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Trials For Navigator

The document provides an overview of the 'Trials for Navigator' (TN) game mode in Arknights, detailing its unique mechanics such as multiple waves of enemies and the use of Life Points. It describes the different trial modes available, including Basic, Orientation, Spectacular, and Ultimate, each with varying levels of difficulty and rewards. Additionally, it explains the role of Limiter Units in enhancing player performance during these operations.

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vshy9000
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0% found this document useful (0 votes)
36 views8 pages

Trials For Navigator

The document provides an overview of the 'Trials for Navigator' (TN) game mode in Arknights, detailing its unique mechanics such as multiple waves of enemies and the use of Life Points. It describes the different trial modes available, including Basic, Orientation, Spectacular, and Ultimate, each with varying levels of difficulty and rewards. Additionally, it explains the role of Limiter Units in enhancing player performance during these operations.

Uploaded by

vshy9000
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

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Arknights Trials for


Operators
Navigator
Operations

Enemies

Events

Items

RIIC

Headhunting

Recruitment

Game modes

Contingency Contract

Integrated Strategies

Stationary Security Service

Trials for Navigator

Reclamation Algorithm

Icebreaker Games

Vector Breakthrough
Duel Channel Trials for Navigator
Create account Log in
(TN) is a seasonal
Miscellaneous game mode in
Arknights.
Outfits

Furniture Contents
Character voices
Introduction
Illustrators
Seasons
Soundtracks

Overview
Guides
Trial Modes
User interface Limiter Unit
Team building
Navigation
Advanced strategies

Missions
Introduction
Path to Glory

Store Based on the "boss


Headhunting marathon"/"boss rush"
concept first seen in
Recruitment
VI-7, Trials for
Navigator pits the
Lore player against
multiple waves of
Terra
enemies including a
Characters boss in a single
Factions operation.
Races
Seasons
Originium

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Timeline
Season
Terra Historicus

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Tools
#01 2023/06/27
2022/08/18 2023/01/20
What links here

New page #02 2023/11/14


2023/01/10 2023/08/31
Special pages

Printable version #03 2024/07/11


2023/08/18 2024/02/12
Page information

Database data #04 2025/01/11


2024/02/22 2024/08/14

Expand all
#05 TBA
2025/06/24 TBA

Overview

There are four


operations in a TN
season, distinguished
by the "TN" code. All
TN operations do not
consume the player's
Sanity and the
player is given 5 Life
Points; as with
Contingency Contract
and Stationary
Security Service
operations, any LP
loss will not affect the
final outcome, so the
player can let up to
four enemies through
if victory is to be
assured. However, the
bosses will deduct 5
LP upon entering an
Objective (except in
certain cases), thus
they must be defeated
or it will result in an
instant mission
failure!
Unlike any other
Create account Log in
operations in
Arknights, TN
operations are made
up of multiple
horizontal "zones" that
moves further to the
right as the waves are
cleared, and each
zone is tailored
specifically to the
respective wave's
boss. Each zone only
limits the deployment
of friendly units;
enemy movement and
targeting, as well as
effects, are not
affected by the zones.

After the wave's boss


is defeated, certain
areas of the current
zone will be
designated as a
Danger Zone at which
the player will be
given a period of time
before the zone
changes; as soon as
the zone changes, any
friendly units will in
the Danger Zone will
be automatically
retreated.

When the player runs


the TN operation after
clearing its waves, an
Entitative Program
may appear in the
respective wave's
zone, which
significantly buffs
friendly units when
activated.
Clearing TN
Create account Log in
operations award
Trial EXP to raise
the player's Path of
Trials level and
Data Blackbox to
upgrade their Limiter
Units.

Trial Modes
TN operations have
four Trial Modes:
Basic, Orientation,
Spectacular, and
Ultimate.

Basic Trial is the


baseline mode.

Orientation Trial
provides the player
with a preset
squad of Operators
and several
optional Operators
(including the
Support Unit) as
well as buffs in
form of a "decoder"
tied to the preset
squad, unlocked
once the
operation's Basic
Trial mode is
cleared.

The preset
Operators are
considered to
have maxed
out stats, which
Create account Log in
extends to
promotion,
level, Potential,
skill Mastery
training, and
Trust.

The preset
squad of the
respective
operation's
Orientation
Trial mode is
also available
in the
Spectacular
Trial mode. In
the TN-4
operation
however, the
Orientation
Trial preset
squads of TN-1,
TN-2 and TN-3
are available
(but only one
can be used at
a time),
including in the
Ultimate Trial
mode.

Spectacular Trial
buffs the enemies
including bosses
but yields better
rewards, unlocked
Create account Log in
once the
operation's
Orientation Trial
mode is cleared.

Ultimate Trial is
only available in
the TN-4 operation
and are the same
as Spectacular
Trial but the enemy
buffs are further
increased,
unlocked once the
operation's
Spectacular Trial
mode is cleared.
To offset the
Ultimate Trial's
sheer difficulty
however, it only
has first clear
rewards and do not
have rewards for
clearing each
wave.

Limiter Unit
Limiter Units provide
useful buffs to help
the player through the
TN operation and can
be configured from
the Closure's Gift
menu.
All but one Limiter
Create account Log in
Units must be
unlocked by
completing certain
tasks, and only one
may be active at a
time. They can be
upgraded by spending
Data Blackboxes; it
costs 20 for the
Level 2 upgrade and
40 for the Level 3
upgrade.

The available Limiter


Units vary with the TN
season.

Navigation

Game modes

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This page was last edited on 29 October 2025, at 04:28.

Pages that were created prior to September 2023 are


adapted from the Arknights Fandom wiki.
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