Fieldcraft Tam
Fieldcraft Tam
Fieldcraft
Tactical Aide Memoire
Range Card 1 - 10
Patrol Harbours 1 - 18
Ambush 1 - 20
Runner 2-3
Rifleman 2-3
B Hirst TAM
Contents
Section 4 - Orders
Sheet Page
Attack Planning 4-1
Route Cards 4 - 10
2ICs Card 6 - 10
O Group 6-3
B Hirst TAM
Section 1
Aide Memoires
B Hirst TAM
PERSONAL FIELD KIT
Complete Equipment Fighting Order
ORDER SERIAL EQUIPMENT
1 Magazines.
2 Water bottle.
3 The mess tins
4 Knife, fork and Spoon (KFS).
5 Rifle Cleaning Kit
CEFO 6 Rations (Enough for patrol)
7 Gloves
8 Comms Cord
9 Torch (with red filter)
10 Model Kit
11 Notebook and pens/pencils
12 Hexamine cooker.
Complete Equipment Marching Order
ORDER SERIAL EQUIPMENT
1 Remainder of rations
2 Boot cleaning kit, spare laces.
3 Socks, foot powder.
4 Spare shirt.
5 Two pairs of spare pants.
6 ECW kit/issued fleece.
7 Waterproofs.
CEMO Ground sheet / Poncho
8 (with tent pegs and bungees).
9 Sleeping bag.
10 Cover sleeping bag (Bivi Bag).
11 Sleeping mat.
12 Washing, shaving kit and towel.
13 Sandbag
14 Plastic bag for rubbish
10.
2.
9.
3.
4.
8.
6. 7.
5.
14. 13.
2.
11.
3.
10.
9.
4.
6.
7. 8.
5.
1. Fire positions
2. Observation
3. Cover
2 Concealment 4. Trench dimensions
5. Observation of arcs
6. Engagement of enemy
7. Track discipline
8. Hide drills/discipline
1. Carriage
2. Correct ammo scales
3 Weapons 3. Sights checked
4. Serviceable and clean
5. Ancillaries and cleaning kit
6. Security and Daily checks
1. Correct dress
2. Webbing fits properly
3. Ammo readily available
4 Clothing and Equipment 4. Equipment packed
5. correctly and noiseless
6. Items carried as per SOP
7. Ancillary equipment secure
1. Equipment serviceability
2. battery state, spares
3. Frequencies, address groups
5 Signals 4. Callsign known
5. Correct signals instructions
6. Security and carriage
7. Radios properly manned
8. Use of BATCO
Standing Patrols
2. Standing patrols move into position using stealth and try to remain concealed until
they are required to engage or withdraw. They should be equipped with weapons
appropriate to the terrain and nature of the enemy threat. The standing patrol has
many similarities to an OP. The main differences are in the tasking, the standing
patrol may be tasked to observe but will normally have an action associated with the
observation task that it is expected to be able to carry out whereas an OP will usually
only observe and report for others to act.
2. Standby patrols are a form of fighting patrol. The type of tasks which standby patrols
may be given include:
3. A standby patrol should be provided for all patrols deployed; one standby patrol could
be prepared to support several patrols in its area. Depending on the situation, the
standby patrol might remain in the firm base, or deploy forward to a harbour so as to
be able to provide more immediate support. Since they operate after contacts with the
enemy, standby patrols must be equipped as a fighting patrol.
4. The standby patrol commander should liaise with the patrol commander they are
supporting and attend their patrol orders group in order to obtain full details of the
plan and possible assistance required.
Range Card
Orders by voice or sign for one person to Person or group leader advances
3 approach - ‘ADVANCE ONE’ towards the sentry position.
stop - ‘HALT’
If doubtful of the response, ensure that the Gives the reply eg ‘ECHO ECHO’
6 individual/group keep their distance and then re-
challenge.
1 0000-0100 24 1200-1300
2 0030-0130 25 1230-1330
3 0100-0200 26 1300-1400
4 0130-0230 27 1330-1430
5 0200-0300 28 1400-1500
6 0230-0330 29 1430-1530
7 0300-0400 30 1500-1600
8 0330-0430 31 1530-1630
9 0400-0500 32 1600-1700
10 0430-0530 33 1630-1730
11 0500-0600 34 1700-1800
12 0530-0630 35 1730-1830
13 0600-0700 36 1800-1900
14 0630-0730 37 1830-1930
15 0700-0800 38 1900-2000
16 0730-0830 40 1930-2030
17 0800-0900 41 2000-2100
18 0830-0930 42 2030-2130
19 0900-1000 43 2100-2200
20 0930-1030 44 2130-2230
21 1000-1100 45 2200-2230
22 1030-1130 46 2230-2330
22 1100-1200 47 2300-0000
23 1130-1230 48 2330-0030
11 Scale
12
315° 0° 45°
270° 90°
G Group C Clear
R Range L Loud
I Indication A As an Order
T Type of Fire P With Pauses
Group
Types of Group
Rifle Man Fire Team
Gun Group Section
Range
Methods of Judging Distance
Unit of Measure Appearance
Aids to judging distance
Key Ranges Halving
If the range to any area or object in an arc is known, To distances of about 1000 metres it should be
it is possible to use that known range to judge the possible to select an area, or object about midway
distance to nearby areas or objects. Key ranges may between the position and the target and in direct line
have been obtained using either of the methods of with it. Since it is generally easier to judge distance
judging distance, by maps or from targets that have to closer objects, use the Appearance or Unit of
already been successfully engaged at specific Measure method to judge the distance to the
ranges. midway area or object. Doubling this estimation
produces a reasonably accurate judgement of range
to the intended target. Care must be taken when
judging the distance to the half way point as any
error at this stage will be doubled in the final
solution.
