STAR WARS BASIC ROLEPLAYING RULES - EQUIPMENT/GEAR
Datalink – For transmitting high-bandwidth data across computer-systems.
Comlink – A basic communicator: can easily be keyed together in pairs or groups, also vary to commercial
models to high-end military issue. Either hand-held, wrist-mounted, or headset.
Droid Caller – Small device capable of summoning any droid with a restraining bolt, or alerting any nearby
service droid.
Droid Controller – A more complex version of a droid caller, similar to a keypad link.
Keypad Link – A small hand-held computer slaved to another computer or vehicle system, used for remote
access and control.
Datapad / Portable Computer – Either specialized or general-use, usually equipped with some sensors and a
datalink to the Galactic Holonet.
Holographic Memory Cell – A data storage medium, commonly used in the Republic.
Holographic Display Projector – Read-only projector for holographic imaging or data, sometimes called a
holoprojector.
Code Cylinders – Data storage medium, encrypted and self-destructing. Used mostly by military and corporate
security.
Code Reader – Data reader for code cylinders, will scramble cylinder if not keyed properly.
Sensor Jammer – Anti-sensor equipment. Illegal in the Republic for non-military use.
Communications Jammer – Self explanatory, also illegal for non-military use.
Security Field Jammer – Anti-security countermeasure device, aiding intrusion into secure areas. Highly illegal
and controlled. Used only by Republic Intelligence on special assignments.
Damper Shield Generator – Again, heavily-controlled Republic security device capable of dampening all
electronic transmissions in an area.
Macrobinoculars – Self explanatory, also similar to Electrobinoculars.
Tracer Beacon – Tracing units capable of relaying coordinates planet-wide or across star systems. Usually
keyed into ship sensors or a computer with extended sensor capabilities.
Sensor Pack – A backpack-sized sensor array, capable of long-range detection and two-way planetary-wide
relay.
Cable Dispenser and Hook – Device with liquid cable reservoir or filament cable, possible spike launcher, and
attachable grappling hooks. Can also be combined into a rocket cable launcher, mounted onto a blaster frame,
gauntlet, or bracer.
Food Capsules – Could also contain concentrated liquids or drugs.
Oxygen Reprocessor – Also comes in general or specialized varieties. Can also be combined with an oxygen
supply.
Aquabreather – For underwater environments.
Exposure Suit – Protective outfit, comes in general or specialized varieties.
High Grav Suit – Support outfit, with automusculature support enhancements.
Life Support Suit – Can survive light vacuum for short periods, some include food, fluid, and waste systems.
Monitors and regulates life signs on chest or wrist panel.
Space Suit – Comes in three basic varieties: emergency (short-term survival in hard vacuum), utility (basic,
with maneuvering jets and high radiation shielding), and military-grade (long-term hard vacuum survivability,
self-sealing, high rad shields, jets, full food, fluid, and waste systems)
Portable Emergency Shelters – Come in a variety of sizes and configurations, from basic to deluxe, general
to specific environment.
Medpak – A medical kit with either specialized or general application use.
Power Cells – Useful for most powered equipment, weapons, etc. Wide range of sizes and energy output
features.
Fusion Generator – One of a variety of light-to-heavy portable generators.
Fusion Tools – Could be a general kit, or specialized for specific types of work such as cybernetic repair,
spaceship mechanics, or computer systems.
Melee Weapons
Weapon Dama Amm Malfuncti Range Skill
ge o on
Club 1d8 - - Melee Melee Combat
Fist/Kick 1d3/1d - - Melee Unarmed Combat
4
Force Pike / Stun Lance 1d10 - 95-00 Melee Melee Combat
Knife 1d4+2 - - Melee Melee Combat
Lightsaber 2d10 - 95-00 Melee-25 Melee Combat
Sword 1d8+1 - - Melee Melee Combat
Throwing Knife 1d4 - - 25-50-75 Throw
Vibro-Ax 2d6+1 - 95-00 Melee Melee Combat
Vibro-Blade 2d4+1 - 95-00 Melee Melee Combat
Blaster Carbine 2d6* 100 95-00 60-100- Hand Weapons
150
Blaster Pistol 1d8+1 100 95-00 50-75- Hand Weapons
* 150
Blaster Rifle 2d8 100 95-00 50-150- Hand Weapons
300
Heavy Blaster 1d10+ 25 95-00 50-75- Hand Weapons
1* 175
Light Blaster 1d6+1 50 95-00 40-60- Hand Weapons
* 120
Light Blaster Rifle 2d6+1 100 95-00 40-120- Hand Weapons
200
Light Repeating Blaster 2d4+1 25 90-00 50-75- Heavy Weapons
175
Mini Blaster 1d4+2 5 95-00 30-40- Hand Weapons
* 100
Ionization Blaster 3d6** 10 90-00 5-10-20 Hand Weapons
Slug/Dart/Flechette 1d8 20 95-00 30-40- Hand Weapons
Pistol 120
Rocker Dart Launcher 2d8 1 90-00 20-45- Hand Weapons
100
Sonic Beamer 3d4*** 20 90-00 5-10-15 Hand Weapons
Particle Grenade 3d8 - 10-30-50 Throw
Thermal Detonator 5d10 - 10-20-30 Throw
* Can be set for stun – causes unconsciousness if “killed”, target recovers full Hit Points in one hour.
** Against electronic equipment and droids only. No effect on living tissue.
*** Temporary stun only. Target recovers full Hit Points in one hour.
Armor
Armor Defense Encumbrance Protection
Blast Helmet 10 0 19-20
Blast Vest 8 -1 to DEX 9-12
Blast Shield 12 -1 to DEX Melee Weapon Skill
Light Body Armor 10 -1 to DEX 1-18
Military Body Armor 12 -2 to DEX 1-19
Powered Body Armor 16 Special 1-20