[go: up one dir, main page]

0% found this document useful (0 votes)
5 views12 pages

Discrete Mathematics Assignment

Uploaded by

kofebe1437
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
5 views12 pages

Discrete Mathematics Assignment

Uploaded by

kofebe1437
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 12

Discrete Mathematics Assignment Solution

Complete Solutions for Relational Algebra, Graph Theory, Functions, and Trees

Relational Algebra

Theory Questions

1. What is a relation according to discrete mathematics?


Definition: A relation R from set A to set B is a subset of the Cartesian product A × B. In
mathematical notation, R ⊆ A × B.
Key Points:
A relation consists of ordered pairs (a, b) where a ∈ A and b ∈ B
When A = B, we call it a relation on set A
Relations can be represented using directed graphs, matrices, or arrow diagrams
A relation R on set A is any subset of A × A
Example: If A = {1, 2, 3}, then A × A = {(1,1), (1,2), (1,3), (2,1), (2,2), (2,3), (3,1), (3,2), (3,3)}. A
relation R could be {(1,1), (2,2), (3,3)} representing the "equals" relation.

2. Types of Relations with Examples


Identity Relation:
Definition: R = {(a,a) | a ∈ A} - contains only self-pairs
Example: On A = {1,2,3}, Identity = {(1,1), (2,2), (3,3)}
Property: Each element relates only to itself
Reflexive Relation:
Definition: ∀a ∈ A, (a,a) ∈ R - every element relates to itself
Example: "≤" relation on integers: 5 ≤ 5, 3 ≤ 3, etc.
Graphical: Every vertex has a self-loop
Irreflexive Relation:
Definition: ∀a ∈ A, (a,a) ∉ R - no element relates to itself
Example: "<" relation on integers: 5 ≮ 5, 3 ≮ 3
Graphical: No vertex has a self-loop
Symmetric Relation:
Definition: ∀a,b ∈ A, (a,b) ∈ R ⟹ (b,a) ∈ R
Example: "is sibling of" relation - if A is sibling of B, then B is sibling of A
Graphical: Bidirectional edges between vertices
Antisymmetric Relation:
Definition: ∀a,b ∈ A, (a,b) ∈ R ∧ (b,a) ∈ R ⟹ a = b
Example: "≤" relation - if a ≤ b and b ≤ a, then a = b
Graphical: No bidirectional edges except self-loops
Transitive Relation:
Definition: ∀a,b,c ∈ A, (a,b) ∈ R ∧ (b,c) ∈ R ⟹ (a,c) ∈ R
Example: "ancestor of" relation - if A is ancestor of B and B is ancestor of C, then A is
ancestor of C
Graphical: If there's a path from a to c through b, there must be direct edge from a to c
Equivalence Relation:
Definition: A relation that is reflexive, symmetric, and transitive
Example: "has same remainder when divided by 3" on integers
Properties: Partitions the set into equivalence classes
Partial Order Relation:
Definition: A relation that is reflexive, antisymmetric, and transitive
Example: "subset of" (⊆) relation on sets
Properties: Defines a hierarchy or ordering

Practice Problems

Directed Graph Representations


Problem Analysis:
Relation 1: X={a,b,c}, R={(a,a),(b,b),(c,c),(a,b),(b,a),(b,c),(c,b)}
Relation 2: X={p,q,r}, R={(p,p),(q,q),(r,r),(p,q),(q,p),(q,r)}
Relation 3: X={x,y,z}, R={(x,x),(y,y),(z,z),(x,y),(y,z),(x,z)}
Relation 4: X={m,n,o}, R={(m,m),(n,n),(o,o),(m,n),(n,o),(o,m)}

Relation Properties Analysis


Relation Set Identity Reflexive Irreflexive Symmetric Antisymmetric Transitive Type

X=
R1 NO YES NO YES NO NO General
{a,b,c}

X=
R2 NO YES NO NO NO NO General
{p,q,r}
Relation Set Identity Reflexive Irreflexive Symmetric Antisymmetric Transitive Type

X= Partial
R3 NO YES NO NO YES YES
{x,y,z} Order

X=
R4 NO YES NO NO YES NO General
{m,n,o}

Detailed Analysis:
R1: Reflexive and symmetric but not transitive (missing (a,c)). Forms bidirectional connections but
incomplete transitivity.
R2: Reflexive but neither symmetric (missing (r,q)) nor transitive (missing (p,r)). Has partial
symmetry.
R3: Partial Order Relation - reflexive, antisymmetric, and transitive. Forms a chain: x → y → z
with proper ordering.
R4: Reflexive and antisymmetric but not transitive (creates a cycle m→n→o→m without
completing all transitive pairs).

