEP TEST
• Description : This test involves continuous running between two lines 20m
apart in time to recorded beeps. For this reason the test if also often called the
'beep' or 'bleep' test. The time between recorded beeps decrease each minute
(level). There are several versions of the test, but one commonly used version
has an initial running velocity of 8.5 km/hr, which increases by 0.5 km/hr each
minute.
• Scoring : The athletes score is the level and number of shuttles reached
before they were unable to keep up with the tape recording. This score can be
converted to a VO2max equivalent score using this calculator.
• Description / Procedure : markers are set up 10 and 15 meters from a line marked on the
ground. The athlete runs from the 15 meter marker towards the line (run in distance to build
up speed) and through the 5 m markers, turns on the line and runs back through the 5 m
markers.
• The time is recorded from when the athletes first runs through the 5 metre marker, and
stopped when they return through these markers (that is, the time taken to cover the 5 m up
and back distance - 10 m total). The best of two trails is recorded. The turning ability on each
leg should be tested. The subject should be encouraged to not overstep the line by too much,
as this will increase their time.
• Equipment required : start/stop timing gates or stopwatch, non-slip running surface, markers
IN-SEASON
WEEK 22 DAY 3
X4
X3
X5
X1 X9
O1
Coach a Team to play through Central Midfield
X4
X3
X5 X9
X1
x6
x10
x2
x7
Coach a Team to play through Central Midfield
X11
X3 O8 02
X4 X6 X10
O6 04
GK O9
GK
X9
X7 07
05
X5 O10
X2 011 X8 03
IN-SEASON
WEEK 22 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 7
• LOWER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 22 DAY 5
• Designed for a throw in near the midfield third of the pitch. Especially useful
against tightly marking defences who aggressively defend the midfield line.
Its simple and effective for players of almost any age. This play involves 3
players. The two possible receivers of the ball simply switch position, but in
such a way as to screen the defenders.
• Offence: A is in position for the throw in. B is up field as far as possible for
a quick throw. (No more than 20 yards). Player C is square with A about 10
yards of the sideline. B starts the play by 'showing' or running to A for the
ball. Player C immediately sprints, passing just in front of B. This will briefly
screen the defender. The ball should be delivered between C and the
sideline so that the ball can be shielded from the defence.
• Defence: The defenders are probably best off to stay in their position and
switch their marks. They'll stand a better shot of intercepting the ball !
Set Pieces – Throw In
Fake Out
• A simple little Throw-In play primarily for the little guys and girls! Its simple, easy and usually pretty effective, since the little guys don't pay enough attention anyway. You will primarily want to use this in the attacking
third of the field. You need two players, one to throw it in long and a speedy one to receive the ball. And you might get a laugh if you sing it to the tune of Freak Out.
• Offence: A gets in position to make the throw. B shouts loudly that he will take the throw and begins to jog toward A to take the ball. A has to play along and lower the ball in a non-threatening position (or even start to
put it down) to get the defence to go flat-footed for an instant. About 3 to 5 yards from A, B rolls and sprints towards goal. A has to make a long and accurate ball into the space in front of the sprinting B. Be sure there is
a forward or midfielder far-post to look for the rebound.
• Defence: Just pay attention. Always follow your mark! If playing more of a zone, be sure the defender B is approaching is paying attention to him.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 23
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Dynamic Warm Up
Warm Up
Match Tactical
Analysis Fitness Training Game
Testing with starting 11
based around
Warm Up Warm Up next match
Static & 300 Yd Shuttle Static & Gym Session opponents Dynamic
Dynamic Dynamic
AM Football
Illinios Test Warm Up
Upper Body Recovery
Winger and Winger and Workout
Full Back Rest &
30m Sprint Full Back MATCH DAY
to Combine Recovery
Fatigue to Combine
Flexibility
Cool Down
Cool Down High Tempo Set Plays
Cool Down
Swimming Free kicks
Possession
Recovery
PM Recovery Games Recovery
Rest & Cool Down
Recovery
Cool Down
Recovery
Recovery
IN-SEASON
WEEK 23 DAY 1
X
O
X
X
Winger and Full Back to combine
Focus on :
•Organisation : Create space
•To progress add players to build towards Body position
•11 Vs 11. Quality of pass
•As shown Creating personal space
Decision
End product
X
O
X
O X
GK X
O X
Winger and full back to combine
X11
X3 O8 02
X4 X6 X10
O6 04
GK O9
GK
X9
X7 07
05
X5 O10
X2 011 X8 03
IN-SEASON
WEEK 23 DAY 2
FITNESS TESTING
300 YARDS SHUTTLE TEST
25 yards
Objective :
• The objective of this test is to monitor the athlete's intermediate anaerobic power (lactate
system).
START
WEEK 23 DAY 3
X
O
X
X
Winger and Full Back to combine
Focus on :
•Organisation : Create space
•To progress add players to build towards Body position
•11 Vs 11. Quality of pass
•As shown Creating personal space
Decision
End product
X
O
X
O X
GK X
O X
Winger and full back to combine
X11
X3 O8 02
X4 X6 X10
O6 04
GK O9
GK
X9
X7 07
05
X5 O10
X2 011 X8 03
IN-SEASON
WEEK 23 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 8
• UPPER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 23 DAY 5
• This set piece involves 3 players with other midfielders and forwards present looking for
rebounds. It is intended primarily for Indirect kicks (but works just as well for Direct kicks) in
or near the penalty box.
• Offence: Players A and B line up as if both are ready to take the kick. Player C is near the
far corner of the box. On a set cue, either raising a hand or yelling out a number, A moves to
the ball as if taking the shot but instead steps over the ball and continues to the near post
side of the wall. At the same time, C begins a sprint toward the far-post end of the wall. B
approaches the ball and makes a firm pass to B who then one-touches it to A, who by this
time is just behind the wall and takes a one-touch shot on goal.
• Note: B also has the choice of shooting on goal if the wall 'falls-apart' by the deception of A.
• B also has the option of turning and shooting if there is a viable lane, but the centre of the
box will most likely be clogged with defenders. The real trick to this piece is the firm,
controllable passes. They must be quick and on-target. This is a game-winning piece that
works well with practice, practice, practice.
• Defence: The trick to defending this piece is getting the wall in place very quickly and not
letting the initial fake pull the wall apart. The near-post defender will have a tendency to peel
off to mark A, thus shortening the wall and leaving a possible near-post shot on goal by B.
Set Pieces - Free Kicks
• This play is for 3 or 4 players (you can omit the initial fake shot
on goal by player A) for a direct or indirect free-kick anywhere
in and around the penalty box. This is a fairly simple piece all
teams can utilize.
• Defence : Get set up quick with the tallest player near post.
Don't let the fake shot crumble the wall. And don't forget to
mark player D once he makes his move to goal.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 24
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Warm Up
Dynamic
Match Warm Up Tactical
Analysis Training Game
Fitness with starting 11
Testing based around
Warm Up Warm Up next match
Static & Static & Gym Session opponents Dynamic
Dynamic Bleep Dynamic
AM Football
Lower Body Recovery Warm Up
In a 4-4-2 Spring In a 4-4-2 Workout
Coach Team Rest &
Coach Team to MATCH DAY
to Support & Recovery
505 Agility Support &
Change Flexibility
Change Places
Places Cool Down
High Tempo Set Plays
Swimming Throw In’s
Possession Cool Down
Cool Down Recovery
PM Games
Rest & Cool Down
Recovery
Recovery Recovery
Cool Down
Recovery
Recovery
IN-SEASON
WEEK 24 DAY 1
x3 CP
O2
x5 04
09
x9
06
x8
010 x10
x6
08
x4 05
x2 O3
CP
In a 4-4-2 coach a team to support & change places
x3 CP
O2
04
x5 09
06
x8
x4 010 GK
GK
x6 08
x2
05
CP O3
In a 4-4-2 coach a team to support & change places
x3 CP
O2
04
x5
09 06
x8
GK GK
x4
x6 08
010
05
CP O3
In a 4-4-2 coach a team to support & change places
x3 CP
O2
06 04
x5 09 x8
x4
010 GK
GK
x6
x2 08
05
CP O3
IN-SEASON
WEEK 24 DAY 2
FITNESS TESTING
BLEEP TEST
• Description : This test involves continuous running between two lines 20m
apart in time to recorded beeps. For this reason the test if also often called the
'beep' or 'bleep' test. The time between recorded beeps decrease each minute
(level). There are several versions of the test, but one commonly used version
has an initial running velocity of 8.5 km/hr, which increases by 0.5 km/hr each
minute.
• Scoring : The athletes score is the level and number of shuttles reached
before they were unable to keep up with the tape recording. This score can be
converted to a VO2max equivalent score using this calculator.
• Description / Procedure : markers are set up 10 and 15 meters from a line marked on the
ground. The athlete runs from the 15 meter marker towards the line (run in distance to build
up speed) and through the 5 m markers, turns on the line and runs back through the 5 m
markers.
• The time is recorded from when the athletes first runs through the 5 metre marker, and
stopped when they return through these markers (that is, the time taken to cover the 5 m up
and back distance - 10 m total). The best of two trails is recorded. The turning ability on each
leg should be tested. The subject should be encouraged to not overstep the line by too much,
as this will increase their time.
• Equipment required : start/stop timing gates or stopwatch, non-slip running surface, markers
IN-SEASON
WEEK 24 DAY 3
x3 CP
O2
x5 04
09
x9
06
x8
010 x10
x6
08
x4 05
x2 O3
CP
In a 4-4-2 coach a team to support & change places
x3 CP
O2
04
x5 09
06
x8
x4 010 GK
GK
x6 08
x2
05
CP O3
In a 4-4-2 coach a team to support & change places
x3 CP
O2
04
x5
09 06
x8
GK GK
x4
x6 08
010
05
CP O3
In a 4-4-2 coach a team to support & change places
x3 CP
O2
06 04
x5 09 x8
x4
010 GK
GK
x6
x2 08
05
CP O3
IN-SEASON
WEEK 24 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 9
• LOWER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 24 DAY 5
• Designed for a throw in near the midfield third of the pitch. Especially useful
against tightly marking defences who aggressively defend the midfield line.
