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Module-1 - Introduction To Operating Systems

An Operating System (OS) serves as an intermediary between users and computer hardware, managing resources, processes, and providing user interfaces. It encompasses various functionalities including resource management, security, and error handling, and can be structured in different ways such as monolithic or microkernel. Additionally, OS design and implementation focus on user convenience and system efficiency, with modern systems supporting diverse computing environments and virtualization.

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0% found this document useful (0 votes)
14 views6 pages

Module-1 - Introduction To Operating Systems

An Operating System (OS) serves as an intermediary between users and computer hardware, managing resources, processes, and providing user interfaces. It encompasses various functionalities including resource management, security, and error handling, and can be structured in different ways such as monolithic or microkernel. Additionally, OS design and implementation focus on user convenience and system efficiency, with modern systems supporting diverse computing environments and virtualization.

Uploaded by

kriskvkrishna
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Introduction to Operating Systems & System Structures

1. Introduction to Operating Systems

An Operating System (OS) is system software that acts as an intermediary between the user and the
computer hardware.
It manages hardware resources, provides a user interface, and offers services for application
execution.

Main Goals of an OS:

 Convenience: Make the system easier to use.

 Efficiency: Use hardware resources effectively.

 Ability to evolve: Allow changes and upgrades easily.

2. What Operating Systems Do

 Resource Management: Allocates CPU, memory, and I/O devices.

 Process Management: Creates, schedules, and terminates processes.

 File System Management: Manages storage, directories, and permissions.

 Security & Protection: Ensures data integrity and access control.

 User Interface: Command-Line Interface (CLI) or Graphical User Interface (GUI).

 Error Detection & Handling: Identifies and responds to hardware/software failures.

3. Computer System Organization

A computer system consists of:

 CPU – Executes instructions.

 Memory – Stores data and programs.

 I/O Devices – Input/Output operations.

 Storage Devices – Permanent data storage.

 System Bus – Communication pathway for data, control, and power.

4. Computer System Architecture

 Single-Processor Systems: One CPU handles all tasks.

 Multiprocessor Systems: Multiple CPUs share memory and I/O.

 Clustered Systems: Multiple computers working together, connected via network.


5. Operating System Structure

Operating systems can be structured as:

 Monolithic: All OS services run in a single kernel (e.g., Unix).

 Layered: OS is divided into layers, each built on top of the other.

 Microkernel: Minimal kernel; services run in user space for modularity.

 Modules: Object-oriented approach with dynamically loadable modules.

 Hybrid: Combination of above approaches (e.g., Windows NT).

6. Operating System Operations

 Interrupt Handling: Responds to device or process requests.

 System Calls: Interface for programs to request OS services.

 Resource Allocation: Ensures fair distribution of CPU, memory, and I/O.

 Multitasking & Scheduling: Enables multiple programs to run efficiently.

7. Process Management

Handles:

 Process Creation/Termination

 CPU Scheduling (e.g., FCFS, Round-Robin)

 Synchronization (semaphores, mutexes)

 Deadlock Handling

 Inter-process Communication (IPC)

8. Memory Management

Ensures efficient memory utilization:

 Allocation & Deallocation

 Paging & Segmentation

 Virtual Memory

 Memory Protection

9. Storage Management

Deals with:

 File System Management: Organization of files/directories.

 Mass Storage Management: Disk scheduling & free-space management.

 I/O System Management: Device drivers and buffering.


10. Protection and Security

 Protection: Controls access to system resources.

 Security: Prevents unauthorized access, ensures data confidentiality and integrity.

11. Distributed Systems

A distributed OS manages a group of independent computers and makes them appear as a single
system.
Examples:

 Client-Server systems

 Peer-to-Peer systems

 Cloud Computing environments

12. Special-Purpose Systems

 Real-Time Systems: Strict timing requirements (e.g., air traffic control).

 Embedded Systems: OS inside devices (e.g., washing machine controllers).

 Mobile Systems: Lightweight OS for smartphones (e.g., Android, iOS).

13. Computing Environments

Modern computing environments include:

 Traditional Computing: PCs, servers.

 Mobile Computing: Smartphones, tablets.

 Client-Server Computing: Central server provides services to clients.

 Peer-to-Peer Computing: Devices share resources directly.

 Cloud Computing: On-demand resources via internet.

 Virtualization: Running multiple OSs on a single physical machine.


Operating System Services

Operating systems provide a set of services to make the system convenient and efficient for users
and application programmers.

1. User – Operating System Interface

The OS provides two main types of interfaces:

 Command-Line Interface (CLI):

o Text-based commands (e.g., Windows CMD, Unix shell).

o Fast and powerful but requires knowledge of commands.

 Graphical User Interface (GUI):

o Visual interaction using windows, icons, and menus.

o User-friendly (e.g., Windows desktop, GNOME, macOS).

2. System Calls

 System calls are the programming interface between a process and the OS.

 Allow user-level processes to request services from the kernel.

 Implemented as traps or software interrupts.

3. Types of System Calls

System calls are grouped into categories based on functionality:

1. Process Control

o Create/terminate processes

o Load/execute programs

o Wait for events/signals

o Examples: fork(), exit()

2. File Management

o Create/delete files

o Open, read, write, close files

o Examples: open(), read(), write()

3. Device Management

o Request/release device

o Read/write device

o Examples: ioctl(), read(), write()


4. Information Maintenance

o Get/set system time

o Get process attributes

o Examples: getpid(), alarm()

5. Communication

o Create/delete communication connections

o Send/receive messages

o Examples: pipe(), shmget(), send(), recv()

6. Protection

o Control access rights

o Set permissions

4. System Programs

System programs act as convenient tools for users to perform tasks:

 File manipulation (editors, compilers)

 Status information (date, time, memory usage)

 Program loading and execution (shells, batch scripts)

 Communication (network tools)

 Application development (debuggers, libraries)

5. Operating System Design and Implementation

 Design Goals:

o User goals: Easy to use, reliable, secure.

o System goals: Efficient, maintainable, flexible.

 Implementation:

o Written in C, C++, and assembly language.

o OS can be monolithic, layered, or microkernel-based.

6. Operating System Structure

 Monolithic: Entire OS runs in kernel mode (Unix).

 Layered: OS is divided into layers (bottom = hardware, top = UI).

 Microkernel: Minimal kernel + user space services (Mach).

 Modules: Dynamically loadable kernel modules (Linux).

 Hybrid: Combination of above (Windows NT).


7. Virtual Machines

A virtual machine (VM) provides an abstraction of physical hardware.

 Runs multiple OS instances on the same hardware.

 Examples: VMware, VirtualBox, Hyper-V.

 Benefits:

o Isolation between systems

o Better resource utilization

o Easier testing and development

8. Operating System Debugging

 Debugging: Finding and fixing errors in OS code or processes.

 Techniques:

o Logging: Writing events to a log file.

o Tracing: Recording system call usage.

o Core Dumps: Snapshot of memory when crash occurs.

o Performance Monitoring: Checking CPU/memory utilization.

9. Operating System Generation

 OS is customized for specific hardware.

 Steps:

1. Determine hardware configuration.

2. Generate system tables.

3. Compile and link OS modules.

4. Build bootable image.

10. System Boot

 The process of starting a computer and loading the OS.

 Boot Process:

1. BIOS/UEFI Initialization – Basic hardware check.

2. Bootstrap Loader – Loads kernel into memory.

3. Kernel Initialization – Initializes memory, devices, file systems.

4. System Services Start – Starts background services and user login

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