System Guide 1 - Datrillian CSRT0016
System Guide 1 - Datrillian CSRT0016
Spinward Marches
System Guide 1
Datrillian
TRAVELLER
Avenger Enterprises
--
in association with
Comstar Media LLC
Spinward Marches Avenger Enterprises publishes game materials for use with
all versions of the Traveller role-playing game. Avenger
System Guide 1: Datrillian adventures and supplements are specifically designed to be
compatible with T20 (Traveller for the d20 system) and Classic
Traveller, and are published under license through ComStar
CREDITS Media.
Xenobiology Expert
Jason ‘Flynn’ Kemp
2 3 4 5 6 7 8 9 10
TABLE OF CONTENTS
Page
5 System Guide: Datrillian
5 System Overview
5 Ran
5 Regin
5 Fafnir And Mimir
6 Datrillian
6 Physical Data
6 Socio-political Data
7 Datrillian Map
8 Economic Data
8 Military Data
9 Flora And Fauna
10 Life On Datrillian
Adventure Seeds
11 1. Regin Rebels
12 2. Listening Post
13 3. Cult Of Sigefred
14 4. Petroleum Fields
15 5. Frostcrabber Wars
16 6. Pirates Of Hrona
SYSTEM GUIDE: DATRILLIAN has ever been established. Recently though a pirate band
has been using Hrona as their base from which to attack
starships attempting to wilderness refuel at Ran.
Lying at the “entry point” to the Bowman Arm, Datrillian is
an obvious candidate for investment and development. This
will however require winning over the ruling caste, who are Regin
opposed to expansion on the sensible grounds that they Regin is the only other inhabited world in the system. A small,
might lose control of their world. rocky planetoid to which a few hundred political dissidents
and common criminals from Datrillian have been exiled.
Datrillian 0501 E227633-8 Ni 801 M1 V (Non-Aligned) These “colonists,” as they are known officially, often come
from powerful families that have managed to protect their
wayward kinsmen from execution although at a steep price.
SYSTEM OVERVIEW
The physical environment of Regin is not all that different
Loki, the sole M1 star of the Datrillian system, is named
from Datrillian except for the scarcity of water but this is not
for an ancient Terran fire deity. The principal feature of the
a serious problem given the much smaller population. Living
system is the large, ringed gas giant, Ran, located in Loki’s
conditions though are primitive and travel between the two
innermost orbit and Life Zone. The main world, Datrillian,
worlds is rare with the occasional “colonists” being sent to
is one of the six satellites of Ran and the only one with any
Regin in expendable spacecraft incapable of making the
facilities or permanent population. Three other tiny rockballs
return journey. The “colonists” do have a primitive broadcast
orbit Loki in fairly typical Outer Zone orbits and the innermost
capability that enables them to transmit information, usually
of these, Regin, has a very small settlement. There are no
electronic mail for family members, to Datrillian but all of this
planetoid belts in the system.
information is intercepted and censored by the government.
In order out from the star, the system contains:
Fafnir and Mimir
Orbit* Name Type Fafnir and Mimir are rather typical for outsystem rockballs.
Small, airless planetoids with no permanent facilities or
0 Ran Large Gas Giant population neither world has been closely surveyed and
6 Atla Small Rockball both are largely ignored by the inhabitants of the system.
11 Blodugad Planetoid Recently though an automated surveillance post has been
12 Ran’s Net Ring constructed covertly on Mimir by the Imperial Interstellar
30 Hrona Rocky, Habitable Scout Service (IISS). The post’s sensors attempt to
35 Bylgia Planetoid record jump traffic coming into and out of the system and
50 Kolgan Planetoid to monitor broadcasts from Datrillian but these efforts are
55 Datrillian Rocky, Habitable often incomplete due to interference caused by the ordinary
1 Regin Planetoid motion of Mimir with respect to Ran and its satellites and
2 Fafnir Planetoid the harsh radiation emissions from the gas giant itself. The
3 Mimir Planetoid post is visited on a very irregular basis by detached duty
* Satellite orbits in radii of primary world Scout ships travelling along the Bowman Arm that are given
instructions to gather the post’s recordings and to provide
Ran any needed repairs to the post’s systems when they travel
Ran is named for an ancient Terran sea-storm deity. through Walston, Caladbolg, or Tarkine.
