Chapter 3
Chapter 3
OBJECTIVES
After completing this chapter, students will be to:
Describe the four types of input
List the characteristics of a keyboard
Identify various types of keyboards
Identify various types of pointing devices
Explain how a mouse works
Describe different mouse types
Explain how scanners and other reading devices work
Identify the purpose of a digital camera
Describe the various techniques used for audio and video input
Identify alternative input devices for physically challenged users
CHAPTER OVERVIEW
In this chapter, students learn what is input and what are input devices. The keyboard is
presented and different keyboard types are described. Students are introduced to various
pointing devices, such as the mouse, trackball, touchpad, pointing stick, joystick, touchscreen,
and pen input. Scanners and reading devices, including optical scanners, optical readers,
magnetic ink character recognition readers, and data collection devices are explained. Students
learn about digital cameras, audio input, speech recognition, video input, and
videoconferencing. Finally, input devices for physically challenged users are explored.
Chapter 3: Input
Input is any data or instructions you enter into the memory of a computer. Once
input is in memory, the CPU can access it and process the input into output. Four
types of input are data, programs, commands, and user responses:
Data is a collection of unorganized facts that can include words, numbers,
pictures, sounds, and videos. A computer manipulates and processes data into
information, which is useful. Although technically speaking, a single item of
data should be called a datum, the term data commonly is used and accepted
as both the singular and plural form of the word.
A program is a series of instructions that tells a computer how to perform
the tasks necessary to process data into information Programs are kept on
storage media such as a floppy disk, hard disk, CD-ROM, or DVD-ROM.
Programs respond to commands issued by a user.
A command is an instruction given to a computer program. Commands can be
issued by typing keywords or pressing special keys on the keyboard. A
keyword is a specific word, phrase, or code that a program understands as an
instruction. Some keyboards include keys that send command to a program
when you press them.
An input device is any hardware component that allows you to enter data,
programs, commands, and user responses into a computer. Input devices include
the keyboard, pointing devices, scanners and reading devices, digital cameras,
audio and video input devices, and input devices for physically challenged users.
Each of these input devices is discussed in the following pages.
One of the primary input devices on a computer is the keyboard. You enter data
into a computer by pressing the keys on the keyboard. Desktop computer
keyboards usually have from 101 to 105 keys, while keyboards for smaller
computers such as laptops contain fewer keys. A computer keyboard includes
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Chapter 3: Input
keys that allow you to type letters of the alphabet, numbers, spaces, punctuation
marks, and other symbols such as the dollar sign ($) and asterisk (*). A keyboard
also contains special keys that allow you to enter data and instructions into the
computer.
All computer keyboards have a typing area that includes the letters of the
alphabet, numbers, punctuation marks, and other basic keys. Many desktop
computer keyboards also have a numeric keypad located on the right side of the
keyboard. A numeric keypad is a calculator-style arrangement of keys
representing numbers, a decimal point, and some basic mathematical operators.
The numeric keypad is designed to make it easier to enter numbers. Across the
top, most keyboards contain function keys, which are labeled with the letter F
followed by a number.
Function keys are special keys programmed to issue commands and accomplish
certain tasks. The command associated with a function key depends on the
program you are using. For example, in many programs, pressing the function key
Fl displays a Help window. When instructed to press a function key such as Fl, do
not press the letter F followed by the number 1; instead press the key labelled Fl.
Function keys often are used in combination with other special keys (SHIFT,
CTRL, ALT, and others) to issue commands. Many programs let you use a
shortcut menu, a button, a menu, or a function key to obtain the same result.
Keyboards also contain keys that can be used to position the insertion point on the
screen. The insertion point is a symbol that indicates where on the screen the next
character you type will display. Depending on the program, the symbol may be a
vertical bar, a rectangle, or an underline. Arrow keys allow you to move the
insertion point left, right, up, or down. Most keyboards also contain keys such as
HOME, END, PAGE UP, and PAGE DOWN, that you can press to move the
insertion point to the beginning or end of a line, page, or document.
Most keyboards also include toggle keys, which can be switched between two
different states. The NUM LOCK key, for example, is a toggle key. When you
press it once, it locks the numeric keypad so you can use it to type numbers.
When you press the NUM LOCK key again, the numeric keypad is unlocked so
the same keys serve as arrow keys that move the insertion point. Many keyboards
have status lights in the upper-right corner that light up to indicate that a toggle
key is activated.
