Generic First Jump v1.7
Generic First Jump v1.7
Jumpchain CYOA
                                          Version 1.7
                                    By Ursine The Mad Bear
         Every epic story has a beginning, every long journey has a first step, every franchise has
a first installment. For each of the vast multitude of extra-dimensional adventurers called
Jumpers, there was a first jump.
         And for many, the first jump was the last. Too many eager new Jumpers have
immediately chosen to visit their favorite settings, not thinking how dangerous those places are
to actually live in. The tendencies of first Jumpers to overestimate their own abilities and
prematurely end their chains has caused JumpChan to create a tutorial level of sorts, something
to ease Jumpers into their new reality, and provide some basic necessities and survival skills.
         In order to properly prepare new Jumpers for the wide variety of environments and
settings they will eventually have to interact with, instead of a single setting, you will spend one
year in each of ten different Levels. Each Level is a generic form of a popular genre or setting.
Because of the tutorial nature of these Levels, you will not be able to take anything from them
that was not paid for with Choice Points, except for your own memories and any skills that could
have been learned in the real world.
         Due to the special nature of this Jump, dying does not end your chain. Instead, you have
the choice of continuing with your Chain, without any of the purchases you made here, or trying
again. Luckily, you do not have to repeat any Level that you have already completed. Also, this
Jump can only be done as your first Jump.
         So, take these +1000cp (Choice Points), and pay attention. The life you save may be
your own.
                                       Level Selection
       These are the ten different Levels you will visit in the course of this Jump. If you choose,
you can go to a specific setting that matches the theme or genre of a Level rather than a generic
version. If that specific setting has a Jump, you do not use that Jump document, and nothing
done in this Jump will carry over to the actual Jump for that setting.
       You can do these Levels in any order you choose. A specific setting may fit more than
one Level, but it only counts for one of them. In each Level, you acquire an identity that fits the
setting, with all appropriate memories.
    1. Slice of Life
       These types of Jumps are very similar to the real world, though there is often a focus on
a specific aspect of the world, such as music, cooking, fashion, or even high school.
       Examples include: Nine To Five, Generic Roleplayer, Generic Medical Drama, Cooking
Show, Comedy.
    2. Survival
       These types of Jumps are worlds where the struggle to stay alive is the primary focus,
with threats being widespread and difficult to avoid, rather than having one or more specific
antagonists.
       Examples include: Carnivores, The Distant Sky Gauntlet, Generic Post-Apocalypse,
Fallout, SimAnt.
    3. Horror
       These Jumps are also about survival, but they usually feature more specific enemies
and threats, ones that are often difficult to track down or destroy.
       Examples include F.E.A.R., Generic Creepypasta, Horror Movies, and anything World of
Darkness, Lovecraft.
    4. Military
       These Jumps are focused on the military, on open combat. They often feature more
advanced technology than modern day, but the focus in on soldiers, not lone warriors.
       Examples include: Platoon, Legacy of the Aldenata, Honorverse, Generation Kill, Earth
Defense Force 2025 and X-Com.
    5. Modern Adventure
       These Jumps are set in a modern or near-modern day, mostly normal world, and are
focused on the kinds of action that show up in many modern movies, like committing or
investigating crime, being a spy, or raiding tombs for archaeological wonders.
       Examples include GTA, Investigation, Heist, 80’s Action Movies, Modern Action Movies,
Hotline Miami, Fast and Furious, Indiana Jones, Tomb Raider, and The Pretender.
    6. Super Hero
       These Jumps are focused on Comic-book style adventure, with powers beyond those of
normal human beings. This also includes many Shonen-style Anime settings.
       Examples include DC, Marvel, Naruto, Generic Super Academy, My Hero Academia,
Hancock, or Generic Magical Girl.
    7. Modern Occult
       These Jumps are set in a modern world or something close enough to it to be
recognizable, but also contain magic and supernatural forces. These supernatural elements are
often kept secret and considered dangerous.
       Examples include Dresden Files, Harry Potter, Supernatural, Buffyverse, Fallen London,
Ghostbusters, Hellblazer and Hellboy (Cinematic).
