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Tutorial 1 MIT224776

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0% found this document useful (0 votes)
6 views3 pages

Tutorial 1 MIT224776

Uploaded by

m.c mohan
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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TUTORIAL – 1

MDA-622

Mohammed Moin - MIT224776

The field of interaction design (IxD) is concerned with creating user-centered interactive digital
environments, systems, goods, and services. Interaction design is based on a number of theories and
principles that cover design thinking, psychology, human-computer interaction, and user experience
(UX) design. The following major theories are pertinent to interaction design:

UCD (User-Centered Design):

In order to make sure that the final product satisfies their wants and preferences, UCD places a
strong emphasis on integrating consumers throughout the design process. User research, personas,
user scenarios, and usability testing are some of the methods used to obtain information and
support design choices.

Costs and Denotations:

James J. Gibson, a psychologist, coined the term "affordances," which describes the perceived and
real characteristics of an item that dictate its potential uses. Signposts are hints or signs that point to
potential courses of action for users. These ideas are used by interaction designers to create user-
friendly and intuitive interfaces.

Gestalt Theory Principles:

These ideas explain why people view visual components as ordered wholes as opposed to discrete
pieces. Designers are guided in producing visually unified and intuitively navigable interfaces by
principles including proximity, resemblance, closure, and continuity.

Architecture of Information (IA):

Information architecture (IA) is the process of arranging and arranging data in a digital product to
enhance its usability and findability. To make information easier to find and comprehend for users, it
includes search capabilities, labeling, categorization, and navigation tools.

Theory of Cognitive Load:

The theory of Cognitive Load investigates how the brain processes information and how to create
interfaces with the least amount of cognitive strain. Information is presented by designers in a way
that is simple to comprehend and take into account when taking learning, memory, and attention
into account.

Usability:

The efficacy, efficiency, and contentment with which users can accomplish their objectives within a
product are referred to as usability. In order to find and fix usability problems early in the design
process, interaction designers do heuristic evaluations and usability testing.

Designing experiences (XD):


Beyond usability, experience design (XD) concentrates on the total emotional and psychological
effects of interacting with a good or service. In order to produce unique and significant user
experiences, it takes into account elements like storytelling, emotions, aesthetics, and the whole
user journey.

Iterative design and prototype design:

In order to get input and verify design assumptions, prototypes are early iterations of products.
Iterative Design places a strong emphasis on honing and enhancing the design in light of user input
and test findings with the goal of ongoing improvement and optimization.

Interaction designers are guided by these theories and principles while developing user-centric,
intuitive, and successful digital experiences. Designers may create user-friendly interfaces that
satisfy users' needs and adhere to technology limitations and corporate objectives by having a
thorough understanding of human behavior, cognition, and interaction patterns.

Discussion Forum

Q. what is interaction design?

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