Many of the newer keyboards include buttons that allow you to access your
CD/DVD drive and adjust speaker volume.
Although most keyboards attach to a serial port on the system unit via a
cable, some keyboards - called wireless keyboards - transmit data via
infrared light waves. For a wireless keyboard to transmit signals to a
computer, both the computer and the wireless keyboard must have an
JrDA port. These IrDA ports must be aligned so that nothing obstructs the
path of the infrared light wave.
On laptops and many handheld computers, the keyboard is built into the
top of the system unit. To fit in these smaller computers, the keyboards
usually are smaller and have fewer keys. A typical laptop computer
keyboard, for example, has only 85 keys, compared to the 105 keys on
most desktop computer keyboards. To provide all of the functionality of a
desktop computer keyboard, manufacturers design many of the keys to
serve two or three different purposes.
A pointing device is an input device that allows you to control a pointer on the
screen. In a graphical user interface, a pointer is a small symbol on the display
screen. A pointer often takes the shape of a block arrow, an I-beam (T) or a
pointing hand. Using a pointing device, you can position the pointer to move or
select items on the screen. For example, you can use a pointing device to move
the insertion point; select text, graphics, and other objects; and click buttons,
icons, links, and menu commands.
Common pointing devices include the mouse, trackball, touchpad, pointing stick,
joystick, touch screen, light pen, and graphics tablet. Each of these devices is
discussed in the following sections.
3.4.1 Mouse
The mouse is the most widely used pointing device on desktop computers
because it takes full advantage of a graphical user interface. Designed to
fit comfortably under the palm of your hand, a mouse is an input device
that is used to control the movement of the pointer, often called a mouse
pointer, on the screen and to make selections from the screen. The top of
the mouse has one to four buttons; some also have a small wheel. The
bottom of a mouse is flat and contains a multi-directional mechanism,
usually either a small ball or an optical sensor, which detects movement of
the mouse. Mouse devices that contain a small ball often rest on a mouse
pad, which usually is a rectangular rubber or foam pad that provides better
traction for the mouse than the top of a desk. The mouse pad also protects
the ball mechanism from a build up of dust and dirt, which could cause it
to malfunction.
USING A MOUSE As you move the mouse across a flat surface such as a
desktop, the pointer on the screen also moves. For example, when you
move the mouse to the right, the pointer moves right on the screen.. When
you move the mouse to the left, the pointer moves left on the screen, and
so on. If you have never worked with a mouse, you might find it a little
awkward at first; with a little practice, however, you will discover that a
mouse is quite easy to use.
Generally, you use the mouse to move the pointer on the screen to an
object such as a button, a menu, an icon, a link, or text and then press one
of the mouse buttons to perform a certain action on that object. In
Windows 98, for example, if you point to the Start button on the taskbar
and then press, or click, the primary mouse button, the Start menu displays
on the screen.
MOUSE TYPES A mouse that has a rubber or metal ball on its underside is
called a mechanical mouse. When the ball rolls in a certain direction,
electronic circuits in the mouse translate the movement of the mouse into
signals that are sent to the computer. Another type of mouse, called an
optical mouse, has no moving mechanical parts inside; instead it uses
devices that emit and sense light to detect the mouse’s movement. The
newer optical mouse devices can be used on nearly all types of surfaces,
eliminating the need for a mouse pad. An optical mouse is more precise
than a mechanical mouse and does not require cleaning like a mechanical
mouse, but it also is more expensive.
3.4.2 Trackball
Some users opt for alternative pointing devices other than a mouse, such
as a trackball. Whereas a mechanical mouse has a ball mechanism on the
bottom, a trackball is a stationary pointing device with a ball mechanism
on its top. The ball mechanism in a larger trackball is about the size of a
Ping-Pong ball; some mouse devices also have a small trackball about the
size of a marble.
To move the pointer using a trackball, you rotate the ball mechanism with
your thumb, fingers, or the palm of your hand. Around the ball
mechanism, usually a track-ball also has one or more buttons that work
just like mouse buttons.
3.4.4 Stick
One advantage of using a pointing stick is that it does not require any
additional desk space. Another advantage is that it does not require
cleaning like a mechanical mouse or trackball. Whether you select a laptop
that has a trackball, touchpad, or pointing stick is a matter of personal
preference.
3.4.5 Joystick
Users running game software such as a driving or flight simulator may
prefer to use a joystick as their pointing device. A joystick is a vertical
lever mounted on a base. You move the lever in different directions to
control the actions of a vehicle or player. The lever usually includes
buttons called triggers that you can press to activate certain events. Some
joysticks also have additional buttons that you can set to perform other
actions.
