SUM OF DATA
EFFECT:
You ask someone from the audience to roll three dice (normal dice, not the
of poker), and stack them (one on top of the other), you tell the
I announce that you will be able to guess the sum of the faces that are not visible.
the dice, after concentrating for a few seconds you will be able to
to say that magic number.
SECRET:
The explanation for this trick is very simple, in case you have never noticed, the
the opposite sides of a die always add up to 7, therefore, the opposite sides
From three dice, they will sum to 21. You see the number on the top die (in the image)
it is 1), therefore, the sum of the faces that are covered by the dice and
the floor is 20 (21-1=20).
THE MAGIC NEWSPAPER
EFFECT:
The magician cuts a strip of newspaper, in a place freely chosen by
a viewer. The phrase where the newspaper strip was cut matches
with a prediction that the magician delivered in a sealed envelope in advance.
SECRET:
A tricked newspaper strip is used, which has a header with letters
big to the right and the rest of the text, in small characters and written to
reverse (see sample).
Previously deliver to the public an envelope in which it will have been written as
prediction the last line of the strip, or the first one of the small letters,
inverting the strip.
Then the magician holds the strip of newspaper with one hand, from one end,
and with the other hand, she moves the scissors from top to bottom, so that a
viewer, tell him when to stop and cut. Where the viewer does it
dispose, the strip of newspaper is cut, and the cut piece is dropped to the ground,
for the viewer to lift it and read where it was cut off.
He will lay the strip right side up and read the first sentence that
it will match the one written on the envelope.
GUESS THE CARD
EFFECT:
This is a game known as Mentalism. The magician deals 21 cards and
Only on a mental level does it manage to guess which one was chosen by the spectator.
SECRET:
Deal 21 cards from a deck, face up, in three rows of seven cards.
each one, as shown in the drawing, and in that order.
THE EMPTY LITTLE BOXES
EFFECT:
The magician tells the spectator to say which of the three boxes they have.
in front is full of matches (or whatever), but the viewer always fails
in their choice.
SECRET:
There are 3 empty matchboxes and one with some matches or things that
make noise. The full box is attached with a rubber band on the wrist (that
do not see it). When the empty little box is moved with the hand of the full box, it makes
noise and it seems that this little box is full.
The three little boxes are grabbed and it is shown that one is full (makes noise). Then
the boxes move a little mixing. And the viewer is asked
where is the little box full. This is repeated two or three times.
The spectator will never discover the little box full because they are all empty.
THE MAGIC STRING
EFFECT:
Themagiciantakesanemptybottleandputspartofaropeintoit,
continue to turn the bottle so that the string hangs down towards
down, but the rope curiously does not fall, to everyone's amazement, it
turn the bottle around holding it by the string and the bottle doesn't fall either,
Then the magician hands the rope and the bottle to the audience for them to examine.
SECRET:
Before starting the trick, insert a rubber ball into the bottle,
small enough to fit, but not too loose,
The bottle must be opaque, otherwise the trick would be seen.
The magician, by introducing the rope and wrapping it around the bottle, it remains
trapped by the rubber hair that doesn't let her out, and by grabbing the rope and letting go
hanging the bottle, the ball exerts even more force and does not fall.
Then you put the bottle upright again, take out the string and discreetly
you drop the ball into your hands, and while the audience examines the rope
and the bottle you keep the ball in a pocket.
MAKE TWO LETTERS TRAVEL
EFFECT:
The magician shows two cards, 8 and 9, black and red, and loses them in the deck.
and with a snap of his fingers at the speed of light the cards
they go up high with the mallet
SECRET:
A deck of poker or Spanish cards, from which you will remove four cards, the 8 and 9.
hearts and spades or the 8 and 9 of swords and clubs.
Form pairs with different numbers and suits, for example 8 of
heart and 9 of spades and 8 of spades and 9 of hearts.
Place one pair on the (back) and the other in the mouth of the mallet.
Tell the audience that you will perform the feat of making two cards travel to the
speed of light. Take the hammer and say that you will choose two cards that you like,
saying: 'They are the 8 and 9 of hearts and spades.' Do not let the audience see.
what is the stick of 8 or 9, they just need to remember that it is about the 8 and 9 and the
hearts and spades.
Then clearly take the two cards and place them in the middle of the deck;
convincing the viewer that they actually get lost in the deck.
Place the deck on the table and relax; you can act, joke, or whatever.
you want. The grand finale is ready.