    8. Historical/Alt-Historical/Lost World
       These Jumps are focused on historical settings, or variations thereof. These settings
usually have little if any supernatural influence, but may have some fantastic elements, such as
the dinosaurs in Dinotopia.
       Examples include Age of Empires III, Mount and Blade, Dinotopia, Generic Western,
Red Dead Redemption, Uncharted Waters, Princess Bride and Inglorious Bastards.
    9. Fantasy
       These Jumps are set in worlds very unlike our own, with magic and magical creatures
being a very strong focus.
       Examples include Final Fantasy, Fable, LOTR, King Arthur, Inheritance Cycle, Tortall,
and any Xianxia setting.
    10.Science Fiction
       These Jumps focus usually on the future, a time where science and the trappings of
technology take center stage.
       Examples include Star Trek, Star Wars, Stargate, Eureka/Warehouse 13/Alphas,
Babylon 5, Battlestar Galactica, FTL, Dahak Chronicles, Starship Troopers, Red Dwarf, Firefly,
and Futurama.
                                      Age and Gender
       This category seems a little personal to me. Does it really matter, in terms of being a
Jumper? You are whatever gender you want to be, and whatever age you want to be, though
your age may be altered to fit the identity granted by the specific Level you are in.
                                             Origins
      What kind of Jumper are you? Well, you don’t really know yet, so instead, what kind of
Jumper do you think you are going to be? Obviously most Jumpers will have aspects from all of
these categories, but what is your focus?
The Tourist
       These types of Jumpers are in it for the experience. They want to visit their favorite
settings, meet their favorite characters, maybe fix a few things the original author got wrong in
their opinion. For them, it is all about the world they are visiting.
The Collector
       These Jumpers want something and they will scour every setting they enter to find what
they want. That goal might be to have all the magic swords, to assemble the best harem, to
grab all the Intelligence perks and become the smartest person ever. They are most inspired by
Ash Ketchum and his quest to “catch them all”.
The Creator
      These Jumpers are trying to create something. They may want to assemble an
unstoppable army, to build the largest possible spaceship, to create a personal afterlife, to start
a chain of fine-dining waffle restaurants, to have a galactic empire following them around the
Multiverse, but no matter the goal, they want a legacy, something they created.
                                              Perks
       What kind of skills and advantages do you possess? Perks are discounted by 50% for
their Origin, and 100cp perks are free for their Origin.
                                             General
Basic Requirements (Free to All)
       You will receive whatever special abilities, traits, backgrounds, and skills that are
required for basic participation in the Level you are in. For example, if you are going to a
Modern Occult setting focused on psychics tracking down ghosts, you would receive general
knowledge of the supernatural in that world and enough psychic abilities to match the average
in the setting. A Military setting based on the Vietnam War would give you a decent level of
fitness and basic training for the military organization you were a part of. A superhero setting
would provide powers or abilities to match the average ability of the featured characters of the
world. This also provides in-universe backgrounds, histories, and memories that fit the identity
you acquire in that Jump.
        These abilities go away when you leave that Level and this perk goes away when you
finish this jump. Nothing can be done to retain these abilities, but you do benefit from any
practice, training, study, or actual use in the Level itself of any mundane skills.
Self-Motivation (50cp)
       You have no difficulty motivating yourself, easily putting your full effort into any task,
training, or activity. You only procrastinate by choice.
Veteran (100cp)
      You never lose your cool, keeping your head no matter what the situation you are in.
This does not mean you don’t feel emotions, just that you can control them.
Non-Human Race (100cp)
         This perk can be purchased once for each Level, and counts as a Level Specific perk for
that level. For the duration of the picked Level, you are a member of a common non-human race
existing in that level, such as an fantasy race like an elf or a dwarf in Fantasy Level, or alien
race like Roswell Grey alien in Science Fiction Level, or even an anthropomorphic animal race
like catgirl in Modern Occult Level. This alters your appearance, and provides ones or two minor
advantages, such as darkvision, minor resistance to a form of magic, or a slightly enhanced
ability like strength or dexterity. Outside of the Level for which it is picked, and after this Jump,
this becomes an Alt-form, but the advantage it provides carries over to all your forms.