Touch screens often are used in kiosks located in stores, hotels, airports,
and museums. Customers at Hallmark stores, for example, can use a kiosk
to create personalized greeting cards. Some laptop computers even have a
touch screen.
A light pen is a handheld input device that contains a light source or can
detect light. Some light pens require a specially designed monitor, while
others work with a standard monitor. Instead of touching the screen with
your finger to interact with the computer, you press the light pen against the
surface of the screen or point the light pen at the screen and then press
a button on the pen. Light pens are used in applications where desktop
space is limited such as in the health-care field or when a wide variety of
people use the application, such as electronic voting.
Many handheld computers also allow you to input data using an electronic
pen. The pen (also called a stylus) looks like a ballpoint pen but uses an
electronic head instead of ink. Pen computers use handwriting recognition
software that translates the letters and symbols used in handwriting into
character data that the computer can use. Although most handwriting
recognition software recognizes printed letters and can be trained to
distinguish writing styles, pen-computing technology continues to be refined.
Some devices make the input process more efficient by eliminating the manual
entry of data. Instead of a person entering data using a keyboard or pointing
device, these devices capture data from a source document, which is the original
form of the data. When using a keyboard or pointing device to enter data, the
source document might be a timecard, order blank, invoice, or any other
document that contains data to be processed.
Devices that capture data directly from source documents include optical
scanners, optical character recognition devices, optical mark recognition devices,
bar code scanners, and magnetic-ink character recognition readers. Examples of
source documents used with these devices include advertisements, brochures,
photographs, inventory tags, or checks. Each of these devices is discussed in the
following pages.
When a document is scanned, the results are stored in rows and columns
of dots called a bitmap. Each dot on a bitmap consists of one or more bits
of data. The more bits used to represent a dot, the more colors and shades
of gray that can be represented. For instance, one bit per dot is enough to
represent simple one-color images, but for colors and shades of gray, each
dot requires more than one bit of data. Today’s scanners range from 30 bit
to 48 bit, with the latter being a higher quality, but more expensive.
The density of the dots, known as the resolution, determines sharpness and
clearness of the resulting image. Resolution typically is measured in dots
per inch (dpi), and is stated as the number of columns and rows of dots.
For example, a 600 x 1200 (pronounced 600 by 1200) dpi scanner has 600
columns and 1200 rows of dots. If just one number is stated, such as 1200
dpi, that number refers to both the number of rows and the number of
columns. The more dots, the better the resolution, and the resulting image
is of higher quality.
Most of today’s affordable color desktop scanners for the home or small
business user have an optical resolution ranging from 600 to 2000 dpi.
Commercial scanners designed for power users range from 4000 to 8000
dpi.
OCR devices range from large machines that can read thousands of
documents per minute to handheld wands that read one document
at a time. OCR devices are used to read characters printed using an
OCR font. Although others exist, the standard OCR font is called
OCR-A. During the scan of a document, an OCR device
determines the shapes of characters by detecting patterns of light
and dark. Optical character recognition (OCR) software then
compares these shapes with predefined shapes stored in memory
and converts the shapes into characters the computer can
understand.
Current OCR software has a very high success rate and usually can
identify more than 99 percent of scanned material. OCR software
also will mark text it could not read, allowing you to make
corrections easily.
Figure 3-2 OCR is used frequently with turn-around documents. With this gas
bill, you tear off the top portion and return it with your payment
When a check is presented for payment, the bank uses an MICR inscriber
to print the amount of the check in MICR characters in the lower-right
corner (Figure 3-7). The check then is sorted or routed to the customer’s
bank, along with thousands of others. Each check is inserted into an MICR
reader, which sends the check information - including the amount of the
check - to a computer for processing. When you balance your checkbook,
you should verify that the amount printed in the lower-right corner is the
same as the amount written on the check; otherwise, your statement will
not balance.
Figure 3-4 The MICR characters printed on the check represent the bank number,
your account number, and the check number. The amount of the check
in the lower-right corer is added after you write the check.