Graph Theory

Theory Questions

1. What is a graph, and what are the elements of a graph?


Definition: A graph G = (V, E) is a mathematical structure consisting of:
V: A finite set of vertices (nodes or points)
E: A finite set of edges (links or connections between vertices)
Elements of a Graph:
Vertices (V): The fundamental units, often represented as points or circles
Edges (E): Connections between vertices, can be directed (arrows) or undirected (lines)
Adjacency: Two vertices are adjacent if connected by an edge
Incidence: An edge is incident to its endpoint vertices
Types:
Simple Graph: No multiple edges, no self-loops
Multigraph: Multiple edges allowed
Directed Graph (Digraph): Edges have direction
Weighted Graph: Edges have associated weights/costs
2. Degree of a vertex, total degree, and degree sequence
Degree of a Vertex:
Definition: deg(v) = number of edges incident to vertex v
Self-loop: Contributes 2 to the degree
In directed graphs: in-degree (incoming) + out-degree (outgoing)
Total Degree of a Graph:
Definition: Sum of degrees of all vertices
Formula: Σ deg(v) for all v ∈ V
Handshaking Theorem: Total degree = 2 × |E|
Degree Sequence:
Definition: List of vertex degrees in non-increasing order
Example: For degrees 3,2,2,1 → degree sequence is (3,2,2,1)
Graphical Sequence: A sequence that can represent a valid graph

3. Differences among walk, open walk, closed walk, and circuit


Walk:
Definition: Sequence of vertices where consecutive vertices are adjacent
Allows: Repeated vertices and edges
Example: v₁ → v₂ → v₁ → v₃ → v₂
Open Walk:
Definition: Walk where first and last vertices are different
Property: Starting vertex ≠ ending vertex
Closed Walk:
Definition: Walk where first and last vertices are the same
Property: Starting vertex = ending vertex
Minimum length: 1 (self-loop) or 3 (triangle)
Circuit:
Definition: Closed walk with no repeated edges
Property: Each edge traversed at most once
Example: Euler circuit visits every edge exactly once
4. Trail and Path
Trail:
Definition: Walk with no repeated edges
Allows: Repeated vertices but not edges
Example: v₁ → v₂ → v₃ → v₁ → v₄ (if all edges are distinct)
Path:
Definition: Walk with no repeated vertices (and hence no repeated edges)
Property: Each vertex visited at most once
Simple Path: Alternative term for path

5. Distance and Length in a graph


Length:
Definition: Number of edges in a walk/path/trail
Example: Path v₁ → v₂ → v₃ has length 2
Distance:
Definition: Length of shortest path between two vertices
Notation: d(u,v) = distance between vertices u and v
Properties: d(u,v) = 0 if u = v, d(u,v) = ∞ if no path exists

6. Isomorphism and Homomorphism


Graph Isomorphism:
Definition: Bijective mapping f: V₁ → V₂ preserving adjacency
Property: (u,v) ∈ E₁ ⟺ (f(u),f(v)) ∈ E₂
Invariants: Same number of vertices, edges, degree sequence
Graph Homomorphism:
Definition: Mapping f: V₁ → V₂ that preserves adjacency (not necessarily bijective)
Property: (u,v) ∈ E₁ ⟹ (f(u),f(v)) ∈ E₂
Weaker: Allows many-to-one mappings

Practice Problems
Graph Construction and Analysis

Handshaking Theorem Verification


Theorem Statement: In any graph, the sum of all vertex degrees equals twice the number of
edges.
Formula: Σ deg(v) = 2|E|
Verification Results:

Graph Vertices Edges Degree Sum 2×Edges Theorem Verified

Triangle Graph 3 3 6 6 YES

Path Graph (4 vertices) 4 3 6 6 YES

Star Graph (4 vertices) 4 3 6 6 YES

Complete Graph K₄ 4 6 12 12 YES

Degree Sequence Problems


Problem 4: Draw a graph with 4 vertices and degree sequence (1,2,2,2)
Issue: Sum = 1+2+2+2 = 7 (odd number)
Solution: Impossible - handshaking theorem requires even sum
Correction: Modified to (1,2,2,1) with sum = 6 ✓
Problem 5: Draw a graph with 5 vertices and degree sequence (1,2,4,2,1)
Check: Sum = 1+2+4+2+1 = 10 (even) ✓
Construction: Central vertex with degree 4 connected to all others, plus one additional edge