                                           The Tourist
The Road Goes Ever On And On (100cp, Free for The Tourist)
     Your mind is well-prepared for dealing with eternity. You can find joy and satisfaction in
everyday life no matter how long you have been alive, you can adapt to new cultures with ease,
and you will never find your emotions blunted by the passage of time and ennui.
Seeing The Sights, All The Sights (200cp, Discount for The Tourist)
       When your primary focus is the experiences you acquire and the stories you could tell,
forgetting them is a tragedy. You will never have to worry about that. You have a perfect
memory, with instant recall, unlimited storage, tamper-proofing, perfect indexing, and protection
from any form of harmful memory. This perfect memory is fully retroactive. You can choose to
erase memories, leaving a knowledge that something was erased and a basic description of
what that memory was, and can restore that erased memory later. Nothing can detect these
erased memories or force you to restore them. Your memories can only be read by an outside
force with your permission.
Ride The Rails To See The Sights (400cp, Discount for The Tourist)
       Maybe you want to help blow up the Death Star, or fight on the walls of Gondor, or fight
off the Agent Smith virus. For those events to happen, events before them kind of have to go a
certain way. This is your guarantee of that.
       Now, as long as you do not deliberately cause large scale changes, the canon plot of a
Jump’s setting will proceed as expected, adjusting for minor alterations you might have caused.
This can be toggled on or off, but once turned off, the butterfly effect may make a return to
canon events impossible.
                                          The Collector
Collector’s Eye (100cp, Free for The Collector)
       You can always tell if an item, technique, person or whatever will fit into your collection.
You can also instantly determine an object’s value and have a perfect memory for the contents
of your collection.
                                           The Creator
Inspiration (100cp, Free for The Creator)
        You will never run out of inspiration, being immune to writer’s block or any similar form of
affliction. You are very creative and imaginative, with high potential in all creative fields.
                                           Slice of Life
Expertise (100cp)
       You are at an expert level of skill and ability in one real world profession of your choice.
This level of skill does not make you one of the best in the world, but it does make you a
top-notch professional. This can be taken multiple times, for a different profession each time.
                                              Survival
Eagle Scout (100cp)
      You are an expert when it comes to survival, both wilderness and urban. You are both
talented and lucky at finding the materials and resources you need, in any environment they
could exist in.
                                               Horror
Run Like Hell (100cp)
       You have a talent for running from trouble. You tend to choose the best path to lead to
safety, you are a bit faster than would be expected, your endurance is extraordinary, and you
are extremely sure-footed and agile.
                                       Modern Adventure
The Quick and the Dead (100cp)
      You think fast, react fast, and move fast. Your reaction speed is peak human, and your
thought processes are three times as fast as they otherwise would be.
                                            Super Hero
Fists of Justice (100cp)
       Pick a martial art. Kung Fu, Judo, Jeet Kune Do, Savate, whatever. You are an expert at
this form of fighting. It won’t let you fight Superman, but it will give you a handy advantage
against someone your level.
                                         Modern Occult
Psychic Intuition (100cp)
      You have a bit of psychic potential. You often get flashes of intuition or gut instinct that
prove accurate. You are also an excellent judge of character, can get hints of other people’s
emotions, and can sense the presence of the supernatural.
                            Historical/Alt-Historical/Lost World
Simple Convenience (100cp)
     Some worlds do not have the modern amenities that we are used to having, making
everyday life a little less comfortable. You no longer have that problem. Your clothing, personal
equipment, and body are always clean, and you never need to visit the little extra-dimensional
adventurer’s room. This can be toggled on and off at will.
                                            Fantasy
Cantrips (100cp)
      You have minor magical abilities that you can use at will. These abilities are of the same
scale as D&D 3.5ed cantrips, useful tricks like cleaning your clothing or creating a small
temporary floating ball of light.
                                        Science Fiction
Universal Translation (100cp)
      You can understand, speak, read, write, and think any language you have ever
encountered, as long as you have the necessary anatomy. This is retroactive to any languages
you might have been exposed to in the past.
Engineer (100cp)
     Once you know how to use a piece of technology, you can figure out how to fix it. This
does not provide tools or materials, just the know-how.
