EN Rulebook
EN Rulebook
HORIZON
Rulebook
The World of Synchro Horizon
Centuries later, in an age of rare peace and prosperity, the greatest mage of
the era—reverently called the Great Sage—unearthed an ancient stone and
proclaimed: “In two hundred years the Fifth Calamity will awaken, and
even the skies will mourn.”
The prophecy shattered the calm. Unable to accept doom amid such
harmony, the people scoffed and twisted his honorific into “the Mad Sage,”
and watched him vanish into legend. His dramatic fall from respect became
a fireside tale told to children at night.
Now the Sage’s deadline is today. The final petal of a Synchro-Blossom has
fallen, strange beasts roam, and storms coil above the floating ruins of
Stellaris. Alarmed, the Continental Government summons heroes in the
capital, Luminaria—including you—to journey to Stellaris and stop the
Fifth Calamity before it shatters Synchro Horizon once more.
The Demon Lord is already preparing a dark ritual in Stellaris. You have
only four seasons to stop him. Lead your party through treacherous lands,
master new abilities, and battle monstrous foes. Every decision counts in
this race to save the world.
Table of Content Game Components
30x Hero Cards
Page 48x Monster Cards
Components 3
4x Celestial Cards
Game Setup 5 1x Map Board
14x Journal Tiles
Player Setup 6
1x Flag Standee
Items, Skills, Stun & Silence 7 30x Item Cards
Hero & Monster Card, Initiative Boxes 7 4x Hero Boards
4x Monster Boards
Hero & Monster Board 8 4x Level Trackers
Journal Tiles, Potion Tokens & Time Tracker 10 2x Initiative Boxes
1x Time Tracker
Journey Phase 11
1x Round Tracker Cube
Battle Phase 12 16x Damage Tracker Dice
5x Monster Action Dice
Hero Turn 14
4x Stun & Silence Tokens
Monster Turn 16 4x Potion Tokens
Battle Outcome & How to Win the Game 17 40x Shield Tokens
• 20x (1-Shield)
Location Phase 18 • 20x (5-Shield)
Landmark 19 25x Coins
• 10x (1-Coin)
Gain a New Hero 21
• 10x (5-Coin)
How to use Items 21 • 5x (10-Coin)
Learn from Master 1x Shard Bag
21
28x Crystal Shards
Position, Push, Pull & Shift 22 1x Skill Bag
Elimination Rule 23 50x Skill Tiles
30x Hero Standees
Burn Shard & Mulligan 24 48x Monster Standees
Targeting Rule 25 4x Celestial Standees
2x Stage Stands
Q&A 26
8x Identification Rings
1x Discard Tray
1x Rulebook
3 Game Components
Game Components
4× Celestial Standees
1× Flag Standee
1x Map Board
2x Stage Stands
8x Identification Rings
4x Monster Boards
48x Monster Cards 4x Celestial Cards
Nebula Impaler
Multi-target
[ ] +5
22. 2
40x Shield Tokens 4x Potion Tokens 1x Shard Bag & 1x Skill Bag
5 Game Setup
Game Setup Each city name on the Game Board has a notebook
icon with a shard color on its cover. Randomly select
A. Place the Game Board in the center of your play area. a Journal Tile of that color and place it above the
Check the shard color at the top-right corner of each city name. Flip the Journal Tile immediately.
city name on the Game Board. Randomly select a
Journal Tile of the same color and place it above the
city name, with the Shard side facing up.
B. Place the Flag Standee at Luminaria (upper-left corner
of the Game Board).
C. Separate the Legendary Heroes (cards with the blue
night background, as shown in the picture) and set them
aside with the regular side facing up (see p.8). Then
shuffle the remaining Hero Cards to create the Hero Deck,
also with the regular side facing up.
D. Shuffle the Item Cards to create the Item Deck with the
regular side (see p.7) facing up.