Its simple and effective for players of almost any age. This play involves 3
players. The two possible receivers of the ball simply switch position, but in
such a way as to screen the defenders.
• Offence: A is in position for the throw in. B is up field as far as possible for
a quick throw. (No more than 20 yards). Player C is square with A about 10
yards of the sideline. B starts the play by 'showing' or running to A for the
ball. Player C immediately sprints, passing just in front of B. This will briefly
screen the defender. The ball should be delivered between C and the
sideline so that the ball can be shielded from the defence.
• Defence: The defenders are probably best off to stay in their position and
switch their marks. They'll stand a better shot of intercepting the ball !
Set Pieces – Throw In
Fake Out
• A simple little Throw-In play primarily for the little guys and girls! Its simple, easy and usually pretty effective, since the little guys don't pay enough attention anyway. You will primarily want to use this in the attacking
third of the field. You need two players, one to throw it in long and a speedy one to receive the ball. And you might get a laugh if you sing it to the tune of Freak Out.
• Offence: A gets in position to make the throw. B shouts loudly that he will take the throw and begins to jog toward A to take the ball. A has to play along and lower the ball in a non-threatening position (or even start to
put it down) to get the defence to go flat-footed for an instant. About 3 to 5 yards from A, B rolls and sprints towards goal. A has to make a long and accurate ball into the space in front of the sprinting B. Be sure there is
a forward or midfielder far-post to look for the rebound.
• Defence: Just pay attention. Always follow your mark! If playing more of a zone, be sure the defender B is approaching is paying attention to him.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 25
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Dynamic Warm Up
Warm Up
Match Tactical
Analysis Fitness Training Game
Testing with starting 11
based around
Warm Up Warm Up next match
Static & 300 Yd Shuttle Static & Gym Session opponents Dynamic
Dynamic Dynamic
AM Football
Illinios Test Warm Up
Upper Body Recovery
Coach Coach Strikers Workout
Strikers to Rest &
30m Sprint to Play for and MATCH DAY
Play for and Recovery
Fatigue with each other
with each Flexibility
other Cool Down
High Tempo Cool Down Set Plays
Swimming Free kicks
Possession
Recovery
PM Games Recovery
Cool Down Rest & Cool Down
Recovery
Cool Down
Recovery
Recovery
Recovery
IN-SEASON
WEEK 25 DAY 1
X2
X9 O2
GK
X10 O3
X1
Coach strikers to play for & with each other
Focus on :
•Organisation : Functional Practice
Creation of space
•Remove central cones to play 2 Vs2
Angle / timing of runs
•Focus on combinations that can take place in Decision
this environment.
Attitude to turn
Combination work
X2
X9
O2
GK
X10 O3
X1
Coach strikers to play for and with each other
X11
X3 O8 02
X4 X6 X10
O6 04
GK O9
GK
X9
X7 07
05
X5 O10
X2 011 X8 03
IN-SEASON
WEEK 25 DAY 2
FITNESS TESTING
300 YARDS SHUTTLE TEST
25 yards
Objective :
• The objective of this test is to monitor the athlete's intermediate anaerobic power (lactate
system).
START
WEEK 25 DAY 3
X2
X9 O2
GK
X10 O3
X1
Coach strikers to play for & with each other
Focus on :
•Organisation : Functional Practice
Creation of space
•Remove central cones to play 2 Vs2
Angle / timing of runs
•Focus on combinations that can take place in Decision
this environment.
Attitude to turn
Combination work
X2
X9
O2
GK
X10 O3
X1
Coach strikers to play for and with each other
X11
X3 O8 02
X4 X6 X10
O6 04
GK O9
GK
X9
X7 07
05
X5 O10
X2 011 X8 03
IN-SEASON
WEEK 25 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 10
• UPPER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 25 DAY 5
• This set piece involves 3 players with other midfielders and forwards present looking for
rebounds. It is intended primarily for Indirect kicks (but works just as well for Direct kicks) in
or near the penalty box.
• Offence: Players A and B line up as if both are ready to take the kick. Player C is near the
far corner of the box. On a set cue, either raising a hand or yelling out a number, A moves to
the ball as if taking the shot but instead steps over the ball and continues to the near post
side of the wall. At the same time, C begins a sprint toward the far-post end of the wall. B
approaches the ball and makes a firm pass to B who then one-touches it to A, who by this
time is just behind the wall and takes a one-touch shot on goal.
• Note: B also has the choice of shooting on goal if the wall 'falls-apart' by the deception of A.
• B also has the option of turning and shooting if there is a viable lane, but the centre of the
box will most likely be clogged with defenders. The real trick to this piece is the firm,
controllable passes. They must be quick and on-target. This is a game-winning piece that
works well with practice, practice, practice.
• Defence: The trick to defending this piece is getting the wall in place very quickly and not
letting the initial fake pull the wall apart. The near-post defender will have a tendency to peel
off to mark A, thus shortening the wall and leaving a possible near-post shot on goal by B.
Set Pieces - Free Kicks
• This play is for 3 or 4 players (you can omit the initial fake shot
on goal by player A) for a direct or indirect free-kick anywhere
in and around the penalty box. This is a fairly simple piece all
teams can utilize.
• Defence : Get set up quick with the tallest player near post.
Don't let the fake shot crumble the wall. And don't forget to
mark player D once he makes his move to goal.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 26
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Warm Up
Dynamic
Match Warm Up Tactical
Analysis Training Game
Fitness with starting 11
Testing based around
Warm Up Warm Up next match
Static & Static & Gym Session opponents Dynamic
Dynamic Bleep Dynamic
AM Football
Lower Body Recovery Warm Up
Coach Spring Coach Workout
Defensive Rest &
Defensive MATCH DAY
Compactness Recovery
505 Agility Compactness
as a Team in a Flexibility
as a Team in a
4–3–3 Cool Down
4–3–3 Set Plays
Formation High Tempo
Formation Swimming Throw In’s
Possession
Recovery
PM Cool Down Games
Cool Down Rest & Cool Down
Recovery
Recovery Cool Down
Recovery Recovery
Recovery
IN-SEASON
WEEK 26 DAY 1
Coach Defensive
Compactness as a Team in a
4 – 3 – 3 Formation
Coach Defensive Compactness as a Team in a 4 – 3 – 3
Formation
X8 06
X7
05
X3 X9 o
O2
GK X4 X6 04
O1
X2
o
X5
03
Coach Defensive Compactness as a Team in a 4 - 3 - 3
Formation
O X
X
O
O
O
O X X
GK X X GK
O X
O O
X
O
O X X
IN-SEASON
WEEK 26 DAY 2
FITNESS TESTING
BLEEP TEST
• Description : This test involves continuous running between two lines 20m
apart in time to recorded beeps. For this reason the test if also often called the
'beep' or 'bleep' test. The time between recorded beeps decrease each minute
(level). There are several versions of the test, but one commonly used version
has an initial running velocity of 8.5 km/hr, which increases by 0.5 km/hr each
minute.
• Scoring : The athletes score is the level and number of shuttles reached
before they were unable to keep up with the tape recording. This score can be
converted to a VO2max equivalent score using this calculator.
• Description / Procedure : markers are set up 10 and 15 meters from a line marked on the
ground. The athlete runs from the 15 meter marker towards the line (run in distance to build
up speed) and through the 5 m markers, turns on the line and runs back through the 5 m
markers.
• The time is recorded from when the athletes first runs through the 5 metre marker, and
stopped when they return through these markers (that is, the time taken to cover the 5 m up
and back distance - 10 m total). The best of two trails is recorded. The turning ability on each
leg should be tested. The subject should be encouraged to not overstep the line by too much,
as this will increase their time.
• Equipment required : start/stop timing gates or stopwatch, non-slip running surface, markers
IN-SEASON
WEEK 26 DAY 3
Coach Defensive
Compactness as a Team in a
4 – 3 – 3 Formation
Coach Defensive Compactness as a Team in a 4 – 3 – 3
Formation
X8 06
X7
05
X3 X9 o
O2
GK X4 X6 04
O1
X2
o
X5
03
Coach Defensive Compactness as a Team in a 4 - 3 - 3
Formation
O X
X
O
O
O
O X X
GK X X GK
O X
O O
X
O
O X X
IN-SEASON
WEEK 26 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 11
• LOWER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 26 DAY 5
• Designed for a throw in near the midfield third of the pitch. Especially useful
against tightly marking defences who aggressively defend the midfield line.
Its simple and effective for players of almost any age. This play involves 3
players. The two possible receivers of the ball simply switch position, but in
such a way as to screen the defenders.
• Offence: A is in position for the throw in. B is up field as far as possible for
a quick throw. (No more than 20 yards). Player C is square with A about 10
yards of the sideline. B starts the play by 'showing' or running to A for the
ball. Player C immediately sprints, passing just in front of B. This will briefly
screen the defender. The ball should be delivered between C and the
sideline so that the ball can be shielded from the defence.
• Defence: The defenders are probably best off to stay in their position and
switch their marks. They'll stand a better shot of intercepting the ball !
Set Pieces – Throw In
Fake Out
• A simple little Throw-In play primarily for the little guys and girls! Its simple, easy and usually pretty effective, since the little guys don't pay enough attention anyway. You will primarily want to use this in the attacking
third of the field. You need two players, one to throw it in long and a speedy one to receive the ball. And you might get a laugh if you sing it to the tune of Freak Out.
