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Modeling and Simulation

The document discusses systems simulation, focusing on discrete event modeling, optimization techniques, and the importance of simulation in decision-making processes. It highlights the advancements in computing that enable effective modeling and analysis of complex systems, including applications in design verification and training environments. The content is structured into various topics including statistical methods, sensitivity estimation, and 'what-if' analysis techniques, aimed at enhancing understanding and performance optimization in real-world applications.

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0% found this document useful (0 votes)
30 views67 pages

Modeling and Simulation

The document discusses systems simulation, focusing on discrete event modeling, optimization techniques, and the importance of simulation in decision-making processes. It highlights the advancements in computing that enable effective modeling and analysis of complex systems, including applications in design verification and training environments. The content is structured into various topics including statistical methods, sensitivity estimation, and 'what-if' analysis techniques, aimed at enhancing understanding and performance optimization in real-world applications.

Uploaded by

nazmaaliya03
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Systems Simulation: The Shortest Route to Applications

Article · October 2020

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1 author:

Dr. Hossein Arsham


Johns Hopkins University
219 PUBLICATIONS 1,566 CITATIONS

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All content following this page was uploaded by Dr. Hossein Arsham on 14 October 2020.

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Systems Simulation:
The Shortest Route to Applications
This site features information about discrete event system modeling and simulation. It includes
discussions on descriptive simulation modeling, programming commands, techniques for
sensitivity estimation, optimization and goal-seeking by simulation, and what-if analysis.

Advancements in computing power, availability of PC-based modeling and simulation, and


efficient computational methodology are allowing leading-edge of prescriptive simulation
modeling such as optimization to pursue investigations in systems analysis, design, and control
processes that were previously beyond reach of the modelers and decision makers.

Professor Hossein Arsham

To search the site, try Edit | Find in page [Ctrl + f]. Enter a word or phrase in the dialogue box,
e.g. "optimization" or "sensitivity" If the first appearance of the word/phrase is not what you are
looking for, try Find Next.

MENU

1. Introduction & Summary


2. Statistics and Probability for Simulation
3. Topics in Descriptive Simulation Modeling
4. Techniques for Sensitivity Estimation
5. Simulation-based Optimization Techniques
6. Metamodeling and the Goal seeking Problems
7. "What-if" Analysis Techniques

Companion Sites:

JavaScript E-labs Learning Objects


Statistics
Excel For Statistical Data Analysis
Topics in Statistical Data Analysis
Time Series Analysis
Computers and Computational Statistics
Probabilistic Modeling
Probability and Statistics Resources
Optimization Resources
Simulation Resources

Introduction & Summary

Statistics and Probability for Simulation


Statistics for Correlated Data
What Is Central Limit Theorem?
What Is a Least Squares Model?
ANOVA: Analysis of Variance
Exponential Density Function
Poisson Process

Goodness-of-Fit for Poisson

Uniform Density Function


Random Number Generators
Test for Random Number Generators
Some Useful SPSS Commands
References & Further Readings

Topics in Descriptive Simulation Modeling


Modeling & Simulation
Development of Systems Simulation
A Classification of Stochastic Processes
Simulation Output Data and Stochastic Processes
Techniques for the Steady State Simulation
Determination of the Warm-up Period
Determination of the Desirable Number of Simulation Runs

Determination of Simulation Runs

Simulation Software Selection


Animation in Systems Simulation
SIMSCRIPT II.5
System Dynamics and Discrete Event Simulation
What Is Social Simulation?
What Is Web-based Simulation?
Parallel and Distributed Simulation
References & Further Readings

Techniques for Sensitivity Estimation


Introduction
Applications of sensitivity information
Finite difference approximation
Simultaneous perturbation methods
Perturbation analysis
Score function methods
Harmonic analysis
Conclusions & Further Readings

Simulation-based Optimization Techniques


Introduction
Deterministic search techniques

Heuristic search technique


Complete enumeration and random choice
Response surface search

Pattern search techniques

Conjugate direction search


Steepest ascent (descent)
Tabu search technique
Hooke and Jeeves type techniques
Simplex-based techniques

Probabilistic search techniques

Random search
Pure adaptive and hit-and-run search

Evolutionary Techniques

Simulated annealing
Genetic techniques
A short comparison
References and Further Readings

Stochastic approximation techniques

Kiefer-Wolfowitz type techniques


Robbins-Monro type techniques

Gradient surface method


Post-solution analysis
Rare Event Simulation
Conclusions & Further Readings

Metamodeling and the Goal seeking Problems


Introduction
Metamodeling
Goal seeking Problem
References and Further Readings

"What-if" Analysis Techniques


Introduction
Likelihood Ratio (LR) Method
Exponential Tangential in Expectation Method
Taylor Expansion of Response Function
Interpolation Techniques
Conclusions & Further Readings

Introduction & Summary

Computer system users, administrators, and designers usually have a goal of highest
performance at lowest cost. Modeling and simulation of system design trade off is good
preparation for design and engineering decisions in real world jobs.

In this Web site we study computer systems modeling and simulation. We need a proper
knowledge of both the techniques of simulation modeling and the simulated systems
themselves.

The scenario described above is but one situation where computer simulation can be
effectively used. In addition to its use as a tool to better understand and optimize
performance and/or reliability of systems, simulation is also extensively used to verify the
correctness of designs. Most if not all digital integrated circuits manufactured today are
first extensively simulated before they are manufactured to identify and correct design
errors. Simulation early in the design cycle is important because the cost to repair mistakes
increases dramatically the later in the product life cycle that the error is detected. Another
important application of simulation is in developing "virtual environments" , e.g., for
training. Analogous to the holodeck in the popular science-fiction television program Star
Trek, simulations generate dynamic environments with which users can interact "as if they
were really there." Such simulations are used extensively today to train military personnel
for battlefield situations, at a fraction of the cost of running exercises involving real tanks,
aircraft, etc.

Dynamic modeling in organizations is the collective ability to understand the implications


of change over time. This skill lies at the heart of successful strategic decision process.
The availability of effective visual modeling and simulation enables the analyst and the
decision-maker to boost their dynamic decision by rehearsing strategy to avoid hidden
pitfalls.

System Simulation is the mimicking of the operation of a real system, such as the day-to-
day operation of a bank, or the value of a stock portfolio over a time period, or the running
of an assembly line in a factory, or the staff assignment of a hospital or a security
company, in a computer. Instead of building extensive mathematical models by experts,
the readily available simulation software has made it possible to model and analyze the
operation of a real system by non-experts, who are managers but not programmers.
A simulation is the execution of a model, represented by a computer program that gives
information about the system being investigated. The simulation approach of analyzing a
model is opposed to the analytical approach, where the method of analyzing the system is
purely theoretical. As this approach is more reliable, the simulation approach gives more
flexibility and convenience. The activities of the model consist of events, which are
activated at certain points in time and in this way affect the overall state of the system. The
points in time that an event is activated are randomized, so no input from outside the
system is required. Events exist autonomously and they are discrete so between the
execution of two events nothing happens. The SIMSCRIPT provides a process-based
approach of writing a simulation program. With this approach, the components of the
program consist of entities, which combine several related events into one process.

In the field of simulation, the concept of "principle of computational equivalence" has


beneficial implications for the decision-maker. Simulated experimentation accelerates and
replaces effectively the "wait and see" anxieties in discovering new insight and
explanations of future behavior of the real system.

Consider the following scenario. You are the designer of a new switch for asynchronous
transfer mode (ATM) networks, a new switching technology that has appeared on the
marketplace in recent years. In order to help ensure the success of your product in this is a
highly competitive field, it is important that you design the switch to yield the highest
possible performance while maintaining a reasonable manufacturing cost. How much
memory should be built into the switch? Should the memory be associated with incoming
communication links to buffer messages as they arrive, or should it be associated with
outgoing links to hold messages competing to use the same link? Moreover, what is the
best organization of hardware components within the switch? These are but a few of the
questions that you must answer in coming up with a design.

With the integration of artificial intelligence, agents and other modeling techniques,
simulation has become an effective and appropriate decision support for the managers. By
combining the emerging science of complexity with newly popularized simulation
technology, the PricewaterhouseCoopers, Emergent Solutions Group builds a software that
allows senior management to safely play out "what if" scenarios in artificial worlds. For
example, in a consumer retail environment it can be used to find out how the roles of
consumers and employees can be simulated to achieve peak performance.

Statistics for Correlated Data


We concern ourselves with n realizations that are related to time, that is having n
correlated observations; the estimate of the mean is given by

mean = S Xi / n,
where the sum is over i = 1 to n.

Let

A = S [1 - j/(m + 1)] rj,x

where the sum is over j = 1 to m, then the estimated variance is:


[1 + 2A ] S2 / n

Where

S2 = the usual variance estimate


rj,x = the jth coefficient of autocorrelation
m = the maximum time lag for which autocorrelations are computed, such that j = 1, 2, 3,
..., m

As a good rule of thumb, the maximum lag for which autocorrelations are computed should be
approximately 2% of the number of n realizations, although each rj,x could be tested to
determine if it is significantly different from zero.

Sample Size Determination: We can calculate the minimum sample size required by

n = [1 + 2A ] S2 t2 / (d2 mean2)

Application: A pilot run was made of a model, observations numbered 150, the mean was
205.74 minutes and the variance S2 = 101, 921.54, estimate of the lag coefficients were
computed as: r1,x = 0.3301 r2,x = 0.2993, and r3,x = 0.1987. Calculate the minimum sample size
to assure the estimate lies within +d = 10% of the true mean with a = 0.05.

n = [(1.96)2 (101,921.54) {1 + 2 [(1-1/4) 0.3301 + (1 - 2/4) 0.2993 + (1- 3/4) 0.1987]}] /


(0.1)2 (205.74)2

» 1757

You may like using Statistics for Time Series, and Testing Correlation JavaScript.

What Is Central Limit Theorem?


For practical purposes, the main idea of the central limit theorem (CLT) is that the average
of a sample of observations drawn from some population with any shape-distribution is
approximately distributed as a normal distribution if certain conditions are met. In
theoretical statistics there are several versions of the central limit theorem depending on
how these conditions are specified. These are concerned with the types of assumptions
made about the distribution of the parent population (population from which the sample is
drawn) and the actual sampling procedure.

One of the simplest versions of the theorem says that if is a random sample of size n (say,
n larger than 30) from an infinite population, finite standard deviation , then the
standardized sample mean converges to a standard normal distribution or, equivalently, the
sample mean approaches a normal distribution with mean equal to the population mean
and standard deviation equal to standard deviation of the population divided by the square
root of sample size n. In applications of the central limit theorem to practical problems in
statistical inference, however, statisticians are more interested in how closely the
approximate distribution of the sample mean follows a normal distribution for finite
sample sizes, than the limiting distribution itself. Sufficiently close agreement with a
normal distribution allows statisticians to use normal theory for making inferences about
population parameters (such as the mean ) using the sample mean, irrespective of the
actual form of the parent population.

It is well known that whatever the parent population is, the standardized variable will have
a distribution with a mean 0 and standard deviation 1 under random sampling. Moreover,
if the parent population is normal, then it is distributed exactly as a standard normal
variable for any positive integer n. The central limit theorem states the remarkable result
that, even when the parent population is non-normal, the standardized variable is
approximately normal if the sample size is large enough (say > 30). It is generally not
possible to state conditions under which the approximation given by the central limit
theorem works and what sample sizes are needed before the approximation becomes good
enough. As a general guideline, statisticians have used the prescription that if the parent
distribution is symmetric and relatively short-tailed, then the sample mean reaches
approximate normality for smaller samples than if the parent population is skewed or long-
tailed.

In this lesson, we will study the behavior of the mean of samples of different sizes drawn
from a variety of parent populations. Examining sampling distributions of sample means
computed from samples of different sizes drawn from a variety of distributions, allow us to
gain some insight into the behavior of the sample mean under those specific conditions as
well as examine the validity of the guidelines mentioned above for using the central limit
theorem in practice.

Under certain conditions, in large samples, the sampling distribution of the sample mean
can be approximated by a normal distribution. The sample size needed for the
approximation to be adequate depends strongly on the shape of the parent distribution.
Symmetry (or lack thereof) is particularly important. For a symmetric parent distribution,
even if very different from the shape of a normal distribution, an adequate approximation
can be obtained with small samples (e.g., 10 or 12 for the uniform distribution). For
symmetric short-tailed parent distributions, the sample mean reaches approximate
normality for smaller samples than if the parent population is skewed and long-tailed. In
some extreme cases (e.g. binomial) samples sizes far exceeding the typical guidelines
(e.g., 30) are needed for an adequate approximation. For some distributions without first
and second moments (e.g., Cauchy), the central limit theorem does not hold.

'' Central Limit Theorem Justification ''

Preamble
Define X, XBAR as a real 1-dimensional arrays
Define I, J, M, N as integer variables
End

Main
Open 3 for output, Name = "CLT.OUT"
Use 3 for output
LET N=50
LET M = 1000
Reserve X(*) as N
Reserves XBAR(*) as M
For J = 1 to M
DO
For I = 1 to N
DO
X(I) = Uniform.f(1., 0., 1)
Compute
XBAR (j) as the average of X(i)
Loop
Compute
Ave as the average of XBAR(j)
Compute
ST as the standard deviation of XBAR(j)
Loop
LL = Ave -1.96*ST/SQRT.F(real.f(M))
UL = Ave + 1.96*ST/SQRT.F(real.f(M))
For J =1 to M
Do
IF XBAR(j) < LL AND XBAR(j) > XU
Let Count = Count + 1
Always
Loop
Print 1 line with Count/M thus
The P-value is = *****
END

What Is a Least Squares Model?


Many problems in analyzing data involve describing how variables are related. The
simplest of all models describing the relationship between two variables is a linear, or
straight-line, model. The simplest method of fitting a linear model is to "eye-ball'' a line
through the data on a plot. A more elegant, and conventional method is that of "least
squares", which finds the line minimizing the sum of distances between observed points
and the fitted line.

Realize that fitting the "best'' line by eye is difficult, especially when there is a lot of
residual variability in the data.

Know that there is a simple connection between the numerical coefficients in the
regression equation and the slope and intercept of regression line.

Know that a single summary statistic like a correlation coefficient does not tell the whole
story. A scatter plot is an essential complement to examining the relationship between the
two variables.

ANOVA: Analysis of Variance

The tests we have learned up to this point allow us to test hypotheses that examine the
difference between only two means. Analysis of Variance or ANOVA will allow us to test
the difference between 2 or more means. ANOVA does this by examining the ratio of
variability between two conditions and variability within each condition. For example, say
we give a drug that we believe will improve memory to a group of people and give a
placebo to another group of people. We might measure memory performance by the
number of words recalled from a list we ask everyone to memorize. A t-test would
compare the likelihood of observing the difference in the mean number of words recalled
for each group. An ANOVA test, on the other hand, would compare the variability that we
observe between the two conditions to the variability observed within each condition.
Recall that we measure variability as the sum of the difference of each score from the
mean. When we actually calculate an ANOVA we will use a short-cut formula

Thus, when the variability that we predict (between the two groups) is much greater than
the variability we don't predict (within each group) then we will conclude that our
treatments produce different results.

Exponential Density Function


An important class of decision problems under uncertainty concerns the chance between
events. For example, the chance of the length of time to next breakdown of a machine not
exceeding a certain time, such as the copying machine in your office not to break during
this week.

Exponential distribution gives distribution of time between independent events occurring


at a constant rate. Its density function is:

f(t) = l exp(-lt),

where l is the average number of events per unit of time, which is a positive number.

The mean and the variance of the random variable t (time between events) are 1/ l, and
1/l2, respectively.

Applications include probabilistic assessment of the time between arrival of patients to the
emergency room of a hospital, and arrival of ships to a particular port.

Comments: Special case of both Weibull and gamma distributions.

You may like using Exponential Applet to perform your computations.

You may like using the following Lilliefors Test for Exponentially to perform the
goodness-of-fit test.

Poisson Process

An important class of decision problems under uncertainty is characterized by the small


chance of the occurrence of a particular event, such as an accident. Gives probability of
exactly x independent occurrences during a given period of time if events take place
independently and at a constant rate. May also represent number of occurrences over
constant areas or volumes. The following statements describe the Poisson Process:

1. The occurrences of the events are independent. The occurrence of events from a set
of assumptions in an interval of space or time has no effect on the probability of a
second occurrence of the event in the same, or any other, interval.
2. Theoretically, an infinite number of occurrences of the event must be possible in the
interval.
3. The probability of the single occurrence of the event in a given interval is
proportional to the length of the interval.
4. In any infinitesimally small portion of the interval, the probability of more than one
occurrence of the event is negligible.