The banking industry has established an international standard not only for
bank numbers, but also for the font of the MICR characters. This
standardization makes it possible for you to write checks in another
country
A digital camera allows you to take pictures and store the photographed images
digitally instead of on traditional film. With some digital cameras, you download,
or transfer a copy of, the stored pictures to your computer by connecting a cable
between the digital camera and your computer and using special software
included with the camera. With other digital cameras, the pictures are stored
directly on storage media such as a floppy disk, PC Card, or flash card. You then
copy the pictures to your computer by inserting the floppy disk into a disk drive
or the card into a card slot or reader. Once the pictures are on your computer, they
can be edited with photo-editing software, printed, faxed, sent via electronic mail,
included in another document, or posted to a Web site for everyone to see. Instead of
copying the images to your computer, many of today’s digital cameras allow you to
review and edit the images directly in the camera, as well as connect the camera to a
television or printer.
The three basic types of digital cameras are studio cameras, field cameras, and point-and-
shoot cameras. The most expensive and highest quality of the three, a studio camera is a
stationary camera used for professional studio work. Often used by photojournalists, a
field camera is a portable camera that has many lenses and other attachments; like the
studio camera, a field camera can be quite expensive. A point-and-shoot camera is more
affordable and lightweight and provides acceptable quality photographic images for the
home or small business user. These cameras often include features such as flash, zoom,
automatic focus, and special effects. You can use a point-and-shoot camera to add
pictures to personalized greeting cards, a computerized photo album, a family newsletter,
certificates, awards, or your own Web site. The point-and-shoot camera also is ideal for
mobile users such as real estate agents, insurance agents, and general contractors.
Although characters (text and numbers) are still the primary form of input into a
computer, the use of other types of input such as images, audio, and video is
increasing. In the previous sections, you learned about a variety of ways to enter
image data. The next sections discuss methods used to enter audio and video data
into a computer.
sound card. (Most new computers today come equipped with a sound
card.) Sound is entered via a device such as a microphone, tape player, or
audio CD player, each of which plugs into a port on the sound card.
External MIDI devices such as an electric piano keyboard also can
connect to the sound card for audio input.
With a microphone plugged into the microphone port on the sound card,
you can record sound using the Windows Sound Recorder. Windows
stores audio files as waveforms, which are called WAY files and have a
.wav extension. Once you save the sound in a file, you can play it using
the Sound Recorder, or edit it using music-editing software that conforms
to the MIDI standard. You also can attach the audio file to an e-mail
message or include it in a document such as a word processing report or
presentation graphics slide show.
WAV files often are large - requiring more than 1 MB of storage space for
a single minute of audio. For this reason, WAV files often are compressed
so they take up less storage space.
Just as with audio files, video files can require tremendous amounts of
storage space. A three-minute segment, or clip, of high-quality video, for
example, can take an entire gigabyte of storage (equal to approximately 50
million pages of text). To decrease the size of the files, video often is
compressed. A popular video compression standard is defined by the
Moving Picture Experts Group (MPEG). DVD-ROMs use the MPEG
standard to compress video data.
If you do not want to save an entire video clip on your computer, you can use
a video digitizer to capture an individual frame from a video and then save
the still picture in a file. To do this, you plug the recording device such as
a video camera, VCR, or television into the video digitizer, which then usually
connects to a parallel port on the system unit. As you watch the video using
special software, you can stop it and capture any single frame. The resulting files
are similar to those generated with a digital camera.
3.7.4 Videoconferencing
Today, the Americans with Disabilities Act (ADA) requires that any company
with 15 or more employees make reasonable attempts to accommodate the needs
of physically challenged workers. Whether at work or at home, you may find it
necessary to obtain input devices that address physical limitations. Besides speech
recognition, which is ideal for blind or visually impaired users, several other input
devices are available.
Users with limited hand mobility that wish to use a keyboard have several
options. A keyguard, which is placed over the keyboard, allows you to rest your
hand on the keyboard without accidentally pressing any keys; a keyguard also
guides your finger or pointing device so you press only one key at a time.
Keyboards with larger keys also are available. Still another option is the screen-
displayed keyboard, in which a graphic of a standard keyboard displays on the
user’s screen. Using a pointing device, the individual presses the keys on the
screen-displayed keyboard.
Various pointing devices are available for users with motor disabilities. Small
trackballs that can be controlled with a thumb or one finger can be attached to a
table, mounted to a wheelchair, or held in a user’s hand. People with limited hand
movement can use a head-mounted pointer to control the pointer or insertion
point. To simulate the functions of a mouse button, you use a single-switch
scanning display. The switch might be a pad you press with your hand, a foot
pedal, a receptor that detects facial motions, or a pneumatic instrument controlled
by puffs of air.
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