• Offence: A gets in position to make the throw. B shouts loudly that he will take the throw and begins to jog toward A to take the ball. A has to play along and lower the ball in a non-threatening position (or even start to
put it down) to get the defence to go flat-footed for an instant. About 3 to 5 yards from A, B rolls and sprints towards goal. A has to make a long and accurate ball into the space in front of the sprinting B. Be sure there is
a forward or midfielder far-post to look for the rebound.
• Defence: Just pay attention. Always follow your mark! If playing more of a zone, be sure the defender B is approaching is paying attention to him.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 27
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Dynamic Warm Up
Warm Up
Match Tactical
Analysis Fitness Training Game
Testing with starting 11
based around
Warm Up Warm Up next match
Static & 300 Yd Shuttle Static & Gym Session opponents Dynamic
Dynamic Dynamic
AM Football
Illinios Test Warm Up
Upper Body Recovery
Counter Counter Workout
Attacking as a Rest &
30m Sprint Attacking as a MATCH DAY
Team Recovery
Fatigue Team
Flexibility
Cool Down Cool Down
High Tempo Cool Down Set Plays
Swimming Free kicks
Possession
Recovery Recovery
PM Games Recovery
Rest & Cool Down
Recovery
Cool Down
Recovery
Recovery
IN-SEASON
WEEK 27 DAY 1
•Organisation : 4 V 4 + 1 Focus on :
O
X
O Y Y O GK
X X
O O
X
Counter Attacking as a Team
•Organisation : 11 v 11 Focus on :
• Full pitch with wide areas zoned off Playing forward early
O X
X
O O
O
X X X
GK O O GK
O O X
X
X
O
O X
X
Counter Attacking as a Team
•Organisation : 11 v 11 Focus on :
O X
X
O O
O
X X X
GK O O GK
O O X
X
X
O
O X
X
IN-SEASON
WEEK 27 DAY 2
FITNESS TESTING
300 YARDS SHUTTLE TEST
25 yards
Objective :
• The objective of this test is to monitor the athlete's intermediate anaerobic power (lactate
system).
START
WEEK 27 DAY 3
•Organisation : 4 V 4 + 1 Focus on :
O
X
O Y Y O GK
X X
O O
X
Counter Attacking as a Team
•Organisation : 11 v 11 Focus on :
• Full pitch with wide areas zoned off Playing forward early
O X
X
O O
O
X X X
GK O O GK
O O X
X
X
O
O X
X
Counter Attacking as a Team
•Organisation : 11 v 11 Focus on :
O X
X
O O
O
X X X
GK O O GK
O O X
X
X
O
O X
X
IN-SEASON
WEEK 27 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 12
• UPPER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 27 DAY 5
• This set piece involves 3 players with other midfielders and forwards present looking for
rebounds. It is intended primarily for Indirect kicks (but works just as well for Direct kicks) in
or near the penalty box.
• Offence: Players A and B line up as if both are ready to take the kick. Player C is near the
far corner of the box. On a set cue, either raising a hand or yelling out a number, A moves to
the ball as if taking the shot but instead steps over the ball and continues to the near post
side of the wall. At the same time, C begins a sprint toward the far-post end of the wall. B
approaches the ball and makes a firm pass to B who then one-touches it to A, who by this
time is just behind the wall and takes a one-touch shot on goal.
• Note: B also has the choice of shooting on goal if the wall 'falls-apart' by the deception of A.
• B also has the option of turning and shooting if there is a viable lane, but the centre of the
box will most likely be clogged with defenders. The real trick to this piece is the firm,
controllable passes. They must be quick and on-target. This is a game-winning piece that
works well with practice, practice, practice.
• Defence: The trick to defending this piece is getting the wall in place very quickly and not
letting the initial fake pull the wall apart. The near-post defender will have a tendency to peel
off to mark A, thus shortening the wall and leaving a possible near-post shot on goal by B.
Set Pieces - Free Kicks
• This play is for 3 or 4 players (you can omit the initial fake shot
on goal by player A) for a direct or indirect free-kick anywhere
in and around the penalty box. This is a fairly simple piece all
teams can utilize.
• Defence : Get set up quick with the tallest player near post.
Don't let the fake shot crumble the wall. And don't forget to
mark player D once he makes his move to goal.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 28
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Warm Up
Dynamic
Match Analysis Warm Up Tactical
Training Game
Fitness with starting 11
Warm Up
Testing based around
Static & Warm Up next match
Dynamic Static & Gym Session opponents Dynamic
Bleep Dynamic
AM Football
Develop the Warm Up
Lower Body Recovery
Effectiveness Spring Develop the Workout
of forward runs Rest &
Effectiveness MATCH DAY
in a 4-5-1 Recovery
505 Agility of forward runs
Flexibility
in a 4-5-1
Cool Down Cool Down
High Tempo Set Plays
Swimming Throw In’s
Possession Cool Down
Recovery Recovery
PM Games
Rest & Cool Down
Recovery
Recovery
Cool Down
Recovery
Recovery
IN-SEASON
WEEK 28 DAY 1
O3
X8
O6
X5
SP
09
X4
X6
08
04
Develop the effectiveness of forward runs in a 4-5-1
Focus on :
X3 O7
X11 O3
X8
O6
X5
O10
09
X4
X6
08
X7
X2 O11
04
Develop the effectiveness of forward runs in a 4-5-1
Focus on :
•Running from midfield with and with out the ball Position of back 4
Alternative delivery
Creating overloads
X3 O7
X11 O2
O6
X8 O4
X9
X5 O10
GK
GK
09
X4
X6
08 O5
X10
X7
X2
03
O11
IN-SEASON
WEEK 28 DAY 2
FITNESS TESTING
BLEEP TEST
• Description : This test involves continuous running between two lines 20m
apart in time to recorded beeps. For this reason the test if also often called the
'beep' or 'bleep' test. The time between recorded beeps decrease each minute
(level). There are several versions of the test, but one commonly used version
has an initial running velocity of 8.5 km/hr, which increases by 0.5 km/hr each
minute.
• Scoring : The athletes score is the level and number of shuttles reached
before they were unable to keep up with the tape recording. This score can be
converted to a VO2max equivalent score using this calculator.
• Description / Procedure : markers are set up 10 and 15 meters from a line marked on the
ground. The athlete runs from the 15 meter marker towards the line (run in distance to build
up speed) and through the 5 m markers, turns on the line and runs back through the 5 m
markers.
• The time is recorded from when the athletes first runs through the 5 metre marker, and
stopped when they return through these markers (that is, the time taken to cover the 5 m up
and back distance - 10 m total). The best of two trails is recorded. The turning ability on each
leg should be tested. The subject should be encouraged to not overstep the line by too much,
as this will increase their time.
• Equipment required : start/stop timing gates or stopwatch, non-slip running surface, markers
IN-SEASON
WEEK 28 DAY 3
O3
X8
O6
X5
SP
09
X4
X6
08
04
Develop the effectiveness of forward runs in a 4-5-1
Focus on :
X3 O7
X11 O3
X8
O6
X5
O10
09
X4
X6
08
X7
X2 O11
04
Develop the effectiveness of forward runs in a 4-5-1
Focus on :
•Running from midfield with and with out the ball Position of back 4
Alternative delivery
Creating overloads
X3 O7
X11 O2
O6
X8 O4
X9
X5 O10
GK
GK
09
X4
X6
08 O5
X10
X7
X2
03
O11
IN-SEASON
WEEK 28 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 13
• LOWER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 28 DAY 5
Fake Out
• A simple little Throw-In play primarily for the little guys and girls! Its simple, easy and usually pretty effective, since the little guys don't pay enough attention anyway. You will primarily want to use this in the attacking
third of the field. You need two players, one to throw it in long and a speedy one to receive the ball. And you might get a laugh if you sing it to the tune of Freak Out.
• Offence: A gets in position to make the throw. B shouts loudly that he will take the throw and begins to jog toward A to take the ball. A has to play along and lower the ball in a non-threatening position (or even start to
put it down) to get the defence to go flat-footed for an instant. About 3 to 5 yards from A, B rolls and sprints towards goal. A has to make a long and accurate ball into the space in front of the sprinting B. Be sure there is
a forward or midfielder far-post to look for the rebound.
• Defence: Just pay attention. Always follow your mark! If playing more of a zone, be sure the defender B is approaching is paying attention to him.
Set Pieces – Throw In
• Designed for a throw in near the midfield third of the pitch. Especially useful
against tightly marking defences who aggressively defend the midfield line.
Its simple and effective for players of almost any age. This play involves 3
players. The two possible receivers of the ball simply switch position, but in
such a way as to screen the defenders.
• Offence: A is in position for the throw in. B is up field as far as possible for
a quick throw. (No more than 20 yards). Player C is square with A about 10
yards of the sideline. B starts the play by 'showing' or running to A for the
ball. Player C immediately sprints, passing just in front of B. This will briefly
screen the defender. The ball should be delivered between C and the
sideline so that the ball can be shielded from the defence.
• Defence: The defenders are probably best off to stay in their position and
switch their marks. They'll stand a better shot of intercepting the ball !