E. Put 28 Shards (7 of each color) into the Shard Bag.
F. Rotate the Time Tracker to 1 and set it to the Spring
Season (see p.10). H
G. Place all Shield Tokens, Coins, Potion Tokens, Stun
Tokens, and all Dice within reach. Give each player their G
Hero Board and place a Initiative Box nearby. Group
the 4 Monster Boards together within reach of another
player, and place the second Initiative Box near them.
Connect the 2 Stage Stands. Place the Identification
Rings near the Stage.
H. Put all Skill Tiles into the Skill Bag. B
I. Separate the Monster Cards by the color on the
back, creating 5 decks. Shuffle each deck and
place them into their designated slots.
C D I I
Player Setup 6
Draw 3 Skill Tiles and choose 1. You may choose a tile of any
color, but selecting one that matches the Hero’s color makes Player Setup
it easier to use the Skill. 1. Draw 7 Hero Cards from the bottom of the
deck. Choose 4 and place them on Hero
2 Boards with the regular side facing up (see
p.8). Return the 3 unchosen Hero Cards to
1 2.
the top of the deck.
For each Hero, draw 3 Skill Tiles and choose 1
to place in their Skill Slot with the regular side
5 6 facing up (see p.7). Return the 2 unchosen tiles
to the Skill Bag.
3. Take the Standee for each Hero and attach
the Identification Ring that matches the color
of their Hero Board.
4. Place 2 Damage Dice on the slot with the “0”
0 0 7 side facing up.
3 4 5. Place the Level Tracker on the topmost space
(Level 1).
6. For each Hero, draw 2 Shards from the Shard
Bag and place them in the Hero’s Shard Slots.
7. As a team, collect 8 Coins. You may visit a
G Village. (See p.18 for Village rules.)
G F
I I I
7 Game Components
Game Components
Items, Skills, Stun, Silence & Icons
Items
Gold Background: Upgraded Items Silver Background: Regular Items
4
Price
Name
Nebula Impaler Twilight Piercer
Multi-target Ability [ ] +2
[ ] +5
22. 2 22.1
Reference
Code
Skills
Gold Background: Upgraded Skills Silver Background: Regular Skills
The border color of a Skill Tile indicates The number and color of Shards required
which Shard colors are needed. to activate a Skill.
Stun & Silence Shield
• When a character gains Shield,
When a character is Stunned, place place the appropriate number
6 a Stun Token on their card. of Shield Tokens on their card.
A Stunned character cannot take any 3 DMG • When the character takes
actions on their next turn. Remove the Damage, discard Shield Tokens
Stun Token at the end of that turn. equal to the Damage taken
(A character already Stunned cannot (or as many as possible). Any
be Stunned again.) leftover Damage bypasses the
0 0 Shield and is subtracted from
their HP.
Silence prevents a Hero from using any of their Skills. If used on • A character cannot hold more
a Monster, it reduces its action by 1 Tier. If the Monster’s action Shield Tokens than their Max
is already Tier 1, it performs a Basic Attack instead. HP.
The Silence Token is removed at the end of the affected • All Shields are discarded at the
character’s turn. end of the battle.
Usage Instructions
• After shaking, place the box on a flat surface
to prevent marbles from shifting or rolling
back.
• Do not shake or move the box once the If a red marble is
revealed from the box,
cover is removed. the red Monster takes
• If the marble order is disturbed before all are the first action.
revealed, close the cover, shake again, and
start a new reveal sequence.
• If a color repeats for a character that has Slide the cover one
already taken an action, skip that color. section at a time to reveal
the16
marbles one by one.
9 Hero & Monster Board
Hero Board
4 6 6
1
0 0 0 0 0 0 0 0
Separable Monster Board: The Monster Board Damage Dice: Use two D10 dice to track
can be separated for easier understanding. We damage taken by the Monster. The left die
recommend arranging the Monster Boards to represents the tens place, and the right die
match the positions of the Monster Standees. represents the units place. If the damage
reaches the limit, the Monster is defeated.
