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L1-Introduction To Computers

This document provides an overview of the textbook and references for the course "Problem Solving using Computers (ICS-111)". It also outlines the chapter objectives for Chapter 1 which include an introduction to computers, their basic concepts and functionality. The key topics covered are the basic characteristics, components and operations of a computer including input, processing, storage and output of data. Memory types and devices, operating systems and different software are also introduced at a high level.

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0% found this document useful (0 votes)
119 views39 pages

L1-Introduction To Computers

This document provides an overview of the textbook and references for the course "Problem Solving using Computers (ICS-111)". It also outlines the chapter objectives for Chapter 1 which include an introduction to computers, their basic concepts and functionality. The key topics covered are the basic characteristics, components and operations of a computer including input, processing, storage and output of data. Memory types and devices, operating systems and different software are also introduced at a high level.

Uploaded by

Shashank km
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd
You are on page 1/ 39

Problem Solving using Computers (ICS-111)

TEXT BOOKS and REFERENCES

Text Books:
1. E. Balaguruswamy, “Programming in ANSI C”, Tata McGraw Hill, 6 th
Edition.
2. E. Balaguruswamy, “Object Oriented Programming with C++”, Tata
McGraw Hill, 5th Edition 2012.

References:
1. The Complete Reference – Fourth edition , Herbert Schildt
2. Object Orented Programming in C++ , Robert Lafore , 4 Edition.
Chapter - 1
Introduction to Computers
Objectives
To learn and appreciate the following concepts

Basic introduction, concepts


Functionality of a computer
Memory system and its types
Input – Output devices
Bus technology
Overview of Application Software
Overview of System Software
Overview of Operating Systems
Assemblers Compilers and Interpreters
Introduction to computers

 A computer is an electronic device, operating


under the control of instructions (Software) stored
in its own memory unit.

 It can accept data (Input), manipulate data


(Process), and produce information (Output) from
the processing.

 Generally, the term “computer” is used to


describe a collection of devices that function
together as a system.
5
Key characteristics of a computer

 Speed  Faster processing

Accuracy  The quality or state of being correct or precise.

Diligence persistent and determined effort to complete a task

Storage capability  Permanent storage & non-permanent


storage

Versatility  Having varied uses or serving many functions

6
Various Computing devices

7
What Does A Computer Do?

Computers can perform four general operations :


• Input
• Processing / Computation
• Storage
• Output

8
Data and Information

 Data – Collection of raw facts, figures and symbols.

 Computers manipulate/processes data to create


information.

 Information is data that is organized, meaningful,


and useful.

 During the output Phase, the information that has


been created is put into some form, such as a
printed report.
9
Instruction to computer

 Program or software - a detailed list of


instructions that tells the computer what exactly
to do.

 Before processing a specific job, the


corresponding instructions (program) to do that
job must be stored in memory.

 Once the program is stored in memory the


computer can start the operation by executing
the program instructions one after the other.
10
Block Diagram of a Computer

11
Computer peripherals

Input, output, or auxiliary storage devices are


attached to a computer

 Input Devices include keyboard and mouse,


scanners.

 Output Devices include printers, video display,


LCD screens.

 Auxiliary Devices include disk drives, CD-ROM and


DVD-ROM drives, modems, and digital cameras.
12
Input devices
An external device connected to the CPU, used to
feed data and instructions for solving the problem
at hand

 Mouse
 Keyboard
 Joystick
 Light pen
 Trackball
 Optical Scanner
 Voice input

13
Output devices
An external device connected to the CPU that is
used to display the results.
 Monitor
 printer
 plotter
 plasma display panels
 LCD displays
 voice output

14
System unit
 The Central Processing Unit and Memory
Unit are together called as System Unit.

 Data and instructions received from the


input device are stored and processed in the
System unit.

15
Central Processing Unit (CPU)
The data and instructions received from the input
device are processed in this unit.

It is divided two functional units.


 Control Unit (CU)
 Arithmetic and Logic Unit (ALU)

16
Arithmetic and Logical unit

Performs arithmetic and logical operations:


Example:
arithmetic(+,-,*,/ etc..) and
logical (AND, OR, NOT, <,= etc..) operations

17
Control unit

Controls the order in which your program


instructions are executed.

Functions of CU:
 Fetches data and instructions to main memory

 Interprets these instructions

 Controls the transfer of data and instructions to

and from main memory


 Controls input and output devices.