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 29
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Dynamic Warm Up
Warm Up
Match Tactical
Analysis Fitness Training Game
Testing with starting 11
based around
Warm Up Warm Up next match
Static & 300 Yd Shuttle Static & Gym Session opponents Dynamic
Dynamic Dynamic
AM Football
Illinios Test Warm Up
Upper Body Recovery
In a 3-5-2 In a 3-5-2 Workout
coach the Rest &
30m Sprint coach the MATCH DAY
midfield to Recovery
Fatigue midfield to
defend as a Flexibility
defend as a
unit Cool Down
unit Set Plays
High Tempo
Swimming Corner kicks
Possession
Cool Down Recovery
PM Games
Cool Down Rest & Cool Down
Recovery
Cool Down Recovery
Recovery
Recovery
Recovery
IN-SEASON
WEEK 29 DAY 1
06 02
X8
X7
X3 05
O2 X9
X4
GK X2 O1 X6 04 01
X5
03 02
In a 3-5-2 coach the midfield to defend as a unit
•Organisation : 11 v 11 Focus on :
07 02
X3
X11
X5 06
O9 X8 X9 04
X4
GK GK
X6 O10 08 X10
X7
X2 05
011 02
IN-SEASON
WEEK 29 DAY 2
FITNESS TESTING
300 YARDS SHUTTLE TEST
25 yards
Objective :
• The objective of this test is to monitor the athlete's intermediate anaerobic power (lactate
system).
START
WEEK 29 DAY 3
06 02
X8
X7
X3 05
O2 X9
X4
GK X2 O1 X6 04 01
X5
03 02
In a 3-5-2 coach the midfield to defend as a unit
•Organisation : 11 v 11 Focus on :
07 02
X3
X11
X5 06
O9 X8 X9 04
X4
GK GK
X6 O10 08 X10
X7
X2 05
011 02
IN-SEASON
WEEK 29 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 14
• UPPER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 29 DAY 5
• A1 plays the ball back (almost level with the touchline) to A2 who has moved forward quickly.
• This often happens when teams aren't having success in aerial duels, and so they look to take a quick dead ball kick. The whole
point being that: -
• 1. A2 can centre the ball changing the angle of attack.
2. A2 can hold the ball and try and get within a position to drive at goal.
3. A2 can move forward before playing a pass ball to A3 moving up for a shot at goal.
• With attackers moving around - defenders must keep their discipline. To defend against this, as
• Soon as A1 plays the ball back to A2 - defenders should be on their way out of the 6 yard area, clearing the space for the
goalkeeper to see and hopefully control should a cross ball arrive in from A2.
• THIS ENSURES ATTACKERS HAVE TO MOVE OUT AS WELL OR THEY WILL BE CAUGHT OFFSIDE.
• D10 sets off immediately to challenge A2 - to try and stop the early cross into the penalty area. D10 should try to 'hold up' the
pace of the attack.
• D7 should move to check any move by A2 down the flank - or by A2 if he tries to move towards the penalty area.
• D8 should be ready if A2 plays to A3 running up for a shot at goal - D8 must react to the situation, holding his ground if A2 goes
down the flank.
• Defenders 2-7 should clear the 6-yard area ensuring they mark attackers all the time. No attacker should be left free as A2 may
simply knock the ball into the danger area first time.
• If one of the defenders does manage to clear the ball out of the penalty area then all defenders should move out together.
• ONE OF THE KEY ISSUES FOR DEFENDERS IS TO WORK AS A UNIT.
• A2 has options but he will try and catch the defenders moving out together. As a result the defenders must be alert to any
eventuality - it is a disciplined reaction that is needed, stressing the importance of picking up any opponent in the penalty area.
• THE GOALKEEPER IS A KEY PLAYER - HE HAS THE BEST VIEW OF ALL THE DEFENDERS (ESPECIALLY IF THE 6-YARD
AREA IS CLEARED) SO HE SHOULD INSTRUCT, (BY SHOUTING), TO HIS TEAM-MATES WHERE THE DANGER POINT IS
- AND WHEN TO CLEAR THE AREA.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 30
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Warm Up
Dynamic
Match Warm Up Tactical
Analysis Training Game
Fitness with starting 11
Testing based around
Warm Up Warm Up next match
Static & Static & Gym Session opponents Dynamic
Dynamic Bleep Dynamic
AM Football
Lower Body Recovery Warm Up
Attacking Spring Attacking from Workout
from Deep Rest &
Deep positions MATCH DAY
positions in a Recovery
505 Agility in a 3-5-2
3-5-2 Flexibility
Cool Down
High Tempo Cool Down Set Plays
Swimming Throw In’s
Possession
Cool Down Recovery
PM Games Recovery
Rest & Cool Down
Recovery Recovery
Cool Down
Recovery
Recovery
IN-SEASON
WEEK 30 DAY 1
•11 Vs 6 Overloaded practice. Five midfielders Create Space – Wide & Long
(S) play for both teams. One team builds up Angle & Distance of Support
play and attacks oppositions goal. Once an
Body Position
attempt on goal has been made the opposing
team attack the other goal. Individual & Collective roles within a 3-5-2
S
x
O
O S
x
GK
GK
x S O
x
O
S
x O
S
Attacking from Deep positions in a 3-5-2
•Organisation : 18 yd Box to 18yd box. Focus on;
•11 Vs 6 Overloaded practice. Five midfielders Create Space – Wide & Long
(S) play for both teams. Angle & Distance of Support
•Develop the practice by focusing on roles & Body Position
responsibilities and a pattern of play.
Individual & Collective roles within a 3-5-2
S
x
O
O S
x
GK
GK
x S O
x
O
S
x O
S
Attacking from Deep positions in a 3-5-2
Focus on :
Organisation : Coaching within a game
focusing on 11 Vs 11.
Create Space – Wide & Long
Initial start point involves O2 playing into
Angle & Distance of Support
GK.
Body Position
Vary starting position to focus on
Individual & Collective roles within a 3-5-2
attacking play.
X3
06
02
X6
X7 X9 05
O2 07
GK X4 X11 X10 GK
O1 08 04
X8
X5 03
09
X2
IN-SEASON
WEEK 30 DAY 2
FITNESS TESTING
BLEEP TEST
• Description : This test involves continuous running between two lines 20m
apart in time to recorded beeps. For this reason the test if also often called the
'beep' or 'bleep' test. The time between recorded beeps decrease each minute
(level). There are several versions of the test, but one commonly used version
has an initial running velocity of 8.5 km/hr, which increases by 0.5 km/hr each
minute.
• Scoring : The athletes score is the level and number of shuttles reached
before they were unable to keep up with the tape recording. This score can be
converted to a VO2max equivalent score using this calculator.
• Description / Procedure : markers are set up 10 and 15 meters from a line marked on the
ground. The athlete runs from the 15 meter marker towards the line (run in distance to build
up speed) and through the 5 m markers, turns on the line and runs back through the 5 m
markers.
• The time is recorded from when the athletes first runs through the 5 metre marker, and
stopped when they return through these markers (that is, the time taken to cover the 5 m up
and back distance - 10 m total). The best of two trails is recorded. The turning ability on each
leg should be tested. The subject should be encouraged to not overstep the line by too much,
as this will increase their time.
• Equipment required : start/stop timing gates or stopwatch, non-slip running surface, markers
IN-SEASON
WEEK 30 DAY 3
•11 Vs 6 Overloaded practice. Five midfielders Create Space – Wide & Long
(S) play for both teams. One team builds up Angle & Distance of Support
play and attacks oppositions goal. Once an
Body Position
attempt on goal has been made the opposing
team attack the other goal. Individual & Collective roles within a 3-5-2
S
x
O
O S
x
GK
GK
x S O
x
O
S
x O
S
Attacking from Deep positions in a 3-5-2
•Organisation : 18 yd Box to 18yd box. Focus on;
•11 Vs 6 Overloaded practice. Five midfielders Create Space – Wide & Long
(S) play for both teams. Angle & Distance of Support
•Develop the practice by focusing on roles & Body Position
responsibilities and a pattern of play.
Individual & Collective roles within a 3-5-2
S
x
O
O S
x
GK
GK
x S O
x
O
S
x O
S
Attacking from Deep positions in a 3-5-2
Focus on :
Organisation : Coaching within a game
focusing on 11 Vs 11.
Create Space – Wide & Long
Initial start point involves O2 playing into
Angle & Distance of Support
GK.
Body Position
Vary starting position to focus on
Individual & Collective roles within a 3-5-2
attacking play.
X3
06
02
X6
X7 X9 05
O2 07
GK X4 X11 X10 GK
O1 08 04
X8
X5 03
09
X2
IN-SEASON
WEEK 30 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 15
• LOWER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 30 DAY 5
• In the diagram the (X’s) are the attacking side with (X4) taking the throw-in.
• (X4) throws the ball towards (X9) who is marked by (D5)
• But as the ball approaches him (X9) sets off to his left as in the diagram expecting
that (D5) will (in view of the proximity to goal) follow him. This leaves the ball going
on to (X8) who is directly behind him in line as in the diagram.
• To add to the movement, and to maintain the pressure on the defence (X7) sets off
into the penalty area, with (D3) in pursuit.
• This creates a space on the right flank which (X9) will run into.
• So when the ball arrives at (X8) he plays it first time into the space in front of (X9)
who will then be in a dangerous attacking position.
• The success depends on: -
• The accuracy of the throw-in, also the right pace on the throw into (X8)
• The timing of (X9)’s run; and that of (X7)
Set Plays at a Throw-in (attacking) 2
• A simple but effective move, much depending on the movement OFF the ball by the
attacking players.
• THE PRINCIPLE IS TO GET THE THROWER T IN POSSESSION OF THE BALL
GOING FORWARD.
• Practice (with T ready to throw-in)
• (A1) marked by X2 darts quickly as if to move infield. But he checks quickly and
moves back to a position (B) where he is free, as X2 cannot react as quickly.
• T throws the ball at the head of (A1), who then heads the ball down the touchline for
T to run on to.
• To assist attacker (A2) comes close at first but as T is about to throw, he turns and
sets off down the line, and X3 will follow – this then creates the space for (A1) to
head the ball forward to meet T’s run.