Library data entries for Ran say the gas giant’s aquamarine
atmosphere is exceptionally turbulent and in combination with
Ran’s severe electromagnetic fields makes fuel skimming
unusually difficult. Several starships have been lost in Ran’s
atmosphere while attempting to refuel. Besides its system
of small satellites the world also has an unexceptional ring
system that is known locally as Ran’s Net, an allusion to
its mythical namesake’s means for pulling unlucky sailors to
their watery deaths.
--
--
death.) The current King, Olrik Windrider, is middle-aged and Government revenues come from taxes levied on the sale
has reigned for four years, succeeding his elderly mother, of goods and services with exemptions for minimum levels
Queen Sharik, who remains a member of the Council. The of basic foodstuffs and essential services. Tax rates are not
King appoints members of the Council to head executive high as the services provided by the central government—
ministries and to serve on the various judicial bodies of the primarily the Royal Police (and Defense Corps)—are limited.
Council. These appointees serve at the King’s pleasure. Stipends for those serving in government are minimal as
most aristocrats earn substantial sums from their House
The principal political relationships on Datrillian are feudal activities. Likewise, many services traditionally provided by
in nature but the fiefdoms are not land-based. Rather they government—education, professional certifications, utilities
are based on economic holdings such as manufacturing or and other public works, emergency response and medical
service enterprises. (These unconventional feudal practices care—are provided by feudal Houses on Datrillian on a fee-
trace their origins to the original Vilani settlers—and some for-service basis or as charity.
obscure Terran settler communities.) Common people
and their fief-holders are bound together in a complex Datrillian’s starport is managed by the Royal Defense Corps
relationship of mutual pledges of service and obligation tied which handles customs activities there. (Several trading
to performance of the activities of a given feudal enterprise. Houses manage cargo and refueling operations at the
Once an individual makes his or her first pledge of fealty—a starport under Corps oversight.) Recently, the Corps has
key component of the Datrillian coming-of-age ritual—they procured a handful of surplus utility cutters from off-world and
are usually committed for life (but such arrangements can be has moved its customs activities into orbit above Datrillian. In
dissolved upon mutual consent on rare occasions). These addition to their customs duties these Corps cutters are now
feudal relationships make it generally difficult for outworlders backed up by a handful of orbital interceptors to patrol Ran’s
to integrate into Datrillian society because most outworlders atmosphere enforcing the government’s newly imposed
are unable to understand the commitments involved and the “safety blockade” of wilderness refueling. The government
sense of identity that Datrillians gain from upholding those claims that refueling in Ran’s atmosphere is too dangerous
commitments. and insists that visiting starships land at Wintergard starport
for refueling. (Coincidentally the refueling Houses are
Most Datrillians are comfortable with life as they know it and charging double the normal price for unrefined fuel. . . .)
uninterested in social progress . The harsh environment of
Datrillian has convinced them that change can be dangerous military Data
and so they are generally resistant to new ideas. Datrillians The Royal Metropolitan Police is responsible for security in
can be combative and the ruling class maintains an emphasis the city of Wintergard and its immediate environs and has
upon militarism as the appropriate response to threats even detachments in each of the seven cities. Police forces are
though the world has faced few genuine challenges from off- equipped at TL 8 and are commanded by a Chief Constable
world in many generations The fact that the overwhelming who reports directly to the Council of Peers. The Police
majority of Datrillian’s population resides in the city of are generally not very visible in Wintergard or the other
Wintergard means that there is broad agreement on most cities but Police response in the event of disturbances or
major issues. On the other hand, their close-knit, urban other emergencies are prompt and forceful. The Police are
society leaves most Datrillians suspicious of off-worlders generally well-regarded by most Datrillians and service in
and generally uninterested in interstellar affairs. the Police is a respected occupation, especially for non-
aristocrats.