Announce the miracle, a snap of the fingers and ask the spectator to the
turn over the first two cards. You will receive a standing ovation when you
it is about the 8 and 9 of hearts and spades.
If you want to reinforce the ending, have written on a paper 8 of hearts and 9 of spades,
What are the cards that the spectator will turn over, leaving them as a witness.
on the table before starting the game, so that no one doubts your
magical powers.
THE TRAVELING COIN
EFFECT:
The magician presents two glass cups, which he hands over to hold.
spectator, one in each hand. Shows a coin and a handkerchief. It
about the spectator and drops the coin into a cup, covering it
take the handkerchief. Take the other glass and, moving away, asks the spectator to
the move to make sure that the coin is still there and saying the
magic words, lift the handkerchief and discover that the cup is empty, to
the same moment that the coin is heard falling in the other.
SECRET:
You need two glass cups, a handkerchief, and two identical coins. You must
pierce one of the coins near the edge to pass a thread through and tie it,
sewing the other end of the thread to the center of the handkerchief. Keep in mind that the
the length of the thread and the coin must be covered by the handkerchief when taking it from the
center and let the four points drop freely.
Hand the cups to a spectator.
Take the coin-handkerchief out of your pocket as if they were separate and throw it away.
coin inside the cup, immediately covering the cup with the handkerchief.
Take the other coin out of your pocket covertly and keep it hidden in the
tip of the fingers.
Take the empty cup from the spectator's hands by the inner and outer edge.
the time, keeping the coin in contact with the inner face of the cup and
covered by your fingers.
Ask the viewer to move the cup so that the coin can be heard.
still inside.
Raise the handkerchief by taking it from the center, upwards, on the count of three.
quickly and put it in your pocket.
Drop the coin into the empty cup at the same time. The magic is
produced: the coin travels from the spectator's cup to the cup you have. A
great applause for a well-presented traditional game.
THE MYSTERY OF THE NAPKIN
EFFECT:
The magician takes a paper napkin, tears it into many pieces, and asks the
a spectator who makes a bun. He takes out a handkerchief to wrap it and
the audience discovers another little ball for which he thought he would change it. The magician does not
gives importance, says the magic words, and asks the viewer
unwrap the torn napkin. Surprise. The napkin is whole.
SECRET:
You will need three identical paper napkins and a handkerchief.
Make two balls by crumpling two napkins.
Place one of the little balls inside the handkerchief, which you will place in a pocket of
your shirt or bag, to take it out with him without the audience noticing.
The other wing is secured with a thread attached with a safety pin to the pocket.
Present the new napkin to the audience by showing it on both sides,
holding it by one end with the index and thumb.
Cut it in half and then into a thousand pieces, hand it to a spectator to that
make a tight ball with the pieces, directing it to him say that, for
you will wrap it in a handkerchief.
Take the handkerchief in such a way that you can take out the little ball with the napkin.
hidden entrance in a corner.
Pull out the tied little ball so that it falls out of the pocket to provoke laughter.
of the spectators and their attention to it.
Take the broken little ball from the spectator's hand and take advantage of the moment to
replace the broken ball with the healthy one, putting the handkerchief back in again
hide the broken ball in your pocket. At the same time, you will hand over the healthy one to the
viewer and you will keep the bundle with the thread also in your pocket.
Now relax and enjoy the moment, for everything is done. Say the words.
magic and ask the viewer to unroll the napkin that, upon seeing the
the audience that is whole.
TRICK WITH A BALLOON
EFFECT:
The magician presents a completely normal balloon, then cuts it with a pair of scissors.
the balloon in half and presents to the spectators the already cut balloon, Take
he cuts the balloon in his hands and with a strong blow he manages to inflate it.
SECRET:
You need to get two identical balloons, blunt scissors, and a magic wand.
barita is optional).
Fold one of the balloons approximately in half.
Insert the folded balloon inside the other one, being careful not to
unfold.
Make sure that the balloon you inserted is indeed folded in half.
inside the other.
Presents to the viewers the balloon that will seem normal but that in
Reality will have another folded balloon, you must do it without many demonstrations.
so that the audience does not discover that there is a balloon inside.
With the scissors, cut the balloon from the bottom (keeping in mind that the
The upper part is where the balloon has the nozzle for inflating). You must have
Be careful not to cut the outer balloon without touching the inner one.
