Activity 01
Create a web page where JavaScript stores your name and favorite color in variables, then prints them
in the browser console using console.log().
Activity 02
Create a small webpage that:
1. Stores a student’s name and age in JavaScript variables.
2. Displays the values inside the webpage using document.write() or innerHTML.
Activity 03
Create a web page with the following:
1. A heading that says "Student Information".
2. Two empty paragraphs with id="name" and id="age".
3. A button labeled "Show Details".
When the button is clicked, JavaScript should use the innerHTML property to display:
Name: YourName
Age: YourAge
Activity 04
1. Defining a function:
function greetUser(name) { ... } → defines a function that takes one input
(name).
Inside, it uses console.log() to print a greeting message.
2. Calling a function:
greetUser("Chamari"); → runs the function with "Chamari" as input.
You can call it as many times as you want with different values.
3. Function with return value:
addNumbers(a, b) → takes two numbers, adds them, and returns the result.
Example: addNumbers(10, 20) returns 30.
4. Output: All results are displayed in the Console.
1
Activity 05
Create a web page that uses JavaScript to:
Store your name and favorite subject in two variables.
Use document.write() to display them on the web page.
Then, write another line using document.write() that shows a complete sentence like:
Hello, my name is Chamari and my favorite subject is IT.
Activity 06
Create a web page using JavaScript where you:
Write your name in bold.
Write your favorite color in italic.
Write your favorite hobby with an underline.
Use document.write() with HTML formatting tags.
Activity 07
Create a JavaScript program that:
Uses alert() to display a welcome message.
Uses prompt() to ask the user for their name.
Uses confirm() to ask if they like JavaScript.
Displays the answers using document.write().
Activity 08
Create a web page that has:
A button which shows an alert message when clicked (onclick).
A paragraph that changes text when the mouse goes over it (onmouseover).
The paragraph returns to the original text when the mouse moves out (onmouseout).
Activity 09
Write a program to display only the day of the week when the course begins.
Activity 10
Write a program to display only the time when the course begins.