Functions

Theory Questions

1. Domain, Range, and Codomain of a Function


Domain:
Definition: Set of all possible input values (x-values)
Notation: Domain of f: A → B is A
Example: For f(x) = √x, domain is [0,∞)
Codomain:
Definition: Set of all possible output values as declared in function definition
Notation: In f: A → B, codomain is B
Example: f: ℝ → ℝ has codomain ℝ
Range (Image):
Definition: Set of all actual output values
Property: Range ⊆ Codomain
Example: For f(x) = x², range is [0,∞) even if codomain is ℝ

2. Image and Pre-image with Example


Image of an Element:
Definition: For f(a) = b, b is the image of a
Example: If f(3) = 9, then 9 is the image of 3
Pre-image of an Element:
Definition: For f(a) = b, a is a pre-image of b
Multiple pre-images possible: f(2) = 4 and f(-2) = 4, so both 2 and -2 are pre-images of 4
Image of a Set:
Definition: f(S) = {f(s) | s ∈ S}
Example: If S = {1,2,3} and f(x) = x², then f(S) = {1,4,9}

3. Function Types with Examples


One-to-One (Injective):
Definition: f(a) = f(b) ⟹ a = b
Property: Different inputs produce different outputs
Example: f(x) = 2x on ℝ
Many-to-One:
Definition: Multiple inputs can map to same output
Property: Not injective
Example: f(x) = x² (since f(2) = f(-2) = 4)
Onto (Surjective):
Definition: ∀b ∈ B, ∃a ∈ A such that f(a) = b
Property: Every codomain element is an image
Example: f: ℝ → ℝ, f(x) = x³
Into:
Definition: Not onto - some codomain elements are not images
Property: Range ⊊ Codomain
Example: f: ℝ → ℝ, f(x) = x²
Bijective (One-to-One and Onto):
Definition: Both injective and surjective
Property: Perfect pairing between domain and codomain
Example: f: ℝ → ℝ, f(x) = x

Practice Problems

Function Analysis with Arrow Diagrams


Function Type Analysis:
Function a: f:{1,2,3}→{a,b,c,d}, f(1)=a, f(2)=b, f(3)=c
Type: Injective but Into (One-to-One but not Onto)
Reason: Each input maps to different output, but 'd' is unused
Function b: f:{1,2,3,4}→{x,y,z}, f(1)=x, f(2)=x, f(3)=y, f(4)=z
Type: Surjective but Many-to-One (Onto but not One-to-One)
Reason: All codomain elements used, but 'x' has two pre-images
Function c: f:{1,2,3}→{a,b}, f(1)=a, f(2)=b, f(3)=a
Type: Surjective but Many-to-One (Onto but not One-to-One)
Reason: All codomain elements used, but 'a' has two pre-images
Function d: f:{1,2,3}→{p,q,r,s}, f(1)=p, f(2)=q, f(3)=r
Type: Injective but Into (One-to-One but not Onto)
Reason: Each input maps to different output, but 's' is unused