Say the magic words and then start blowing hard so that the balloon
the interior unfolds through the air and then inflates, giving the impression that it was the
cut balloon that you managed to inflate.
Don't tell anyone the secret, for remember that the purpose is to give the
impress your audience that you can actually do magic!
WRITING ON THE ARM
EFFECT:
The magician writes down the names of about six or seven people from the audience, each
onoen
p
aapethrahth
erown
isd
ihesiaobtrox.
Immediately, he has someone shuffle the papers, take one, and hand it to him.
keep it without showing it. Then the other papers are placed in a large
ashtray or a plate and burned.
The wizard takes the ashes from the plate and rubs them on his arm, there appears
wrote a name with the same ashes. Then the viewer who
he has the chosen paper, opens it and everyone checks that it is the same name
that has appeared on the wizard's arm.
SECRET:
Write on your arm with the tip of a wet soap the name of one of the
people you know will be at your show and let it dry. So that when passing
ashes on your arm the name will appear written.
You have several cut-out papers roughly the size of a playing card (you can
use a notebook that allows you to remove the pages), also have a
a pen or a pencil and a magician's hat or a box to keep them in
papers with the names.
Choosing the name is very easy; in reality, there is no other option because each
Once they tell you a name, you write down the one you have noted on your arm like this.
you wrote "LUIS" on your arm, on all the papers you write "LUIS".
Take out the pen or pencil and ask the first person their name.
You want, act as if you write it down, but write there 'LUIS', then make a ball.
with him and leave it in the hat or box. You repeat the same with several people and
always write 'LUIS' and of course you should also ask him his name
"Luis" and you write "LUIS" on the paper.
Call a person to mix the papers and take any one of them and that
keep without seeing or opening until the end.
Tell the person that if they want to change the paper for any other, they can.
do. If you want, let him do it.
Tell him now to take out the other papers and put them in an ashtray and them
burn me (it will actually burn the evidence of our trap)...
Finally, take the ashes that result from the burned papers and rub them on yourself.
on the arm, so everyone will see in amazement that the name that will appear written
with ash is the same as the viewer has taken.
ASH IN THE HAND
EFFECT:
The effect is, in itself, one of the most perplexing. What the spectators
It is really impossible, especially for him who plays the victim.
any spectator, extends their arms, hands palms down in front of the
wizard and the grip. Immediately the wizard asks him to put a fist over the
another to taste. On top of the upper fist, the artist places a little ash, from
cigarette, which then is rubbed until it disappears. Then the magician asks the
spectator who opens and shows the palm of that hand, ON IT APPEARS
THE ASH STAIN!. Immediately the magician asks the spectator to
he raises the palm of his hand over the back of the other that he still holds
grip until the stain is erased. Once the task is completed, the viewer opens his
another hand and on the palm of it THE STAIN APPEARS AGAIN
ASHES! Note: This last action is performed only by the spectator, not the magician
touch his hands.
SECRET:
You only need a little ash, if you have already performed trick number 5 (Writing in
the Arm), then you already have the ash, otherwise just the one that
you find in an ashtray.
Before starting your effect, moisten the tip of your thumbs, you can
simply place your right thumb over your mouth, moisten it with saliva and
then bring both thumbs together by the tips. This operation must take place
unnoticed by the viewers. In the next moment, you will have to take
the ash and place the tips of your thumbs on the ash. In this way your
two thumbs have a stain of ashes on their tips. But do not let
may the ashes be discovered by you.
The whole trick is done at the beginning, when the magician asks the spectator
that he extends his hands. There the wizard places the ash that he carries spread on
your thumbs, in both palms.
Approach a spectator and ask them to extend their hands in front of you.
The viewer can extend their hands apart from each other or
together. Whether in one way or another, make them place their hands in position.
but you move them with your hands.
In a normal action, take his hands with yours in such a way that
your thumbs rest underneath against their palms and your remaining fingers
above and if the hands of the spectator are together, you separate them, or if
they are separated from the joints.
You say: "It's better if she keeps them like that..." The action will not be suspicious.
well, apparently you are placing the viewer's hands on the
necessary position for the experience. As you may have noticed, already the
the trap is set, the spectator has his palms stained with the
ash of your thumbs.
Tell the viewer to close their hands into fists and to place them
anyone over the other.
Take a little ash from the ashtray with your two hands. Take that ash.
with your thumbs and index fingers (this justifies that the fingers are dirty) and
let it fall on the back of the upper fist of the spectator.