Poisson process are often used, for example in quality control, reliability, insurance claim,
incoming number of telephone calls, and queuing theory.

An Application: One of the most useful applications of the Poisson Process is in the field
of queuing theory. In many situations where queues occur it has been shown that the
number of people joining the queue in a given time period follows the Poisson model. For
example, if the rate of arrivals to an emergency room is l per unit of time period (say 1 hr),
then:

P ( n arrivals) = ln e-l / n!

The mean and variance of random variable n are both l . However if the mean and variance
of a random variable having equal numerical values, then it is not necessary that its
distribution is a Poisson.

Applications:

P ( 0 arrival) = e-l
P ( 1 arrival) = l e-l / 1!
P ( 2 arrival) = l2 e-l / 2!

and so on. In general:

P ( n+1 arrivals ) = l Pr ( n arrivals ) / n.

You may like using Poisson Applet to perform your computations.

Goodness-of-Fit for Poisson

Replace the numerical example data with your up-to-14 pairs of Observed values & their
frequencies, and then click the Calculate button. Blank boxes are not included in the
calculations.

In entering your data to move from cell to cell in the data-matrix use the Tab key not
arrow or enter keys.

Observed Xi 0 1 2 3 4 5

Frequencies Fi 35 33 20 6 1 0

CALCULATE CLEAR

Estimated Rate
Chi-square
P-value
Conclusion

For Technical Details, Back to:


Statistical Thinking for Decision Making

Uniform Density Function

Application: Gives probability that observation will occur within a particular interval when
probability of occurrence within that interval is directly proportional to interval length.

Example: Used to generate random numbers in sampling and Monte Carlo simulation.

Comments: Special case of beta distribution.

The mass function of geometric mean of n independent uniforms [0,1] is:

P(X = x) = n x(n - 1) (Log[1/xn])(n -1) / (n - 1)!.

zL = [UL-(1-U)L] / L is said to have Tukey's symmetrical l-distribution.

You may like using Uniform Applet to perform your computations.

Some Useful SPSS Commands


Test for Binomial:

NPAR TEST BINOMIAL(p)=GENDER(0, 1)

Gooness-of-fit for discrete r.v.:

NPAR TEST CHISQUARE=X (1,3)/EXPECTED=20 30 50

Needed information to perform the t-test:

DISCRIPTIVES X
/STATISTICS= 1 2

Two population t-test

T-TEST GROUPS=GENDER(1,2)/VARIABLES=X

Plot x vs y:
PLOT FORMAT=REGRESSION/SYMBOLS='*'
/TITLE='PLOT OF Y ON X'
/VERTICAL='Y'
/HORIZONTAL='X'
/PLOT=Y WITH X

RANDOM VARIATES GENERATORS:


LOOP #I = 1 to 100.
(normal with mean = 0 and std = 1)
COMPUTE XNORM = RV.NORMAL(0,1)
(chi-square with 2 d.f.)
COMPUTE XCHISQ=RV.CHISQ(2)
(exponential with mean 2)
COMPUTE XEXPON = RV.EXP(1/2)
(binomial n = 10 and p = .50
COMPUTE XBINOM = RV.BINOM(10, 0.5).
END CASE
END LOOP
END FILE
END INOUT PROGRAM
EXAMINE VARS=ALL
/STATISTICS
/HISTOGRAM(NORMSAL)= XNORM
/HISTOGRAM(NORMSAL)= XCHISQ
/HISTOGRAM(NORMSAL)= XEXPON
/HISTOGRAM(NORMSAL)= XBINOM

NORMAL RANOM VARIATE GENERATOR, K-S, AND RUNS TESTS:

SPSS/OUTPUT=HW3.OUT
TITLE 'GENERATING FROM NORMAL 0,1'
INPUT PROGRAM
LOOP I=1 TO 50
COMPUTE X2=NORMAL(1)
END CASE
END LOOP
END FILE
END INPUT PROGRAM
VAR LABLE
X2 'NORMAL VARIATE'
LIST CASE CASE=50/VARIABLE=ALL//
CONDESCRIPTIVE X2(ZX2)
STATISTICS ALL
FREQUENCIES VARIABLE=ZX2/FORMAT=NOTABLE/
HISTOGRAM MIN(-3.0) MAX(+3.0) INCREMENT(0.2)/
NPAR TESTS RUNS(MEAN)=ZX2/
NPAR TESTS K-S(NORMAL,0.0,1.0)=ZX2/
SAMPLE 10 FROM 50
LIST CASE CASE=10/VARIABLES=X2,ZX2/
FINISH

K-S LILLIEFORS TEST FOR NORMALITY:


$SPSS/OUTPUT=L.OUT
TITLE 'K-S LILLIEFORS TEST FOR NORMALITY'
DATA LIST FREE FILE='L.DAT'/X
VAR LABELS
X 'SAMPLE VALUES'
LIST CASE CASE=20/VARIABLES=ALL
CONDESCRIPTIVE X(ZX)
LIST CASE CASE=20/VARIABLES=X ZX/
SORT CASES BY ZX(A)
RANK VARIABLES=ZX/RFRACTION INTO CRANK/TIES=HIGH
COMPUTE Y=CDFNORM(ZX)
COMPUTE SPROB=CRANK
COMPUTE DA=Y-SPROB
COMPUTE DB=Y-LAG(SPROB,1)
COMPUTE DAABS=ABS(DA)
COMPUTE DBABS=ABS(DB)
COMPUTE LILLSTAT=MAX(DAABS,DBABS)
LIST VARIABLES=X,ZX,Y,SPROB,DA,DB
LIST VARIABLES=LILLSTAT
SORT CASES BY LILLSTAT(D)
LIST CASES CASE=1/VARIABLES=LILLSTAT
FINISH

K-S TEST FOR EXPONENTIAL DATA WITH MEAN = 1


DATA LIST FREE FILE='Ex.DAT'/ X
DESCRIPTIVES VARIABLES=X
STATISTICS MEAN
COMPUTE Y=1.-EXP(-X)
NPAR TESTS K-S(UNIFORM, 0.0, 1.0) Y (For large sample size)
FINISH

For more SPSS programs useful to simulation input/output analysis, visit Data Analysis
Routines.

Random Number Generators


Classical uniform random number generators have some major defects, such as, short
period length and lack of higher dimension uniformity. However, nowadays there are a
class of rather complex generators which is as efficient as the classical generators while
enjoy the property of a much longer period and of a higher dimension uniformity.

Computer programs that generate "random" numbers use an algorithm. That means if you
know the algorithm and the seedvalues you can predict what numbers will result. Because
you can predict the numbers they are not truly random - they are pseudorandom. For
statistical purposes "good" pseudorandom numbers generators are good enough.

real function random()


c
c Algorithm AS 183 Appl. Statist. (1982) vol.31, no.2
c
c Returns a pseudo-random numbers with rectangular distribution.
c between 0 and 1. The cycle length is 6.95E+12 (See page 123
c of Applied Statistics (1984) vol.33), not as claimed in the
c original article.
c
c IX, IY and IZ should be set to integer values between 1 and
c 30000 before the first entry.
c
c Integer arithmetic up to 30323 is required.
c
integer ix, iy, iz
common /randc/ ix, iy, iz
c
ix = 171 * mod(ix, 177) - 2 * (ix / 177)
iy = 172 * mod(iy, 176) - 35 * (iy / 176)
iz = 170 * mod(iz, 178) - 63 * (iz / 178)
c
if (ix .lt. 0) ix = ix + 30269
if (iy .lt. 0) iy = iy + 30307 if (iz .lt. 0) iz = iz + 30323
c
c If integer arithmetic up to 5212632 is available, the preceding
c 6 statements may be replaced by:
c
c ix = mod(171 * ix, 30269)
c iy = mod(172 * iy, 30307)
c iz = mod(170 * iz, 30323)
c
random = mod(float(ix) / 30269. + float(iy) / 30307. +
+ float(iz) / 30323., 1.0)
return
end
c
c
c
c
real function uniform()
c
c Generate uniformly distributed random numbers using the 32-bit
c generator from figure 3 of: L'Ecuyer, P., 1988.
c The cycle length is claimed to be 2.30584E+18
c Seeds can be set by calling the routine set_uniform
c It is assumed that the Fortran compiler supports long variable
c names, and integer*4.
c
integer*4 z, k, s1, s2
common /unif_seeds/ s1, s2
save /unif_seeds/
c
k = s1 / 53668
s1 = 40014 * (s1 - k * 53668) - k * 12211
if (s1 .lt. 0) s1 = s1 + 2147483563
c
k = s2 / 52774
s2 = 40692 * (s2 - k * 52774) - k * 3791
if (s2 .lt. 0) s2 = s2 + 2147483399
c
z = s1 - s2
if (z .lt. 1) z = z + 2147483562
c
uniform = z / 2147483563.
return
end

subroutine set_uniform(seed1, seed2)


c
c Set seeds for the uniform random number generator.
c
integer*4 s1, s2, seed1, seed2
common /unif_seeds/ s1, s2
save /unif_seeds/
s1 = seed1
s2 = seed2
return
end

The Random Number Generator RANECU

A FORTRAN code for a generator of uniform random numbers on [0,1]. RANECU is


multiplicative linear congruential generator suitable for a 16-bit platform. It combines
three simple generators, and has a period exceeding 81012.

It is constructed for more efficient use by providing for a sequence of such numbers, LEN
in total, to be returned in a single call. A set of three non-zero integer seeds can be
supplied, failing which a default set is employed. If supplied, these three seeds, in order,
should lie in the ranges [1,32362], [1,31726] and [1,31656] respectively.

SUBROUTINE RANECU (RVEC,LEN)


C Portable random number generator for 16 bit computer.
C Generates a sequence of LEN pseudo-random numbers, returned in
C RVEC.
DIMENSION RVEC(*)
SAVE ISEED1,ISEED2, ISEED3
DATA ISEED1,ISEED2,ISEED3/1234, 5678, 9876/
C Default values, used if none suppliedvia an ENTRY
C call at RECUIN
DO 100 I = 1,LEN
K=ISEED1/206
ISEED1 = 157 * (ISEED1 - K * 206) - K * 21
IF(ISEED1.LT.0) ISEED1=ISEED1+32363
K=ISEED2/217
ISEED2 = 146 * (ISEED2 - K*217) - K* 45
IF(ISEED2.LT.O) ISEED2=ISEED2+31727
K=ISEED3/222
ISEED3 = 142 * (ISEED3 - K *222) - K * 133
IF(ISEED3.LT.0) ISEED3=ISEED3+31657
IZ=ISEED1-ISEED2
IF(IZ.GT.706)IZ = Z - 32362
IZ = 1Z+ISEED3
IF(IZ.LT.1)IZ = 1Z + 32362
RVEC(I)=REAL(IZ) * 3.0899E - 5
100 CONTINUE
RETURN
ENTRY RECUIN(IS1, IS2, IS3)
ISEED1=IS1
ISEED2=IS2
ISEED3=IS3
RETURN
ENTRY RECUUT(IS1,IS2,IS3)
IS1=ISEED1
IS2=ISEED2
IS3=ISEED3
RETURN
END

The Shuffling Routine in Visual Basic


Dim Ran0Y As Double
Dim Ran0V(97) As Double

Function RandShuffle(idum As Integer)


Dim dum As Double
Dim j As Integer
If idum < 0 Then
Randomize (-idum)
For j = 1 To 97
dum = Rnd()
Next
For j = 1 To 97
Ran0V(j) = Rnd()
Next
Ran0Y = Rnd()
End If
Ran0Y = Rnd()
j = 1 + Int(97 * Ran0Y)
If (j > 97) Or (j < 1) Then
MsgBox "Error"
End If
Ran0Y = Ran0V(j)
RandShuffle = Ran0Y
Ran0V(j) = Rnd()
End Function

The Square Histogram Method


We are given a histogram, with vertical bars having heights proportional to the probability
with which we want to produce a value indicated by the label at the base.

A simple such histogram, layed flat, might be:

a:********************************32
b:**************************27
c:************************26
d:************12
e:***3

The idea is to cut the bars into pieces then reassemble them into a square histogram, all
heights equal, with each final bar having a lower part, as well as an upper part indicating
where it came from. A single uniform random variable U can then be used to choose one
of the final bars and to indicate whether to use the lower or upper part. There are many
ways to do this cutting and reassembling; the simplest seems to be the Robin Hood
Algorithm: Take from richest to bring the poorest up to average.

STEP 1: The original (horizontal) histogram, average "height" 20:

a:******************************** 32
b:************************** 27
c:************************ 26
d:************ 12
e:*** 3

Take 17 from strip 'a' to bring strip 'e' up to average. Record donor and use old 'poor' level
to mark lower part of donee:

a:*************** 15
b:************************** 27
c:************************ 26
d:************ 12
e:**|****************| 20 (a)

Then bring 'd' up to average with donor 'b'. Record donor and use old 'poor' level to mark
lower part of donee:

a:*************** 15
b:****************** 19
c:************************ 26
d:***********|*******| 20 (b)
e:*****|*************| 20 (a)

Then bring 'a' up to average with donor 'c'. Record donor and use old 'poor' level to mark
lower part of donee:

a:***************|***| 20(c)
b:******************* 19
c:********************* 21
d:***********|*******| 20(b)
e:*****|*************| 20(a)

Finally, bring 'b' up to average with donor 'c'. Record donor and use old 'poor' level to
mark lower part of donee:

a:**************|****| 20(c)
b:******************|| 20(c)
c:*******************| 20
d:***********|*******| 20(b)
e:*****|*************| 20(a)

We now have a "squared histogram", i.e., a rectangle with 4 strips of equal area, each strip
with two regions. A single uniform variate U can be used to generate a,b,c,d,e with the
required probabilities, .32, .27, .26, .12 .06.

Setup: Make tables,

V[1]=a K[1]=c T[1]=0+16/20


V[2]=b K[2]=c T[2]=1+19/20
V[3]=c K[3]=c T[3]=2+20/20
V[4]=d K[4]=b T[4]=3+12/20
V[5]=e K[5]=a T[5]=4+ 6/20

Generation Process:

Let j be the integer part of 1+5*U, with U uniform in (0,1). If U < T[j] return V[j], else
return V[K[j]]. In many applications no V table is necessary: V[i]=i and the generating
procedure becomes If U < T[j] return j, else return K[j].

For more, visit the Web site: Modeling & Simulation Resources.

References & Further Readings:


Aiello W., S. Rajagopalan, and R. Venkatesan, Design of practical and provably good random number generators,
Journal of Algorithms, 29, 358-389, 1998.
Dagpunar J., Principles of Random Variate Generation, Clarendon, 1988.
Fishman G., Monte Carlo, Springer, 1996.
James, Fortran version of L'Ecuyer generator, Comput. Phys. Comm., 60, 329-344, 1990.
Knuth D., The Art of Computer Programming, Vol. 2, Addison-Wesley, 1998.
L'Ecuyer P., Efficient and portable combined random number generators, Comm. ACM, 31, 742-749, 774, 1988.
L'Ecuyer P., Uniform random number generation, Ann. Op. Res., 53, 77-120, 1994.
L'Ecuyer P., Random number generation. In Handbook on Simulation, J. Banks (ed.), Wiley, 1998.
Maurer U., A universal statistical test for random bit generators, J. Cryptology, 5, 89-105, 1992.
Sobol' I., and Y. Levitan, A pseudo-random number generator for personal computers, Computers & Mathematics with
Applications, 37(4), 33-40, 1999.
Tsang W-W., A decision tree algorithm for squaring the histogram in random number generation, Ars Combinatoria,
23A, 291-301, 1987

Test for Randomness


We need to test for both randomness as well as uniformity. The tests can be classified in 2
categories: Empirical or statistical tests, and theoretical tests.
Theoretical tests deal with the properties of the generator used to create the realization
with desired distribution, and do not look at the number generated at all. For example, we
would not use a generator with poor qualities to generate random numbers.
Statistical tests are based solely on the random observations produced.

Test for Randomness:

A. Test for independence:


Plot the xi realization vs xi+1. If there is independence, the graph will not show any
distinctive patterns at all, but will be perfectly scattered.

B. Runs tests.(run-ups, run-downs):


This is a direct test of the independence assumption. There are two test statistics to
consider: one based on a normal approximation and another using numerical
approximations.

Test based on Normal approximation:


Suppose you have N random realizations. Let a be the total number of runs in a sequence.
If the number of positive and negative runs are greater than say 20, the distribution of a is
reasonably approximated by a Normal distribution with mean (2N - 1) /3 and (16N - 29) /
90. Reject the hypothesis of independence or existence of runs if | Zo| > Z(1-alpha/2)
where Zo is the Z score.

