HARPY
Taking glee in suffering and death, the sadistic harpy
 is always on the hunt for prey. Its sweet song has lured
 countless adventurers to their deaths, drawing them in
 close for the harpy to kill and then consume.
    A harpy combines the body, legs, and wings of a
 vulture with the torso, arms, and head of a human.
 Its wicked talons and bone club make it a formidable
 threat in combat, and its eyes reflect the absolute evil
 of its soul.
    Divine Curse. Long ago, an elf wandering a forest
 heard birdsong so pure and wholesome that she was
 moved to tears. Following the music, she came upon
 a clearing where stood a handsome elf youth who had
 also paused to hear the bird's song. This was Fenmarel
 Mestarine, a reclusive elf god. His divine presence stole
 her heart as he fled, vanishing into the woods as if he
was never there.
    Though the elf searched the woods and called for her
stranger, she found no sign of his passage. Driven o1
despair by her longing, she begged the gods to help her.
Aerdrie Faenya, elf goddess of the sky, heard the elf's
cries and was moved to her aid. She appeared as the
bird whose song had entranced the outcast god, then
taught that song of beauty and seduction to the elf.            Armor Class 11
  . When her singing failed to draw Fenmarel Mestarine          Hit Points 38 (7d8 + 7)
to her ~ide, the elf cursed the gods, invoking a dreadful       Speed 20 ft. , fly 40ft.
power and transforming her into the first harpy. The
curse worked its magic on the elf's spirit as well as              STR        DEX          CON        INT       WIS       CHA
                                                                  12 (+1)    13 (+1)       12 (+1)   7 (- 2)   10 (+0)   13 (+1)
her body, turning her desire for love into a hunger for
flesh, even as her beautiful song continued to draw
                                                                Senses passive Perception 10
creatures to her deadly embrace.                                Languages Common
    Harpy Song. To hear a harpy's song is to hear music         Challenge 1 (200 XP)
more beautiful than anything else in the world. A
                         to
traveler that succumbs the entrancing effect of that
singing is compelled to blunder toward its source. A            ACTIONS
harpy sometimes charms victims before it attacks, but           Multiattack. The harpy makes two attacks : one with its claws
a more effective use of its song is to lure prey over cliffs,   and one with its club.
into bogs and quicksand, or into deadly pits. Creatures
trapped or incapacitated then become easy targets for           Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
the harpy's wrath.                                              Hit: 6 (2d4 + 1) slashing damage.
    Sadistic Cowards. Harpies haunt bleak coastal cliffs        Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
and other places hazardous to non-flying creatures.             Hit: 3 (1d4 + 1) bludgeoning damage.
Harpies have no interest in a fair fight, and they
                                                                Luring Song. The harpy sings a magical melody. Every
never attack unless they have a clear advantage. If
                                                                humanoid and giant within 300 feet of the harpy that can hear
a fight turns against a harpy, it lacks the cunning to
                                                                the song must succeed on a DC 11 Wisdom saving throw or
adapt and will flee and go hungry rather than risk
                                                                be charmed until the song ends . The harpy must take a bonus
straight-up combat.
                                                                action on its subsequent turns to continue singing. It can stop
   When they attack, harpies play with their food,
                                                                singing at any time. The song ends if the harpy is incapacitated.
delighting in the "music" their victims make as they              While charmed by the harpy, a target is incapacitated and
scream. A harpy takes its time dismembering a helpless          ignores the songs of other harpies. If the charmed target is
foe and can spend days torturing a victim before the            more than 5 feet away from the harpy, the target can take
merciful end.                                                   the Dash action on its turn to move toward the harpy by the
   Gruesome Collectors. Harpies take shiny baubles,             most direct route. It doesn't avoid opportunity attacks, but
valuable objects, and other trophies from their victims,        before moving into damaging terrain, such as lava or a pit, and
sometimes fighting with each other for the right to claim       whenever it takes damage from a source other than the harpy,
the choicest prizes. When no valuable objects can be            a target can repeat the saving throw. A creature can also repeat
found, a harpy takes hair, bones, or body parts to line         the saving throw at the end of each of its turns . If a creature's
its nest. A harpy's lair is usually hidden in remote r'u ins,   saving throw is successful , the effect ends on it.
where adventurers can discover valuable treasure and              A target that successfully saves is immune to this harpy's
magic hidden beneath foul piles of offal.                       song for the next 24 hours.