Then with both your hands, rub using the tips of your fingers, the ash of the
the back of the viewer's hand, until she disappears. No
necessarily must disappear all, this operation is only to make
more mysterious the effect.
Step away from the viewer, tell them to open and place their palm up on the...
closed fist of the other hand (this way you prevent it from opening prematurely). Great
Everyone will be surprised to see that the ash passed through the hand.
After a few moments, letting you appreciate the effect you just produced,
Tell the viewer to try it himself. Tell him to rub the stain he just got.
appear in the palm of his hand, against the back of the hand that he still has
closed.
The spectator rubs and upon opening his hand, everyone falls silent upon seeing that the
the spectator has managed to make the stain pass through his hand.
THE CHOSEN COIN
EFFECT:
On a plate or tray, the magician receives several coins handed over by the audience.
Then a spectator takes a coin from the plate and makes a mark on it.
recognizable, comfortable and keeps it in his clenched hand, so that no one
look at the mark. Immediately the magician borrows a handkerchief and
taking it by its four corners in one hand, make an improvised
bag. The magician explains that until that moment no one knows the value of the
chosen currency and minus its brand and its purpose is to find it
among the others once the viewer puts the coin in the bag of
handkerchief and mix all the coins thoroughly. For what the magician
invites the viewer to put their hand, still closed inside the bag and that
I dropped the coin there and then mixed them up by stirring. Once mixed up
the coins, the magician places his hand into the bag without looking, and a few moments later
seconds he takes out a coin, to everyone's surprise it is the coin that is
marked, it makes it appear to the viewer who chose it and he confirms that this is it.
the coin that he took and marked.
SECRET:
You will need a pocket handkerchief, which you can borrow from the
viewers.
In addition, about 15 coins can be the same or different.
values and sizes.
Finally, get a tray or a ceramic plate, and a marker or pen.
permanent.
The secret is extremely simple and does not require further explanation.
While the spectator holds the coin in their hand, they heat it up to the
temperature of your body and in the meantime the other coins on the
tray or plate, they cool down and take the temperature of the container, which
it is always much smaller than the body. So when you put your hand inside
from the handkerchief, after the spectator has stirred the coins, you only have
look for the one that feels the hottest to the touch
On the other hand, if you want to ensure there are no doubts regarding the currency
chosen and subsequently discovered, asks the viewer to mark it (here
that is where you will need the marker or pen), then he/she will show it to their friends
close to its brand and keeps it hidden...
It is important that you have a good amount of coins, so as not to
risking that the spectators tell you that they don't have coins in their
pockets. The other advantage of using your own coins is that they have had
enough time to match their temperature while they wait for their turn
about the dish.
Although the trick is very simple, the impression that your audience receives is
great. No one is capable of realizing that everything is due to the difference in
temperatures of the coins.
Cigarette and Bill
EFFECT:
The magician lights a cigarette, but quickly remembers that he should not.
smoke, then put it out by wetting it in a glass of water. Then explain
that it's not worth burning money for that, so every time he's offered one
cigarette
he keeps it and when he is alone he rubs it between his hands and makes it money.
And the magician of the twisted cigar, between your hands and the
a b r i r l a d unrolls a completely dry bill. There are no traces of the cigarette.
SECRET:
You just need a glass of water and a cigarette that is already prepared with
a bill inside it.
To prepare it: take an unfiltered cigarette and remove all the tobacco.
Then, roll up the bill and insert it into the paper sleeve that
it stayed for you, you must place it in such a way that at one of its ends you can
put some tobacco
Keep the glass of water near you when you go to perform the trick.
In front of the spectators, take out the cigarette and put it in your mouth (leave the tip
with tobacco forward), take the matches and light it.
Once you've lit the cigarette, say that you've just remembered it does you harm.
the smoke and extinguish it by putting it for a small moment in the water.
Then rub it between your hands, so the cigarette paper disintegrates and
the bill will appear, which is dry, show it to view.
DOMINO GAME
EFFECT:
The magician makes a note on a paper that he hands over to keep.
a spectator. Then he asks for two people to play Dominoes, with the
cards to the sight and has not yet exhausted them all. Finally asks
what a pen wrote initially and the admired spectators
You will see that the magician has predicted the value of the tips of the game of Domino.
This can be repeated several times and each time with a different result.
SECRET:
The trick is to secretly hide a piece when the domino is.