C. Correlation tests:
Do the random numbers exhibit discernible correlation? Compute the sample
Autcorrelation Function.

Frequency or Uniform Distribution Test:


Use Kolmogorov-Smirimov test to determine if the realizations follow a U(0,1)

References & Further Readings:


Headrick T., Fast fifth-order polynomial transforms for generating univariate and multivariate nonnormal
distributions, Computational Statistics and Data Analysis, 40 (4), 685-711, 2002.
Karian Z., and E. Dudewicz, Modern Statistical Systems and GPSS Simulation, CRC Press, 1998.
Kleijnen J., and W. van Groenendaal, Simulation: A Statistical Perspective, Wiley, Chichester, 1992
Korn G., Real statistical experiments can use simulation-package software, Simulation Modelling Practice and Theory,
13(1), 39-54, 2005.
Lewis P., and E. Orav, Simulation Methodology for Statisticians, Operations Analysts, and Engineers, Wadsworth Inc.,
1989
Madu Ch., and Ch-H. Kuei, Experimental Statistical Designs and Analysis in Simulation Modeling, Greenwood
Publishing Group, 1993.
Pang K., Z. Yang, S. Hou, and P. Leung, Non-uniform random variate generation by the vertical strip method, European
Journal of Operational Research, 142(3), 595-609, 2002.
Robert C., and G. Casella, Monte Carlo Statistical Methods, Springer, 1999.
Modeling & Simulation
Simulation in general is to pretend that one deals with a real thing while really working
with an imitation. In operations research the imitation is a computer model of the
simulated reality. A flight simulator on a PC is also a computer model of some aspects of
the flight: it shows on the screen the controls and what the "pilot" (the youngster who
operates it) is supposed to see from the "cockpit" (his armchair).

Why to use models? To fly a simulator is safer and cheaper than the real airplane. For
precisely this reason, models are used in industry commerce and military: it is very costly,
dangerous and often impossible to make experiments with real systems. Provided that
models are adequate descriptions of reality (they are valid), experimenting with them can
save money, suffering and even time.

When to use simulations? Systems that change with time, such as a gas station where
cars come and go (called dynamic systems) and involve randomness. Nobody can guess at
exactly which time the next car should arrive at the station, are good candidates for
simulation. Modeling complex dynamic systems theoretically need too many
simplifications and the emerging models may not be therefore valid. Simulation does not
require that many simplifying assumptions, making it the only tool even in absence of
randomness.

How to simulate? Suppose we are interested in a gas station. We may describe the
behavior of this system graphically by plotting the number of cars in the station; the state
of the system. Every time a car arrives the graph increases by one unit while a departing
car causes the graph to drop one unit. This graph (called sample path), could be obtained
from observation of a real station, but could also be artificially constructed. Such artificial
construction and the analysis of the resulting sample path (or more sample paths in more
complex cases) consists of the simulation.

Types of simulations: Discrete event. The above sample path consisted of only horizontal
and vertical lines, as car arrivals and departures occurred at distinct points of time, what
we refer to as events. Between two consecutive events, nothing happens - the graph is
horizontal. When the number of events are finite, we call the simulation "discrete event."

In some systems the state changes all the time, not just at the time of some discrete events.
For example, the water level in a reservoir with given in and outflows may change all the
time. In such cases "continuous simulation" is more appropriate, although discrete event
simulation can serve as an approximation.

Further consideration of discrete event simulations.

How is simulation performed? Simulations may be performed manually. Most often,


however, the system model is written either as a computer program (for an example click
here) or as some kind of input into simulator software.

System terminology:

State: A variable characterizing an attribute in the system such as level of stock in


inventory or number of jobs waiting for processing.
Event: An occurrence at a point in time which may change the state of the system, such as
arrival of a customer or start of work on a job.

Entity: An object that passes through the system, such as cars in an intersection or orders
in a factory. Often an event (e.g., arrival) is associated with an entity (e.g., customer).

Queue: A queue is not only a physical queue of people, it can also be a task list, a buffer of
finished goods waiting for transportation or any place where entities are waiting for
something to happen for any reason.

Creating: Creating is causing an arrival of a new entity to the system at some point in time.

Scheduling: Scheduling is the act of assigning a new future event to an existing entity.

Random variable: A random variable is a quantity that is uncertain, such as interarrival


time between two incoming flights or number of defective parts in a shipment.

Random variate: A random variate is an artificially generated random variable.

Distribution: A distribution is the mathematical law which governs the probabilistic


features of a random variable.

A Simple Example: Building a simulation gas station with a single pump served by a
single service man. Assume that arrival of cars as well their service times are random. At
first identify the:

states: number of cars waiting for service and number of cars served at any moment

events: arrival of cars, start of service, end of service

entities: these are the cars

queue: the queue of cars in front of the pump, waiting for service

random realizations: interarrival times, service times

distributions: we shall assume exponential distributions for both the interarrival time and
service time.

Next, specify what to do at each event. The above example would look like this: At event
of entity arrival: Create next arrival. If the server is free, send entity for start of service.
Otherwise it joins the queue. At event of service start: Server becomes occupied. Schedule
end of service for this entity. At event of service end: Server becomes free. If any entities
waiting in queue: remove first entity from the queue; send it for start of service.

Some initiation is still required, for example, the creation of the first arrival. Lastly, the
above is translated into code. This is easy with an appropriate library which has
subroutines for creation, scheduling, proper timing of events, queue manipulations,
random variate generation and statistics collection.

How to simulate? Besides the above, the program records the number of cars in the system
before and after every change, together with the length of each event.
Development of Systems Simulation

Discrete event systems (DES) are dynamic systems which evolve in time by the
occurrence of events at possibly irregular time intervals. DES abound in real-world
applications. Examples include traffic systems, flexible manufacturing systems, computer-
communications systems, production lines, coherent lifetime systems, and flow networks.
Most of these systems can be modeled in terms of discrete events whose occurrence causes
the system to change from one state to another. In designing, analyzing and operating such
complex systems, one is interested not only in performance evaluation but also in
sensitivity analysis and optimization.

A typical stochastic system has a large number of control parameters that can have a
significant impact on the performance of the system. To establish a basic knowledge of the
behavior of a system under variation of input parameter values and to estimate the relative
importance of the input parameters, sensitivity analysis applies small changes to the
nominal values of input parameters. For systems simulation, variations of the input
parameter values cannot be made infinitely small. The sensitivity of the performance
measure with respect to an input parameter is therefore defined as (partial) derivative.

Sensitivity analysis is concerned with evaluating sensitivities (gradients, Hessian, etc.) of


performance measures with respect to parameters of interest. It provides guidance for
design and operational decisions and plays a pivotal role in identifying the most significant
system parameters, as well as bottleneck subsystems. I have carried out research in the
fields of sensitivity analysis and stochastic optimization of discrete event systems with an
emphasis on computer simulation models. This part of lecture is dedicated to the
estimation of an entire response surface of complex discrete event systems (DES) from a
single sample path (simulation), such as the expected waiting time of a customer in a
queuing network, with respect to the controllable parameters of the system, such as service
rates, buffer sizes and routing probabilities. With the response surfaces at hand, we are
able to perform sensitivity analysis and optimization of a DES from a single simulation,
that is, to find the optimal parameters of the system and their sensitivities (derivatives),
with respect to uncontrollable system parameters, such as arrival rates in a queuing
network. We identified three distinct processes. Descriptive Analysis includes: Problem
Identification & Formulation, Data Collection and Analysis, Computer Simulation Model
Development, Validation, Verification and Calibration, and finally Performance
Evaluation. Prescriptive Analysis: Optimization or Goal Seeking. These are necessary
components for Post-prescriptive Analysis: Sensitivity, and What-If Analysis. The
prescriptive simulation attempts to use simulation to prescribe decisions required to obtain
specified results. It is subdivided into two topics- Goal Seeking and Optimization. Recent
developments on "single-run" algorithms for the needed sensitivities (i.e. gradient,
Hessian, etc.) make the prescriptive simulation feasible.
Click on the image to enlarge it and THEN print it.

Problem Formulation: Identify controllable and uncontrollable inputs. Identify


constraints on the decision variables. Define measure of system performance and an
objective function. Develop a preliminary model structure to interrelate the inputs and the
measure of performance.

Click on the image to enlarge it and THEN print it.

Data Collection and Analysis: Regardless of the method used to collect the data, the
decision of how much to collect is a trade-off between cost and accuracy.

Simulation Model Development: Acquiring sufficient understanding of the system to


develop an appropriate conceptual, logical and then simulation model is one of the most
difficult tasks in simulation analysis.

Model Validation, Verification and Calibration: In general, verification focuses on the


internal consistency of a model, while validation is concerned with the correspondence
between the model and the reality. The term validation is applied to those processes which
seek to determine whether or not a simulation is correct with respect to the "real" system.
More prosaically, validation is concerned with the question "Are we building the right
system?". Verification, on the other hand, seeks to answer the question "Are we building
the system right?" Verification checks that the implementation of the simulation model
(program) corresponds to the model. Validation checks that the model corresponds to
reality. Calibration checks that the data generated by the simulation matches real
(observed) data.

Validation: The process of comparing the model's output with the behavior of the
phenomenon. In other words: comparing model execution to reality (physical or otherwise)
Verification: The process of comparing the computer code with the model to ensure that
the code is a correct implementation of the model.
Calibration: The process of parameter estimation for a model. Calibration is a
tweaking/tuning of existing parameters and usually does not involve the introduction of
new ones, changing the model structure. In the context of optimization, calibration is an
optimization procedure involved in system identification or during experimental design.

Input and Output Analysis: Discrete-event simulation models typically have stochastic
components that mimic the probabilistic nature of the system under consideration.
Successful input modeling requires a close match between the input model and the true
underlying probabilistic mechanism associated with the system. The input data analysis is
to model an element (e.g., arrival process, service times) in a discrete-event simulation
given a data set collected on the element of interest. This stage performs intensive error
checking on the input data, including external, policy, random and deterministic variables.
System simulation experiment is to learn about its behavior. Careful planning, or
designing, of simulation experiments is generally a great help, saving time and effort by
providing efficient ways to estimate the effects of changes in the model's inputs on its
outputs. Statistical experimental-design methods are mostly used in the context of
simulation experiments.

Performance Evaluation and What-If Analysis: The `what-if' analysis is at the very
heart of simulation models.

Sensitivity Estimation: Users must be provided with affordable techniques for sensitivity
analysis if they are to understand which relationships are meaningful in complicated
models.

Optimization: Traditional optimization techniques require gradient estimation. As with


sensitivity analysis, the current approach for optimization requires intensive simulation to
construct an approximate surface response function. Incorporating gradient estimation
techniques into convergent algorithms such as Robbins-Monroe type algorithms for
optimization purposes, will be considered.

Gradient Estimation Applications: There are a number of applications which measure


sensitivity information, (i.e., the gradient, Hessian, etc.), Local information, Structural
properties, Response surface generation, Goal-seeking problem, Optimization, What-if
Problem, and Meta-modelling

Report Generating: Report generation is a critical link in the communication process


between the model and the end user.

A Classification of Stochastic Processes


A stochastic process is a probabilistic model of a system that evolves randomly in time and
space. Formally, a stochastic process is a collection of random variables {X(t), t Î T} all
defined on a common sample (probability) space. The X(t) is the state while (time) t is the
index that is a member of set T.

Examples are the delay {D(i), i = 1, 2, ...} of the ith customer and number of customers
{Q(t), T ³ 0} in the queue at time t in an M/M/1 queue. In the first example, we have a
discrete- time, continuous state, while in the second example the state is discrete and time
in continuous.

The following table is a classification of various stochastic processes. The man made
systems have mostly discrete state. Monte Carlo simulation deals with discrete time while
in discrete even system simulation the time dimension is continuous, which is at the heart
of this site.

Change in the States of the System


Continuous Discrete
Level of water Number of
Continuous
behind a dam customers in a bank
Time
Weekdays' range Sales at the
Discrete
of temperature end of the day
A Classification of Stochastic Processes

Simulation Output Data and Stochastic Processes


To perform statistical analysis of the simulation output we need to establish some
conditions, e.g. output data must be a covariance stationary process (e.g. the data collected
over n simulation runs).

Stationary Process (strictly stationary): A stationary stochastic process is a stochastic


process {X(t), t Î T} with the property that the joint distribution all vectors of h dimension
remain the same for any fixed h.

First Order Stationary: A stochastic process is a first order stationary if expected of X(t)
remains the same for all t.

For example in economic time series, a process is first order stationary when we remove
any kinds of trend by some mechanisms such as differencing.

Second Order Stationary: A stochastic process is a second order stationary if it is first


order stationary and covariance between X(t) and X(s) is function of t-s only.

Again, in economic time series, a process is second order stationary when we stabilize also
its variance by some kind of transformations such as taking square root.

Clearly, a stationary process is a second order stationary, however the reverse may not
hold.

In simulation output statistical analysis we are satisfied if the output is covariance


stationary.

Covariance Stationary: A covariance stationary process is a stochastic process {X(t), t Î


T} having finite second moments, i.e. expected of [X(t)]2 be finite.

Clearly, any stationary process with finite second moment is covariance stationary. A
stationary process may have no finite moment whatsoever.

Since a Gaussian process needs a mean and covariance matrix only, it is stationary
(strictly) if it is covariance stationary.
Two Contrasting Stationary Process:

Consider the following two extreme stochastic processes:

- A sequence Y0, Y1,....., of independent identically distributed, random-value sequence is


a stationary process, if its common distribution has a finite variance then the process is
covariance stationary.

- Let Z be a single random variable with known distribution function, and set Z0 = Z1 =
....Z. Note that in a realization of this process, the first element, Z0, may be random but
after that there is no randomness. The process {Zi, i = 0, 1, 2, ..} is stationary if Z has a
finite variance.

Output data in simulation fall between these two type of process. Simulation outputs are
identical, and mildly correlated (how mild? It depends on e.g. in a queueing system how
large is the traffic intensity r). An example could be the delay process of the customers in a
queueing system.

Techniques for the Steady State Simulation


Unlike in queuing theory where steady state results for some models are easily obtainable,
the steady state simulation is not an easy task. The opposite is true for obtaining results for
the transient period (i.e., the warm-up period).

Gather steady state simulation output requires statistical assurance that the simulation
model reached the steady state. The main difficulty is to obtain independent simulation
runs with exclusion of the transient period . The two technique commonly used for steady
state simulation are the Method of Batch means, and the Independent Replication.

None of these two methods is superior to the other in all cases. Their performance depend
on the magnitude of the traffic intensity. The other available technique is the Regenerative
Method, which is mostly used for its theoretical nice properties, however it is rarely
applied in actual simulation for obtaining the steady state output numerical results.

Suppose you have a regenerative simulation consisting of m cycles of size n1, n2,…nm,
respectively. The cycle sums is:

yi = S xij / ni, the sum is over j=1, 2, ..,ni


The overall estimate is:

Estimate = Syi / S ni, the sums are over i=1, 2, ..,m

The 100(1-a/2)% confidence interval using the Z-table (or T-table, for m less than, say 30),
is:

Estimate ± Z. S/ (n. m½)

where,

n = S ni /m, the sum is over i=1, 2, ..,m

and the variance is:

S2 = S (yi - ni . Estimate)2/(m-1), the sum is over i=1, 2, ..,m

Method of Batch Means: This method involves only one very long simulation run which is
suitably subdivided into an initial transient period and n batches. Each of the batch is then
treated as an independent run of the simulation experiment while no observation are made
during the transient period which is treated as warm-up interval. Choosing a large batch
interval size would effectively lead to independent batches and hence, independent runs of
the simulation, however since number of batches are few on cannot invoke the central
limit theorem to construct the needed confidence interval. On the other hand, choosing a
small batch interval size would effectively lead to significant correlation between
successive batches therefore cannot apply the results in constructing an accurate
confidence interval.

Suppose you have n equal batches of m observations each. The means of each batch is:

meani = S xij / m, the sum is over j=1, 2, ..,m

The overall estimate is:

Estimate = Smeani / n, the sum is over i=1, 2, ..,n

The 100(1-a/2)% confidence interval using the Z-table (or T-table, for n less than, say 30),
is:
Estimate ± Z. S

where the variance is:

S2 = S (meani - Estimate)2/(n-1), the sum is over i=1, 2, ..,n

Method of Independent Replications: This method is the most popularly used for systems
with short transient period. This method requires independent runs of the simulation
experiment different initial random seeds for the simulators' random number generator. For
each independent replications of the simulation run it transient period is removed. For the
observed intervals after the transient period data is collected and processed for the point
estimates of the performance measure and for its subsequent confidence interval.

