Principles of Programming
Chapter 3
Fundamental of C Programming Language and Basic Input/Output Function
NI S1 2009/10 1
Principles of Programming
Chapter 3: Fundamental of C and Input/Output
In this chapter you will learn about:
C Development Environment C Program Structure Basic Data Types Input/Output function Common Programming Error
Principles of Programming
Entering, translating, and running a High-Level Language Program
Principles of Programming
C Program Structure
An example of simple program in C
#include <stdio.h>
int main(void) { printf(I love programming\n); printf(You will love it too once ); printf(you know the trick\n); return(0); }
Principles of Programming
The output
The previous program will produce the following output on your screen I love programming You will love it too once you know the trick
Principles of Programming
Preprocessor directives
a C program line begins with # provides an instruction to the C preprocessor It is executed before the actual compilation is done. Two most common directives :
#include #define
In our example (#include<stdio.h>) identifies the header file for standard input and output needed by the printf().
Principles of Programming
Function main
Identify the start of the program Every C program has a main ( ) 'main' is a C keyword. We must not use it for any other variable. Using Visual Studio 2005, C program skeleton looks like this:
int main(void) { return (0);
Principles of Programming
The curly braces { }
Identify a segment / body of a program
The start and end of a function The start and end of the selection or repetition block.
Since the opening brace indicates the start of a segment with the closing brace indicating the end of a segment, there must be just as many opening braces as closing braces (this is a common mistake of beginners)
Principles of Programming
Statement
A specification of an action to be taken by the computer as the program executes. Each statement in C needs to be terminated with semicolon (;) Example:
#include <stdio.h>
int main(void) { printf(I love programming\n); printf(You will love it too once ); printf(you know the trick\n); return (0); }
statement statement statement
Principles of Programming
Statement cont
Statement has two parts :
Declaration
The part of the program that tells the compiler the names of memory cells in a program
Executable statements
Program lines that are converted to machine language instructions and executed by the computer
10
Principles of Programming
C program skeleton
In short, the basic skeleton of a C program looks like this:
#include <stdio.h> int main(void) { Start of segment statement(s); return(0);
Preprocessor directives Function main
End of segment
11
Principles of Programming
Input/Output Operations
Input operation
an instruction that copies data from an input device into memory
Output operation
an instruction that displays information stored in memory to the output devices (such as the monitor screen)
12
Principles of Programming
Input/Output Functions
A C function that performs an input or output operation A few functions that are pre-defined in the header file <stdio.h> such as :
printf() scanf() getchar() & putchar()
13
Principles of Programming
The printf function
Used to send data to the standard output (usually the monitor) to be printed according to specific format. General format:
printf(string literal);
A sequence of any number of characters surrounded by double quotation marks.
printf(format string, variables);
Format string is a combination of text, conversion specifier and escape sequence.
14
Principles of Programming
The printf function cont
Example:
Thank printf(Thank you\n); Press you any key to continue
printf (Total sum is: %d\n, sum);
Total sum is: 50 Press any key to continue Assuming that the value of sum is 50
%d is a placeholder (conversion specifier)
marks the display position for a type integer variable Common Conversion Identifier used in printf function.
\n is an escape sequence
moves the cursor to the new line
int float double char string
15
printf %d %f %f %c %s
Principles of Programming
Escape Sequence
Escape Sequence \a \b \f \n \r \t \v \\ \ \o \x \O Effect Beep sound Backspace Formfeed (for printing) New line Carriage return Tab Vertical tab Backslash sign Octal decimal Hexadecimal NULL
16
Principles of Programming
Placeholder / Conversion Specifier
No 1 2 3 4 5 6 7 8 9 10 11 12 13 Conversion Specifier %d %i %o %u %x %X %f %e %E %g %G %c %s Output Type Signed decimal integer Signed decimal integer Unsigned octal integer Unsigned decimal integer Unsigned hexadecimal (small letter) Unsigned hexadecimal (capital letter) Integer including decimal point Signed floating point (using e notation) Signed floating point (using E notation) The shorter between %f and %e The shorter between %f and %E Character String Output Example 76 76 134 76 9c 9C 76.0000 7.6000e+01 7.6000E+01 76 76 7 76'
17
Principles of Programming
The scanf function
Read data from the standard input device (usually keyboard) and store it in a variable. General format:
scanf(format string, &variable);
Notice ampersand (&) operator :
C address of operator it passes the address of the variable instead of the variable itself tells the scanf() where to find the variable to store the new value
Format string is a combination of conversion specifier and escape sequence (if any).
