Welcome
Welcome
Welcome
TRANSACTIONAL
ANALYSIS
TRANSACTIONAL ANALYSIS
• PEOPLE ARE OK
• EVERYONE HAS A CAPACITY TO THINK
• PEOPLE DECIDE THEIR OWN DESTINY AND
THESE DECISIONS CAN BE CHANGED.
EGO STATES
Parent
P
Adult
A
C Child
PARENT EGO STATE
• Copied behaviour from elders.
• Judgements.
• Opinions.
• Values.
• Stored information.
• Parental messages.
ADULT EGO STATE:
• Here and Now.
• Reality.
• Computer.
• Probability estimation.
• Problem solving.
CHILD EGO STATE
CP - Critical/Controlling Parent.
CP NP
NP - Nurturing Parent
A A - Adult
NC
LP NC - Natural / Free Child
LP - Little Professor
A C AC - Adapted Child
CC RC CC - Compliant Child
RC - Rebellious Child
PATHOLOGY
CONTAMINATION
Intrusion of Parent / Child ego state into the Adult ego state.
P P
A
A Contaminated
A
area
A
C
C C
P P P
A A A
C C C
a) Exclusion
P P
Excluded
ego state
A A
C C
EGOGRAM
• Jack Dussay
• Tool for behavioural change.
• Constancy Hypothesis.
CP NP A AC FC
TRANSACTIONS
A A A A A A
C C C C C C
P P P P
A A A A
C C C C
ULTERIOR TRANSACTIONS
• Three or more ego states are involved.
• Social Message as well as psychological message.
• Outcome of the transaction is based on psychological
message.
• Unhealthy transaction.
• Two types - Angular and Duplex.
P P P P
A A A A
C C C C
P P
A A
C C
• Stimulus Hunger
• Essential for existence
• Lack of strokes will shrivel up spinal cord
• For the healthy existence of ego states varied and
continuous flow of strokes is required
• Even negative strokes are enough for survival
• Stroke reinforces behaviour.
TYPES OF STROKES
• Verbal and non - verbal
• Positive and negative
• Conditional (for doing), conditional positive &
conditional negative.
• Unconditional (for being), unconditional positive
& unconditional negative.
• Self Strokes
• Plastic strokes.
• Stroking Pattern
• Stroke filtering
• Stroke economy
Behaviours
Positions
- Dr. Berne.
OK CORRAL BY FRANKLIN ERNEST
You are OK
- Berne
C+G=RSXP
C - Con
G - Gimmick
R - Response
S - Switch
X - Cross up
P - Payoff
Games are played without Adult awareness.
Examples
“RAPO”
“Why don’t you”? “Yes, but”
“Kick me”
“Poor me”
“Wooden leg”
“NIGYSOB” etc.
DRAMA TRIANGLE
KARPMAN
(Persecutor) (Rescuer)
(Victim)
• Script fulfillment
• Games provide pay off required for advancement
/ fulfillment of script.
RACKET
RACKET SYSTEM
SCRIPT BELIEF
1. Self
2. Others
Emotional
3. Quality of life
Memories
SCRIPT
Script is an ongoing life plan
Decided by Child
Confirmed by subsequent experience
SON
P P
M F
O P A
T T
H H
E A A E
R R
A
P1 P1
A1 A1
P1
C1 C1
A1
C1
Can we change
our script
“Yes”
Your script is your decisions, who
else can change it! You have the
sole responsibility for your
behaviour. If you want to change
for better, TA is a handy tool.