Suppose you have n replications with of m observations each. The means of each
replication is:

meani = S xij / m, the sum is over j=1, 2, ..,m

The overall estimate is:

Estimate = Smeani / n, the sum is over i=1, 2, ..,n

The 100(1-a/2)% confidence interval using the Z-table (or T-table, for n less than, say 30),
is:

Estimate ± Z. S

where the variance is:

S2 = S (meani - Estimate)2/(n-1), the sum is over i=1, 2, ..,n

Further Reading:
Sherman M., and D. Goldsman, Large-sample normality of the batch-means variance estimator, Operations Research
Letters, 30, 319-326, 2002.
Whitt W., The efficiency of one long run versus independent replications in steady-state simulation, Management
Science, 37(6), 645-666, 1991.

Determination of the Warm-up Period


To estimate the long-term performance measure of the system, there are several methods
such as Batch Means, Independent Replications and Regenerative Method.

Batch Means is a method of estimating the steady-state characteristic from a single-run


simulation. The single run is partitioned into equal size batches large enough for estimates
obtained from different batches to be approximately independent. In the method of Batch
Means, it is important to ensure that the bias due to initial conditions is removed to achieve
at least a covariance stationary waiting time process. An obvious remedy is to run the
simulation for a period large enough to remove the effect of the initial bias. During this
warm-up period, no attempt is made to record the output of the simulation. The results are
thrown away. At the end of this warm-up period, the waiting time of customers are
collected for analysis. The practical question is "How long should the warm-up period
be?". Abate and Whitt provided a relatively simple and nice expression for the time
required (tp) for an M/M/1/ queue system (with traffic intensity r) starting at the origin
(empty) to reach and remain within 100p% of the steady- state limit as follows:

tp(r) = 2C(r) Ln {1/[(1-p)(1+2C(r))]}/(1-r)2

where

C(r)=[2+ r + ( r2 + 4r )½] / 4.

Some notions of tp(r) as a function of r and p, are given in following table:

Traffic
Intensity 100p
r 95.0 99.0 99.9 99.99
0.10 3.61 6.33 10.23 14.12
0.20 5.01 8.93 14.53 20.14
0.30 7.00 12.64 20.71 28.79
0.40 10.06 18.39 30.31 42.23
0.50 15.18 28.05 46.47 64.89
0.60 24.70 46.13 76.79 107.45
0.70 45.51 85.87 143.61 201.36
0.80 105.78 201.53 338.52 475.51
0.90 435.74 838.10 1413.70 1989.40
Time (tp) required for an M/M/1 queue to reach and
remain with 100p% limits of the steady-state value.

Although this result is developed for M/M/1 queues, it has already been established that it
can serve as an approximation for more general; i.e., GI/G/1 queues.

Further Reading:
Abate J., and W. Whitt, Transient behavior of regular Brownian motion, Advance Applied Probability, 19, 560-631,
1987.
Chen E., and W. Kelton, Determining simulation run length with the runs test, Simulation Modelling Practice and
Theory, 11, 237-250, 2003.
Determination of the Desirable Number of Simulation Runs

The two widely used methods for experimentation on simulation models are method of
bath means, and independent replications. Intuitively one may say the method of
independent replication is superior in producing statistically a "good" estimate for the
system's performance measure. In fact, not one method is superior in all cases and it all
depends on the traffic intensity r.

After deciding what method is more suitable to apply, the main question is determination
of number of runs. That is, at the planning stage of a simulation investigation of the
question of number of simulation runs (n) is critical.

The confidence level of simulation output drawn from a set of simulation runs depends on
the size of data set. The larger the number of runs, the higher is the associated confidence.
However, more simulation runs also require more effort and resources for large systems.
Thus, the main goal must be in finding the smallest number of simulation runs that will
provide the desirable confidence.

Pilot Studies: When the needed statistics for number of simulation runs calculation is not
available from existing database, a pilot simulation is needed.

For large pilot simulation runs (n), say over 30, the simplest number of runs determinate
is:

[(Za/2)2 S2] / d2

where d is the desirable margin of error (i.e., the absolute error), which is the half-length
of the confidence interval with 100(1- a)% confidence interval. S2 is the variance obtained
from the pilot run.

One may use the following sample size determinate for a desirable relative error D in %,
which requires an estimate of the coefficient of variation (C.V. in %) from a pilot run with
n over 30:

[(Za/2)2 (C.V.)2] / D2

These sample size determinates could also be used for simulation output estimation of
unimodal output populations, with discrete or continuous random variables provided the
pilot run size (n) is larger than (say) 30.

The aim of applying any one of the above number of runs determinates is at improving
your pilot estimates at feasible costs.

You may like using the following Applet for determination of number of runs.

Further Reading:
Díaz-Emparanza I, Is a small Monte Carlo analysis a good analysis? Checking the size power and consistency of a
simulation-based test, Statistical Papers, 43(4), 567-577, 2002.
Whitt W., The efficiency of one long run versus independent replications in steady-state simulation, Management
Science, 37(6), 645-666, 1991.
Determination of Simulation Runs' Size

At the planning stage of a simulation modeling the question of number of simulation runs
(n) is critical. The following Java applets compute the needed Runs Size based on current
avialable information ontained from a pilot simulation run, to achieve an acceptable
accuracy and/or risk.

Enter the needed information, and then click the Calculate button.

The aim of applying any one of the following number of simulation runs determinates is at
improving your pilot estimates at a feasible cost.

Notes: The normality condition might be relaxed for number of simulation runs over, say
30. Moreover, determination of number of simulation runs for mean could also be used for
other unimodal simulation output distributions including those with discrete random
variables, such as proportion, provided the pilot run is sufficiently large (say, over 30).

Runs' Size with Acceptable


Absolute Precision

Pilot Runs' Size (n): 35

Current Estimate: 5

Current Variance Estimate: 2

Acceptable Significant Level (a): .05

Acceptable Absolute Error: .5

Calculate Runs' Size

The Required Runs' Size Is:

Runs' Size with Acceptable


Relative Precision

Pilot Runs' Size (n): 50

Current Estimate: 1.65

Current Variance Estimate: .51

Acceptable Significant Level (a): .05


Acceptable Relative Error: .20

Calculate Runs' Size

The Required Runs' Size Is:

Runs' Size Based on


the Null and an Alternative

Pilot Runs' Size (n): 35

Current Estimate: 5

Current Variance Estimate: 2.93

The Value in H0: 14

The Value in Ha: 16

Calculate Runs' Size

The Required Runs' Size Is:

Simulation Software Selection

The vast amount of simulation software available can be overwhelming for the new users.
The following are only a random sample of software in the market today:

ACSL, APROS, ARTIFEX, Arena, AutoMod, C++SIM, CSIM, Call$im, FluidFlow,


GPSS, Gepasi, JavSim, MJX, MedModel, Mesquite, Multiverse, NETWORK, OPNET
Modeler, POSES++, Simulat8, Powersim, QUEST, REAL, SHIFT, SIMPLE++,
SIMSCRIPT, SLAM, SMPL, SimBank, SimPlusPlus, TIERRA, Witness, SIMNON,
VISSIM, and javasim.

There are several things that make an ideal simulation package. Some are properties of the
package, such as support, reactivity to bug notification, interface, etc. Some are properties
of the user, such as their needs, their level of expertise, etc. For these reasons asking which
package is best is a sudden failure of judgment. The first question to ask is for what
purpose you need the software? Is it for education, teaching, student-projects or research?

The main question is: What are the important aspects to look for in a package? The answer
depends on specific applications. However some general criteria are: Input facilities,
Processing that allows some programming, Optimization capability, Output facilities,
Environment including training and support services, Input-output statistical data analysis
capability, and certainly the Cost factor.
You must know which features are appropriate for your situation, although, this is not
based on a "Yes" or "No" judgment.

For description of available simulation software, visit Simulation Software Survey.

Reference & Further Reading:


Nikoukaran J., Software selection for simulation in manufacturing: A review, Simulation Practice and Theory, 7(1), 1-
14, 1999.

Animation in Systems Simulation


Animation in systems simulation is a useful tool. Most graphically based software
packages have default animation. This is quite useful for model debugging, validation, and
verification. This type of animation comes with little or no additional effort and gives the
modeler additional insight into how the model. This type of animation comes with little or
no additional effort and gives the modeler additional insight into how the model works.
However, it augments the modeling tools available. The more realistic animation presents
qualities which intend to be useful to the decision-maker in implementing the developed
simulation model. There are also, good model management tools. Some tools have been
developed which combined a database with simulation to store models, data, results, and
animations. However, there is not one product that provides all of those capabilities.

SIMSCRIPT II.5

Without computer one cannot perform any realistic dynamic systems simulation.

SIMSCRIPT II.5 is a powerful, free-format, English-like simulation language designed to


greatly simplify writing programs for simulation modelling. Programs written in
SIMSCRIPT II.5 are easily read and maintained. They are accurate, efficient, and generate
results which are acceptable to users. Unlike other simulation programming languages,
SIMSCRIPT II.5 requires no coding in other languages. SIMSCRIPT II.5 has been fully
supported for over 33 years. Contributing to the wide acceptance and success of
SIMSCRIPT II.5 modelling are:

DESIGN:

A powerful worldview, consisting of Entities and Processes, provides a natural conceptual


framework with which to relate real objects to the model.

PROGRAMMING:

SIMSCRIPT II.5 is a modern, free-form language with structured programming constructs


and all the built-in facilities needed for model development. Model components can be
programmed so they clearly reflect the organization and logic of the modeled system. The
amount of program needed to model a system is typically 75% less than its FORTRAN or
C counterpart.

DEBUGGER:

A well designed package of program debug facilities is provided. The required tools are
available to detect errors in a complex computer program without resorting an error.
Simulation status information is provided, and control is optionally transferred to a user
program for additional analysis and output.

EVOLUTION:

This structure allows the model to evolve easily and naturally from simple to detailed
formulation as data becomes available. Many modifications, such as the choice of set
disciplines and statistics are simply specified in the Preamble.

DOCUMENTATION:

You get a powerful, English-like language supporting a modular implementation. Because


each model component is readable and self-contained, the model documentation is the
model listing; it is never obsolete or inaccurate.

For more information contact SIMSCRIPT

Guidelines for Running SIMSCRIPT on the VAX System

Network Access/Utilities
Connect UBE
Username:
Password:

Get $ sign

Step 1. Create and edit your source program. Type in

$EDT PROG.SIM

Step 2. Attach SIMSCRIPT. Type in

$SIMSCRIPT

Step 3. Compile the source program file. Type in

$SIMSCOMP PROG.SIM

Check for compilation errors. To locate the errors, type in

$EDT PROG.LIST

Step 4. Link the object file. Type in

$SIMLINK PROG

now you have a file containing your program in an


executable format.

Step 5. To execute the program type in

$RUN PROG

Step 6. To get your hard copy print, type

$PRINT/NAME=your own name PROG.OUT, PROG.LIS


Alternatively, use submit command to place the command procedure
in the batch job que.
Create a command file say PROG.COM containing:

$SIMSCRIPT
$SIMSCOMP PROG.SIM
$SIMLINK PROG
$RUN PROG

Then, submit

$Submit PROG.COM

An Example:

'' Solving an analytic equation arising from optimization


'' of a coherent reliability system with 3 homogeneous components

Preamble
Define V as a real 1-dimensional arrays
Define I, N as integer variables
End

Main
Open 3 for output, Name = "PROG.OUT"
Use 3 for ouTPUT
LET N=50
Reserve V(*) as N
LET V(1)=1.
For I = 1 to N-1
DO
LET U=V(I)
LET PPRAM=-9./((1+U)**2) + 9./((2.+U)**2) + 1./U**2
LET V(I+1)=V(I)+PPRAM/I
LOOP
PRINT 1 LINE WITH V(N) AND PPRAM THUS
OPTIMAL RATE IS ****.*****, DERIVATIVE IS ***.*****
END

The output

OPTIMAL RATE IS 0.76350, DERIVATIVE IS -0.00000

System Dynamics and Discrete Event Simulation


The modeling techniques used by system dynamics and discrete event simulations are
often different at two levels: The modeler way of representing systems might be different,
the underlying simulators' algorithms are also different. Each technique is well tuned to the
purpose it is intended. However, one may use a discrete event approach to do system
dynamics and vice versa.

Traditionally, the most important distinction is the purpose of the modeling. The discrete
event approach is to find, e.g., how many resources the decision maker needs such as how
many trucks, and how to arrange the resources to avoid bottlenecks, i.e., excessive of
waiting lines, waiting times, or inventories. While the system dynamics approach is to
prescribe for the decision making to, e.g., timely respond to any changes, and how to
change the physical structure, e.g., physical shipping delay time, so that inventories, sales,
production, etc.

System dynamics is the rigorous study of problems in system behavior using the principles
of feedback, dynamics and simulation. In more words system dynamics is characterized
by:

Searching for useful solutions to real problems, especially in social systems


(businesses, schools, governments,...) and the environment.

Using computer simulation models to understand and improve such systems.

Basing the simulation models on mental models, qualitative knowledge and


numerical information.

Using methods and insights from feedback control engineering and other scientific
disciplines to assess and improve the quality of models.

Seeking improved ways to translate scientific results into achieved implemented


improvement.

Systems dynamics approach looks at systems at a very high level so is more suited
to strategic analysis. Discrete event approach may look at subsystems for a detailed
analysis and is more suited, e.g., to process re-engineering problems.

Systems dynamics is indicative, i.e., helps us understand the direction and


magnitude of effects (i.e., where in the system do we need to make the changes),
whereas discrete event approach is predictive (i.e., how many resources do we need
to achieve a certain goal of throughout).

Systems dynamics analysis is continuous in time and it uses mostly deterministic


analysis, whereas discrete event process deals with analysis in a specific time
horizon and uses stochastic analysis.

Some interesting and useful areas of system dynamics modeling approach are:

Short-term and long term forecasting of agricultural produce with special reference
to field crops and perennial fruits such as grapes, which have significant processing
sectors of different proportions of total output where both demand and supply side
perspectives are being considered.

Long term relationship between the financial statements of balance sheet, income
statement and cash flow statement balanced against scenarios of the stock market's
need to seek a stable/growing share price combined with a satisfactory dividend and
related return on shareholder funds policy.

Managerial applications include the development and evaluation of short-term and


long-term strategic plans, budget analysis and assessment, business audits and
benchmarking.
A modeler must consider both as complementary tools to each other. Systems dynamic to
look at the high level problem and identify areas which need more detailed analysis. Then,
use discrete event modeling tools to analyze (and predict) the specific areas of interest.

What Is Social Simulation?


Social scientists have always constructed models of social phenomena. Simulation is an
important method for modeling social and economic processes. In particular, it provides a
"middle way" between the richness of discursive theorizing and rigorous but restrictive
mathematical models. There are different types of computer simulation and their
application to social scientific problems.

Faster hardware and improved software have made building complex simulations easier.
Computer simulation methods can be effective for the development of theories as well as
for prediction. For example, macro-economic models have been used to simulate future
changes in the economy; and simulations have been used in psychology to study cognitive
mechanisms.

The field of 'social simulation' seems to be following an interesting line of inquiry. As a


general approach in the field, a 'world' is specified with much computational detail. Then
the 'world' is simulated (using computers) to reveal some of the 'non-trivial' implications
(or 'emergent properties') of the 'world'. When these 'non trivial' implications are made
known (fed back) in world, apparently it constitutes some 'added values'.

Artificial Life is an interdisciplinary study enterprise aimed at understanding life-as-it-is


and life-as-it-could-be, and at synthesizing life-like phenomena in chemical, electronic,
software, and other artificial media. Artificial Life redefines the concepts of artificial and
natural, blurring the borders between traditional disciplines and providing new media and
new insights into the origin and principles of life.

Simulation allows the social scientist to experiment with ‘artificial societies' and explore
the implications of theories in ways not otherwise possible.

Reference and Further Readings:


Gilbert N., and K. Troitzsch, Simulation for the Social Scientist, Open University Press, Buckingham, UK, 1999.
Sichman J., R. Conte, and N. Gilbert, (eds,), Multi-Agent Systems and Agent-Based Simulation, Berlin, Springer-Verlag,
1998.

What Is Web-based Simulation?

Web-based simulation is quickly emerging as an area of significant interest for both


simulation researchers and simulation practitioners. This interest in web-based simulation
is a natural outgrowth of the proliferation of the World-Wide Web and its attendant
technologies, e.g. HTML, HTTP, CGI, etc. Also the surging popularity of, and reliance
upon, computer simulation as a problem solving and decision support systems tools.