18
Principles of Programming
The scanf function cont
Common Conversion Identifier used in printf and scanf functions.
int float double char string printf %d %f %f %c %s scanf %d %f %lf %c %s
Example :
int age; printf(Enter your age:); scanf(%d, &age);
19
Principles of Programming
The scanf function cont
If you want the user to enter more than one value, you serialise the inputs.
Example:
float height, weight;
printf(Please enter your height and weight:); scanf(%f%f, &height, &weight);
20
Principles of Programming
getchar() and putchar()
getchar() - read a character from standard input putchar() - write a character to standard output Please type a character: h You have typed this character: Example: Press any key to continue
#include <stdio.h> int main(void) { char my_char; printf(Please type a character:); my_char = getchar(); printf(\nYou have typed this character: ); putchar(my_char); return (0); } 21
Principles of Programming
getchar() and putchar() cont
Alternatively, you can write the previous code using normal printf / scanf and %c placeholder. Example
#include <stdio.h> int main(void) { char my_char; printf(Please type a character: ); scanf(%c,&my_char); printf(\nYou have typed this character: %c, my_char); return(0); }
Please type a character: h You have typed this character: h Press any key to continue
22
Principles of Programming
Few notes on C program
C is case-sensitive
Word, word, WorD, WORD, WOrD, worD, etc are all different variables / expressions
Eg. sum = 23 + 7 What is the value of Sum after this addition ?
Comments (remember 'Documentation'; Chapter 2)
are inserted into the code using /* to start and */ to end a comment Some compiler support comments starting with // Provides supplementary information but is ignored by the preprocessor and compiler
/* This is a comment */ // This program was written by Hanly Koffman
23
Principles of Programming
C Token
Tokens are a series of continuous characters that compilers treat as separate entities. Tokens can be classified into:
1. 2. 3. 4. 5. 6. Reserved words (also known as keywords) Identifiers Constants String Literal Punctuators Operators
24
Principles of Programming
Reserved Words
Keywords that identify language entities such as statements, data types, language attributes, etc. Have special meaning to the compiler, cannot be used as identifiers (variable, function name) in our program. Should be typed in lowercase. Example: const, double, int, main, void, printf, while, for, else (etc..)
25
Principles of Programming
Identifiers
Words used to represent certain program entities (variables, function names, etc). Example:
int my_name;
my_name is an identifier used as a program variable
void CalculateTotal(int value)
CalculateTotal is an identifier used as a function name
26
Principles of Programming
Rules for naming identifiers
Rules
Can contain a mix of characters and numbers. However it cannot start with a number First character must be a letter or underscore Can be of mixed cases including underscore character Cannot contain any arithmetic operators or any other punctuation marks Cannot be a C keyword/reserved word
Example
H2o Number1; _area XsquAre my_num R*S+T #@x%!! struct; printf;
Cannot contain a space identifiers are case sensitive
My height Tax != tax
27
Principles of Programming
Variables
Variable a name associated with a memory cell whose value can change Variable Declaration: specifies the type of a variable
Example: int num;
Variable Definition: assigning a value to the declared variable
Example: num = 5;
28
Principles of Programming
Basic Data Types
There are 4 basic data types :
int float double char
int
used to declare numeric program variables of integer type whole numbers, positive and negative keyword: int
int number; number = 12;
29
Principles of Programming
Basic Data Types cont
float fractional parts, positive and negative keyword: float
float height; height = 1.72;
double used to declare floating point variable of higher precision or higher range of numbers exponential numbers, positive and negative keyword: double double valuebig; valuebig = 12E-3;
30
Principles of Programming
Basic Data Types cont
char
equivalent to letters in English language Example of characters:
Numeric digits: 0 - 9 Lowercase/uppercase letters: a - z and A - Z Space (blank) Special characters: , . ; ? / ( ) [ ] { } * & % ^ < > etc
single character keyword: char
char my_letter; my_letter = 'U';
The declared character must be enclosed within a single quote!
