Kiljarah 145658789
Kiljarah 145658789
• +7 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +5 Dexterity
• +9 Constitution +5 17 175 --
12 +3 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
+1
+3 Charisma
Total
11d10 + 9d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage to avoid or end the
Frightened condition
20 Advantage on CON while you
have a soul trinket
DEFENSES HIT DICE DEATH SAVES
P
+6
+9
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
E +17 Stealth DEX Superiority Dice • 5 / Short Rest Know Your Enemy • 1 / Long Rest
CHARISMA You learn maneuvers that are fueled by special You can discern the Immunities, Resistances, and
+0 Survival WIS
dice called Superiority Dice. Many maneuvers Vulnerabilities of a creature you can see within 30 ft.
of you.
16 enhance an attack in some way. You can use only one
maneuver per attack.
You can use this once per Long Rest, and can restore
You have 5d10 Superiority Dice, which are expended a use of it by expending one Superiority Die (no action
+3 when used. You regain any expended Superiority Die required).
when you finish a Short or Long Rest.
SKILLS ACTIONS
16 PASSIVE PERCEPTION
Longbow +13 1d8+5 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Slow, Range (150/600)
Musket (Exandria) +7 1d12+5 Piercing Firearms, Two-Handed, Reload, Misfire, Range (120/480)
16 PASSIVE INSIGHT
25 PASSIVE INVESTIGATION
Unarmed Strike +7 2 Bludgeoning
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Fighter 11 / Rogue 9 Kiljarah
CLASS & LEVEL PLAYER NAME
Mereshi
Halfling Charlatan (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
EQUIPMENT
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Fighter 11 / Rogue 9 Kiljarah
CLASS & LEVEL PLAYER NAME
Mereshi
Halfling Charlatan (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
| Trip Attack • * Tactical Master • PHB-2024 92 You don’t need Advantage on the attack if at least one
When you hit a creature with an attack using a weapon When you attack with a weapon whose mastery of your allies is within 5 ft. of the target, the ally doesn’t
or Unarmed Strike, you can expend one Superiority property you can use, you can replace that property have the Incapacitated condition, and you don’t have
Die and add the die to the attack’s damage roll. If the with the Push, Sap, or Slow property for that attack. Disadvantage on the attack roll.
target is Large or smaller, it must succeed on a Str.
saving throw or have the Prone condition. | Tactical Master: Push: 1 Action | 1 Action
| Maneuver: Trip Attack (Str.): 1 Action | Tactical Master: Sap: 1 Action * Thieves’ Cant • PHB-2024 129
You know Thieves’ Cant and one other language of
| Maneuver: Trip Attack (Dex.): 1 Action | Tactical Master: Slow: 1 Action your choice.
* Ability Score Improvement • PHB-2024 92 * Indomitable • PHB-2024 92 * Cunning Action • PHB-2024 130
If you fail a saving throw, you can reroll it with a +11 On your turn, you can take one of the following actions
* Extra Attack • PHB-2024 92 bonus. You must use the new roll. as a Bonus Actions: Dash, Disengage, or Hide.
You can attack 3 times instead of once whenever you
take the Attack action on your turn. You can use this feature 1 time(s) per Long Rest. | 1 Bonus Action
* Tactical Shift • PHB-2024 92 | 1 / Long Rest • Special * Rogue Subclass • PHB-2024 130
Whenever you activate your Second Wind with a
Bonus Action, you can move up to half your Speed * 10: Weapon Mastery • PHB-2024 91 | Phantom (TCoE)
without provoking Opportunity Attacks.
* Improved Combat Superiority • PHB-2024 94 * Steady Aim • PHB-2024 130
| Second Wind: Tactical Shift: 1 Bonus Action Your Superiority Die becomes a d10. As a Bonus Action, you give yourself Advantage on
your next attack roll on the current turn, provided that
* 6: Ability Score Improvement • PHB-2024 92 === ROGUE FEATURES === you haven’t moved during this turn. After you use it,
your Speed is 0 until the end of the current turn.
* Know Your Enemy • PHB-2024 94 * Core Rogue Traits • PHB-2024 129
As a Bonus Action, you can discern the Immunities, | 1 Bonus Action
Resistances, and Vulnerabilities of a creature you can * Expertise • PHB-2024 129
see within 30 ft. of you. You gain Expertise in two of your skill proficiencies of * Whispers of the Dead • TCoE
your choice. Whenever you finish a short or long rest, you can
You can use this once per Long Rest, and can restore choose one skill or tool proficiency that you lack and
a use of it by expending one Superiority Die (no action * Sneak Attack • PHB-2024 129 gain it, as a ghostly presence shares its knowledge
required). Once per turn you can deal an extra 5d6 damage to with you. You lose this proficiency when you use this
one creature you hit with an attack if you have feature to choose a different proficiency that you lack.
| 1 / Long Rest • 1 Bonus Action Advantage on the roll and the attack uses a Finesse or
Ranged weapon. The extra damage’s type is the same * Wails from the Grave • TCoE
* 8: Ability Score Improvement • PHB-2024 92 as the weapon’s type. Immediately after you deal your Sneak Attack damage
to a creature on your turn, you can target a 2nd
Waterskin 1 5 lb.