The appearance of the network-friendly programming language, Java, and of distributed


object technologies like the Common Object Request Broker Architecture (CORBA) and
the Object Linking and Embedding / Component Object Model (OLE/COM) have had
particularly acute effects on the state of simulation practice.
Currently, the researchers in the field of web-based simulation are interested in dealing
with topics such as methodologies for web-based model development, collaborative model
development over the Internet, Java-based modeling and simulation, distributed modeling
and simulation using web technologies, and new applications.

Parallel and Distributed Simulation


The increasing size of the systems and designs requires more efficient simulation strategies
to accelerate the simulation process. Parallel and distributed simulation approaches seem
to be a promising approach in this direction. Current topics under extensive research are:

Synchronization, scheduling, memory management, randomized and reactive/adaptive


algorithms, partitioning and load balancing.

Synchronization in multi-user distributed simulation, virtual reality environments, HLA,


and interoperability.

System modeling for parallel simulation, specification, re-use of models/code, and


parallelizing existing simulations.

Language and implementation issues, models of parallel simulation, execution


environments, and libraries.

Theoretical and empirical studies, prediction and analysis, cost models, benchmarks, and
comparative studies.

Computer architectures, VLSI, telecommunication networks, manufacturing, dynamic


systems, and biological/social systems.

Web based distributed simulation such as multimedia and real time applications, fault
tolerance, implementation issues, use of Java, and CORBA.

References & Further Readings:


Bossel H., Modeling & Simulation, A. K. Peters Pub., 1994.
Delaney W., and E. Vaccari, Dynamic Models and Discrete Event Simulation, Dekker, 1989.
Fishman G., Discrete-Event Simulation: Modeling, Programming and Analysis, Springer-Verlag, Berlin, 2001.
Fishwick P., Simulation Model Design and Execution: Building Digital Worlds, Prentice-Hall, Englewood Cliffs, 1995.
Ghosh S., and T. Lee, Modeling & Asynchronous Distributed Simulation: Analyzing Complex Systems, IEEE
Publications, 2000.
Gimblett R., Integrating Geographic Information Systems and Agent-Based Modeling: Techniques for Simulating Social
and Ecological Processes, Oxford University Press, 2002.
Harrington J., and K. Tumay, Simulation Modeling Methods: An Interactive Guide to Results-Based Decision, McGraw-
Hill, 1998.
Haas P., Stochastic Petri Net Models Modeling and Simulation, Springer Verlag, 2002.
Hill D., Object-Oriented Analysis and Simulation Modeling, Addison-Wesley, 1996.
Kouikoglou V., and Y. Phillis, Hybrid Simulation Models of Production Networks, Kluwer Pub., 2001.
Law A., and W. Kelton, Simulation Modeling and Analysis, McGraw-Hill, 2000.
Nelson B., Stochastic Modeling: Analysis & Simulation, McGraw-Hill, 1995.
Oakshott L., Business Modelling and Simulation, Pitman Publishing, London, 1997.
Pidd M., Computer Simulation in Management Science, Wiley, 1998.
Rubinstein R., and B. Melamed, Modern Simulation and Modeling, Wiley, 1998.
Severance F., System Modeling and Simulation: An Introduction, Wiley, 2001.
Van den Bosch, P. and A. Van der Klauw, Modeling, Identification & Simulation of Dynamical Systems, CRC Press,
1994.
Woods R., and K. Lawrence, Modeling and Simulation of Dynamic Systems, Prentice Hall, 1997.

Techniques for Sensitivity Estimation


Simulation continues to be the primary method by which engineers and managers obtain
information about complex stochastic systems, such as telecommunication networks,
health service, corporate planning, financial modeling, production assembly lines, and
flexible manufacturing systems. These systems are driven by the occurrence of discrete
events; and complex interactions within these discrete events occur over time. For most
discrete event systems (DES) no analytical methods are available, so DES must be studied
via simulation. DES are studied to understand their performance, and to determine the best
ways to improve their performance. In particular, one is often interested in how system
performance depends on the system's parameter v, which could be a vector.

DES's system performance is often measured as an expected value. Consider a system with
continuous parameter v Î V Í Rn, where V is an open set. Let

J(v) = EY | v [Z (Y)]

be the steady state expected performance measure, where Y is a random vector with
known probability density function (pdf), f(y; v) depends on v, and Z is the performance
measure.

In discrete event systems, Monte Carlo simulation is usually needed to estimate J(v) for a
given value v = v0. By the law of large numbers

J(v0) = 1/n S Z (y i)

converges to the true value, where yi, i = 1, 2,..., n are independent, identically distributed,
random vector realizations of Y from f (y; v 0), and n is the number of independent
replications.

We are interested in sensitivities estimation of J(v) with respect to v.

Applications of sensitivity information


There are a number of areas where sensitivity information (the gradient, Hessian, etc.) of a
performance measure J(v) or some estimate of it, is used for the purpose of analysis and
control. In what follows, we single out a few such areas and briefly discuss them.

Local information: An estimate for dJ/dv is a good local measure of the effect of on
performance. For example, simply knowing the sign of the derivative dJ/dv at some point
v immediately gives us the direction in which v should be changed. The magnitude of
dJ/d? also provides useful information in an initial design process: If dJ/dv is small, we
conclude that J is not very sensitive to changes in , and hence focusing concentration on
other parameters may improve performance.

Structural properties: Often sensitivity analysis provides not only a numerical value for
the sample derivative, but also an expression which captures the nature of the dependence
of a performance measure on the parameter v . The simplest case arises when dJ/dv can be
seen to be always positive (or always negative) for any sample path; we may not be able to
tell if the value of J(v) is monotonically increasing (or decreasing) in v . This information
in itself is very useful in design and analysis. More generally, the form of dJ/dv can reveal
interesting structural properties of the DES (e.g., monotonicity, convexity). Such
properties must be exploited in order to determine optimal operating policies for some
systems.

Response surface generation: Often our ultimate goal is to obtain the function J(v), i.e., a
curve describing how the system responds to different values of v . Since J(v) is unknown,
one alternative is to obtain estimates of J(v) for as many values of v as possible. This is
clearly a prohibitively difficult task. Derivative information, however may include not only
first-order but also higher derivatives which can be used to approximate J(v). If such
derivative information can be easily and accurately obtained, the task of response surface
generation may be accomplished as well.

Goal-seeking and What-if problems: Stochastic models typically depend upon various
uncertain parameters that must be estimated from existing data sets. Statistical questions of
how input parameter uncertainty propagates through the model into output parameter
uncertainty is the so-called "what-if" analysis. A good answer to this question often
requires sensitivity estimates. The ordinary simulation output results are the solution of a
direct problem: Given the underlying pdf with a particular parameter value v , we may
estimate the output function J(v). Now we pose the goal-seeking problem: given a target
output value J0 of the system and a parameterized pdf family, find an input value for the
parameter, which generates such an output. There are strong motivations for both
problems. When v is any controllable or uncontrollable parameter [the decision maker is,
for example, interested in estimating J(v) for a small change in v ], the so called "what-if"
problem, which is a "direct problem" and can be solved by incorporating sensitivity
information in the Taylor's expansion of J(v) in the neighborhood of v . However, when v
is a controllable input, the decision maker may be interested in the goal-seeking problem:
what change in the input parameter will achieve a desired change in output value J(v).
Another application of goal-seeking arises when we want to adapt a model to satisfy a new
equality constraint (condition) for some stochastic function. The solution to the goal-
seeking problem is to estimate the derivative of the output function with respect to the
input parameter for the nominal system; use this estimate in a Taylor's expansion of the
output function in the neighborhood of the parameter; and finally, use Robbins-Monro (R-
M) type of stochastic approximation algorithm to estimate the necessary controllable input
parameter value within the desired accuracy.

Optimization: Discrete-event simulation is the primary analysis tool for designing


complex systems. However, simulation must be linked with a mathematical optimization
technique to be effectively used for systems design. The sensitivity dJ/dv can be used in
conjunction with various optimization algorithms whose function is to gradually adjust v
until a point is reached where J(v) is maximized (or minimized). If no other constraints on
v are imposed, we expect dJ/dv = 0 at this point .

Click on the image to enlarge it and THEN print it.


Finite difference approximation

Kiefer and Wolfowitz proposed a finite difference approximation to the derivative. One
version of the Kiefer-Wolfwitz technique uses two-sided finite differences. The first fact to
notice about the K-W estimate is that it requires 2N simulation runs, where N is the
dimension of vector parameter q. If the decision maker is interested in gradient estimation
with respect to each of the components of q, then 2N simulations must be run for each
component of v . This is inefficient. The second fact is that it may have a very poor
variance, and it may result in numerical calculation difficulties.

Simultaneous perturbation methods

The simultaneous perturbation (SP) algorithm introduced by Dr. J. Spall has attracted
considerable attention. There has recently been much interest in recursive optimization
algorithms that rely on measurements of only the objective function to be optimized, not
requiring direct measurements of the gradient of the objective function. Such algorithms
have the advantage of not requiring detailed modeling information describing the
relationship between the parameters to be optimized and the objective function. For
example, many systems involving complex simulations or human beings are difficult to
model, and could potentially benefit from such an optimization approach. The
simultaneous perturbation stochastic approximation (SPSA) algorithm operates in the
same framework as the above K-W methods, but has the strong advantage of requiring a
much lower number of simulation runs to obtain the same quality of result. The essential
feature of SPSA, which accounts for its power and relative ease of use in difficult
multivariate optimization problems--is the underlying gradient approximation that requires
only TWO objective function measurements regardless of the dimension of the
optimization problem (one variation of basic SPSA uses only ONE objective function
measurement per iteration). The underlying theory for SPSA shows that the N-fold savings
in simulation runs per iteration (per gradient approximation) translates directly into an N-
fold savings in the number of simulations to achieve a given quality of solution to the
optimization problem. In other words, the K-W method and SPSA method take the same
number of iterations to converge to the answer despite the N-fold savings in objective
function measurements (e.g., simulation runs) per iteration in SPSA.

Perturbation analysis

Perturbation analysis (PA) computes (roughly) what simulations would have produced, had
v been changed by a "small" amount without actually making this change. The intuitive
idea behind PA is that a sample path constructed using v is frequently structurally very
similar to the sample path using the perturbed v . There is a large amount of information
that is the same for both of them. It is wasteful to throw this information away and to start
the simulation from scratch with the perturbed v . In PA, moreover, we can let the change
approach zero to get a derivative estimator without numerical problems. We are interested
in the affect of a parameter change on the performance measure. However, we would like
to realize this change by keeping the order of events exactly the same. The perturbations
will be so small that only the duration, not the order, of the states will be affected. This
effect should be observed in three successive stages:

Step 1: How does a change in the value of a parameter vary the sample duration related to
that parameter?

Step 2: How does the change in an individual sample duration reflect itself as a change in
a subsequent particular sample realization?

Step 3: Finally, what is the relationship between the variation of the sample realization and
its expected value?

Score function methods


Using the score function method, the gradient can be estimated simultaneously, at any
number of different parameter values, in a single-run simulation. The basic idea is that, the
gradient of the performance measure function, J'( v ), is expressed as an expectation with
respect to the same distribution as the performance measure function itself. Therefore, the
sensitivity information can be obtained with little computational (not simulation) cost,
while estimating the performance measure. It is well-known that the crude form of the SF
estimator suffers from the problem of linear growth in its variance as the simulation run
increases. However, in the steady-state simulation the variance can be controlled by run
length. Furthermore, information about the variance may be incorporated into the
simulation algorithm. A recent flurry of activity has attempted to improve the accuracy of
the SF estimates. Under regenerative conditions, the estimator can easily be modified to
alleviate this problem, yet the magnitude of the variance may be large for queueing
systems with heavy traffic intensity. The heuristic idea is to treat each component of the
system (e.g. each queue) separately, which synchronously assumes that individual
components have "local" regenerative cycles. This approach is promising since the
estimator remains unbiased and efficient while the global regenerative cycle is very long.

Now we look at the general (non-regenerative) case. In this case any simulation will give a
biased estimator of the gradient, as simulations are necessarily finite. If n (the length of the
simulation) is large enough, this bias is negligible. However, as noted earlier, the variance
of the SF sensitivity estimator increases with increase in n so, a crude SF estimator is not
even approximately consistent. There are a number of ways to attack this problem. Most of
the variations in an estimator comes from the score function. The variation is especially
high, when all past inputs contribute to the performance and the scores from all are
included. When one uses batch means, the variation is reduced by keeping the length of
the batch small.

A second way is to reduce the variance of the score to such an extent that we can use
simulations long enough to effectively eliminate the bias. This is the most promising
approach. The variance may be reduced further by using the standard variance reduction
techniques (VRT), such as importance sampling. Finally, we can simply use a large
number of iid replications of the simulation.

Harmonic analysis

Another strategy for estimating the gradient simulation is based on the frequency domain
method, which differs from the time domain experiments in that the input parameters are
deterministically varied in sinusoidal patterns during the simulation run, as opposed to
being kept fixed as in the time domain runs. The range of possible values for each input
factor should be identified. Then the values of each input factor within its defined range
should be changed during a run. In time series analysis, t is the time index. In simulation,
however, t is not necessarily the simulation clock time. Rather, t is a variable of the model,
which keeps track of certain statistics during each run. For example, to generate the inter-
arrival times in a queueing simulation, t might be the variable that counts customer
arrivals.

Frequency domain simulation experiments identify the significant terms of the polynomial
that approximates the relationship between the simulation output and the inputs. Clearly,
the number of simulation runs required to identify the important terms by this approach is
much smaller than those of the competing alternatives, and the difference becomes even
more conspicuous as the number of parameters increases.

Conclusions & Further Readings


PA and SF (or LR) can be unified. Further comparison of the PA and SF approaches
reveals several interesting differences. Both approaches require an interchange of
expectation and differentiation. However, the conditions for this interchange in PA depend
heavily on the nature of the problem, and must be verified for each application, which is
not the case in SF. Therefore, in general, it is easier to satisfy SF unbiased conditions. PA
assumes that the order of events in the perturbed path is the same as the order in the
nominal path, for a small enough change in v , allowing the computation of the sensitivity
of the sample performance for a particular simulation. For example, if the performance
measure is the mean number of customer in a busy period, the PA estimate of the gradient
with respect to any parameter is zero! The number of customers per busy period will not
change if the order of events does not change.

In terms of ease of implementation, PA estimators may require considerable analytical


work on the part of algorithm developer, with some "customization" for each application,
whereas SF has the advantage of remaining a general definable algorithm whenever it can
be applied.

Perhaps the most important criterion for comparison lies in the question of accuracy of an
estimator, typically measured through its variance. If an estimator is strongly consistent, its
variance is gradually reduced over time and ultimately approaches to zero. The speed with
which this happens may be extremely important. Since in practice, decisions normally
have to be made in a limited time, an estimator whose variance decreases fast is highly
desirable. In general, when PA does provide unbiased estimators, the variance of these
estimators is small. PA fully exploits the structure of DES and their state dynamics by
extracting the needed information from the observed sample path, whereas SF requires no
knowledge of the system other than the inputs and the outputs. Therefore when using SF
methods, variance reduction is necessary. The question is whether or not the variance can
be reduced enough to make the SF estimator useful in all situations to which it can be
applied. The answer is certainly yes. Using the standard variance reduction techniques can
help, but the most dramatic variance reduction occurs using new methods of VR such as
conditioning, which is shown numerically to have a mean squared error that is essentially
the same as that of PA.

For more, visit the Web site: Modeling & Simulation Resources.

References & Further Readings:


Arsham H., Algorithms for Sensitivity Information in Discrete-Event Systems Simulation, Simulation Practice and
Theory, 6(1), 1-22, 1998.
Fu M., and J-Q. Hu, Conditional Monte Carlo: Gradient Estimation and Optimization Applications, Kluwer Academic
Publishers, 1997.
Rubinstein R., and A. Shapiro, Discrete Event Systems: Sensitivity Analysis and Stochastic Optimization by the Score
Function Method, John Wiley & Sons, 1993.
Whitt W., Minimizing delays in the GI/G/1 queue, Operations Research, 32(1), 41-51, 1984.

Simulation-based Optimization Techniques


Discrete event simulation is the primary analysis tool for designing complex systems.
Simulation, however, must be linked with a optimization techniques to be effectively used
for systems design. We present several optimization techniques involving both continuous
and discrete controllable input parameters subject to a variety of constraints. The aim is to
determine the techniques most promising for a given simulation model.