In addition, there are void, short, long, etc.
31
Principles of Programming
Constants
Entities that appear in the program code as fixed values. Any attempt to modify a CONSTANT will result in error. 4 types of constants:
Integer constants
Positive or negative whole numbers with no fractional part Example:
const int MAX_NUM = 10; const int MIN_NUM = -90;
Floating-point constants (float or double)
Positive or negative decimal numbers with an integer part, a decimal point and a fractional part Example:
const double VAL = 0.5877e2; (stands for 0.5877 x 102)
32
Principles of Programming
Constants cont
Character constants
A character enclosed in a single quotation mark Example:
const char letter = n; const char number = 1; printf(%c, S); Output would be: S Enumeration
Values are given as a list Example: enum Language { Malay, English, Arabic
};
33
Principles of Programming
Constant example volume of a cone
#include <stdio.h>
int main(void) { const double pi = 3.412; double height, radius, base, volume; printf(Enter the height and radius of the cone:); scanf(%lf %lf, &height, &radius);
base = pi * radius * radius; volume = (1.0/3.0) * base * height; printf(\nThe volume of a cone is %f , volume); return (0); }
34
Principles of Programming
#define
You may also associate constant using #define preprocessor directive #include <stdio.h> #define pi 3.142 int main(void) { double height, radius, base, volume; printf(Enter the height and radius of the cone:); scanf(%lf %lf, &height, &radius);
base = pi * radius * radius; volume = (1.0/3.0) * base * height;
printf(\nThe volume of a cone is %f , volume); return (0);
}
35
Principles of Programming
String Literal
A sequence of any number of characters surrounded by double quotation marks . Example of usage in C program:
printf(What a beautiful day.\n);
What a beautiful day. Press any key to continue
To have double quotation marks as part of the sentence, precede the quote with backslash
printf(He shouted \stop!\ to the thief.\n); He shouted stop! to the thief. Press any key to continue
36
Principles of Programming
Punctuators (separators)
Symbols used to separate different parts of the C program. These punctuators include:
[ ] ( ) { } , ; : * #
Example:
#include <stdio.h> int main (void) { int num = 10; printf(%d,num); return (0); }
37
Principles of Programming
Operators
Tokens that result in some kind of computation or action when applied to variables or other elements in an expression. Example of operators: * + = - / < > Usage example:
result = total1 + total2;
38
Principles of Programming
Common Programming Errors
Debugging Process removing errors from a program Three (3) kinds of errors :
Syntax Error
a violation of the C grammar rules, detected during program translation (compilation). statement cannot be translated and program cannot be executed
39
Principles of Programming
Common Programming Errors cont Run-time errors
An attempt to perform an invalid operation, detected during program execution. Occurs when the program directs the computer to perform an illegal operation, such as dividing a number by zero. The computer will stop executing the program, and displays a diagnostic message indicates the line where the error was detected
40
Principles of Programming
Common Programming Errors cont Logic Error/Design Error
An error caused by following an incorrect algorithm Very difficult to detect - it does not cause run-time error and does not display message errors. The only sign of logic error incorrect program output Can be detected by testing the program thoroughly, comparing its output to calculated results To prevent carefully desk checking the algorithm and written program before you actually type it
41
Principles of Programming
Summary
In this chapter, you have learned the following items:
environment of C language and C programming C language elements
Preprocessor directives, curly braces, main (), semicolon, comments, double quotes
4 basics data type and brief explanation on variable 6 tokens : reserved word, identifier, constant, string literal, punctuators / separators and operators. printf, scanf, getchar and putchar Usage of modifiers : placeholder & escape sequence Common programming errors : syntax error, run-time error and logic error
42