Caltrops 20 2 lb.
Crowbar 1 5 lb.
ADDITIONAL EQUIPMENT
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Fighter 11 / Rogue 9 Kiljarah
CLASS & LEVEL PLAYER NAME
Mereshi
Halfling Charlatan (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
creature that you can see within 30 ft. of the 1st you can take a Reaction to halve the attack’s damage you can ask the spirit associated with the trinket one
creature and it takes 3d6 necrotic damage. [17th] You against you (round down). question. The spirit appears to you and answers in a
also deal this necrotic damage to the first creature. language it knew in life. It’s under no obligation to be
You can use this feature a number of times equal to | 1 Reaction truthful, and it answers as concisely as possible, eager
your proficiency bonus, and you regain all expended to be free. The spirit knows only what it knew in life, as
uses when you finish a long rest. * 6: Expertise • PHB-2024 129 determined by the DM.
You gain Expertise in two more of your skill
| 6 / Long Rest • Special proficiencies of your choice. | Tokens of the Departed: Create Soul Trinket: 6 /
Other • 1 Reaction
* Ability Score Improvement • PHB-2024 130 * Evasion • PHB-2024 131
When you’re subjected to an effect that allows you to | Tokens of the Departed: Sneak Attack: Special
* Cunning Strike • PHB-2024 130 make a Dex. saving throw to take only half damage,
When you deal Sneak Attack damage you can add you instead take no damage if you succeed on the | Tokens of the Departed: Question Spirit: 1 Action
one of the following Cunning Strike effects. Each effect saving throw and only half damage if you fail. You
has a die cost, which is the number of Sneak Attack can’t use this feature if you have the Incapacitated
damage dice you must forgo to add the effect. You condition. === HALFLING SPECIES TRAITS ===
remove the die before rolling, and the effect occurs
immediately after the attack’s damage is dealt. * Reliable Talent • PHB-2024 131 * Creature Type • PHB-2024 193
Whenever you make an ability check that uses one of You are Humanoid.
• Poison (Cost: 1d6). You add a toxin to your strike, your skill or tool proficiencies, you can treat a d20 roll
forcing the target to make a DC 19 Con. saving throw. of 9 or lower as a 10. * Size • PHB-2024 193
On a failed save, the target has the Poisoned condition Your Size is Small.
for 1 minute, and at the end of each of its turns, the * 8: Ability Score Improvement • PHB-2024 130
Poisoned target repeats the save, ending the effect on * Speed • PHB-2024 193
itself on a success. You must have a Poisoner’s Kit on * Tokens of the Departed • TCoE Your Speed is 30 ft.
your person to use this effect. As a reaction when a creature you can see dies within
• Trip (Cost: 1d6). If the target is Large or smaller, it 30 feet of you, you can open your free hand and cause * Brave • PHB-2024 193
must succeed on a DC 19 Dex. saving throw or have a Tiny trinket to appear there, a soul trinket. You have Advantage on saving throws you make to
the Prone condition. You can have a maximum of 6 soul trinkets, and you avoid or end the Frightened condition.
• Withdraw (Cost: 1d6). Immediately after the attack, can’t create one while at your maximum. You can use
you move up to half your Speed without provoking soul trinkets in the following ways: * Halfling Nimbleness • PHB-2024 193
Opportunity Attacks. - While a soul trinket is on your person, you have You can move through the space of any creature that
advantage on death saving throws and Constitution is a size larger than you, but you can’t stop in the
| Sneak Attack: Poison (Cost: 1d6): 1 Action saving throws, for your vitality is enhanced by the life same space.
essence within the object.
| Sneak Attack: Trip (Cost: 1d6): 1 Action - When you deal Sneak Attack damage on your turn, * Luck • PHB-2024 193
you can destroy one of your soul trinkets that’s on your When you roll a 1 on the d20 of a D20 Test, you can
| Sneak Attack: Withdraw (Cost: 1d6): 1 Action person and then immediately use Wails from the reroll the die, and you must use the new roll.
Grave, without expending a use of that feature.
* Uncanny Dodge • PHB-2024 131 - As an action, you can destroy one of your soul * Naturally Stealthy • PHB-2024 193
When an attacker you can see hits you with an attack, trinkets, no matter where it’s located. When you do so, You can take the Hide action even when you are
ADDITIONAL EQUIPMENT
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Fighter 11 / Rogue 9 Kiljarah
CLASS & LEVEL PLAYER NAME
Mereshi
Halfling Charlatan (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
ADDITIONAL EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 11 / Rogue 9 Kiljarah
CLASS & LEVEL PLAYER NAME
Mereshi
Halfling Charlatan (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
ADDITIONAL EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Small
GENDER AGE SIZE HEIGHT WEIGHT
Mereshi
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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