Game Board, Journal Tile, Time Tracker & Potion 10
Game Board
Journal Tile: The book icon Level 2 Journal Tile
on the Journal Tile will have a
color that corresponds to the
city name.
Potion Token Time Out: If the Time Wheel reaches the 12th day of
Winter, the Celestial successfully summons a Calamity
Using Potions: A Potion can be used at any time, and the players immediately lose the game.
including right before taking damage. When used,
reduce the value on the Damage Tracker Dice on
that Hero’s board by half of the Hero’s Max HP
(rounded down). The Celestial has succeeded in
This effect can be used to prevent a Fatal Blow. its dark ritual.
+ /12 MHPAX
Example: A Hero with 30 Max HP is about to take 22
damage. When the Hero uses a Potion, they still take the
damage, but it is reduced by 15 (half of their Max HP).
Game Over
As a result, the Damage Tracker Dice will show 7 damage
remaining on the Hero.
0 0 2 2 0 7
11 Gameplay Phase
Journey Phase
Gameplay Phases
Synchro Horizon has 3 Phases to follow.
I II III
JOURNEY PHASE BATTLE PHASE LOCATION PHASE
Choose the path and Battle the mob of Activate the Landmark
move your Party there. Monsters. and/or Visit the Village.
Journey Phase
Begin the journey at Luminaria. Choose the adjacent City your party wants to visit, then choose the
Landmark in that City. Place the Flag Standee on that Landmark symbol. Move the Time Tracker
according to the Hourglass symbol on the upper-right of the Landmark.
R
Step 1 Step 2
Flip the first card and place it in the The second card has an "R" for Rear,
first position on the Monster Board. place it in the last position.
F R
Step 3 Step 4
If the enemy takes the first action, draw 2 Shards. If the enemy takes the first action,
draw 3 Shards.
If the Hero takes the first action, draw 1 Shard at the If the Hero takes the first action,
beginning of the battle. draw 1 Shard.
7
4
7
Battle Phase 14
Hero Action
Hero Turn
On the Hero’s turn, slide the cover on the Hero Initiative Box just until
the next marble is revealed. This marble indicates which Hero will activate
this turn (match its color to a Hero Board). The active Hero may perform
each of the following Actions once per turn. Note: each Skill is considered
its own Action, so you may use each of the Hero’s Skills once.
1. Basic Attack
Move an available Shard (any color) from the Shard Slots
to the Basic Attack Slot and perform a Basic Attack that
deals Damage to the Monster at the frontmost position,
equal to the Hero’s Level. This will also trigger the Class
Ability. There are 3 classes in this game:
1 additional Damage to
another Monster of your
choice equal to the
Hero’s Class Level.
Class Level 3
Class Level 4
2. Shift Position
Move an available Shard (any color) from the Shard
Slots to the Shift Position Slot, then swap the position of
the Active Hero with an adjacent Hero (see p.22).
8
15 Battle Phase
Hero Action
3. Use Skill
จากรูปเปนเทิรนที่ 2 ของ ฝง Monster
To use a Skill, move the required Shards (color and amount)
ซึ่งฉากกั้นลูกแกfrom ชอง โดยShard Slots to the Skill Tile of
วเลื่อนเปด 2the
Monster ที่อยูบน Monster Board สี
the Active Hero. แดงจะทำ Action
If the Hero does not have the required Shard color for the
Skill Tile, you may use:
=
> Clear Shard: May be used as any color.
> Class Color: Once per turn, any Shard can be used as the
Hero's Class color.
4. Level Up
Look at the next number below the Level Marker and move that
number of Clear Shards from the Shard Slots to the Level Up
section of the Hero Board. Move the Level Marker down 1 step.
Then, get a reward according to the level:
• Level 2-4: Draw 3 Skills from the Skill Bag and choose 1 to place
on the Skill Slot of the Active Hero Board, with the regular side
facing up. Return the other two.
• Level 5-7: Flip the Hero Card to the Upgraded side or flip a skill
of the Active Hero to the Upgraded side.
