[go: up one dir, main page]

0% found this document useful (0 votes)
18 views2 pages

Future of VR Presentation Script

Uploaded by

Akshit Kulkarni
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
18 views2 pages

Future of VR Presentation Script

Uploaded by

Akshit Kulkarni
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 2

Presentation Script: The Future of

Virtual Reality
Slide 1: Title — The Future of Virtual Reality
Akshit: Good [morning/afternoon], everyone. Today, we’ll take you into the exciting world
of Virtual Reality, or VR, and explore where this technology is heading.

Harsh: Our goal is to show you how VR is transforming industries, what challenges still
exist, and how it might shape our lives in the near future.

Slide 2: What is Virtual Reality?


Akshit: VR creates computer-generated environments that immerse users completely,
making them feel like they’re physically inside another world.

Harsh: It goes beyond physical limits. From early flight simulators in the 1950s to today’s
advanced headsets, VR has come a long way.

Slide 3: VR Hardware Breakthroughs


Akshit: Devices like Apple Vision Pro now bring retina-level displays and eye-tracking for
realism.

Harsh: Lightweight headsets like BigScreen Beyond reduce fatigue, and haptic gloves and
suits allow us to *feel* the virtual world. These advances make VR more realistic and
accessible.

Slide 4: Software Ecosystems & AI


Akshit: VR isn’t just about hardware. Software ecosystems like Meta Horizon and Google’s
Android XR are growing rapidly.

Harsh: And with AI, virtual worlds become smarter—NPCs react intelligently, environments
adapt, and eye-tracking reduces motion sickness for comfort.

Slide 5: Mixed Reality Fusion


Akshit: VR is now blending with Augmented Reality, creating Mixed Reality.

Harsh: This allows us to see and interact with both virtual and real objects. For example,
Apple Vision Pro lets you switch between AR and VR seamlessly.
Slide 6: Applications Across Industries
Akshit: In education, VR is creating virtual classrooms and training simulations.

Harsh: In healthcare, it’s helping in surgical training and therapy. In enterprises, VR


enhances remote work and design. And of course, entertainment—from gaming to social
platforms—is being revolutionized.

Slide 7: Challenges
Akshit: However, VR still faces issues like motion sickness, high hardware costs, and privacy
concerns.

Harsh: Solving these problems will be key for VR to reach its full potential.

Slide 8: Market Growth


Akshit: The VR market is growing fast, with a projected $123 billion value by 2032.

Harsh: Already, 30% of universities and 40% of healthcare providers are using VR, showing
how quickly adoption is spreading.

Slide 9: Vision 2030


Akshit: By 2030, VR will be part of daily life—virtual offices, global classrooms, and
wearable VR will be as common as smartphones.

Harsh: And digital avatars will let people move fluidly between physical and virtual
realities.

Slide 10: Conclusion


Akshit: VR is more than just gaming—it’s a tool reshaping how we work, learn, and connect.

Harsh: The future of VR depends on how we use it responsibly. Together, we can shape a
virtual revolution.

Both: Thank you.

You might also like