• Other attackers such as (A3) turn away also taking defenders with them.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 31
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Dynamic Warm Up
Warm Up
Match Tactical
Analysis Fitness Training Game
Testing with starting 11
based around
Warm Up Warm Up next match
Static & 300 Yd Shuttle Static & Gym Session opponents Dynamic
Dynamic Dynamic
AM Football
Illinios Test Warm Up
Upper Body Recovery
Full backs Full backs Workout
defending Rest &
30m Sprint defending MATCH DAY Recovery
Fatigue
Flexibility
Cool Down
Cool Down Cool Down
High Tempo Set Plays
Swimming Corner kicks
Recovery Possession Recovery Recovery
PM Games
Rest & Cool Down
Recovery
Cool Down
Recovery
Recovery
IN-SEASON
WEEK 31 DAY 1
Organisation : Full back (x) passes ball to wide Focus on : Full back:
player (x). As ball travels defending full back
Close down wide player quickly cutting off the line
pressurises ball.
preventing wide player getting into coned area.
Playing Area : Serving full back serves ball
Slow down within 2-3 yards to prevent wide player
from half way line. Defensive full back starts 10
getting past, but close enough to prevent building up
yards outside of 18 yard box.
speed
Jockey and lead with nearest foot if ball can be won.
x
x
GK
Full backs defending (progression)
Organisation : Full back (x) passes ball to wide Full back: Having pressured wide player, if opposing
player (x). As ball travels defending full back (o) full back overlaps, defensive full back tracks
pressurises ball. Full back can now pass to overlapping run.
centre forward or overlapping full back.
If wide player passes or dribbles inside to centre
Defending centre back and wide player are
forward full back “tucks” in close to centre back.
added
Wide player: If full back overlaps, wide player to
Playing Area : Serving full back serves ball
pressurise opposing wide player and force ball down
from half way line. Defensive full back starts 10
line.
yards outside of 18 yard box.
Centre back: move within 10 yards of full back to
remain “compact” whilst positioning ball side of centre
forward.
.
x
O
x
O
O
x
GK
Full backs defending in a 11 v 11
Organisation : Open play ensuring ball is Back 4: Within 10 yards of each other. When central
started from wide and central areas of play within width of 18 yard box. When wide, full back
defensive, midfield and attacking zones. on opposite side be in advance of centre backs. Move
forward as a unit when ball moves forward if there is
Playing Area : Full pitch
pressure on ball (until ball stops)
Midfield Unit: When central force play wide. When
wide pressure player on ball if overlap occurs. Keep
within 10 yards and keep play in front.
Forwards:.When central force play wide, and prevent
play back to central defender. When wide force play
inside for midfield to win ball ballside.
x x
O
O
x x
O O O
x x
GK
O O O x
x GK
O
O
x x
IN-SEASON
WEEK 31 DAY 2
FITNESS TESTING
300 YARDS SHUTTLE TEST
25 yards
Objective :
• The objective of this test is to monitor the athlete's intermediate anaerobic power (lactate
system).
START
WEEK 31 DAY 3
Organisation : Full back (x) passes ball to wide Focus on : Full back:
player (x). As ball travels defending full back
Close down wide player quickly cutting off the line
pressurises ball.
preventing wide player getting into coned area.
Playing Area : Serving full back serves ball
Slow down within 2-3 yards to prevent wide player
from half way line. Defensive full back starts 10
getting past, but close enough to prevent building up
yards outside of 18 yard box.
speed
Jockey and lead with nearest foot if ball can be won.
x
x
GK
Full backs defending (progression)
Organisation : Full back (x) passes ball to wide Full back: Having pressured wide player, if opposing
player (x). As ball travels defending full back (o) full back overlaps, defensive full back tracks
pressurises ball. Full back can now pass to overlapping run.
centre forward or overlapping full back.
If wide player passes or dribbles inside to centre
Defending centre back and wide player are
forward full back “tucks” in close to centre back.
added
Wide player: If full back overlaps, wide player to
Playing Area : Serving full back serves ball
pressurise opposing wide player and force ball down
from half way line. Defensive full back starts 10
line.
yards outside of 18 yard box.
Centre back: move within 10 yards of full back to
remain “compact” whilst positioning ball side of centre
forward.
.
x
O
x
O
O
x
GK
Full backs defending in a 11 v 11
Organisation : Open play ensuring ball is Back 4: Within 10 yards of each other. When central
started from wide and central areas of play within width of 18 yard box. When wide, full back
defensive, midfield and attacking zones. on opposite side be in advance of centre backs. Move
forward as a unit when ball moves forward if there is
Playing Area : Full pitch
pressure on ball (until ball stops)
Midfield Unit: When central force play wide. When
wide pressure player on ball if overlap occurs. Keep
within 10 yards and keep play in front.
Forwards:.When central force play wide, and prevent
play back to central defender. When wide force play
inside for midfield to win ball ballside.
x x
O
O
x x
O O O
x x
GK
O O O x
x GK
O
O
x x
IN-SEASON
WEEK 31 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 16
• UPPER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 31 DAY 5
• A1 plays the ball back (almost level with the touchline) to A2 who has moved forward quickly.
• This often happens when teams aren't having success in aerial duels, and so they look to take a quick dead ball kick. The whole
point being that: -
• 1. A2 can centre the ball changing the angle of attack.
2. A2 can hold the ball and try and get within a position to drive at goal.
3. A2 can move forward before playing a pass ball to A3 moving up for a shot at goal.
• With attackers moving around - defenders must keep their discipline. To defend against this, as
• Soon as A1 plays the ball back to A2 - defenders should be on their way out of the 6 yard area, clearing the space for the
goalkeeper to see and hopefully control should a cross ball arrive in from A2.
• THIS ENSURES ATTACKERS HAVE TO MOVE OUT AS WELL OR THEY WILL BE CAUGHT OFFSIDE.
• D10 sets off immediately to challenge A2 - to try and stop the early cross into the penalty area. D10 should try to 'hold up' the
pace of the attack.
• D7 should move to check any move by A2 down the flank - or by A2 if he tries to move towards the penalty area.
• D8 should be ready if A2 plays to A3 running up for a shot at goal - D8 must react to the situation, holding his ground if A2 goes
down the flank.
• Defenders 2-7 should clear the 6-yard area ensuring they mark attackers all the time. No attacker should be left free as A2 may
simply knock the ball into the danger area first time.
• If one of the defenders does manage to clear the ball out of the penalty area then all defenders should move out together.
• ONE OF THE KEY ISSUES FOR DEFENDERS IS TO WORK AS A UNIT.
• A2 has options but he will try and catch the defenders moving out together. As a result the defenders must be alert to any
eventuality - it is a disciplined reaction that is needed, stressing the importance of picking up any opponent in the penalty area.
• THE GOALKEEPER IS A KEY PLAYER - HE HAS THE BEST VIEW OF ALL THE DEFENDERS (ESPECIALLY IF THE 6-YARD
AREA IS CLEARED) SO HE SHOULD INSTRUCT, (BY SHOUTING), TO HIS TEAM-MATES WHERE THE DANGER POINT IS
- AND WHEN TO CLEAR THE AREA.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 32
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Warm Up
Dynamic
Match Warm Up Tactical
Analysis Training Game
Fitness with starting 11
Testing based around
Warm Up Warm Up next match
Static & Static & Gym Session opponents Dynamic
Dynamic Bleep Dynamic
AM Football
Lower Body Recovery Warm Up
Attacking Spring Attacking Workout
Corners Rest &
Corners MATCH DAY Recovery
505 Agility
Flexibility
Cool Down
Cool Down Cool Down
High Tempo Set Plays
Swimming Throw In’s
Recovery Possession Recovery Recovery
PM Games
Rest & Cool Down
Recovery
Cool Down
Recovery
Recovery
IN-SEASON
WEEK 32 DAY 1
Attacking Corners
Attacking Corners
Focus on :
•Organisation : Starting positions
•Start with a game, after two minutes stop it, Type and quality of delivery
clear the pitch of players and begin to organise
into defensive positions Discipline - concentration - Alertness - Determination-
read the delivery-anticipate movements/deflections
•Start with the corner taker and 5 attcking
players in area Whenand how does attacking commence
What is involved in attacking
OO
O
GKO
O1
Attacking Corners
Focus on :
•Organisation : Starting positions
•Start with a game, after two minutes stop it, Type and quality of delivery
clear the pitch of players and begin to organise
into defensive positions Discipline - concentration - Alertness - Determination-
read the delivery-anticipate movements/deflections
•Add players on outside of area
Whenand how does attacking commence
What is involved in attacking
OO
O
O
GKO
0
O
O1
Attacking Corners
Focus on :
•Organisation : Starting positions
•Start with a game, after two minutes stop it, Type and quality of delivery
clear the pitch of players and begin to organise
into defensive positions Discipline - concentration - Alertness - Determination-
read the delivery-anticipate movements/deflections
•Position all members of the team and add a
defending team to defend against When and how does attacking commence
What is involved in attacking
X3 X6 OO
OX8 O
GKO
X5 X11
X9
GK
X4 O O
X2
OX7
O
X10 O
O1
IN-SEASON
WEEK 32 DAY 2
FITNESS TESTING
BLEEP TEST
• Description : This test involves continuous running between two lines 20m
apart in time to recorded beeps. For this reason the test if also often called the
'beep' or 'bleep' test. The time between recorded beeps decrease each minute
(level). There are several versions of the test, but one commonly used version
has an initial running velocity of 8.5 km/hr, which increases by 0.5 km/hr each
minute.
• Scoring : The athletes score is the level and number of shuttles reached
before they were unable to keep up with the tape recording. This score can be
converted to a VO2max equivalent score using this calculator.