=
You may spend two Shards of the
• Sometimes leveling up the Hero will increase Max HP, shown same color in place of a Clear
next to the Level Marker. Shard to Level Up.
5. Reserve Shards
The Active Hero can move unspent Shards to the Reserve Slots
on the Time Tracker if slots are available. The Active Hero can
use Shards in the reserve slots for their Actions.
6. Retreat
Advance the Time Tracker by 5 Steps. Remove all Damage inflicted on
each Hero and fill Shards depending on the Hero’s Shard/Round. Take all
Monster Cards into the Monster Card deck according to their Level, then
shuffle. After that, do the Beginning of the Battle Phase again.
7. End Turn
End your turn and pass to the next enemy. Slide the cover on the Monster
Initiative Box.
Pro Tip: If all Heroes are defeated, the game ends immediately and the players lose. We recommend using the Retreat
action if your Heroes are too weak to continue fighting or if victory seems unlikely. Additionally, Retreating can also be
used as a strategy for farming.
Battle Phase 16
Monster Turn
Monster Turn
6 ,
to
= this
Hero. 1.9
• However, if the Monster is a Celestial, it instead This Monster’s die shows a 4, dealing 4 damage
performs a Basic Attack, dealing 10 Damage. to all enemies.
10
17 Battle Phase
Battle Outcome
Battle Outcome
End Round Step
When both Initiative Boxes have revealed all four marbles, the Round ends and follows
these steps:
1. Discard Used Shard Step : Move all the Shards on Hero Boards that are not in the Shard
Slots to the Discard Tray
2. Advance the Time Wheel forward by 1 step. If the Round Tracker Cube color matches the
corner of the Time Wheel, discard the Round Tracker Cube. Your party is now Exhausted.
3. Fill-Shard Step: Each Hero gains a number of Shards equal to their Shard/Round value.
However, if the party is Exhausted, each Hero gains only 1 Shard instead. (If the Shards exceed
the Shard Limit, you must choose to discard the excess Shards.)
4. Close and shake both Initiative boxes.
The number of Shards a
Hero can gain is limited by Check which side begins first for the next Round by looking at the Monster Dice.
their Level, shown in the • If they are in the [I] slot, Monsters will begin first.
right slot.
• If they are in the [II] slot, Players will begin first.
The Battle Phase ends as soon as all the Monsters are defeated, Retreat, or all the Heroes are
defeated (you lose).
The Monsters are defeated
If you defeat all the Monsters, the Party will gain Coins equal to the Coin Symbol at the lower
corner of the current Journal Tile, plus an additional 2 Coins for each Elite Monster defeated in
this Battle. Then move to the Location Phase.
6 + 2
You receive 6 Coins for helping the city
and an additional 2 Coins for successful-
ly defeating 1 Elite Monster.
In this phase, you may choose to visit the Village either before or after activating the
Landmark. However, you may only visit the Village once per Location Phase. Therefore,
you cannot visit it both before and after the Landmark in the same phase.
Any time after finishing an action in this phase, you may skip to the next Journey Phase.
Visiting a Village
1. Advance the Time Wheel forward by 3 steps.
2. Draw 5 Hero Cards and 5 Item Cards from the bottom of their respective decks. Then perform any of
the following Actions (you can perform more than one, all, or none):
Travel to the Church first, then to the Village current Heroes back into the Hero pile and draw a new
Hero, after that reshuffle all skill of that Hero.
• Rest: Spend 1 Coin per Hero to restore them to full HP.
• Buy Potion: Spend 2 Coins to buy a Potion.
VILLAGE
Activating a Landmark
Activating a Landmark allows the player to perform only the actions that are available at that specific
Landmark (see pages 19–20 for details).
Using Landmarks is crucial for your Heroes. It's not only a way to prepare for the next battle, but also an
opportunity to Upgrade Skills, Upgrade Items, or even roll a D6 to test your luck at the Statue.