                                               Items
       Each Origin gets one of its 100cp items for free, and a discount on its other item. You
can combine similar items purchased from this Jump at no additional cost. Any item can be
taken multiple times, but 100cp Origin items are discounted instead of free after the first
purchase. If these items are lost, stolen, or destroyed, new ones will be in the Warehouse 24
hours later. You receive a +200cp stipend for this section.
                                              General
Bare Necessities (Free to All Origins or 50cp, or 100cp, or 200cp)
       You have a job that pays enough for you to live on, assuming you live simply. You also
have a home of some sort, a cheap but decent vehicle of an appropriate type, and the various
basic sundries needed to live. Basically, you have a life, set up and waiting for you. The job will
be something you are capable of performing, and that works with your background, and the
schedule will be flexible enough that it will not interfere in your normal jump activities.
       For 50cp, you will have a yearly income that places you at a comfortable upper middle
class without needing to work an actual job. Your home, vehicle and other possessions granted
by this item will be enhanced appropriately as well.
       For 100cp, you will have a yearly income equal to that of the richest individual in the
setting, with all aforementioned advantages and protections. Your home, vehicle and other
possessions granted by this item will be enhanced appropriately as well.
       For 200cp, you have infinite wealth, with all aforementioned advantages and protections
and your possessions being as good as you choose to make them, limited only by what exists in
the setting.
       All wealth, possessions, and/or income from this item will be inserted into each jump in
whatever way is needed to make it readily accessible to you without causing any complications
re: wealth appearing out of nowhere or damage to the economy. Any form of income you
receive, including from other perks or items, may at the Jumper's discretion be deposited into a
trust fund that will follow you from jump to jump. If the Jumper so chooses at the start of a jump,
this item may be toggled to a lower level or entirely disabled for the duration of that jump.
OST (50cp)
        Thank you for the Music, the Songs and Singing! You have your own soundtrack, which
will play appropriate music for any situation. You can turn this on or off at will, set the volume (up
to concert volumes) and can decide if others can hear it as well. It is limited to music you have
heard in the past.
Franchise (100cp)
      After this jump, you will receive something like a comic or cartoon, or even a series of
blockbuster style movies, that tells stylized versions of your adventures. These update at the
end of each Jump to include the events of it, and no one can view these without your
permission. You may have this in multiple media styles. Pick as many as you would like. And
you may pick additional ones at a later date if you choose to.
Souvenir (100cp)
       You have a souvenir, something special from a particular Level in this jump. This item is
self-cleaning and maintaining, possesses unlimited fuel/power/ammunition, and if damaged or
destroyed will repair itself in less than a minute. The item itself is some useful item with a minor
advantage, such as a sword that can surround itself in an aura of electricity or fire, a phaser that
can cut through shields, a suit of strength-enhancing power armor, or a personal anti-gravity
harness. This is meant to be a minor, useful tool, not a major power, so please fanwank
responsibly. You only get the souvenir once you go to that particular level in this jump.
Vehicle (100cp)
       You possess a civilian vehicle of your choice that exists in the real world. This vehicle is
self-cleaning and self-maintaining, and never needs to be refueled. For the duration of this jump
only, the vehicle will take on a form appropriate to the level.
                                           The Tourist
Camera (100cp, Free or Discount for The Tourist)
       Oh! That picture reminds you of the time you challenged the devil to a game of
tiddlywinks! And that one reminds you of the time you put Gabriel in a Cobra Clutch for a full
day! You don’t actually get a camera. Instead, every time you do something memorable,
noteworthy, or just wish to remember a moment in the future, you will receive a snapshot of the
moment, framed at just the right size and from just the right angle, you can always get more
copies from different angles if you wish, or receive digital copies on any of your devices. You
can also get full video and audio, for an extra 100cp.
                                          The Collector
Catalog (100cp, Free or Discount for The Collector)
       Now, you know what you want. When you desire it, magazines, catalogs, professional
journals and similar periodicals appear, detailing the existence of objects you would want within
the world you are in. They won’t tell you where they are, but you will get hints towards their
location and how to acquire them. These hints become more in-depth if you have something
which is part of a set and seek to find the rest.