Revolving, the values corresponding to that form are the ones you will note down.
on paper.
You should not return the token to the game until the trial has concluded, and
You must ensure that the audience does not notice that you removed a chip.
It's important that the card you steal is from different points, the trick is not.
it works with pieces of equal value at its ends, for example: stealing does not work
a six, six, or a three, three
COUNT TO ONE HUNDRED
EFFECT:
You have to play this game with a friend and it consists of taking turns.
you count up to one hundred, with the express condition that each one does not
You can advance more than ten numbers and the one who sings the number one hundred
Win. You will always win against your opponent.
SECRET:
In the way I will indicate to you, unless your opponent also knows it
secret, you will always win. Once the game has begun you must try (that
By the way, it's quite easy) to sing one of these numbers 1, 12, 23, 34, 45,
56, 67, 78, 89 and try not to withdraw from this series. It is clear that once you
having sung the 89 your adversary will have no choice but to resign to
to lose as you must sing no more than ten numbers (e.g. if you sing the 90 then you
you sing the 100 and win.
THE FOUR THIEVES
EFFECT: Four jacks are introduced into the center of a deck of cards and
with a snap of the magician's fingers, they are recovered from among the
others.PREPARATION: Before performing this trick you must select the
four jacks and without being seen by the audience two random cards of the
a lot. You will gather them in one hand in the following way, 3 jacks together, on top,
followed by the 2 cards you took from the deck and below
All, one last jot.
SECRET: You will begin to tell a story, which you will illustrate with the cards.
It says: "There were four thieves (carefully showing the cards that
you hold in your hand, 4 jacks, which represent these four thieves
They decided to rob a building (pointing to the deck of cards, indicating that
represents the building). The first thief took care of the upper part of
same (put the first three cards, jacks, simulating that it is a
alone, on top of the hammer). The second one took care of the center (takes the card that
continue and place it in the center of the deck). The third one from the bottom (take
another card and place it under the deck) and the fourth, with nothing else to do,
he went up to the terrace to watch that no one came (place the remaining letter on the
deck of cards). The latter saw how the police quickly approached, and
he alerted his companions with some knocks (he knocks on the card passage with the
fingers) to come up. They heard this and met him at the
deck (lift the first four cards from the stack and deal them on top of)
table).
THE MYSTERY OF THE LETTER BACKWARDS
A spectator will select one of the cards and after making some
The magician will show the maneuvers turned upside down among the other cards.
PREPARATION: Before performing the trick, you must ensure that the last
the card of the suit is upside down, that is to say, facing up.
SECRET: Hold the deck of cards in your hand, with the last card face down.
up. Make a fan with the upper half of the deck and let choose the
viewer a letter among them. Be careful not to show the last card,
what is upside down.
Gather the cards again into a pile and hold it in your left hand.
I asked the spectator who took the card to show it to anyone else.
that you are witnessing the trick, so you can feel the same excitement when
look at the result. While you say this, discreetly turn the deck over, without
let no one see you, then you will have a card face down on top of the deck, and
all the other cards face up. Now ask the spectator to give you the card
face down, that way you won't know which one it is, and place it in the middle of the deck, with
Be careful not to show the other cards that are face up.
Well, now I am going to find the chosen card.
in less time than it takes to blink... and I'm not even going to do
trap putting the club behind my back, like this." (By saying this you put the club
behind you and you turn over the first card, like this, the only card in the opposite direction
she will be the chosen one. In front of this, your audience is going to laugh, for you just made
Exactly what you said you weren't going to do). The trick is already finished, the
the only thing left to do is to open the deck on the table so they can see that
the only card turned over is the one that was chosen in the beginning.
THE FIVE ACES TRICK
EFFECT: A spectator will select one of the cards and then...
some maneuvers that will make it seem as if the magician has made a mistake
will show it to the audience.
PREPARATION: Everyone knows that in a deck of cards there are only
4 aces. The fifth refers to a different card, a 5 of hearts (or any other)
another five) that you have to use as an indicator letter. Before doing this
trick, you must ensure that the back of the deck is made of the
as follows: the last four cards will be the 4 aces, and on top of them,
place the 5 of hearts face up (opposite of the other cards).
SECRET: Hold the deck of cards in your hand, fan it out and leave
ask the spectator to choose one of the cards. Be careful not to show the fifth one.
letter (el five of hearts, what this the reverse.