13
19 Location Phase
Landmark
Landmark
Depending on your Flag Standee's position, perform the corresponding to Landmark below:
Draw one random Hero card to add Roll a . Gain 1 Coin equal to
to your party. This Hero cannot be
used as a Master and must be kept in the value of the die shown. You
reserve to replace a defeated Hero. A may re-roll any number of times,
Hero gained this way may only join the but each re-roll costs 1 .
TAVERN party at the end of the Battle Phase. MINE
Pay 2 Coins and roll a . You receive a reward based on the result, as shown below:
1 Gain 3 Coins. 4 Choose a Hero to gain 1 Level Up.
2 Gain an random Item Card. 5 Gain a random Hero Card.
3 Upgrade a Skill Tile. 6 Gain 10 Coins.
STATUE
Discard the Hero who has the Gain a random Item Card and
highest Level. Then all other 2 Coins.
Heroes gain 3 Levels. Your Party
is now limited to 3 Heroes.
ABYSS RUIN
5
L20o Location Phase 20
Landmark
LV 2
Goblin Warrior
1-3 4 ,4
4-5 4 to
1.9
Each Hero picks 1 Clear Shard
Time and gain 2 Coins. from the Shard Bag or
Discard Tray.
CAMPFIRE FLOWER FIELD
• You will begin the Battle Phase by drawing four Level 4 Monster Cards
instead of the usual levels.
• If you draw an Elite Monster card, place it on the bottom of the
Monster Card deck and draw a new card.
DUNGEON • While in a Dungeon, you cannot Retreat, and the Exhausted rules do
not apply.
• If you win this battle, randomly gain a Legendary Hero Card. You may
then choose to either replace an existing Hero or assign the new Hero
as a Master.
21 Location Phase
Recruiting a New Hero, Using Item Cards & Learning from a Master
P3 P1 P2 P4
1 PUSH : To push an enemy character into a position with a higher number (i.e., move it toward R ).
For example, pushing a unit in P1 moves it to P2.
P4 P2 P1 P3 P4 P2 P1 P3
P3 P1 P2 P4 P3 P1 P2 P4
2 PULL : To pull an enemy character into a position with a lower number (i.e., move it toward FF ).
For example, pulling a unit in P4 moves it to P3.
P4 P2 P1 P3 P4 P2 P1 P3
P3 P1 P4 P3 P1 P2 P4
If it’s a defeated Hero’s turn, draw a Shard from the Shard Bag and give it to any Hero of your choice.
If a defeated Monster’s turn comes up, a Hero of your choice receives 3 Damage (this damage is not
blocked by Shields or Passive Abilities from the Hero or any Item Cards).
3 DAMAGE
Example: If it’s your turn but you don’t have a Hero on the Yellow If a red Monster’s turn comes up, but it’s already
Board, draw 1 Shard and give it to a member of your party. defeated, a Hero takes 3 Damage.
Burn Shard & Mulligan Rule 24
Burn Shard
• On Your Character: You must choose and discard a number of Shards equal to the Burn Shard value.
A
• On a Monster: Reduce the Monster's die value by the Burn Shard amount. If the die's value is reduced
B
to 0, take the die, place it above the Monster's slot, and the Monster performs a Basic Attack instead of
its normal action (see p.16).
3
A B
4
When you suffer “Burn 1 Shard”, you must choose and When a Monster suffers “Burn 1
discard 1 Shard to the Discard Tray. Shard”, reduce its die value by 1.
Mulligan Rule
L20o
Upon leveling up, that you draw 3 Skill Tiles and choose 1 to keep. If you are unsatisfied with your LV 2
Goblin Warrior
options, you may perform to "Press Your Luck" mulligan. This allows you to redraw, 1-3 4
but with fewer
,4
6 ,
to
equal this
• The Initial Draw (3 Tiles): After draw 3 Skill Tiles from the Skill Bag. First Mulligan Decision: If you 1.9
Example 1:
The Initial Draw
(Choose 1 of 3).