Function Summary Table


Function Domain Codomain Range Injective Surjective Bijective Type

a {1,2,3} {a,b,c,d} {a,b,c} YES NO NO Injective but Into

Surjective but
b {1,2,3,4} {x,y,z} {x,y,z} NO YES NO
Many-to-One

Surjective but
c {1,2,3} {a,b} {a,b} NO YES NO
Many-to-One

d {1,2,3} {p,q,r,s} {p,q,r} YES NO NO Injective but Into


Trees

Theory Questions

1. Different Types of Trees with Examples


Binary Tree:
Definition: Each node has at most 2 children (left and right)
Example: Family tree, expression tree
Properties: Height-balanced for optimal operations
Binary Search Tree (BST):
Definition: Binary tree with ordering property: left < root < right
Example: Database indexing, search algorithms
Operations: Insert, delete, search in O(log n) average time
Complete Binary Tree:
Definition: All levels filled except possibly the last, which fills left-to-right
Example: Binary heap structure
Property: Can be stored efficiently in arrays
Full Binary Tree:
Definition: Every node has either 0 or 2 children
Example: Decision trees
Property: Maximizes number of leaves for given height
Perfect Binary Tree:
Definition: All internal nodes have 2 children, all leaves at same level
Example: Tournament bracket
Property: Has 2^h - 1 nodes for height h
General Tree:
Definition: Each node can have any number of children
Example: File system hierarchy
Representation: Often converted to binary tree for processing
2. Binary Search Tree Construction Process
BST Construction Rules:
1. Start with root: First element becomes root
2. Left insertion: If new element < current node, go left
3. Right insertion: If new element > current node, go right
4. Leaf insertion: Insert at first available position
5. No duplicates: Typically, equal elements are handled by convention
Example Construction: [50, 30, 70, 20, 40, 60, 80]
50 becomes root
30 < 50 → left child of 50
70 > 50 → right child of 50
20 < 50, 20 < 30 → left child of 30
40 < 50, 40 > 30 → right child of 30
Continue pattern...

3. Binary Tree as Hierarchical Data Structure


Justification:
Hierarchical: Clear parent-child relationships with root at top
Structured: Organized levels (depth) create natural hierarchy
Efficient: Logarithmic operations for balanced trees
Recursive: Subtrees are themselves binary trees
Example: Company organizational chart
CEO at root level
VPs at level 1
Directors at level 2
Managers at level 3
Advantages:
Fast search: O(log n) in balanced trees
Ordered traversal: In-order gives sorted sequence
Dynamic: Easy insertion and deletion
4. Tree Traversal Processes
Pre-order Traversal (NLR):
Process: Node → Left subtree → Right subtree
Use: Copying tree structure, prefix expressions
Example: A B D E C F G (for typical binary tree)
In-order Traversal (LNR):
Process: Left subtree → Node → Right subtree
Use: Getting sorted sequence from BST
Property: Gives ascending order for BST
Post-order Traversal (LRN):
Process: Left subtree → Right subtree → Node
Use: Calculating space usage, deleting trees
Property: Children processed before parent

Practice Problems

Binary Search Tree Construction and Traversals


Complete Traversal Analysis:

Sequence Pre-order In-order Post-order

[50, 30, 20, 40, 70, 60, [20, 30, 40, 50, 60, 70, [20, 40, 30, 60, 80, 70,
a: 50,30,70,20,40,60,80
80] 80] 50]

[45, 25, 20, 35, 60, 50, [20, 25, 35, 45, 50, 60, [20, 35, 25, 50, 70, 60,
b: 45,25,60,20,35,50,70
70] 70] 45]

c: 15,10,20,8,12,17,25 [15, 10, 8, 12, 20, 17, 25] [8, 10, 12, 15, 17, 20, 25] [8, 12, 10, 17, 25, 20, 15]

d: [100, 90, 85, 95, 110, 105, [85, 90, 95, 100, 105, 110, [85, 95, 90, 105, 120, 110,
100,90,110,85,95,105,120 120] 120] 100]

Key Observations:
In-order traversal always produces sorted sequence for BST ✓
Pre-order traversal shows construction order (root first)
Post-order traversal processes children before parents (useful for deletion)
All BSTs maintain the fundamental property: left < root < right
BST Properties Verification
✅ All in-order traversals produce sorted sequences
✅ Tree structures follow BST ordering rules
✅ Each subtree maintains BST properties
✅ Efficient search operations possible

Summary
This comprehensive solution covers all four major topics in discrete mathematics:

Key Concepts Mastered:


1. Relational Algebra: Properties analysis, graph representations, classification
2. Graph Theory: Degree sequences, handshaking theorem, graph construction
3. Functions: Type identification, mapping analysis, arrow diagrams
4. Trees: BST construction, traversal algorithms, hierarchical structures

Mathematical Rigor Applied:


Systematic Analysis: Each problem solved with step-by-step methodology
Theoretical Foundation: Complete definitions and property explanations
Visual Representations: Integrated diagrams for all complex structures
Verification: Results confirmed through established theorems and principles

Practical Applications Demonstrated:


Algorithm Implementation: BST construction and traversal algorithms
Problem Solving: Degree sequence analysis and graph construction
Classification Systems: Function type identification and relation categorization
Structural Analysis: Tree properties and hierarchical data organization
All solutions provide complete mathematical foundation suitable for advanced discrete
mathematics coursework while maintaining clarity through visual representations and systematic
analysis approaches.

You might also like