Economic data
Datrillian has a complex economy focused on agricultural Datrillian has only a small military force, the Royal Defense
production, consumer goods, and light industry. Commercial Corps, which is actually a branch of the Royal Metropolitan
enterprises are organized as feudal holdings—Houses— Police. The Corps is responsible for planetary defense,
headed by aristocratic families. In addition to its core intelligence, customs and immigration services at the starport,
enterprise each House provides basic social services— global emergency rescue, and space operations (consisting
housing, education, health care—to its members (sometimes primarily of launching the spacecraft that transport “colonists”
these services are contracted from other Houses specializing to Regin). The Corps-Captain reports to the Police’s Chief
in the specific service). Most economic activity is based at Constable but is selected by the King. Corps personnel tend
the city of Wintergard but most resource extraction—metals to come from aristocratic families, usually those children that
and radioactive ores, petrochemicals and other organic do not find themselves in positions of direct authority for the
compounds—is conducted at the smaller cities located along family fiefdom.
Datrillian’s equatorial region. Each of these mining cities is
governed/managed by a specific House under royal charter- Corps forces are generally equipped with TL 9 weaponry—
grant from the central government in Wintergard. usually reflecting military prototypes or off-world imports—
and TL 8 transport and communications equipment. The
Corps manages the main starport at Wintergard as well as
--
the primitive spaceport facilities at Vestarfield in the Eastmain One species of moss, known locally as barrow-whey, is
interior and Gristbay on the Westmain coast. It also operates fermented by local brewers and is a popular alcoholic
a small planetary defense missile battery around Wintergard beverage throughout Datrillian society. “Barrow-beer” is
and a small number of orbital interceptors and cutters used also sold off-world under several different brewer’s brands.
primarily for customs duties in Ran orbit. Barrow-whey has a quick growing season and must be
harvested before each onset of “winter” but fermentation
The Corps is supplemented by an extensive, if seldom time, whether by necessity or custom is not quite clear,
utilized, reserve militia consisting of service elements from can take several years. Brewers hoard the secrets to their
most major Houses. These militia forces train frequently brewing methods and most Datrillians have staunch loyalties
with Corps regulars in weapons handling, small unit tactics, to their favorite brands.
wilderness survival, and rescue operations. Most commercial
aircraft, ocean-going vessels, and large ground vehicles can Few off-world plant or animal species have been transplanted
be requisitioned by the Corps when necessary. Through the successfully to Datrillian, particularly in the wilderness areas.
militia most Datrillian aristocrats hold some sort of reserve The severe weather conditions make it difficult for most off-
commission in the Corps and this has been an effective world plants and animals to survive outdoors. A variety of
means by which the militant traditions of Datrillian have off-world animals are kept by Datrillians as domestic pets
been maintained in the absence of any serious conflict in although no particular species exists in large numbers. Most
centuries. would not survive long if they escaped or were released into
the wilderness. Likewise a variety of agricultural plants exist
Flora And Fauna in hydroponics and other artificial environments maintained
There is only limited flora on the surface of Datrillian: varieties at Wintergard but these are strictly luxury items and will not
of primitive molds, lichens, mosses, and ferns are common be common in most homes or eateries.
in equatorial regions and in coastal areas in the world’s
temperate zones. Surface-dwelling and air-breathing fauna frostcrabs
is also quite primitive and consists almost entirely of various T20: Frostcrab – Small (6kg) Eater; St/Lb 4/7 (1d6); Init +3;
species of insects. There are no flyers on Datrillian. Sea- To Attack 4+; To Flee 10+; Spd 9m (6 squares); AC 16 (+3
borne life is more extensive, particularly in the equatorial dex, +1 size, +2 natural armor); AR 2; Atks two claws +4
regions, but is also primitive with both swimmers and seabed melee (1d4-2); SA Cold Resistance 5; SV Fort +2, Ref +5,
crawlers being invertebrates. Few Datrillian organisms are Will -1; Str 6, Dex 17, Con 11, Int 2, Wis 8, Cha 9, Edu --,
large enough to pose much threat to humans but several Soc --.
species of flora and fauna can be poisonous when disturbed Skills & Feats: Survival +3. Multiattack.
or eaten. Special Ability: Cold Resistance (Ex)-Frostcrabs have a
cold resistance of 5.
Most surface-dwelling flora and fauna is restricted to the
equatorial regions of Eastmain and Westmain continents. CT: Frostcrab – 6kg Eater; Hits 2/2; Armor jack; Wounds 2
Southmain, Southpole, and Northpole continents are (as claws); A5 F7 S3.
largely lifeless except for transient, sea-borne species that
occasionally gain a foothold in non-polar coastal regions.