                                           The Creator
Workshop (100cp, Free or Discount for The Creator)
       You have access to an excellent workshop, laboratory, office, art studio, or whatever
other facility is required for your creations. After this Jump, these will be connected to your
Warehouse. Tools and basic materials are supplied, but special or extremely valuable resources
must be acquired for yourself.
Ultimate Book Of Ultimate Brain Teasers (100cp, Free or Discount for The Power Gamer)
       This book contains an unlimited number of puzzles, games, riddles, and other activities
that are always fun and are always the best possible way to train your mental abilities.
                                           Drawbacks
       You can take as many Drawbacks as you want, without limit on cp gained. If you can
handle the Drawbacks, you can have the reward. Also, the drawbacks that change the world are
altering its condition at the start of the Jump. If you are genuinely capable of changing the
nature of the world, fiat will not kick in to change it back. Drawbacks specific to a particular Level
only function in that Level.
                                              General
Randomized (+100cp)
        Your level choice is out of your hands. Roll a d10. Check the list to see which level that
number corresponds to. That’s your first level. Survived it? Good. Keep rolling and completing
levels until all 10 are completed. You re-roll if you roll a level you have already faced.
Drop In (+200cp)
      You do not receive the Basic Requirements perk. Good luck.
Power Loss (+200cp)
      How can you have a Power Loss Drawback in a Jump is required to be your first?
Simple, for the duration of this Jump, any Level perks you have purchased are now only
available in that Level.
Amnesia (+200cp)
     Until the end of this Jump, you can not remember the events of any Levels except the
one you are in.
That One Drawback No One Ever Takes More Than Once (+300cp)
       You are being chased by an enemy that is as skilled and powerful as you are. In fact,
this enemy will follow you through all ten Levels of this Jump, taking on an appropriate role in
each setting to allow them to pursue whatever grudge they have with you. If you manage to kill
this enemy, he will respawn when you begin your next Level. If you survive this, you get an
indestructible t-shirt that will adjust to fit any of your forms, with a legend on the front reading “I
Survived A Scaling Enemy Drawback And All I Got Was 300cp And This Lousy T-Shirt”.
                                            Slice of Life
Homeless (+100cp)
       Regardless of what you’d otherwise have imported into, instead you start out in a
homeless shelter with just the clothes on your back and without a dime to your name. The
shelter will kindly give you a few days’ worth of room and board but soon enough you’ll have to
leave to make room for others. From this point on it’s all up to you.
                                               Survival
Resource Shortage (+100cp)
      Food, water, and other staples are scarce. You will find it more difficult to acquire enough
resources to live.
Disability (+100cp)
      You have a limp, or a missing eye, or a crippled arm or some other physical disability
that hampers your efforts to stay alive.
                                              Horror
Scripted Encounters (+100cp)
      You’ll run into whatever threat you’re dealing with more often. You will not automatically
become a priority target, but sheer proximity is likely to put you at risk.
                                             Military
I Have Truly Found Paradise (+100cp)
        Your chain of command is… sub-optimal. Expect vague orders that are of little help in
letting you or your unit know what you’re supposed to be doing but still stick you with the blame
if anything goes wrong, reinforcements or resupply to be inconveniently scheduled or diverted at
the last minute, a stupid emphasis on spit-and-polish at the expense of combat readiness, or
whatever else would be inconvenient. This will never be to an outright suicidal extent but it will
be damned annoying. Whether you’re on the front line or in the rear with the gear, during
wartime or peacetime, one way or another you’re going to need to game the system and make
things happen despite the best that “channels” can do to fuck things up, or your military service
will not be the thing that recruiting videos are made out of.
                                      Modern Adventure
Bad Comic Relief (+100cp)
      You have a friend, or comrade, or student, or whatever other reason you might have a
person following you around. The thing is that no matter how much you might like this person,
they are really more trouble than they are worth. They say or do the wrong thing almost
constantly, need rescuing on a regular basis, and seem to be a lot more likely to get you killed
than any of your actual enemies are. Unfortunately, there is just no getting rid of this person.
                                           Super Hero
Nemesis (+100cp)
      There is this one enemy that you can never seem to get rid of. No matter what, this
enemy, who is dangerous enough in some way to at least require effort to beat, will always
survive or escape anything you do to stop him. You will be dealing with him repeatedly.