Many man-made systems can be modeled as Discrete Event Systems (DES); examples are
computer systems, communication networks, flexible manufacturing systems, production
assembly lines, and traffic transportation systems. DES evolve with the occurrence of
discrete events, such as the arrival of a job or the completion of a task, in contrast with
continuously variable dynamic processes such as aerospace vehicles, which are primarily
governed by differential equations. Owing to the complex dynamics resulting from
stochastic interactions of such discrete events over time, the performance analysis and
optimization of DES can be difficult tasks. At the same time, since such systems are
becoming more widespread as a result of modern technological advances, it is important to
have tools for analyzing and optimizing the parameters of these systems.

Analyzing complex DES often requires computer simulation. In these systems, the
objective function may not be expressible as an explicit function of the input parameters;
rather, it involves some performance measures of the system whose values can be found
only by running the simulation model or by observing the actual system. On the other
hand, due to the increasingly large size and inherent complexity of most man-made
systems, purely analytical means are often insufficient for optimization. In these cases, one
must resort to simulation, with its chief advantage being its generality, and its primary
disadvantage being its cost in terms of time and money. Even though, in principle, some
systems are analytically tractable, the analytical effort required to evaluate the solution
may be so formidable that computer simulation becomes attractive. While the price for
computing resources continue to dramatically decrease, one nevertheless can still obtain
only a statistical estimate as opposed to an exact solution. For practical purposes, this is
quite sufficient.

These man-made DES are costly, and therefore it is important to operate them as
efficiently as possible. The high cost makes it necessary to find more efficient means of
conducting simulation and optimizing its output. We consider optimizing an objective
function with respect to a set of continuous and/or discrete controllable parameters subject
to some constraints.
Click on the image to enlarge it and THEN print it.

The above figure illustrates the feedback loop application. Although the feedback concept
is not a simulation but a systemic concept, however, whatever paradigm we use one can
always incorporate feedback. For example, consider a discrete event system (DES) model
that employs resources to achieve certain tasks/processes, by only incorporating decision
rules regarding how to manage the stocks and thence how the resource will be deployed
depending on the stock level, clearly, in the system structure there are feedback loops.

Usually when modelers choose a DES approach they often model the system as open loop
or nearly open loop system, making the system behave as if there where no superior agent
controlling the whole production/service/ process. Closing the loops should be an
elemental task that simulation modeler should take care of, even if the scope does not
involve doing it, there must be awareness of system behavior, particularly if there is
known to be that the system if under human decision making processes/activities.

In almost all simulation models, an expected value can express the system's performance.
Consider a system with continuous parameter v Î V, where V is the feasible region. Let

J(v) = EY | v [Z (Y)]

be the steady state expected performance measure, where Y is a random vector with
known probability density function (pdf), f(y; v) depends on v, and Z is the performance
measure.

In discrete event systems, Monte Carlo simulation is usually needed to estimate J(v) for a
given value
v = v 0. By the law of large numbers

J(v0) = 1/n S Z (y i)

converges to the true value, where yi, i = 1, 2,..., n are independent, identically distributed,
random vector realizations of Y from f (y; v 0), and n is the number of independent
replications.

The aim is to optimize J(v) with respect to v .

We shall group the optimization techniques for simulation into seven broad categories;
namely, Deterministic Search, Pattern Search, Probabilistic Search, Evolutionary
Techniques, Stochastic Approximation, Gradient Surface, and some Mixtures of the these
techniques;
Click on the image to enlarge it and THEN print it.

Deterministic search techniques


A common characteristic of deterministic search techniques is that they are basically
borrowed from deterministic optimization techniques. The deterministic objective function
value required in the technique is now replaced with an estimate obtained from simulation.
By having a reasonably accurate estimate, one hopes that the technique will perform well.

Deterministic search techniques include heuristic search, complete enumeration, and


random search techniques.

Heuristic search technique

The heuristic search technique is probably most commonly used in optimizing response
surfaces. It is also the least sophisticated scheme mathematically, and it can be thought of
as an intuitive and experimental approach. The analyst determines the starting point and
stopping rule based on previous experience with the system. After setting the input
parameters (factors) to levels that appear reasonable, the analyst makes a simulation run
with the factors set at those levels and computes the value of the response function. If it
appears to be a maximum (minimum) to the analyst, the experiment is stopped. Otherwise
the analyst changes parameter settings and makes another run. This process continues until
the analyst believes that the output has been optimized. Suffice it to say that, if the analyst
is not intimately familiar with the process being simulated, this procedure can turn into a
blind search and can expend an inordinate amount of time and computer resources without
producing results commensurate with input. The heuristic search can be ineffective and
inefficient in the hand of a novice.

Complete enumeration and random techniques


The complete enumeration technique is not applicable to continuous cases, but in discrete
space v it does yield the optimal value of the response variable. All factors ( v ) must
assume a finite number of values for this technique to be applicable. Then, a complete
factorial experiment is run. The analyst can attribute some degree of confidence to the
determined optimal point when using this procedure. Although the complete enumeration
technique yields the optimal point, it has a serious drawback. If the number of factors or
levels per factor is large, the number of simulation runs required to find the optimal point
can be exceedingly large. For example, suppose that an experiment is conducted with three
factors having three, four, and five levels, respectively. Also suppose that five replications
are desired to provide the proper degree of confidence. Then 300 runs of the simulator are
required to find the optimal point. Hence, this technique should be used only when the
number of unique treatment combinations is relatively small or a run takes little time.

The random search technique resembles the complete enumeration technique except that
one selects a set of inputs at random. The simulated results based on the set that yields the
maximum (minimum) value of the response function is taken to be the optimal point. This
procedure reduces the number of simulation runs required to yield an 'optimal' result;
however, there is no guarantee that the point found is actually the optimal point. Of course,
the more points selected, the more likely the analyst is to achieve the true optimum. Note
that the requirement that each factor assumes only a finite number of values is not a
requirement in this scheme. Replications can be made on the treatment combinations
selected, to increase the confidence in the optimal point. Which strategy is better,
replicating a few points or looking at a single observation on more points, depends on the
problem.

Response surface search


Response surface search attempts to fit a polynomial to J(v). If the design space v is
suitably small, the performance function J(v) may be approximated by a response surface,
typically a first order, or perhaps quadratic order in v , possibly after transformation, e.g.,
log ( v ). The response surface method (RSM) requires running the simulation in a first
order experimental design to determine the path of steepest descent. Simulation runs made
along this path continue, until one notes no improvement in J(v). The analyst then runs a
new first order experimental design around the new 'optimal' point reached, and finds a
new path of steepest descent. The process continues, until there is a lack of fit in the fitted
first order surface. Then, one runs a second order design, and takes the optimum of the
fittest second order surface as the estimated optimum.

Although it is desirable for search procedures to be efficient over a wide range of response
surfaces, no current procedure can effectively overcome non-unimodality (surfaces having
more than one local maximum or minimum). An obvious way to find the global optimal
would be to evaluate all the local optima. One technique that is used when non-
unimodality is known to exist, is called the "Las Vegas" technique. This search procedure
estimates the distribution of the local optima by plotting the estimated J( v ) for each local
search against its corresponding search number. Those local searches that produce a
response greater than any previous response are then identified and a curve is fitted to the
data. This curve is then used to project the "estimated incremental" response that will be
achieved by one more search. The search continues until the value of the estimated
improvement in the search is less than the cost of completing one additional search.

It should be noted that a well-designed experiment requires a sufficient number of


replications so that the average response can be treated as a deterministic number for
search comparisons. Otherwise, since replications are expensive, it becomes necessary to
effectively utilize the number of simulation runs. Although each simulation is at a different
setting of the controllable variables, one can use smoothing techniques such as exponential
smoothing to reduce the required number of replications.

Pattern search techniques

Pattern search techniques assume that any successful set of moves used in searching for an
approximated optimum is worth repeating. These techniques start with small steps; then, if
these are successful, the step size increases. Alternatively, when a sequence of steps fails
to improve the objective function, this indicates that shorter steps are appropriate so we
may not overlook any promising direction. These techniques start by initially selecting a
set of incremental values for each factor. Starting at an initial base point, they check if any
incremental changes in the first variable yield an improvement. The resulting improved
setting becomes the new intermediate base point. One repeats the process for each of the
inputs until one obtains a new setting where the intermediate base points act as the initial
base point for the first variable. The technique then moves to the new setting. This
procedure is repeated, until further changes cannot be made with the given incremental
values. Then, the incremental values are decreased, and the procedure is repeated from the
beginning. When the incremental values reach a pre-specified tolerance, the procedure
terminates; the most recent factor settings are reported as the solution.

Conjugate direction search


The conjugate direction search requires no derivative estimation, yet it finds the optimum
of an N-dimensional quadratic surface after, at most, N-iterations, where the number of
iterations is equal to the dimension of the quadratic surface. The procedure redefines the n
dimensions so that a single variable search can be used successively. Single variable
procedures can be used whenever dimensions can be treated independently. The
optimization along each dimension leads to the optimization of the entire surface.

Two directions are defined to be conjugate whenever the cross-product terms are all zero.
The conjugate direction technique tries to find a set of n dimensions that describes the
surface such that each direction is conjugate to all others.

Using the above result, the technique attempts to find two search optima and replace the
nth dimension of the quadratic surface by the direction specified by the two optimal points.
Successively replacing the original dimension yields a new set of n dimensions in which, if
the original surface is quadratic, all directions are conjugate to each other and appropriate
for n single variable searches. While this search procedure appears to be very simple, we
should point out that the selection of appropriate step sizes is most critical. The step size
selection is more critical for this search technique because - during axis rotation - the step
size does not remain invariant in all dimensions. As the rotation takes place, the best step
size changes, and becomes difficult to estimate.

Steepest ascent (descent)

The steepest ascent (descent) technique uses a fundamental result from calculus ( that the
gradient points in the direction of the maximum increase of a function), to determine how
the initial settings of the parameters should be changed to yield an optimal value of the
response variable. The direction of movement is made proportional to the estimated
sensitivity of the performance of each variable.

Although quadratic functions are sometimes used, one assumes that performance is
linearly related to the change in the controllable variables for small changes. Assume that a
good approximation is a linear form. The basis of the linear steepest ascent is that each
controllable variable is changed in proportion to the magnitude of its slope. When each
controllable variable is changed by a small amount, it is analogous to determining the
gradient at a point. For a surface containing N controllable variables, this requires N points
around the point of interest. When the problem is not an n-dimensional elliptical surface,
the parallel-tangent points are extracted from bitangents and inflection points of occluding
contours. Parallel tangent points are points on the occluding contour where the tangent is
parallel to a given bitangent or the tangent at an inflection point.

Tabu search technique


An effective technique to overcome local optimality for discrete optimization is the Tabu
Search technique. It explores the search space by moving from a solution to its best
neighbor, even if this results in a deterioration of the performance measure value. This
approach increases the likelihood of moving out of local optima. To avoid cycling,
solutions that were recently examined are declared tabu (Taboo) for a certain number of
iterations. Applying intensification procedures can accentuate the search in a promising
region of the solution space. In contrast, diversification can be used to broaden the search
to a less explored region. Much remains to be discovered about the range of problems for
which the tabu search is best suited.

Hooke and Jeeves type techniques

The Hooke and Jeeves pattern search uses two kinds of moves; namely, an exploratory and
a pattern move. The exploratory move is accomplished by doing a coordinate search in one
pass through all the variables. This gives a new "base point" from which a pattern move is
made. A pattern move is a jump in the pattern direction determined by subtracting the
current base point from the previous base point. After the pattern move, another
exploratory move is carried out at the point reached. If the estimate of J(v) is improved at
the final point after the second exploratory move, it becomes the new base point. If it fails
to show improvement, an exploratory move is carried out at the last base point with a
smaller step in the coordinate search. The process stops when the step gets "small" enough.

Simplex-based techniques
The simplex-based technique performs simulation runs first at the vertices of the initial
simplex; i.e., a polyhedron in the v -space having N+1 vertices. A subsequent simplex
(moving towards the optimum) are formed by three operations performed on the current
simplex: reflection, contraction, and expansion. At each stage of the search process, the
point with the highest J(v) is replaced with a new point foundvia reflection through the
centroid of the simplex. Depending on the value of J(v) at this new point, the simplex is
either expanded, contracted, or unchanged. The simplex technique starts with a set of N+1
factor settings. These N+1 points are all the same distance from the current point.
Moreover, the distance between any two points of these N+1 points is the same. Then, by
comparing their response values, the technique eliminates the factor setting with the worst
functional value and replaces it with a new factor setting, determined by the centroid of the
N remaining factor settings and the eliminated factor setting. The resulting simplex either
grows or shrinks, depending on the response value at the new factor settings. One repeats
the procedure until no more improvement can be made by eliminating a point, and the
resulting final simplex is small. While this technique will generally performance well for
unconstrained problems, it may collapse to a point on a boundary of a feasible region,
thereby causing the search to come to a premature halt. This technique is effective if the
response surface is generally bowl- shaped even with some local optimal points.
Probabilistic search techniques

All probabilistic search techniques select trial points governed by a scan distribution,
which is the main source of randomness. These search techniques include random search,
pure adaptive techniques, simulated annealing, and genetic methods.

Random search

A simple, but very popular approach is the random search, which centers a symmetric
probability density function (pdf) [e.g., the normal distribution], about the current best
location. The standard normal N(0, 1) is a popular choice, although the uniform
distribution U[-1, 1] is also common.

A variation of the random search technique determines the maximum of the objective
function by analyzing the distribution of J(v) in the bounded sub-region. In this variation,
the random data are fitted to an asymptotic extreme-value distribution, and J* is estimated
with a confidence statement. Unfortunately, these techniques cannot determine the location
of J* , which can be as important as the J value itself. Some techniques calculate the mean
value and the standard deviation of J(v) from the random data as they are collected.
Assuming that J is distributed normally in the feasible region., the first trial, that yields a J-
value two standard deviations within the mean value, is taken as a near-optimum solution.

Pure adaptive search

Various pure adaptive search techniques have been suggested for optimization in
simulation. Essentially, these techniques move from the current solution to the next
solution that is sampled uniformly from the set of all better feasible solutions.

Evolutionary Techniques

Nature is a robust optimizer. By analyzing nature's optimization mechanism we may find


acceptable solution techniques to intractable problems. Two concepts that have most
promise are simulated annealing and the genetic techniques.

Simulated annealing
Simulated annealing (SA) borrows its basic ideas from statistical mechanics. A metal
cools, and the electrons align themselves in an optimal pattern for the transfer of energy. In
general, a slowly cooling system, left to itself, eventually finds the arrangement of atoms,
which has the lowest energy. The is the behavior, which motivates the method of
optimization by SA. In SA we construct a model of a system and slowly decrease the
"temperature" of this theoretical system, until the system assumes a minimal energy
structure. The problem is how to map our particular problem to such an optimizing
scheme.

SA as an optimization technique was first introduced to solve problems in discrete


optimization, mainly combinatorial optimization. Subsequently, this technique has been
successfully applied to solve optimization problems over the space of continuous decision
variables. SA is a simulation optimization technique that allows random ascent moves in
order to escape the local minima, but a price is paid in terms of a large increase in the
computational time required. It can be proven that the technique will find an approximated
optimum. The annealing schedule might require a long time to reach a true optimum.

Genetic techniques
Genetic techniques (GT) are optimizers that use the ideas of evolution to optimize a
system that is too difficult for traditional optimization techniques. Organisms are known to
optimize themselves to adapt to their environment.

GT differ from traditional optimization procedures in that GT work with a coding of the
decision parameter set, not the parameters themselves; GT search a population of points,
not a single point; GT use objective function information, not derivatives or other auxiliary
knowledge; and finally, GT use probabilistic transition rules, not deterministic rules. GT
are probabilistic search optimizing techniques that do not require mathematical knowledge
of the response surface of the system, which they are optimizing. They borrow the
paradigms of genetic evolution, specifically selection, crossover, and mutation.

Selection: The current points in the space are ranked in terms of their fitness by their
respective response values. A probability is assigned to each point that is proportional to
its fitness, and parents (a mating pair) are randomly selected.

Crossover: The new point, or offspring, is chosen, based on some combination of the
genetics of the two parents.

Mutation: The location of offspring is also susceptible to mutation, a process, which


occurs with probability p, by which a offspring is replaced randomly by a new offspring
location.

A generalized GT generates p new offspring at once and kills off all of the parents. This
modification is important in the simulation environment. GT are well suited for qualitative
or policy decision optimization such as selecting the best queuing disciplines or network
topologies. They can be used to help determine the design of the system and its operation.
For applications of GT to inventory systems, job-shop, and computer time-sharing
problems. GT do not have certain shortcomings of other optimization techniques, and they
will usually result in better calculated optima than those found with the traditionally
techniques. They can search a response surface with many local optima and find (with a
high probability) the approximate global optimum. One may use GT to find an area of
potential interest, and then resort to other techniques to find the optimum. Recently, several
classical GT principles have been challenged.