Most surface lifeforms have developed periods of dormancy
during the harsh, cold “winters” even in the equatorial regions.
Dormancy is less common in sea-borne fauna which often
resort to north-south migratory patterns in response to the
severe “seasonal” changes in temperature.
--
LIFE ON DATRILLIAN know others outside their House well. Datrillian families are
large and extended and tend to live in the same abode which
has been the home of the family for generations. (Homes
For most people life on Datrillian means the same as life in
usually belong to a specific House rather than to specific
the city of Wintergard. This large, self-contained metropolis
families.)
is a haphazard mixture of centuries-old and modern
architecture. Portions of the domed city have been built and
Many Datrillians work in the agricultural sector, supporting
rebuilt again and again and the city has expanded in size as
the harvesting of frostcrabs or the underwater processing
its population has grown. Once a single, half-buried dome on
facilities that have been steadily expanding into the coastal
the shore of the Rampart Sea Wintergard now covers over a
sea floor. Others work for the manufacturing and processing
thousand square kilometers and extends several kilometers
Houses of Factortown, commuting to and from their homes in
underwater along the sea floor.
Yeomantown each day. A smaller proportion of people work
in the commercial services sector—banking, health care,
The coastal Wharf district is the oldest part of the city and
trading, retail—or in government, education, and the arts.
here the great frostcrabbing Houses have their harvesting
and processing operations. The central Newtown district is
Datrillians tend to focus on the well-being of their family
the location of government offices, educational institutions,
and House rather than on their individual well-being. For a
artistic activities, and the clear-domed Monarch’s Park. The
Datrillian the worse social sanction is to be formally separated
House district, west of Newtown, is home to the Datrillian
from one’s House. This emphasis upon the community results
aristocracy and is characterized by large estates surrounded
in broad support for those social institutions—primarily
by extensive gardens and wide boulevards. Factortown is
manifest in government activities—that are common to all
the city’s industrial district and the location of the starport
across Datrillian society. Datrillians tend to be content and
facilities, on the northern outskirts of the city. To the south
are generally supportive of the status quo. The standard of
Yeomantown is the city’s primary residential and commercial
living for most people is comfortable if not extravagant and
district. There is an extensive public transit rail system and
adequate, House-based social institutions exist to give most
therefore few personal vehicles in Wintergard—most non-
people a reasonable sense that they will be able to survive
pedestrian traffic on the city’s wide, covered boulevards
most personal crises.
tends to be large commercial vehicles.
- 10 -
ADVENTURE SEEDS Alternately, the party might be contacted by representatives
of the Royal Defense Corps intelligence service to travel to
Regin and report on the activities of the “colonists” there.
The following adventure seeds can be used to set up quick
These intelligence agents have grown suspicious of some
adventures in the Datrillian system.
sort of rebel activity on Regin due to several informants
among the family members of recently exiled “colonists.”
1. REGIN REBELS Their suspicions are not yet substantiated enough that they
can ask for official support—Regin is, after all, home to
For some time now a cadre of “colonists” on Regin have
been plotting a return to Datrillian and an assault on the several formerly-well-connected aristocrats—but they have
government there. The group is led by Drusilla Hendriksdattar, been able to draw upon some limited Corps funds to hire the
the daughter of a member of the Council of Peers who travellers and their starship.
was exiled to Regin for her opposition to the government.
The rebels have been salvaging the expendable transport Finally, the travellers might find themselves in Wintergard
spacecraft that occasionally bring new “colonists” to Regin just when Hendriksdattar and her band—against all odds—
and have nearly completed reconstruction of two spacecraft manage to reach Datrillian and launch their assault on the
that might carry as many as 300 rebels back to Datrillian. armory. Chaos ensues.
Hendriksdattar’s lieutenant, Daoud Pilaan, a former Royal
Defense Corps officer court-martialed for killing the husband
of his former lover, is training a group of “colonists” in
small group military tactics. Hendriksdattar plans to return
to Datrillian, make a landing at Wintergard, seize a Royal
Defense Corps armory, and lead an attack on the Council
chambers aimed at taking several members of the Council
of Peers hostage.