• Description / Procedure : markers are set up 10 and 15 meters from a line marked on the
ground. The athlete runs from the 15 meter marker towards the line (run in distance to build
up speed) and through the 5 m markers, turns on the line and runs back through the 5 m
markers.
• The time is recorded from when the athletes first runs through the 5 metre marker, and
stopped when they return through these markers (that is, the time taken to cover the 5 m up
and back distance - 10 m total). The best of two trails is recorded. The turning ability on each
leg should be tested. The subject should be encouraged to not overstep the line by too much,
as this will increase their time.
• Equipment required : start/stop timing gates or stopwatch, non-slip running surface, markers
IN-SEASON
WEEK 32 DAY 3
Attacking Corners
Attacking Corners
Focus on :
•Organisation : Starting positions
•Start with a game, after two minutes stop it, Type and quality of delivery
clear the pitch of players and begin to organise
into defensive positions Discipline - concentration - Alertness - Determination-
read the delivery-anticipate movements/deflections
•Start with the corner taker and 5 attcking
players in area Whenand how does attacking commence
What is involved in attacking
OO
O
GKO
O1
Attacking Corners
Focus on :
•Organisation : Starting positions
•Start with a game, after two minutes stop it, Type and quality of delivery
clear the pitch of players and begin to organise
into defensive positions Discipline - concentration - Alertness - Determination-
read the delivery-anticipate movements/deflections
•Add players on outside of area
Whenand how does attacking commence
What is involved in attacking
OO
O
O
GKO
0
O
O1
Attacking Corners
Focus on :
•Organisation : Starting positions
•Start with a game, after two minutes stop it, Type and quality of delivery
clear the pitch of players and begin to organise
into defensive positions Discipline - concentration - Alertness - Determination-
read the delivery-anticipate movements/deflections
•Position all members of the team and add a
defending team to defend against When and how does attacking commence
What is involved in attacking
X3 X6 OO
OX8 O
GKO
X5 X11
X9
GK
X4 O O
X2
OX7
O
X10 O
O1
IN-SEASON
WEEK 32 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 17
• LOWER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 32 DAY 5
• In the diagram the (X’s) are the attacking side with (X4) taking the throw-in.
• (X4) throws the ball towards (X9) who is marked by (D5)
• But as the ball approaches him (X9) sets off to his left as in the diagram expecting
that (D5) will (in view of the proximity to goal) follow him. This leaves the ball going
on to (X8) who is directly behind him in line as in the diagram.
• To add to the movement, and to maintain the pressure on the defence (X7) sets off
into the penalty area, with (D3) in pursuit.
• This creates a space on the right flank which (X9) will run into.
• So when the ball arrives at (X8) he plays it first time into the space in front of (X9)
who will then be in a dangerous attacking position.
• The success depends on: -
• The accuracy of the throw-in, also the right pace on the throw into (X8)
• The timing of (X9)’s run; and that of (X7)
Set Plays at a Throw-in (attacking) 2
• A simple but effective move, much depending on the movement OFF the ball by the
attacking players.
• THE PRINCIPLE IS TO GET THE THROWER T IN POSSESSION OF THE BALL
GOING FORWARD.
• Practice (with T ready to throw-in)
• (A1) marked by X2 darts quickly as if to move infield. But he checks quickly and
moves back to a position (B) where he is free, as X2 cannot react as quickly.
• T throws the ball at the head of (A1), who then heads the ball down the touchline for
T to run on to.
• To assist attacker (A2) comes close at first but as T is about to throw, he turns and
sets off down the line, and X3 will follow – this then creates the space for (A1) to
head the ball forward to meet T’s run.
• Other attackers such as (A3) turn away also taking defenders with them.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 33
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Recovery
IN-SEASON
WEEK 33 DAY 1
X3 o
O2
GK X4
O1
X2
o
Roles and Responsibilities in a Zonal 3-5-2 Formation
X8 06
X7
05
X3 o
X9
O2
GK X4 X6
O1 04
X2
o
X5
03
Roles and Responsibilities in a Zonal 3-5-2 Formation
X8 06 08
X7
X3 05
X9 0 10
O2 X10
X4 X10
GK O1
X2 X6 09
04
X5 07
03
IN-SEASON
WEEK 33 DAY 2
FITNESS TESTING
ILLINOIS AGILITY TEST
FINISH
START
WEEK 33 DAY 3
X3 o
O2
GK X4
O1
X2
o
Roles and Responsibilities in a Zonal 3-5-2 Formation
X8 06
X7
05
X3 o
X9
O2
GK X4 X6
O1 04
X2
o
X5
03
Roles and Responsibilities in a Zonal 3-5-2 Formation
X8 06 08
X7
X3 05
X9 0 10
O2 X10
X4 X10
GK O1
X2 X6 09
04
X5 07
03
IN-SEASON
WEEK 33 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 18
• UPPER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 33 DAY 5
• A1 plays the ball back (almost level with the touchline) to A2 who has moved forward quickly.
• This often happens when teams aren't having success in aerial duels, and so they look to take a quick dead ball kick. The whole
point being that: -
• 1. A2 can centre the ball changing the angle of attack.
2. A2 can hold the ball and try and get within a position to drive at goal.
3. A2 can move forward before playing a pass ball to A3 moving up for a shot at goal.
• With attackers moving around - defenders must keep their discipline. To defend against this, as
• Soon as A1 plays the ball back to A2 - defenders should be on their way out of the 6 yard area, clearing the space for the
goalkeeper to see and hopefully control should a cross ball arrive in from A2.
• THIS ENSURES ATTACKERS HAVE TO MOVE OUT AS WELL OR THEY WILL BE CAUGHT OFFSIDE.
• D10 sets off immediately to challenge A2 - to try and stop the early cross into the penalty area. D10 should try to 'hold up' the
pace of the attack.
• D7 should move to check any move by A2 down the flank - or by A2 if he tries to move towards the penalty area.
• D8 should be ready if A2 plays to A3 running up for a shot at goal - D8 must react to the situation, holding his ground if A2 goes
down the flank.
• Defenders 2-7 should clear the 6-yard area ensuring they mark attackers all the time. No attacker should be left free as A2 may
simply knock the ball into the danger area first time.
• If one of the defenders does manage to clear the ball out of the penalty area then all defenders should move out together.
• ONE OF THE KEY ISSUES FOR DEFENDERS IS TO WORK AS A UNIT.
• A2 has options but he will try and catch the defenders moving out together. As a result the defenders must be alert to any
eventuality - it is a disciplined reaction that is needed, stressing the importance of picking up any opponent in the penalty area.
• THE GOALKEEPER IS A KEY PLAYER - HE HAS THE BEST VIEW OF ALL THE DEFENDERS (ESPECIALLY IF THE 6-YARD
AREA IS CLEARED) SO HE SHOULD INSTRUCT, (BY SHOUTING), TO HIS TEAM-MATES WHERE THE DANGER POINT IS
- AND WHEN TO CLEAR THE AREA.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 34
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Warm Up
Dynamic
Match Warm Up Tactical
Analysis Training Game
Fitness with starting 11
Testing based around
Warm Up Warm Up next match
Static & Static & Gym Session opponents Dynamic
Dynamic Bleep Dynamic
AM Football
Lower Body Recovery Warm Up
Coach Spring Coach Workout
attacking Play Rest &
attacking Play MATCH DAY
in a Recovery
505 Agility in a
4-3-3 Flexibility
4-3-3 formation
formation Cool Down
High Tempo Set Plays
Swimming Throw In’s
Possession Cool Down
Cool Down Recovery
PM Games
Rest & Cool Down
Recovery
Recovery Recovery
Cool Down
Recovery
Recovery
IN-SEASON
WEEK 34 DAY 1
•Organisation : Developed towards 11 Vs 11 Key factors : Create Space, Body Position, Type of
focusing on the roles and responsibilities of pass, Angle & Distance of support, Movement on &
midfield and front three. off the ball.
•Playing Area : Full Pitch.
X10
X3 O10
O2
X4
O11 X7 O6
O4
X6 X9
GK
O9 O7
O5
X8
X5
O8 X11 O3
X2
IN-SEASON
WEEK 34 DAY 2
FITNESS TESTING
BLEEP TEST
• Description : This test involves continuous running between two lines 20m
apart in time to recorded beeps. For this reason the test if also often called the
'beep' or 'bleep' test. The time between recorded beeps decrease each minute
(level). There are several versions of the test, but one commonly used version
has an initial running velocity of 8.5 km/hr, which increases by 0.5 km/hr each
minute.
• Scoring : The athletes score is the level and number of shuttles reached
before they were unable to keep up with the tape recording. This score can be
converted to a VO2max equivalent score using this calculator.
• Description / Procedure : markers are set up 10 and 15 meters from a line marked on the
ground. The athlete runs from the 15 meter marker towards the line (run in distance to build
up speed) and through the 5 m markers, turns on the line and runs back through the 5 m
markers.
• The time is recorded from when the athletes first runs through the 5 metre marker, and
stopped when they return through these markers (that is, the time taken to cover the 5 m up
and back distance - 10 m total). The best of two trails is recorded. The turning ability on each
leg should be tested. The subject should be encouraged to not overstep the line by too much,
as this will increase their time.
• Equipment required : start/stop timing gates or stopwatch, non-slip running surface, markers
IN-SEASON
WEEK 34 DAY 3
•Organisation : Developed towards 11 Vs 11 Key factors : Create Space, Body Position, Type of
focusing on the roles and responsibilities of pass, Angle & Distance of support, Movement on &
midfield and front three. off the ball.
•Playing Area : Full Pitch.
X10
X3 O10
O2
X4
O11 X7 O6
O4
X6 X9
GK
O9 O7
O5
X8
X5
O8 X11 O3
X2
IN-SEASON
WEEK 34 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 19
• LOWER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 34 DAY 5
• In the diagram the (X’s) are the attacking side with (X4) taking the throw-in.