Ask her to show it to the audience and to place it back on top in the package of
cards (on top of all the others). Then cut the deck, so that the
superior card (the chosen one) ended preceded by the 5 of hearts, followed by
the 4 aces. Then spread the entire deck on the table, revealing to the
audience the card face up, that is, the 5 of hearts. Probably your
the public let out a laugh, assuming you made a mistake, given that this is NOT
it is the chosen card. So explain to them that this is your help card, which is going to
indicate the location of the selected letter (since you know that this is
find 5 cards away from the 5 of hearts.
Only then, reveal one by one, from right to left, the 5 cards: the
fifth, the chosen card, and the 4 remaining ones, that separate it from the indicator, for
great surprise of the audience: the four aces.
COIN CROSSES TABLE
EFFECT: The magician says that the table may be hollow, with his fist he hits
hits on it to check that it is a normal table. On top of
On the table, there is a coin; she picks it up and taps it on the table.
the last hit the coin disappears crossing the table.
SECRET: (If you execute it correctly, you will surprise the spectators, there is
two ways to do it, I will explain the easiest one). Position of the
spectators: in front of you. You explain that there are hollow tables but this one is not.
it is, and to prove it you pound your right fist on the table (the
the coin is on one side). Invite someone to knock and check it.
as you place your right hand over the coin as if wanting to take it
In the following way: The index, middle, and ring fingers are positioned above.
covering it as if wanting to take it, the thumb is underneath these fingers.
Drag it across the table until you reach the edge and drop the coin.
between your legs, the viewer will not see it because you will cover it with your fingers
coin and it will seem that you take it. Raise your right hand as if you had the
coin between your fingers at the same moment that the left hand is directed
under the table as if wanting to take the coin after having passed through
the table. Here what you will do is take the coin from between or on top of your legs.
So that it doesn't seem like you're doing this, you have to put your whole arm underneath like
wanting to go to the middle of the table (do it from the left side). Upon putting the
left arm below, the viewer will not see what your arm does. When
keep your left arm extended under the table steal the coin from
your lap bending your elbow and direct the coin to the center of the table.
Now the position is as follows: Right hand on the table as if
you had the coin between your fingers. Left hand underneath with the coin at the
same height as the right hand.
Next comes a synchronization of both hands. The right hand
tap with the fingertips on the table at the same time as it does
left hand with the coin (Move the touches to various parts of the
table). It will seem like you are hitting with the coin in your right hand. (the hand
the left should appear not to strike below, for that it only moves the
doll.
Make 6 or 7 strikes and on the last one act as if you are placing the coin flat on the
table (do the same with the left hand), lift and open the right hand
(slowly) and the coin is no longer there. Gently pulls out the left hand
open and show that the coin has crossed the table.
The entire game lasts quickly between 20 and 30 seconds. Practice and each time
do it better, you will see the mistakes that can arise.
BROKEN AND COMPOSED LETTER
EFFECT: A signed card is torn and restored.
NECESSARY MATERIAL: A standard deck of cards.
SECRET: You choose a card, which is signed by the spectator.
The signed card goes back to the deck and you shuffle. Now you must control that card.
at the top or at the bottom by whatever method you want.
You explain that you are going to find the chosen and signed card without looking at the cards.
You carry all the cards on your back and pretend to search for the chosen card. But
what you are going to do, in reality, is break the upper left corner of the
a card that you have under control. You will be left with the little piece with the broken index.
Then you will lose the remaining 3/4 of the card in the middle of the deck.
You take the card from the bottom and show it to everyone saying that this is
the chosen card. What you need to do is show the card face down and behind it
you will have the piece of the letter that was signed. This will allow you to know
the identity of it. Then you name it and when they tell you that
it is actually the chosen card, you tear it. You must be careful not to expose the
a piece of the signed letter.
Now you are going to give the viewer a piece of the broken letter. In reality
You must give him the little piece of the letter in play. As it is his letter, and maybe
until it has part of your signature, the viewer is convinced that you have
I break the letter that he chose.
Then you tell him that you will make the remaining pieces disappear. You do this.
as you wish, (thumb, pocket, flash paper, if you are seated you throw the pieces,
etc., etc., etc.). You can offer to make the card appear in the hands of the
spectator, but since this does not happen, you decide to extend the deck in face tape
downwards and a card will appear with a little less. You turn that card and
It will be THE CHOSEN AND SIGNED CARD!