Differential Evolution: Differential Evolution (DE) is a genetic type of algorithm for


solving continuous stochastic function optimization. The basic idea is to use vector
differences for perturbing the vector population. DE adds the weighted difference between
two population vectors to a third vector. This way, no separate probability distribution has
to be used, which makes the scheme completely self-organizing.

A short comparison

When performing search techniques in general, and simulated annealing or genetic


techniques specifically, the question of how to generate the initial solution arises. Should it
be based on a heuristic rule or on a randomly generated one? Theoretically, it should not
matter, but in practice this may depend on the problem. In some cases, a pure random
solution systematically produces better final results. On the other hand, a good initial
solution may lead to lower overall run times. This can be important, for example, in cases
where each iteration takes a relatively long time; therefore, one has to use some clever
termination rule. Simulation time is a crucial bottleneck in an optimization process. In
many cases, a simulation is run several times with different initial solutions. Such a
technique is most robust, but it requires the maximum number of replications compared
with all other techniques. The pattern search technique applied to small problems with no
constraints or qualitative input parameters requires fewer replications than the GT. GT,
however, can easily handle constraints, and have lower computational complexity. Finally,
simulated annealing can be embedded within the Tabu search to construct a probabilistic
technique for global optimization.

References & Further Readings:


Choi D.-H., Cooperative mutation based evolutionary programming for continuous function optimization, Operations
Research Letters, 30, 195-201, 2002.
Reeves C., and J. Rowe, Genetic Algorithms: Principles and Perspectives, Kluwer, 2002.
Saviotti P., (Ed.), Applied Evolutionary Economics: New Empirical Methods and Simulation Techniques, Edward Elgar
Pub., 2002.
Wilson W., Simulating Ecological and Evolutionary Systems in C, Cambridge University Press, 2000.

Stochastic approximation techniques


Two related stochastic approximation techniques have been proposed, one by Robbins and
Monro and one by Kiefer and Wolfowitz. The first technique was not useful for
optimization until an unbiased estimator for the gradient was found. Kiefer and Wolfowitz
developed a procedure for optimization using finite differences. Both techniques are useful
in the optimization of noisy functions, but they did not receive much attention in the
simulation field until recently. Generalization and refinement of stochastic approximation
procedures give rise to a weighted average, and stochastic quasi-gradient methods. These
deal with constraints, non-differentiable functions, and some classes of non-convex
functions, among other things.

Kiefer-Wolfowitz type techniques

Kiefer and Wolfowitz proposed a finite difference approximation to the derivative. One
version of the Kiefer-Wolfwitz technique uses two-sided finite differences. The first fact to
notice about the K-W estimate is that it requires 2N simulation runs, where N is the
dimension of vector parameter v . If the decision maker is interested in gradient estimation
with respect to each of the components of v , then 2N simulations must be run for each
component of v . This is inefficient. The second fact is that it may have a very poor
variance, and it may result in numerical calculation difficulties.

Robbins-Monro type techniques


The original Robbins-Monro (R-M) technique is not an optimization scheme, but rather a
root finding procedure for functions whose exact values are not known but are observed
with noise. Its application to optimization is immediate: use the procedure to find the root
of the gradient of the objective function.

Interest was renewed in the R-M technique as a means of optimization, with the
development of the perturbation analysis, score function (known also as likelihood ratio
method), and frequency domain estimates of derivatives. Optimization for simulated
systems based on the R-M technique is known as a "single-run" technique. These
procedures optimize a simulation model in a single run simulation with a run length
comparable to that required for a single iteration step in the other methods. This is
achieved essentially be observing the sample values of the objective function and, based
on these observations, updating the values of the controllable parameters while the
simulation is running, that is, without restarting the simulation. This observing-updating
sequence is done repeatedly, leading to an estimate of the optimum at the end of a single-
run simulation. Besides having the potential of large computational savings, this technique
can be a powerful tool in real-time optimization and control, where observations are taken
as the system is evolving in time.

Gradient surface method


One may combine the gradient-based techniques with the response surface methods
(RSM) for optimization purposes. One constructs a response surface with the aid of n
response points and the components of their gradients.

The gradient surface method (GSM) combines the virtue of RSM with that of the single-
run, gradient estimation techniques such as Perturbation Analysis, and Score Function
techniques. A single simulation experiment with little extra work yields N + 1 pieces of
information; i.e., one response point and N components of the gradient. This is in contrast
to crude simulation, where only one piece of information, the response value, is obtained
per experiment. Thus by taking advantage of the computational efficiency of single-run
gradient estimators. In general, N-fold fewer experiments will be needed to fit a global
surface compared to the RSM. At each step, instead of using Robbins-Monro techniques to
locate the next point locally, we determine a candidate for the next point globally, based on
the current global fit to the performance surface.

The GSM approach has the following advantages; The technique can quickly get to the
vicinity of the optimal solution because its orientation is global [23, 39]. Thus, it produces
satisfying solutions quickly; Like RSM, it uses all accumulated information; And, in
addition, it uses gradient surface fitting, rather than direct performance response-surface
fitting via single-run gradient estimators. This significantly reduces the computational
efforts compared with RSM. Similar to RSM, GSM is less sensitive to estimation error and
local optimality; And, finally, it is an on-line technique, the technique may be implemented
while the system is running.

A typical optimization scheme involves two phases: a Search Phase and an Iteration Phase.
Most results in analytic computational complexity assume that good initial approximations
are available, and deal with the iteration phase only. If enough time is spent in the initial
search phase, we can reduce the time needed in the iteration phase. The literature contains
papers giving conditions for the convergence of a process; a process has to be more than
convergent in order to be computationally interesting. It is essential that we be able to limit
the cost of computation. In this sense, GSM can be thought of as helping the search phase
and as an aid to limit the cost of computation. One can adopt standard or simple devices
for issues such as stopping rules.

For on-line optimization, one may use a new design in GSM called 'single direction'
design. Since for on-line optimization it may not be advisable or feasible to disturb the
system, random design usually is not suitable.

Post-solution analysis
Stochastic models typically depend upon various uncertain and uncontrollable input
parameters that must be estimated from existing data sets. We focus on the statistical
question of how input-parameter uncertainty propagates through the model into output-
parameter uncertainty. The sequential stages are descriptive, prescriptive and post-
prescriptive analysis.

Rare Event Simulation

Large deviations can be used to estimate the probability of rare events, such as buffer
overflow, in queueing networks. It is simple enough to be applied to very general traffic
models, and sophisticated enough to give insight into complex behavior.

Simulation has numerous advantages over other approaches to performance and


dependability evaluation; most notably, its modelling power and flexibility. For some
models, however, a potential problem is the excessive simulation effort (time) required to
achieve the desired accuracy. In particular, simulation of models involving rare events,
such as those used for the evaluation of communications and highly-dependable systems,
is often not feasible using standard techniques. In recent years, there have been significant
theoretical and practical advances towards the development of efficient simulation
techniques for the evaluation of these systems.

Methodologies include: Techniques based on importance sampling, The "restart" method,


and Hybrid analytic/simulation techniques among newly devised approaches.

Conclusions & Further Readings


With the growing incidence of computer modeling and simulation, the scope of simulation
domain must be extended to include much more than traditional optimization techniques.
Optimization techniques for simulation must also account specifically for the randomness
inherent in estimating the performance measure and satisfying the constraints of stochastic
systems. We described the most widely used optimization techniques that can be
effectively integrated with a simulation model. We also described techniques for post-
solution analysis with the aim of theoretical unification of the existing techniques. All
techniques were presented in step-by-step format to facilitate implementation in a variety
of operating systems and computers, thus improving portability.

General comparisons among different techniques in terms of bias, variance, and


computational complexity are not possible. However, a few studies rely on real computer
simulations to compare different techniques in terms of accuracy and number of iterations.
Total computational effort for reduction in both the bias andvariance of the estimate
depends on the computational budget allocated for a simulation optimization. No single
technique works effectively and/or efficiently in all cases.

The simplest technique is the random selection of some points in the search region for
estimating the performance measure. In this technique, one usually fixes the number of
simulation runs and takes the smallest (or largest) estimated performance measure as the
optimum. This technique is useful in combination with other techniques to create a multi-
start technique for global optimization. The most effective technique to overcome local
optimality for discrete optimization is the Tabu Search technique. In general, the
probabilistic search techniques, as a class, offer several advantages over other optimization
techniques based on gradients. In the random search technique, the objective function can
be non-smooth or even have discontinuities. The search program is simple to implement
on a computer, and it often shows good convergence characteristics in noisy environments.
More importantly, it can offer the global solution in a multi-modal problem, if the
technique is employed in the global sense. Convergence proofs under various conditions
are given in.

The Hooke-Jeeves search technique works well for unconstrained problems with less than
20 variables; pattern search techniques are more effective for constrained problems.
Genetic techniques are most robust and can produce near-best solutions for larger
problems. The pattern search technique is most suitable for small size problems with no
constraint, and it requires fewer iterations than the genetic techniques. The most promising
techniques are the stochastic approximation, simultaneous perturbation, and the gradient
surface methods. Stochastic approximation techniques using perturbation analysis, score
function, or simultaneous perturbation gradient estimators, optimize a simulation model in
a single simulation run. They do so by observing the sample values of the objective
function, and based on these observations, the stochastic approximation techniques update
the values of the controllable parameters while the simulation is running and without
restarting the simulation. This observing-updating sequence, done repeatedly, leads to an
estimate of the optimum at the end of a single-run simulation. Besides having the potential
of large savings in computational effort in the simulation environment, this technique can
be a powerful tool in real-time optimization and control, where observations are taken as
the system is evolving over time.

Response surface methods have a slow convergence rate, which makes them expensive.
The gradient surface method combines the advantages of the response surface methods
(RSM) and efficiency of the gradient estimation techniques, such as infinitesimal
perturbation analysis, score function, simultaneous perturbation analysis, and frequency
domain technique. In the gradient surface method (GSM) the gradient is estimated, and the
performance gradient surface is estimated from observations at various points, similar to
the RSM. Zero points of the successively approximating gradient surface are then taken as
the estimates of the optimal solution. GSM is characterized by several attractive features: it
is a single run technique and more efficient than RSM; at each iteration step, it uses the
information from all of the data points rather than just the local gradient; it tries to capture
the global features of the gradient surface and thereby quickly arrive in the vicinity of the
optimal solution, but close to the optimum, they take many iterations to converge to
stationary points. Search techniques are therefore more suitable as a second phase. The
main interest is to figure out how to allocate the total available computational budget
across the successive iterations.

For when the decision variable is qualitative, such as finding the best system configuration,
a random or permutation test is proposed. This technique starts with the selection of an
appropriate test statistic, such as the absolute difference between the mean responses under
two scenarios. The test value is computed for the original data set. The data are shuffled
(using a different seed); the test statistic is computed for the shuffled data; and the value is
compared to the value of the test statistic for the original, un-shuffled data. If the statistics
for the shuffled data are greater than or equal to the actual statistic for the original data,
then a counter c, is incremented by 1. The process is repeated for any desired m number of
times. The final step is to compute (c+1)/(m+1), which is the significant level of the test.
The null hypothesis is rejected if this significance level is less than or equal to the specified
rejection level for the test. There are several important aspects to this nonparametric test.
First, it enables the user to select the statistic. Second, assumptions such as normality or
equality of variances made for the t-test, ranking-and-selection, and multiple-comparison
procedures, are no longer needed. A generalization is the well-known bootstrap technique.

What Must Be Done

1. computational studies of techniques for systems with a large number of controllable


parameters and constraints.

2. effective combinations of several efficient techniques to achieve the best results


under constraints on computational resources.

3. development of parallel and distributed schemes

4. development of an expert system that incorporates all available techniques.

For more, visit the Web site: Modeling & Simulation Resources.

References & Further Readings:


Arsham H., Techniques for Monte Carlo Optimizing, Monte Carlo Methods and Applications, 4(3), 181-230, 1998.
Arsham H., Stochastic Optimization of Discrete Event Systems Simulation, Microelectronics and Reliability, 36(10),
1357-1368, 1996.
Fu M., and J-Q. Hu, Conditional Monte Carlo: Gradient Estimation and Optimization Applications, Kluwer Academic
Publishers, 1997.
Rollans S. and D. McLeish, Estimating the optimum of a stochastic system using simulation, Journal of Statistical
Computation and Simulation, 72, 357 - 377, 2002.
Rubinstein R., and A. Shapiro, Discrete Event Systems: Sensitivity Analysis and Stochastic Optimization by the Score
Function Method, John Wiley & Sons, 1993.

Metamodeling and the Goal seeking Problems


The simulation models although simpler than the real-world system, are still a very
complex way of relating input (v) to output J(v). Sometimes a simpler analytic model may
be used as an auxiliary to the simulation model. This auxiliary model is often referred to as
a metamodel.

In many simulation applications such as systems analysis and design applications, the
decision maker may not be interested in optimization but wishes to achieve a certain value
for J(v), say J0. This is the goal-seeking problem: given a target output value J0 of the
performance and a parameterized pdf family, one must find an input value for the
parameter, which generates such an output.

Metamodeling

The simulation models although simpler than the real-world system, are still a very
complex way of relating input (v) to output J(v). Sometimes a simpler analytic model may
be used as an auxiliary to the simulation model. This auxiliary model is often referred to as
a metamodel. There are several techniques available for metamodeling including: design
of experiments, response surface methodology, Taguchi methods, neural networks,
inductive learning, and kriging. Metamodeling may have different purposes: model
simplification and interpretation, optimization, what-if analysis, and generalization to
models of the same type. The following polynomial model can be used as an auxiliary
model.

J(v) = J(v0) + dv.J' (v0) + (dv)2 J' ' (v0) / 2 + ...,

where dv = v-v0 and the primes denote derivatives. This metamodel approximates J(v) for
small dv. To estimate J(v) in the neighborhood of v0 by a linear function, we need to
estimate the nominal J(v) and its first derivative. Traditionally, this derivative is estimated
by crude Monte Carlo; i.e., finite difference which requires rerunning the simulation
model. Methods which yield enhanced efficiency and accuracy in estimating, at little
additional computational (Not simulation) cost, are presented in this site. The Score
Function method of estimating the first derivative is:

J'(v) = EY|v [ Z(y(v)) .S]

where S=f'(y; v) / f(y; v)=d Lnf(y; v) / dv is the Score function and differentiations is with
respect to v, provided that, f'(y; v) exist, and f(y; v) is positive for all v in V.

The Score function approach can be extended in estimating the second and higher order of
derivatives. For example, an estimate for the second derivative based on the Score
Function method is:

J'' (v0) = E Z(yi).H(yi ; v0),

where,

H(yi; v0) = f ' ' (yi; v0) / f (yi; v0).

Where S and H = S' + S2 are the score and information functions, respectively, widely used
in statistics literature, such as in the construction of Cramer-Rao bounds. By having
gradient and Hessian in our disposal, we are able to construct a second order local
metamodel using the Taylor's series.

An Illustrative Numerical Example: For most complex reliability systems, the performance
measures such as mean time to failure (MTTF) are not available in analytical form. We
resort to Monte Carlo Simulation (MCS) to estimate MTTF function from a family of
single-parameter density functions of the components life with specific value for the
parameter. The purpose of this section is to solve the inverse problem, which deals with
the calculation of the components' life parameters (such as MTTF) of a homogeneous
subsystem, given a desired target MTTF for the system. A stochastic approximation
algorithm is used to estimate the necessary controllable input parameter within a desired
range of accuracy. The potential effectiveness is demonstrated by simulating a reliability
system with a known analytical solution.

Consider the coherent reliability sub-system with four components component 1, and 2 are
in series, and component 3 and 4 also in series, however these two series of components
are in parallel, as illustrated in the following Figure. All components are working
independently and are homogeneous; i.e., manufactured by an identical process,
components having independent random lifetimes Y1, Y2, Y3, and Y4, which are
distributed exponentially with rates v = v0 = 0.5.

The system lifetime is

Z (Y1,Y2,Y3,Y4; v0) = max [min (Y3,Y4), min (Y1,Y2)].

It is readily can be shown that the theoretical expected lifetime of this sub-system is

J(v0) = 3/(4 v0).

The underlying pdf for this system is:

f(y; v) = v4exp(-v Syi),


the sum is over i = 1, 2, 3, 4.

Applying the Score function method, we have:

S(y) = f ' (y; v) / f(y; v) = 4/v - S yi,


the sum is over i = 1, 2, 3, 4.

and

H(y) = f ' ' (y; v) / f(y; v) = [v2 (S yi)2 - 8v (S yi) + 12] / v2,
the sums are over i = 1, 2, 3, 4.