• (X4) throws the ball towards (X9) who is marked by (D5)
• But as the ball approaches him (X9) sets off to his left as in the diagram expecting
that (D5) will (in view of the proximity to goal) follow him. This leaves the ball going
on to (X8) who is directly behind him in line as in the diagram.
• To add to the movement, and to maintain the pressure on the defence (X7) sets off
into the penalty area, with (D3) in pursuit.
• This creates a space on the right flank which (X9) will run into.
• So when the ball arrives at (X8) he plays it first time into the space in front of (X9)
who will then be in a dangerous attacking position.
• The success depends on: -
• The accuracy of the throw-in, also the right pace on the throw into (X8)
• The timing of (X9)’s run; and that of (X7)
Set Plays at a Throw-in (attacking) 2
• A simple but effective move, much depending on the movement OFF the ball by the
attacking players.
• THE PRINCIPLE IS TO GET THE THROWER T IN POSSESSION OF THE BALL
GOING FORWARD.
• Practice (with T ready to throw-in)
• (A1) marked by X2 darts quickly as if to move infield. But he checks quickly and
moves back to a position (B) where he is free, as X2 cannot react as quickly.
• T throws the ball at the head of (A1), who then heads the ball down the touchline for
T to run on to.
• To assist attacker (A2) comes close at first but as T is about to throw, he turns and
sets off down the line, and X3 will follow – this then creates the space for (A1) to
head the ball forward to meet T’s run.
• Other attackers such as (A3) turn away also taking defenders with them.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 35
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Dynamic Warm Up
Warm Up
Tactical
Match Fitness Training Game
Analysis Testing with starting 11
based around
Warm Up next match
Warm Up 300 Yd Shuttle Static & Gym Session opponents Dynamic
Static & Dynamic Football
AM
Dynamic Illinios Test Warm Up
Upper Body Recovery
Develop the Workout
Develop the Rest &
30m Sprint effectiveness MATCH DAY
effectiveness Recovery
Fatigue of defending
of defending Flexibility
with a Sweeper
with a Cool Down
High Tempo Set Plays
Sweeper Swimming
Possession Cool Down Corner kicks
Recovery
PM Games
Cool Down Rest &
Recovery Cool Down
Recovery
Cool Down
Recovery
Recovery
Recovery
IN-SEASON
WEEK 35 DAY 1
•Organisation : 2 v 3 + GK Focus on :
•Defending team attempt to get the ball to target Starting position of Sweeper
X O
GK
X O
O
X
O
Develop the effectiveness of defending with a Sweeper
•Organisation : 10 v 6 Focus on :
•Defending team attempt to get the ball to target Wing Backs to force the ball inside
X O
X O O
X
GK X
X O
O X S
X X
X O
Develop the effectiveness of defending with a Sweeper
•Organisation : 11 v 11 Focus on :
•Playing Area : Full field 1st Striker forcing play one side
2nd Striker drop into MF
Attempt to force attacking team to play long
X
O
X O
X X
O X O
X
X X O
GK O GK
X O
O
O
X O
IN-SEASON
WEEK 35 DAY 2
FITNESS TESTING
ILLINOIS AGILITY TEST
FINISH
START
WEEK 35 DAY 3
•Organisation : 2 v 3 + GK Focus on :
•Defending team attempt to get the ball to target Starting position of Sweeper
X O
GK
X O
O
X
O
Develop the effectiveness of defending with a Sweeper
•Organisation : 10 v 6 Focus on :
•Defending team attempt to get the ball to target Wing Backs to force the ball inside
X O
X O O
X
GK X
X O
O X S
X X
X O
Develop the effectiveness of defending with a Sweeper
•Organisation : 11 v 11 Focus on :
•Playing Area : Full field 1st Striker forcing play one side
2nd Striker drop into MF
Attempt to force attacking team to play long
X
O
X O
X X
O X O
X
X X O
GK O GK
X O
O
O
X O
IN-SEASON
WEEK 35 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 20
• UPPER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 35 DAY 5
• A1 plays the ball back (almost level with the touchline) to A2 who has moved forward quickly.
• This often happens when teams aren't having success in aerial duels, and so they look to take a quick dead ball kick. The whole
point being that: -
• 1. A2 can centre the ball changing the angle of attack.
2. A2 can hold the ball and try and get within a position to drive at goal.
3. A2 can move forward before playing a pass ball to A3 moving up for a shot at goal.
• With attackers moving around - defenders must keep their discipline. To defend against this, as
• Soon as A1 plays the ball back to A2 - defenders should be on their way out of the 6 yard area, clearing the space for the
goalkeeper to see and hopefully control should a cross ball arrive in from A2.
• THIS ENSURES ATTACKERS HAVE TO MOVE OUT AS WELL OR THEY WILL BE CAUGHT OFFSIDE.
• D10 sets off immediately to challenge A2 - to try and stop the early cross into the penalty area. D10 should try to 'hold up' the
pace of the attack.
• D7 should move to check any move by A2 down the flank - or by A2 if he tries to move towards the penalty area.
• D8 should be ready if A2 plays to A3 running up for a shot at goal - D8 must react to the situation, holding his ground if A2 goes
down the flank.
• Defenders 2-7 should clear the 6-yard area ensuring they mark attackers all the time. No attacker should be left free as A2 may
simply knock the ball into the danger area first time.
• If one of the defenders does manage to clear the ball out of the penalty area then all defenders should move out together.
• ONE OF THE KEY ISSUES FOR DEFENDERS IS TO WORK AS A UNIT.
• A2 has options but he will try and catch the defenders moving out together. As a result the defenders must be alert to any
eventuality - it is a disciplined reaction that is needed, stressing the importance of picking up any opponent in the penalty area.
• THE GOALKEEPER IS A KEY PLAYER - HE HAS THE BEST VIEW OF ALL THE DEFENDERS (ESPECIALLY IF THE 6-YARD
AREA IS CLEARED) SO HE SHOULD INSTRUCT, (BY SHOUTING), TO HIS TEAM-MATES WHERE THE DANGER POINT IS
- AND WHEN TO CLEAR THE AREA.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING
In-Season Training
Week 36
MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY SUNDAY
Warm Up
Dynamic
Match Analysis Warm Up Tactical
Training Game
Fitness with starting 11
Warm Up
Testing based around
Static & Warm Up next match
Dynamic Static & Gym Session opponents Dynamic
Bleep Dynamic
AM Football
Developing a Warm Up
Lower Body Recovery
Mentality to Spring Developing a Workout
Attack Rest &
Mentality to MATCH DAY Recovery
505 Agility Attack
Flexibility
Cool Down
Cool Down
High Tempo Cool Down Set Plays
Swimming Throw In’s
Recovery Possession
Recovery
PM Games Recovery
Rest & Cool Down
Recovery
Cool Down
Recovery
Recovery
IN-SEASON
WEEK 36 DAY 1
Developing a Mentality to
Attack
Developing a mentality to attack. Decision making in 1v1 situations
Players are divided into 4 groups and are positioned at the cones as shown in Diagram below. A
flag is placed as shown in the centre of the grid. One ball for each
Coaching Points:
• Players should also be
encouraged to use other “moves”
• Burst of speed past the flag –
Accelerate!
• Be direct – drive towards the flag
and then accelerate.
• Players must communicate with
the opposite group to ensure that
they start at the same time.
Objective:
Players (A) and (B) dribble towards the flag. Approximately 2 yards from the flag each player performs
a feint to the left before accelerating to the right of the flag. On completion of the “move” the next two
players (C) and (D) repeat the sequence.
Note: Players must fake to the same side and accelerate to the same side to avoid colliding (Ex) fake
left, go right. Play is continuous for the designated period of time.
The following moves are encouraged:
Developing a mentality to attack. Decision making in 1v1 situations
The squad is split into two teams (red and Yellow). The teams are positioned around the
perimeter of a 20x20 yard grid as shown below in Diagram. A smaller central grid (6x6 yards) is
created using flags as shown. A supply of balls is placed next to each group.
Objective:
One player from the Red team (A)
begins inside the smaller central grid
and acts as the defender as shown
above. The first player in line for the
Yellow team (B) must attempt to drive
at the defender, perform a “move” and
dribble successfully through the
central grid. If the player reaches
his/her team mates on the other side
the sequence is repeated with the next
person in line. Points are awarded for
each player successfully making it
through the grid. The same defender
remains in the central grid until he/she
stops an attack.
If the defender intercepts or knocks the ball out of play, the roles immediately switch – the attacker
becomes the next defender and must quickly react to the next attacker entering the play. In Diagram
(d) below defender (A) has knocked the ball out of play. Player (B) becomes the next defender and
must attempt to stop attacker (C).
The tempo of the activity must be high. Do not allow the opposition time to get ready – attack at
speed. First team to 20 points wins. Repeat game as time permits.
Developing a mentality to attack. Decision making in 1v1 situations
Players are divided into 4 groups and are positioned at the cones as shown in Diagram below. A
flag is placed as shown in the centre of the grid. One ball for each
Coaching Points:
• Go at pace – accelerate past the
defender.
• Be positive in attacking.
• Attack quickly – don’t delay the
attack with a lot of “moves”
• Take chances.
Developing a mentality to attack. Decision making in 1v1 situations
A 4v4 is organized as shown in Diagram below. Three mini goals are created with flags at each
end of the playing area as shown. Repeat setup to accommodate the entire team.
Coaching Points:
• Players should also be
encouraged to use other “moves”
• Burst of speed past the flag –
Accelerate!
• Be direct – drive towards the flag
and then accelerate.