- 11 -
2. LISTENING POST who revealed the secret facility to the Datrillians. (He also
knows that IISS elements are over-stretched in District 268
and that the Scouts will have their hands too full dealing
While in port at Caladbolg (or at Tarkine or at Walston) the
with the diplomatic fall-out from the revelation of the post
travellers are contacted by a representative of the local
to mount an effective pursuit for him.) Gilgaadin will likely
Scout base. The Scout has learned that the travellers plan
simply decide to run but Indigo Muse’s maneuver drive has
to travel along the Bowman Arm and asks them to undertake
seen much better days and the travellers’ ship should be
a mission for the IISS. (If the travellers are travelling aboard
able to overtake him well before he reaches Datrillian. What
a detached duty Scout ship this is not a request. If the
to do with him, assuming they can successfully stop Indigo
travellers are travelling in a merchant or other vessel the
Muse, is another matter. Nothing in their original briefing
Scout will provide them with a voucher for payment of a not-
covered what they should do if the listening post were
insubstantial amount of money that can be redeemed at the
discovered much less what they should do with the person
respective Scout base on the other end of the Bowman Arm.)
who discovered it!
The mission is to visit the secret, automated IISS listening
post on Mimir, gather the appropriate sensor recordings,
provide any needed repairs to the post’s systems, and
deliver the recordings to the respective Scout base on the
other end of the Bowman Arm .
- 12 -
3. CULT OF SIGEFRED to stop (or kill) once he or she has realized that word of
the clandestine activity must get back to the authorities at
Wintergard.
One of the cultural elements brought to Datrillian by the
Sword Worlders was Aesirism, a nativist movement that
sought to “reintroduce” traditions from an ancient Terran
ethnic community to Sword Worlds society. These practices
have evolved on Datrillian in a manner that makes them
unrecognizable to most contemporary Sword Worlders
but they remain popular and widely-held among Datrillian
aristocrats.
- 13 -
4. PETROLEUM FIELDS management that discuss the success of the diversion
efforts. Finally, one or more of the Svanar personnel working
The city of Svanarhold on the Rampart Sea coast of for LSP might draw undue attention to their recent financial
Westmain continent is governed/managed by House Svanar windfall while carousing in a Svanarhold bar leading to the
under a royal charter-grant. The continental shelf offshore travellers deciding that the individual bears closer scrutiny.
from Svanarhold is rich in petroleum and natural gas
deposits and House Svanar is the principal provider of these
key natural energy resources to Wintergard and the other
cities of Datrillian. Svanarhold is rather remote, connected to
Gristbay and the primitive spaceport there by a 250 kilometer
high-speed rail line and by occasional commercial aircraft
transport to Wintergard. Large sea-going vessels transport
the crude oil and natural gas mined on the Svanarhold shelf
to refining facilities at Wintergard.
- 14 -
5. FROSTCRABBER WARS employers they will be recruited to begin an investigation of
the sabotage. Their initial suspicions point to one of their
Frostcrabs are harvested by vast underwater nets that are competing Houses.
dragged along the shallow seabeds of Datrillian by individual
underwater submersibles. The frostcrabbing industry is
dominated by several large agricultural fiefdoms each of
which manage their own flotillas of submersibles and food
processing facilities and distribution centers in Wintergard.
(Independent frostcrabber submersibles are rare but do
manage to eke out an existence, selling their harvests to
the large frostcrabbing Houses.) The coastal regions of the
Rampart Sea around Wintergard have long been treated
as an agricultural commons with frostcrabbing Houses not
being permitted to lay exclusive claim to any frostcrabbing
population or specific region of the Sea. This has led to a long
tradition of vicious competition between different Houses in
which occasional submersibles—often an independent—
have failed to make it back to their home ports.
- 16 -
- 17 -
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Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
System Reference Document, Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan
Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave
Arneson.
T20 – The Traveller’s Handbook Copyright 2002, QuikLink Interactive, Inc. Traveller is a
trademark of Far Future Enterprises and is used under license
Spinward Marches System Guide 1: Datrillian – Copyright ©2006 Avenger Enterprises in
association with Comstar Media LLC.