The estimated average lifetime and its derivative for the nominal system with v = v0 = 0.5,
are:

J(v0 ) = S max [min (Y3, j,Y4, j), min (Y1, j, Y2, j)] / n,

J'(v0 ) = S max [min (Y3, j,Y4, j), min (Y1, j, Y2, j)] . S(Yi,j) / n,

and
J"(v0 ) = S max[min (Y3, j,Y4, j), min (Y1, j, Y2, j)] . H(Yi, j)/n,

respectively, where Yi, j is the jth observation for the ith component (i = 1, 2, 3, 4). We have
performed a Monte Carlo experiment for this system by generating n = 10000 independent
replications using SIMSCRIPT II.5 random number streams 1 through 4 to generate
exponential random variables Y1, Y2, Y3, Y4 , respectively, on a VAX system. The
estimated performance is J(0.5) = 1.5024, with a standard error of 0.0348. The first and
second derivatives estimates are -3.0933 and 12.1177 with standard errors of 0.1126 and
1.3321, respectively.

The response surface approximation in the neighborhood of v = 0.5 is:

J(v) = 1.5024 + (v - 0.5) (-3.0933) + (v - 0.5)2 (12.1177)/2 =


6.0589v2 - 9.1522v + 4.5638

A numerical comparison based on exact and the approximation by this metamodel reveals
that the largest absolute error is only 0.33% for any v in the range of [0.40, 0.60]. This
error could be reduced by either more accurate estimates of the derivatives and/or using a
higher order Taylor expansion. A comparison of the errors indicates that the errors are
smaller and more stable in the direction of increasing v. This behavior is partly due to the
fact that lifetimes are exponentially distributed with variance 1/v. Therefore, increasing v
causes less variance than the nominal system (with v = 0.50).

Goal seeking problem


In many systems modeling and simulation applications, the decision maker may not be
interested in optimization but wishes to achieve a certain value for J(v), say J0. This is the
goal-seeking problem: given a target output value J0 of the performance and a
parameterized pdf family, one must find an input value for the parameter, which generates
such an output. When is a controllable input, the decision maker may be interested in the
goal-seeking problem: namely, what change of the input parameter will achieve a desired
change in the output value. Another application of the goal-seeking problem arises when
we want to adapt a model to satisfy a new equality constraint with some stochastic
functions. We may apply the search techniques, but the goal-seeking problem can be
considered as an interpolation based on a meta-model. In this approach, one generates a
response surface function for J(v). Finally, one uses the fitted function to interpolate for the
unknown parameter. This approach is tedious, time-consuming, and costly; moreover, in a
random environment, the fitted model might have unstable coefficients.

For a given J(v) the estimated dv, using the first order approximation is:

dv = [J(v)-J(v0)] / J' (v0),

provided that the denominator does not vanish for all v0 in set V.

The Goal-seeker Module: The goal-seeking problem can be solved as a simulation


problem. By this approach, we are able to apply variance reduction techniques (VRT) used
in the simulation literature. Specifically, the solution to the goal-seeking problem is the
unique solution of the stochastic equation J(v) - J0 = 0. The problem is to solve this
stochastic equation by a suitable experimental design, to ensure convergence. The
following is a Robbins- Monro (R-M) type technique.

vj+1 = vj+dj [J0 - J(vj)] / J'(vj),

where dj is any divergent sequence of positive numbers. Under this conditions, dv =J0 -
J(vj) converges to approach zero while dampening the effect of the simulation random
errors. These conditions are satisfied, for example, by the harmonic sequence dj = 1/j. With
this choice, the rate of reduction of di is very high initially but may reduce to very small
steps as we approach the root. Therefore, a better choice is, for example dj = 9 / (9 + j).
This technique involves placing experiment i+1 according to the outcome of experiment i
immediately preceding it, as is depicted in the following Figure:

Under these not unreasonable conditions, this algorithm will converge in mean square;
moreover, it is an almost sure convergence. Finally, as in Newton's root-finding method, it
is impossible to assert that the method converges for just any initial v = v0, even though
J'(v) may satisfy the Lipschits condition over set V. Indeed, if the initial value v0 is
sufficiently close to the solution, which is usually the case, then this algorithm requires
only a few iterations to obtain a solution with very high accuracy.

An application of the goal-seeker module arises when we want to adapt a model to satisfy
a new equality constraint (condition) for some stochastic function. The proposed technique
can also be used to solve integral equations by embedding the Importance Sampling
techniques within a Monte Carlo sampling.

One may extend the proposed methodology to the inverse problems with two or more
unknown parameters design by considering two or more relevant outputs to ensure
uniqueness. By this generalization we could construct a linear (or even nonlinear) system
of stochastic equations to be solved simultaneously by a multidimensional version of the
proposed algorithm. The simulation design is more involved for problems with more than
a few parameters.

For more, visit the Web site: Modeling & Simulation Resources.

References and Further Readings:


Arsham H., The Use of Simulation in Discrete Event Dynamic Systems Design, Journal of Systems Science, 31(5), 563-
573, 2000.
Arsham H., Input Parameters to Achieve Target Performance in Stochastic Systems: A Simulation-based Approach,
Inverse Problems in Engineering, 7(4), 363-384, 1999.
Arsham H., Goal Seeking Problem in Discrete Event Systems Simulation, Microelectronics and Reliability, 37(3), 391-
395, 1997.
Batmaz I., and S. Tunali, Small response surface designs for metamodel estimation, European Journal of Operational
Research, 145(3), 455-470, 2003.
Ibidapo-Obe O., O. Asaolu, and A. Badiru, A New Method for the Numerical Solution of Simultaneous Nonlinear
Equations, Applied Mathematics and Computation, 125(1), 133-140, 2002.
Lamb J., and R. Cheng, Optimal allocation of runs in a simulation metamodel with several independent variables,
Operations Research Letters, 30(3), 189-194, 2002.
Simpson T., J. Poplinski, P. Koch, and J. Allen, Metamodels for Computer-based Engineering Design: Survey and
Recommendations, Engineering with Computers, 17(2), 129-150, 2001.
Tsai C-Sh., Evaluation and optimisation of integrated manufacturing system operations using Taguch's experiment
design in computer simulation, Computers And Industrial Engineering, 43(3), 591-604, 2002.

"What-if" Analysis Techniques

Introduction

The simulation models are often subject to errors caused by the estimated parameter(s) of
underlying input distribution function. "What-if" analysis is needed to establish confidence
with respect to small changes in the parameters of the input distributions. However the
direct approach to "what-if" analysis requires a separate simulation run for each input
value. Since this is often inhibited by cost, as an alternative, what people are basically
doing in practice is to plot results and use a simple linear interpolation/extrapolation. This
section presents some simulation-based techniques that utilize the current information for
estimating performance function for several scenarios without any additional simulation
runs.

Simulation continues to be the primary method by which system analysts obtain


information about analysis of complex stochastic systems. In almost all simulation models,
an expectedvalue can express the system's performance. Consider a system with
continuous parameter v Î V, where V is the feasible region. Let

J(v) = EY | v [Z (Y)]

be the steady state expected performance measure, where Y is a random vector with
known probability density function (pdf), f(y; v) depends on v, and Z is the performance
measure.

In discrete event systems, Monte Carlo simulation is usually needed to estimate J(v) for a
given value v. By the law of large numbers

J(v) = 1/n S Z (y i)

where yi, i = 1, 2,..., n are independent, identically distributed, random vector realizations
of Y from f (y; v ), and n is the number of independent replications. This is an unbiased
estimator for J(v) and converges to J(v) by law of large numbers.

There are strong motivations for estimating the expected performance measure J(v) for a
small change in v to v + dv, that is to solve the so-called "what if" problem.

The simulationist must meet managerial demands to consider model validation and cope
with uncertainty in the estimation of v. Adaptation of a model to new environments also
requires an adjustment in v.

An obvious solution to the "what if" problem is the Crude Monte Carlo (CMC) method,
which estimates J(v+ dv) for each v separately by rerunning the system for each v+ dv.
Therefore costs in CPU time can be prohibitive The use of simulation as a tool to design
complex computer stochastic systems is often inhibited by cost. Extensive simulation is
needed to estimate performance measures for changes in the input parameters. As as an
alternative, what people are basically doing in practice is to plot results of a few simulation
runs and use a simple linear interpolation/extrapolation.

In this section we consider the "What-if" analysis problem by extending the information
obtained from a single run at the nominal value of parameter v to the closed neighborhood.
We also present the use of results from runs at two or more points over the intervening
interval. We refer to the former as extrapolation and the latter as interpolation by
simulation. The results are obtained by some computational cost as opposed to simulation
cost. Therefore, the proposed techniques are for estimating a performance measure at
multiple settings from a simulation at a nominal value.

Likelihood Ratio (LR) Method

A model based on Radon-Nikodym theorem to estimate J(v+ dv) for stochastic systems in
a single run is as follows:

J(v+ dv) = EY | v + dv[Z (Y)] = EY | v [Z (Y).W]

where the likelihood ratio W is:

W = f(y; v+ dv) / f(y; v)

adjusts the sample path, provided f(y; v) does not vanish. Notice that by this change of
probability space, we are using the common realization as J(v).

The generated random vector y is roughly representative of Y, with f(v). Each of these
random observations, could also hypothetically came from f(v+ dv). W weights the
observations according to this phenomenon.

Therefore, the "What-if" estimate is:

J(v) = 1/n S Z (y i).Wi

which is based on only one sample path of the system with parameter v and the simulation
for the system with v+ dv is not required.

Unfortunately LR produces a larger variance compared with CMC. However, since


E(W)=1, the following variance reduction techniques (VRT) may improve the estimate.

J(v) = S Z (y i).Wi / S Wi

Exponential Tangential in Expectation Method

In the statistical literature the efficient score function is defined to be the gradient

S(y) = d Ln f(y; v) / dv
We consider the exponential (approximation) model for J(v+ dv) in a first derivative
neighborhood of v by:

J(v+ dv) = E [ Z(y). exp[dvS(y)] / E[exp(dS(y))]

Now we are able to estimate J(v+ dv) based on n independent replications as follows:

J(v+ dv) = S Ai / S Bi

where,

Ai= Z(yi).exp[dv.S(yi)]

and

Bi= exp[dv. S(yi)].

Taylor Expansion of Response Function


The following linear Taylor model can be used as an auxiliary model.

J(v + dv) = J(v) + dv.J' (v) + ...,

where the prime denotes derivative. This metamodel approximates J(v + dv)) for small dv.
For this estimate, we need to estimate the nominal J(v) and its first derivative.
Traditionally, this derivative is estimated by crude Monte Carlo; i.e., finite difference,
which requires rerunning the simulation model. Methods which yield enhanced efficiency
and accuracy in estimating, at little additional cost, are of great value.

There are few ways to obtain efficiently the derivatives of the output with respect to an
input parameter as presented earlier on this site. The most straightforward method is the
Score Function (SF). The SF approach is the major method for estimating the performance
measure and its derivative, while observing only a single sample path from the underlying
system. The basic idea of SF is that the derivative of the performance function, J'(v), is
expressed as expectation with respect to the same distribution as the performance measure
itself.

Therefore, for example, using the estimated values of J(v) and its derivative J'(v), the
estimated J(v + dv) is:

J(v + dv) = J(v) + dv J'(v0)

with variance

Var[J(v+dv) ] = Var[J(v)] + (dv)2 Var[J'(v)] + 2dv Cov[J(v), J'(v)].

This variation is needed for constructing a confidence interval for the perturbed estimate.

Interpolation Techniques
Given two points, v1 and v2 (scalars only) "sufficiently" close, one may simulate at these
two points then interpolates for any desired points in between. Assuming the given v1 and
v2 are sufficiently close and looks for the "best" linear interpolation in the sense of
minimum error on the interval. Clearly,

J(v) = EY | v [Z (Y)] = f . EY | v [Z (Y)] +


(1 - f) . EY | v [Z (Y)]

Similar to the Likelihood Ratio approach, this can be written as:

J(v) = EY | v [Z (Y)] = f . EY | v1 [Z (Y).W1] +


(1 - f) . EY | v2 [Z (Y).W2]

where the likelihood ratios W1 and W2 are W1 = f(y; v) / f(y; v1) and W2 = f(y; v) / f(y;
v2), respectively.

One obvious choice is f = f(y; v1) / [f(y; v1)+f(y; v2)]. This method can easily extended to
k-point interpolation.

For 2-point interpolation, if we let f to be constant within the interval [0, 1], then the linear
interpolated "what-if" estimated value is:

J(v) = f . J1 + (1-f) . J2

where the two estimates on the RHS of are two independent Likelihood Ratio
extrapolations using the two end-points.

We define f* as the f in this convex combination with the minimum error in the estimate.
That is, it minimizes

Var[J(v)] = f2Var[J1] + (1-f)2Var[J2)]

By the first order necessary and sufficient conditions, the optimal f is:

f* = Var[J2] / {Var[J1] + Var[J2]}

Thus, the "best linear" interpolation for any point in interval [v1, v2] is:

J(v) = f* . J1 + (1- f*) . J2

which is the optimal interpolation in the sense of having minimum variance.

Conclusions & Further Readings


Estimating system performance for several scenarios via simulation generally requires a
separate simulation run for each scenario. In some very special cases, such as the
exponential density f(y; v)=ve-vy, one could have obtained the perturbed estimate using
Perturbation Analysis directly as follow. Clearly, one can generate random variate Y by
using the following inverse transformation:
Yi=(1/v) Ln (1/Ui)

where Ln is the natural logarithm and Ui is a random number distributed Uniformly [0,1].
In the case of perturbed v, the counterpart realization using the same Ui is

Yi=[1/(v+dv)] Ln (1/Ui).

Clearly, this single run approach is limited, since the inverse transformation is not always
available in closed form. The following Figure illustrates the Perturbation Analysis
Method:

Since the Perturbation Analysis Approach has this serious limitation, for this reason, we
presented some techniques for estimating performance for several scenarios using a single-
sample path, such as the Likelihood Ratio method, which is illustrated in the following
Figure.
Research Topics: Items for further research include:

i) to introduce efficient variance reduction and bias reduction techniques with a view to
improving the accuracy of the existing and the proposed methods;

ii) to incorporate the result of this study in a random search optimization technique. In this
approach one can generate a number of points in the feasible region uniformly distributed
on the surface of a hyper-sphere each stage the value of the performance measure is with a
specified radius centered at a starting point. At estimated at the center (as a nominal value).
Perturbation analysis is used to estimate the performance measure at the sequence of
points on the hyper-sphere. The best point (depending whether the problem is max or min)
is used as the center of a smaller hyper- sphere. Iterating in this fashion one can capture the
optimal solution within a hyper-sphere with a specified small enough radius. Clearly, this
approach could be considered as a sequential self-adaptive optimization technique.

iii) to estimate the sensitivities i.e. the gradient, Hessian, etc. of J(v) can be approximated
using finite difference. For example the first derivative can be obtained in a single run
using the Likelihood Ratio method as follows:

J'(v) = [S(Zi Wi - Zi)]/(n dv),

J'(v) = [S(Zi Wi - Zi)]/(dv. SWi),

or

J(v) = SZi[Wi+ - Wi-] / { 2 S [(1+ dv)Wi+ - (1-dv)Wi-]}

the sums are over all i, i =1, 2, 3,.., n, where

Wi+ = f(y:v+ v)/f(y; v), and Wi- = f(y; v- v)/f(y; v).

The last two estimators may induce some variance reductions.

iv) Other interpolation techniques are also possible. The most promising one is based on
Kriging. This technique gives more weight to `neighboring' realizations, and is widely
used in geo-statistics.

Other items for further research include some experimentation on large and complex
systems such as a large Jacksonian network with routing that includes feedback loops in
order to study the efficiency of the presented technique.

For more, visit the Web site: Modeling & Simulation Resources.

References & Further Readings:


Arsham H., Performance Extrapolation in Discrete-event Systems Simulation, Journal of Systems Science, 27(9), 863-
869, 1996.
Arsham H., A Simulation Technique for Estimation in Perturbed Stochastic Activity Networks, Simulation, 58(8), 258-
267, 1992.
Arsham H., Perturbation Analysis in Discrete-Event Simulation, Modelling and Simulation, 11(1), 21-28, 1991.
Arsham H., What-if Analysis in Computer Simulation Models: A Comparative Survey with Some Extensions,
Mathematical and Computer Modelling, 13(1), 101-106, 1990.
Arsham H., Feuerverger, A., McLeish, D., Kreimer J. and Rubinstein R., Sensitivity analysis and the what-if problem in
simulation analysis, Mathematical and Computer Modelling, 12(1), 193-219, 1989.
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Professor Hossein Arsham

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