Example 2:
First Mulligan
(Choose 1 of 2).
Example 3:
Second Mulligan
(You must choose
this tile).
11
25 Targeting Rules
Targeting Rules
Default Target
Unless specified otherwise, any action affecting an opponent will only affect the frontmost opponent.
Single Target
Targeting a Shared Position
If multiple characters (e.g., two enemies) occupy the same position slot and an skill targets that specific
position, the player using the skill chooses which one of those characters becomes the target.
Targeting Allies and Self
Skills can also target allied characters or the user themselves. The Skill’s text will specify this (e.g.,
“Target any character” or “Target all allies”). The same targeting principles apply.
No Legal Target
If an action or Skill requires a target but there are no legal targets available on the Stage, the action or
Skill cannot be used and is considered to have failed. Any resources spent to activate it are lost.
Choose one of the Monsters
R F in Position 3.
R
F P1 P3/P4
P4 P2
P3 P1 P2/P3
Liona
If Liona uses a Skill that targets a single Position and that Position (e.g., P3) contains multiple enemy
Monsters, you may choose which Monster in P3 is affected.
Multi-Target
Some Skills are designed to affect multiple targets at once.
Only One Hit Per Character
When a single Skill affects multiple targets, each character can only be targeted and affected once by
that Skill's use, unless the Skill's text explicitly says otherwise (e.g., "this Skill can target the same
target twice").
Common Multi-Target Effect
All: Affects every character of a certain type on the Stage (e.g., " ," " ").
Position: Affects all characters currently occupying a specific position or area (e.g., "all characters in
Position 3")
Adjacent: Affects a primary target and then hits one or more additional targets, often those adjacent
to the primary target. The Skill's text will describe the exact conditions.
Q&A 26
Q&A
1. Can a character Level Up when not in a battle?
Answer: Yes. A character can Level Up at the start of their turn or by visiting certain Landmarks.
2. Does leveling up restore a character's HP to full?
Answer: No. While some level ups increase your Max HP, it is not a full heal.
3. Do I have to perform my Actions in a specific order?
Answer: No, there is no required order. However, the sequence you choose for your Actions is
strategically very important.
4. Can I use more than one Skill in a single turn?
Answer: Yes, you can use multiple different Skills in one turn, as long as you have enough Shards to pay
for each one. However, each individual Skill can only be used once per round.
5. What is the purpose of the faction symbols?
Answer: They will be used in a future expansion.
6. Is there a limit to the number of tokens?
Answer: No. If you run out of a specific type of token, you can use another component as a substitute.
7. Does anything special happen when the season changes?
Answer: Not at this time.
8. Are the Identification Rings required at all times?
Answer: No, they are not strictly required. Their main purpose is to help tell characters apart when it
becomes difficult, for example, when you have multiple identical Monsters on the board or if you are
using unpainted Hero miniatures.
9. Can I sell Items?
Answer: Currently, there is no way to sell Item Cards.
10. Can I choose which Shard to draw from the bag?
Answer: No, unless the effect includes the keyword “Pick.” If the effect says only “Fill,” you draw
randomly. If it says “Pick,” you may look and choose the Shard you take.
11. What happens if I gain a new Hero when my party is already full?
Answer: You can place the new Hero next to your Hero Board to keep them in reserve. Before the start
of a new Battle Phase, you can swap them with a Hero in your party or use them to fill an empty slot.
12. What happens if I gain a new Shard, Item Card, or Skill when my slots are already full?
Answer: You cannot exceed your limit. If you gain a new one while you are full, you must immediately
choose to either discard the newly gained one or discard one you already have to make room.
13. When can I use a Potion?
Answer: You can use one at any time, including just before your Hero would suffer a fatal blow.
14. Can I spend "time" to visit additional Landmarks?
Answer: Currently, that is not an option.
15. Can I upgrade the Master?
Answer: Currently, this can be done by using certain Landmarks.