 Overall supervision of computer system


18
Computer memory classifications

The computer memory is classified into:

• Main memory / Primary storage memory


Eg. RAM, ROM

• Secondary memory / Auxiliary storage memory


Eg. Magnetic tapes, magnetic disks,

• Cache memory

19
Memory unit
It is any storage device where the data and
instructions fed by the user are stored.

It is an ordered sequence of storage cells, each


capable of holding a piece of information

Each cell has its own unique address

20
Memory unit
The computer memory is measured in terms of
bits, bytes and words.

A bit is a binary digit either 0 or 1.

A byte is unit of memory and is defined as


sequence of 8 bits.

The word can be defined as a sequence of


16/32/64 bits or 2/4/8 bytes respectively depending
on the machine architecture.

21
Main memory / Primary memory
It is the place where the data and instructions of the
program currently being executed are stored.
High speed.
This is a temporary memory because the data
and instructions stored here get erased when
the power goes off.
It is a semiconductor memory and measured in
terms of megabytes and gigabytes.
Eg. RAM and ROM

22
RAM & ROM
RAM stands for Random Access Memory
 It is the read and write memory.
 Any memory location can be accessed directly without
accessing it sequentially.
 Hence it is called as random access memory.
 During power failure the information stored in it will be
erased.
 It is also called as volatile memory.

ROM stands for Read Only Memory


It is a permanent memory and non-volatile.
The contents in ROM can not be changed
It stores mainly stored program and basic input output
systems programs.

23
Classifications of ROM
PROM :Programmable Read Only Memory
It is a variation of ROM.
The contents of this memory are decided by the user
These contents can not be erased once they are written to
it.

EPROM : Erasable Programmable Read Only Memory


It is a modification to PROM.
Contents stored can be erased by exposing it to Ultra Violet
Light source.

EEPROM: Electrically Erasable Programmable Read Only


Memory
The contents stored in this can be erased electrically.
[ Flash, micro processors etc.]

24
Secondary Storage Devices
It is made up of magnetic material and stores large
amount of information for long time.

Low speed.
Non volatile memory
Holds programs not currently being executed.
Eg. Magnetic tapes, magnetic disks, compact disks
etc.

25
Cache memory
It is a High speed memory and placed between the
CPU and the main memory.
Users can not access this memory.
It stores the data and instructions currently to be
executed.
More costlier but less capacity than main memory.

26
Computer BUS
• Computer components are connected by a bus.

• A bus is a group of parallel wires that carry control


signals and data between components

27
Classifications of software

Software

Application System
Software Software

28
System software
• System software consists of programs that
manages the computer resources.
• Divided into three classes
– Operating System
– Utility software
– System Development software

29
30
Operating system
 Operating System is an integrated collection of programs
which make the computer operational and help in
executing user programs.
 It acts as interface between the man and machine.
 It manages the system resources like memory, processors,
input-output devices and files.
 Types:
 Single user [DOS] and Multi user OS [Windows XP, Unix],
 Real time OS [Windows CE, QNX],
 Single-tasking [DOS] and Multi-tasking [Unix],
 Distributed OS [Amoeba],
 Embedded OS [Windows CE, Symbian OS] etc.

31
An operating system is..
• A program that runs on the “raw” hardware and supports
resource sharing

• Operating System hides the messy details which must be


performed from the users

• Manages the hardware resources


– Each program gets time with the resource
– Each program gets space on the resource

• Manages different goals:


– Use hardware efficiently and give maximum
performance to each user.
32
Application software

• Application Software is directly


responsible for helping users solve their
problems.
• For example
• Word processing
• Electronic spreadsheet
• Database
• Presentation graphics

33
Computer Languages
• Machine Language- The only programming language
available in earlier days
– Consists of only 0’s and 1’s; e.g.:- 10101011

• Symbolic language or Assembly language-


– symbols or mnemonics used to represent
instructions
– e.g. ADD X,Y; Add the contents of y to x

• High-level languages- English like language using which


the programmer can write programs to solve a problem.
– e.g.: C, C++, C#, Fortran, BASIC, Pascal etc. 34
Machine level vs High level languages

35
Assembly language Vs High level language

36
Language Translators
• Compiler : It translates a high-level language program into
machine language program at a time.
e.g.:- C, C++ compilers.

• Interpreter : It translates one statement of a high-level


language program into machine language at a time and
executes it.
e.g.:- Basic Interpreters, Java Interpreters.

• Assembler : is a program which translates an assembly


language program into machine language.
e.g.:- TASM(Turbo ASseMbler), MASM.

37
Compiler Vs Interpreter

38
Summary
 Introduction to Computers
 Block Diagram of Computer
 Computer Memory Classification
 Software classifications
 Overview of Application Software
 Overview of System Software
 Overview of Operating Systems
 Functionality of Assemblers Compilers and
Interpreters

39

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