PR Nightmare (+100cp)
       Public relations never seems to go the way you want it to. You always screw things up,
often presenting the exact opposite of the image you wanted.
                                         Modern Occult
Masquerade (+100cp)
      The public is not ready to discover the existence of the supernatural, and part of your job
is ensuring that they don’t. This could be limited to making sure you don’t reveal anything to the
public, or it could extend to having to put down other people attempting to reveal the
supernatural world.
                              Historical/Alt-Historical/Lost World
Historical Inconveniences (+100cp)
      It is the little things that can make life hell. Things like a lack of toilet paper, or bad
hygiene, or scurvy. And you are going to suffer through them, because you cannot bring
anything with you, item or perk, that would exempt you from this suffering.
                                               Fantasy
Bandits (+100cp)
      No matter where you are going, you will be accosted by bandits, muggers, bullies, or
someone else that wants to beat you down and take your stuff at least once a week. They may
not be powerful, but they will be persistent, and probably ugly.
                                          End Choices
     You have completed all ten Levels. Congratulations! Now you can choose to Go Home,
or Continue On. There is no staying here option. As one final reward, you receive these:
                                               Notes
Joke or Not
     Yes, this is, or at least started as, a Joke Jump. However, I have worked hard to make it
worthwhile to use in a serious Jumpchain. I hope you enjoy it, even if you don’t ever use it.
Function
     The stuff you make has to work in the first place, this is just supposed to be a no
maintenance needed perk.
That One Drawback No One Ever Takes More Than Once
      Yep, this is a scaling enemy Drawback. I never actually thought I would write one of
these.
Souvenir
       At the request of DataPacRat, here are a few additional examples of Souvenirs, one per
level, based on the chosen setting for that level.
       Slice of Life - Harry Potter, Pensieve
       Horror - Supernatural, Demon-Killing Knife
       Military - Star Trek Dominion War, Phaser
       Modern Adventure - James Bond, Spy Watch
       Survival - Mass Effect (stranded on a planet), Omnitool
       Superhero - Marvel Universe, Captain America's Shield or DC, Legion Flight Ring
       Alt-Historical - Renaissance Italy, Mona Lisa
       Modern Occult - Harry Potter, Cloak of Invisibility
       Fantasy - D&D world, Ring of Regeneration
       Science Fiction - Doctor Who, Sonic Screwdriver
Non-Human Race
        You can be non-human in a level without taking this perk, however, that makes your
non-human form part of Basic Requirements, which means you do not get to keep anything
from it.
                                       Change Log
Version 1.7
       Added This Is All You Get drawback.
Version 1.6
       Merged What’s Mine Is Mine and Hard Work Pays Dividends.
       Added I Have The Power perk.
       Changed Bare Necessities.
       Added Note about Psychic Intuition and Cantrips.
Version 1.5
       Changed Self-Motivation, Advanced Infantry Training, and Military Occupational
Specialty.
       Changed Favorite Treats, Souvenir, Camera, and Stamp Of Fiat Approval.
Version 1.4
       Changed the Friendly Sort, No Matter Where You Go, There You Are, Screw The
Devil, and Seeing the Sights, All the Sights perks.
       Corrected typos on the Smartphone and Laptop items.
Version 1.3
       Changed the General Knowledge perk.
       Added Non-Human Race perk.
     Changed the Expertise perk.
     Changed the Military Occupational Specialty perk.
     Removed the Fantasy Race perk.
     Added Class Skills perk to the Fantasy section.
     Added Items stipend.
     Added Smartphone item.
     Added Laptop item.
     Added Non-Human Race note.
Version 1.2
     Changed the Sexy and I Know It perk.
     Changed the Seeing The Sights, All The Sights perk.
     Changed the Universal Translation perk.
     Added the Bare Necessities item.
     Changed the Franchise item.
     Added the Body Mod Reward.
     Added a Note about the Souvenir item.
Version 1.1
     Added the Your Best Friend item.
     Changed Body Like A Jumper, Sexy And I Know It, Common Sense and Secondary
Superpowers perks.
Version 1.0
     Created the Document.