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PPS Unit1 Notes Detailed

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0% found this document useful (0 votes)
5 views3 pages

PPS Unit1 Notes Detailed

Uploaded by

kumarijyoti14322
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Programming for Problem Solving (PPS)

Unit 1 – Introduction to Programming (Detailed Notes)

1.1 Introduction to Computers


• A computer is an electronic machine that processes data into information according to
instructions (programs).

• Tasks: Input → Process → Output → Storage → Communication.

• Characteristics: High speed, accuracy, automation, storage capacity, versatility.

1.1.1 Components of a Computer System


• Input Unit: Devices like keyboard, mouse, scanner. Converts data → binary → memory.

• Output Unit: Monitor, printer, speakers. Converts binary → human-readable form.

• Memory Unit: Stores data and instructions temporarily/permanently.

• - Primary: RAM (volatile), ROM (non-volatile).

• - Secondary: HDD, SSD, CD/DVD, Pen drive.

• Arithmetic and Logic Unit (ALU): Performs arithmetic (+, −, *, /) and logical (<, >, =) operations.

• Control Unit (CU): Directs flow of instructions (Fetch → Decode → Execute → Write Back).

• Central Processing Unit (CPU) = ALU + CU + Memory.

• Peripherals = Input + Output devices.

1.1.2 Hardware
• Hardware refers to physical parts of the computer.

• Examples: Motherboard, Processor, Hard disk, Monitor, Keyboard, Mouse.

1.1.3 Software
• Software = Set of instructions/programs controlling hardware.

• Types of Software:

• 1. System Software – OS, Compilers, Interpreters, Assemblers.

• 2. Application Software – MS Word, Tally, Reservation Systems.

• 3. Utility Software – Antivirus, Compression tools, Disk management tools.

1.1.3.1 Operating System


• OS acts as resource manager (CPU, Memory, I/O).

• Provides interface between user and hardware.

• Examples:

• - PCs: Windows, Linux, Unix, Solaris, BOSS.


• - Mobiles: Android, iOS, Symbian.

1.1.3.2 Language Translators


• Assembler: Translates assembly language → machine language.

• Compiler: Translates high-level language → machine code at once. Produces object code.
Faster execution.

• Interpreter: Translates and executes line by line. Slower, but useful for debugging.

1.1.3.3 Programming Environment


• Environment to write, compile, execute programs.

• Includes: Editor, Compiler, Linker, Loader, Debugger.

• Popular IDEs: Turbo C/C++, CodeBlocks, Visual Studio, Eclipse.

1.1.4 Booting Concept


• Process of starting the computer and loading OS into memory.

• Steps: Power on → BIOS POST → Bootloader → Load OS.

• Types:

• - Cold Booting: Fresh start after power ON.

• - Warm Booting: Restart without switching OFF (Ctrl+Alt+Del).

1.2 Algorithms
• Definition: Finite step-by-step procedure to solve a problem.

• Characteristics: Input, Output, Definiteness, Finiteness, Effectiveness.

• Representation:

• - Flowchart (Graphical symbols).

• - Pseudocode (English-like structured steps).

1.2.1 Flowcharts
• Symbols: Oval (Start/Stop), Parallelogram (I/O), Rectangle (Process), Diamond (Decision).

• Shows step-by-step logic with arrows.

1.2.2 Pseudocode
• English-like instructions.

• Uses: Sequence, Selection, Iteration.

• Helps in program design before coding.

1.3 From Algorithm to Program


• Steps: Problem → Algorithm → Flowchart/Pseudocode → C Program → Compilation →
Execution.

• Structure of C Program:

• #include

• void main() {

• int a, b, sum;

• sum = a + b;

• printf('%d', sum);

• }

1.4 C Language Basics


• Features: Portable, Structured, Mid-level, Efficient, Rich library.

• Applications: OS Development, Compilers, Embedded Systems.

• Building Blocks:

• - Character set, Tokens, Identifiers.

• - Data types: int, float, char, double.

• - Variables, Constants.

• - Expressions and Statements.

• - Input/Output: scanf(), printf().

1.5 Example Problems


• Even/Odd check using mod operator.

• Largest of three numbers using nested if.

• Grade assignment (A+, A, B, C, D, F) using if-else ladder.

• Commission calculation based on sales.

• Palindrome, Armstrong, Prime number check using loops.

• Fibonacci sequence generation.

Unit Summary (Exam Pointers)


• IPO cycle, CPU components.

• Hardware vs Software, OS and Translators.

• Booting process (Cold vs Warm).

• Algorithm, Flowchart, Pseudocode.

• Structure of C Program, Tokens, Data types.

• Common example problems.

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