• Players must communicate with
the opposite group to ensure that
they start at the same time.
Objective:
Players compete for possession of the ball and attempt to score by dribbling through their
opponents mini goals. Players are encouraged to take advantage of 1v1 situations – take
chances, try to isolate and beat the defender.
Diagram above illustrates player (A) isolating opponent (B) in a 1v1 situation. Player (A) should
attempt to take advantage of the situation by driving aggressively to goal.
Developing a mentality to attack. Decision making in 1v1 situations
An 8v8 plus goalkeepers is organized as shown in Diagram below. Playing area is 44 yards wide
x approximately 60 yards long. The pitch is divided into 3 zones as shown.
The end zones (final third) are 18 yards from goal.
Coaching Points:
• Maintain possession until opportunities to
attack develop.
• Isolate and attack defenders.
• Be positive, take chances – go for goal!
• Changes of speed, accelerate, go at pace.
• Decision making – when to attack, when to
pass, etc.
Final Game :
8v8 as above. No restrictions.
Focus on all previous coaching points.
Objective :
Both teams compete for possession of the ball and attempt to score in their opponents goal. The only
restriction is as follows: If a player dribbles into the opponents final third of the pitch no passing is
allowed. Therefore if a player enters the final third he/she must be direct and go for goal. At the start
players may make poor decisions and dribble into the final third even when heavily outnumbered.
This usually results in a loss of possession. As the exercise progresses players will begin to make
better decisions in relation to the best time to attack.
Diagram above illustrates a “good” time to attack. Player (A) has received a pass from team mate (D).
Player (A) in a good position to drive into the final third since defender (B) has no immediate support.
IN-SEASON
WEEK 36 DAY 2
FITNESS TESTING
BLEEP TEST
• Description : This test involves continuous running between two lines 20m
apart in time to recorded beeps. For this reason the test if also often called the
'beep' or 'bleep' test. The time between recorded beeps decrease each minute
(level). There are several versions of the test, but one commonly used version
has an initial running velocity of 8.5 km/hr, which increases by 0.5 km/hr each
minute.
• Scoring : The athletes score is the level and number of shuttles reached
before they were unable to keep up with the tape recording. This score can be
converted to a VO2max equivalent score using this calculator.
• Description / Procedure : markers are set up 10 and 15 meters from a line marked on the
ground. The athlete runs from the 15 meter marker towards the line (run in distance to build
up speed) and through the 5 m markers, turns on the line and runs back through the 5 m
markers.
• The time is recorded from when the athletes first runs through the 5 metre marker, and
stopped when they return through these markers (that is, the time taken to cover the 5 m up
and back distance - 10 m total). The best of two trails is recorded. The turning ability on each
leg should be tested. The subject should be encouraged to not overstep the line by too much,
as this will increase their time.
• Equipment required : start/stop timing gates or stopwatch, non-slip running surface, markers
IN-SEASON
WEEK 36 DAY 3
Developing a Mentality to
Attack
Developing a mentality to attack. Decision making in 1v1 situations
Players are divided into 4 groups and are positioned at the cones as shown in Diagram below. A
flag is placed as shown in the centre of the grid. One ball for each
Coaching Points:
• Players should also be
encouraged to use other “moves”
• Burst of speed past the flag –
Accelerate!
• Be direct – drive towards the flag
and then accelerate.
• Players must communicate with
the opposite group to ensure that
they start at the same time.
Objective:
Players (A) and (B) dribble towards the flag. Approximately 2 yards from the flag each player performs
a feint to the left before accelerating to the right of the flag. On completion of the “move” the next two
players (C) and (D) repeat the sequence.
Note: Players must fake to the same side and accelerate to the same side to avoid colliding (Ex) fake
left, go right. Play is continuous for the designated period of time.
The following moves are encouraged:
Developing a mentality to attack. Decision making in 1v1 situations
The squad is split into two teams (red and Yellow). The teams are positioned around the
perimeter of a 20x20 yard grid as shown below in Diagram. A smaller central grid (6x6 yards) is
created using flags as shown. A supply of balls is placed next to each group.
Objective:
One player from the Red team (A)
begins inside the smaller central grid
and acts as the defender as shown
above. The first player in line for the
Yellow team (B) must attempt to drive
at the defender, perform a “move” and
dribble successfully through the
central grid. If the player reaches
his/her team mates on the other side
the sequence is repeated with the next
person in line. Points are awarded for
each player successfully making it
through the grid. The same defender
remains in the central grid until he/she
stops an attack.
If the defender intercepts or knocks the ball out of play, the roles immediately switch – the attacker
becomes the next defender and must quickly react to the next attacker entering the play. In Diagram
(d) below defender (A) has knocked the ball out of play. Player (B) becomes the next defender and
must attempt to stop attacker (C).
The tempo of the activity must be high. Do not allow the opposition time to get ready – attack at
speed. First team to 20 points wins. Repeat game as time permits.
Developing a mentality to attack. Decision making in 1v1 situations
Players are divided into 4 groups and are positioned at the cones as shown in Diagram below. A
flag is placed as shown in the centre of the grid. One ball for each
Coaching Points:
• Go at pace – accelerate past the
defender.
• Be positive in attacking.
• Attack quickly – don’t delay the
attack with a lot of “moves”
• Take chances.
Developing a mentality to attack. Decision making in 1v1 situations
A 4v4 is organized as shown in Diagram below. Three mini goals are created with flags at each
end of the playing area as shown. Repeat setup to accommodate the entire team.
Coaching Points:
• Players should also be
encouraged to use other “moves”
• Burst of speed past the flag –
Accelerate!
• Be direct – drive towards the flag
and then accelerate.
• Players must communicate with
the opposite group to ensure that
they start at the same time.
Objective:
Players compete for possession of the ball and attempt to score by dribbling through their
opponents mini goals. Players are encouraged to take advantage of 1v1 situations – take
chances, try to isolate and beat the defender.
Diagram above illustrates player (A) isolating opponent (B) in a 1v1 situation. Player (A) should
attempt to take advantage of the situation by driving aggressively to goal.
Developing a mentality to attack. Decision making in 1v1 situations
An 8v8 plus goalkeepers is organized as shown in Diagram below. Playing area is 44 yards wide
x approximately 60 yards long. The pitch is divided into 3 zones as shown.
The end zones (final third) are 18 yards from goal.
Coaching Points:
• Maintain possession until opportunities to
attack develop.
• Isolate and attack defenders.
• Be positive, take chances – go for goal!
• Changes of speed, accelerate, go at pace.
• Decision making – when to attack, when to
pass, etc.
Final Game :
8v8 as above. No restrictions.
Focus on all previous coaching points.
Objective :
Both teams compete for possession of the ball and attempt to score in their opponents goal. The only
restriction is as follows: If a player dribbles into the opponents final third of the pitch no passing is
allowed. Therefore if a player enters the final third he/she must be direct and go for goal. At the start
players may make poor decisions and dribble into the final third even when heavily outnumbered.
This usually results in a loss of possession. As the exercise progresses players will begin to make
better decisions in relation to the best time to attack.
Diagram above illustrates a “good” time to attack. Player (A) has received a pass from team mate (D).
Player (A) in a good position to drive into the final third since defender (B) has no immediate support.
IN-SEASON
WEEK 36 DAY 4
• REST DAY
• GYM - STRENGTH SESSIONS 21
• LOWER BODY WORKOUT
• FLEXIBILITY
• SWIMMING
IN-SEASON
WEEK 36 DAY 5
• In the diagram the (X’s) are the attacking side with (X4) taking the throw-in.
• (X4) throws the ball towards (X9) who is marked by (D5)
• But as the ball approaches him (X9) sets off to his left as in the diagram expecting
that (D5) will (in view of the proximity to goal) follow him. This leaves the ball going
on to (X8) who is directly behind him in line as in the diagram.
• To add to the movement, and to maintain the pressure on the defence (X7) sets off
into the penalty area, with (D3) in pursuit.
• This creates a space on the right flank which (X9) will run into.
• So when the ball arrives at (X8) he plays it first time into the space in front of (X9)
who will then be in a dangerous attacking position.
• The success depends on: -
• The accuracy of the throw-in, also the right pace on the throw into (X8)
• The timing of (X9)’s run; and that of (X7)
Set Plays at a Throw-in (attacking) 2
• A simple but effective move, much depending on the movement OFF the ball by the
attacking players.
• THE PRINCIPLE IS TO GET THE THROWER T IN POSSESSION OF THE BALL
GOING FORWARD.
• Practice (with T ready to throw-in)
• (A1) marked by X2 darts quickly as if to move infield. But he checks quickly and
moves back to a position (B) where he is free, as X2 cannot react as quickly.
• T throws the ball at the head of (A1), who then heads the ball down the touchline for
T to run on to.
• To assist attacker (A2) comes close at first but as T is about to throw, he turns and
sets off down the line, and X3 will follow – this then creates the space for (A1) to
head the ball forward to meet T’s run.
• Other attackers such as (A3) turn away also taking defenders with them.
MATCH DAY
Match Day Warm Up
Players jog freely on a half pitch. Players are organised into 2 groups. Players are positioned inside a
Players perform various static Players perform various fast 50x40 yard grid with 6 balls.
stretches throughout the time footwork movements through the Players pass and move inside
period. cones before accelerating to the the grid. After passing the ball
next cone 10 yards away. Player players perform various
Total Time - 10 minutes. movements - Eg. Pass then side-
then jog around last cone before
returning to their starting position. shuffle 10 yards, Pass then back-
pedal 10 yards etc, etc.
Total Time - 7 minutes.
Total Time - 6 minutes.
REST DAY
• SELF ANALYSIS
• REFLECTIVE PRACTICE
• SWOT
• SHORT TERM GOAL SETTING