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Mobile Commerce and Ubiquitous Computing

Mobile commerce (m-commerce) involves any business conducted over wireless networks or mobile devices. It allows users to access the internet from mobile devices without needing a wired connection. M-commerce has advantages like mobility, ubiquity, convenience and personalization. However, it also faces limitations from small screen sizes, bandwidth and technical issues. Growing availability of powerful mobile devices, widespread handset use, improved price/performance, and the mobile workforce are driving factors for m-commerce growth. Key components that enable m-commerce include mobile devices, mobile computing software/services, wireless networks, and applications in various domains. Ubiquitous computing further embeds these capabilities into everyday objects and environments through techniques like sensor networks and context-

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0% found this document useful (0 votes)
77 views22 pages

Mobile Commerce and Ubiquitous Computing

Mobile commerce (m-commerce) involves any business conducted over wireless networks or mobile devices. It allows users to access the internet from mobile devices without needing a wired connection. M-commerce has advantages like mobility, ubiquity, convenience and personalization. However, it also faces limitations from small screen sizes, bandwidth and technical issues. Growing availability of powerful mobile devices, widespread handset use, improved price/performance, and the mobile workforce are driving factors for m-commerce growth. Key components that enable m-commerce include mobile devices, mobile computing software/services, wireless networks, and applications in various domains. Ubiquitous computing further embeds these capabilities into everyday objects and environments through techniques like sensor networks and context-

Uploaded by

subash
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Mobile Commerce

and Ubiquitous Computing


Introduction

 mobile commerce (m-commerce; m-business)


Any business activity conducted over a wireless
telecommunications network or from mobile devices
 Next Generation e-commerce which enables users to
access the Internet without needing to find a place to
plug in
 As content delivery over wireless devices becomes faster,
more secure, and scalable m commerce has surpassed
wired e-commerce as method of choice for digital
commerce transaction
Mobile Commerce: Attributes

 Mobility – users carry cell phones or other mobile devices


 Broad reach – people can be reached at any time
 Ubiquity – easier information access in real-time
 Convenience – devices that store data and have Internet, intranet,
extranet connections
 Instant connectivity – easy and quick connection to Internet,
intranets, other mobile devices, databases
 Personalization – preparation of information for individual consumers
 Localization of products and services – knowing where the user is
located at any given time and match service to them
Limitation of M-commerce

 Usability Problem - Small size of mobile devices (screens,


keyboards, etc); Limited storage capacity of devices; Hard
to browse sites
 Technical Limitations – Insufficient bandwidth;
Transmission and power consumption limitations like
poor reception in tunnels and certain buildings, weather
and terrain problems, and distance-limited connections
 WAP Limitations – Speed; Cost; Accessibility
Mobile Commerce: Drivers

 Widespread availability of more powerful mobile


devices
 The handset culture
 The service economy
 Vendor’s push
 The mobile workforce and mobile enterprise
 Improved price/performance
 Improving bandwidth
Technical Infrastructure: Components and
Services of Mobile Computing

 OVERVIEW OF MOBILE COMPUTING


 wireless mobile computing (mobile computing)
Computing that connects a mobile device to a network
or another computing device, anytime, anywhere
Technical Infrastructure: Components and
Services of Mobile Computing

 MOBILE DEVICES
 personal digital assistant
(PDA)
A stand-alone handheld computer principally
used for personal information
management
 smartphone
A mobile phone with PC-like capabilities
 Tablets
Technical Infrastructure: Components and
Services of Mobile Computing

Other Mobile Devices


 Smartbooks  Scanners
 Wearable devices  mobile browser
 Screen (microbrowser)
 Camera
 Touch-panel display Web browser designed for use
 Keyboard on a mobile device optimized to
 Speech translator display Web content most
 Watch-like device effectively for small screens on
 RFID (radio frequency
portable devices
identification)  Dashtop mobile
Technical Infrastructure: Components and
Services of Mobile Computing

 MOBILE COMPUTING SOFTWARE AND SERVICES


 mobile portal
A gateway to the Internet optimized
for mobility
that aggregates and provides content and
services for mobile users
 Content providers
 short message service (SMS)
A service that supports the sending and receiving of short
text messages on mobile phones
Technical Infrastructure: Components and
Services of Mobile Computing

 multimedia messaging service (MMS)


The emerging generation of wireless messaging; MMS is able
to deliver rich media
 Location-Based Services
 Voice-Support Services
interactive voice response (IVR)
A voice system that enables users to request and receive
information and to enter and change data through a
telephone to a computerized system
voice portal
A website with an audio interface that can be accessed through a
telephone call
Technical Infrastructure: Components and
Services of Mobile Computing

 WIRELESS TELECOMMUNICATIONS
NETWORKS
 personal area network (PAN)
A wireless telecommunications network for device-to-
device connections within a very short range
 Bluetooth
A set of telecommunications standards that enables
wireless devices to communicate with each other over
short distances
Technical Infrastructure: Components and
Services of Mobile Computing

 wireless local area network (WLAN)


A telecommunications network that enables users to
make short-range wireless connections to the Internet
or another network
 Wi-Fi (wireless fidelity)
The common name used to describe the IEEE 802.11
standard used on most WLANs
Technical Infrastructure: Components and
Services of Mobile Computing

 WiMAX
A wireless standard (IEEE 802.16) for making
broadband network connections over a medium-size
area such as a city
 wireless wide area network (WWAN)
A telecommunications network that offers wireless
coverage over a large geographical area, typically over
a cellular phone network
M-commerce Applications

 Financial services
 Telecommunications
 Service/retail:
 Information services:
 Education
 Entertainment
 Transportation
Ubiquitous (Pervasive) Computing
and Sensory Networks

 ubiquitous computing (ubicom)


Computing capabilities that are being embedded
into the objects around us, which may be mobile or
stationary
 pervasive computing
Computing capabilities embedded in the
environment but typically not mobile
Ubiquitous (Pervasive) Computing
and Sensory Networks

 Principles of Pervasive Computing


 Decentralization
 Diversification
 Connectivity
 Simplicity
 context-aware computing
Application’s ability to detect and react to a set of
environmental variables that is described as context (which
can be sensor information or other data including users’
attitudes)
 Internet of Things
Ubiquitous (Pervasive) Computing
and Sensory Networks

 SMART APPLICATION: GRID, HOMES, CARS, AND


MORE
 smart grid
An electricity network managed by utilizing digital
technology
Ubiquitous (Pervasive) Computing
and Sensory Networks

 Smart Homes and Appliances


 Lighting
 Energy management
 Water control
 Home security and communication
 Home entertainment
 Smart appliances
 Smart and Driverless Cars
Ubiquitous (Pervasive) Computing
and Sensory Networks

 radio frequency identification (RFID)


A short-range radio frequency communication
technology for remotely storing and retrieving data using
devices called RFID tags and RFID readers
 sensor network
A collection of nodes capable of environmental sensing,
local computation, and communication with its peers or
with other higher performance nodes
 Smart Sensor Applications
 PRIVACY ISSUES IN UBIQUITOUS COMPUTING

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