Bracketing Group Average
To use the Appearance or Unit of Measure method When in a group, get each cadet individually, to
to estimate the maximum feasible distance to the judge the distance to an object using either the
object and then the minimum possible distance. The Appearance or Unit of Measure method. They can
estimate of the actual distance should be set midway use any of the aids to judging distance that they are
between the two extremes eg maximum distance familiar with, but the judged distance must be an
800 metres; minimum distance 500 metres. individual effort. Because some will overestimate
Estimated distance = 650 metres.
and others underestimate, their errors will cancel
out. Taking an average of the estimates, an accurate
range can often be produced.
Type of Fire
Deliberate Rapid
Snap Bursts
G Group C Clear
R Range L Loud
I Indication A As an Order
T Type of Fire P With Pauses
Failure to locate the enemy may prevent the section from moving without suffering heavy casualties.
It could lead rapidly to loss of initiative by the section and the halting of the platoon advance. There
are three stages to this drill:
a. Observation. Look in the area from which the fire came. Look for movement, smoke, radio
antennas or anything unusual. If nothing is seen after thirty seconds or so, it is unlikely that the
enemy will be located by observation.
b. Fire. The section commander should give a fire control order to two riflemen to fire shots into
likely cover. The rest of the section should keep a careful watch on their arcs of observation. If there
is no answering fire, the section commander should try some other likely target.
c. Movement. If there is still no reaction by the enemy, as a last resort the section commander
should instruct two cadets or a fire team to get up and double a short distance to different cover.
They might do this again if no fire is drawn the first time; a cadet getting up and dashing ten metres
is a very hard target to aim at. If there is still no enemy reaction, the section can be deemed to be
out of contact, so the section commander must consider continuing the advance cautiously, with a
fire team in position to provide covering fire.
While suppressing the enemy the section commander must decide whether or not the position can
be attacked, rather than breaking contact, and if so how best to approach the enemy position.
Consideration must be given to the ground between the section and the enemy and what cover is
available to be used to the section’s tactical advantage. The section commander must consider the
characteristics of weapons and how best to employ the gunners to concentrate maximum firepower
on the enemy.
5. The Attack
a. QBOs
b. The Approach
c. The Assault
d. The Exploitation (Fight Through)
6. The Re-Group
Regroup to take when the section can’t assault any further due to:
a. Enemy resistance,
b. Casualties,
c. Lack of ammunition
d. The mission has been achieved.
The Re-Group Is carried out covering the following:
P Protection
A Ammunition
C Casualties
E Equipment
S Searches
S Sit Rep (Situation Report)
D Dig in / Deploy
O Orders
Stage 3 a. As soon as the runner arrives with the sections out of contact
the platoon sergeant should:
(1) Send the two rear section commanders to the ‘O’ group
RV with the runner.
(2) Move the rest of the platoon to the platoon RV using the
most suitable tactical formation.
(3) Ensure protection of platoon and push out linkmen for
returning commanders.
(4) Implement the administrative/grouping changes given in
the Warning Order.
(5) Organise the platoon into the correct order of march.
At the end of their orders, the platoon commander with their ‘O’ group rejoins
the rest of the platoon in the platoon RV where they should give the platoon
sergeant quick orders, while the section commanders are giving orders to their
sections.
The Approach To the FUP
The Assault • Assaulting Section
• Fire Support
• Reserve
The Fight Through Eliminate enemy threat on Objective
1. Selection
2. Occupation
3. Clearance Patrols
1 Sequence
4. Sentries
5. Work Routine
1. Mission
2. Map/air photos/patrol reports
3. Air/ground recce
4. Distance from habitation
5. Access to water
2 Selection
6. Easily defended
7. Max cover from ground and air
8. Routes in and out
9. Good comms
1. Occupied for short periods for admin, orders, during recce phase
prior to occupying a harbour/ambush site, or as an FRV
7 Hasty Harbour 2. Clearance patrols not deployed
3. Sentries remain within perimeter
4. No perimeter wire, scrapes or shelters
NOTES:
(1) Daytime sentry locations at limit of sound.
(2) Night sentry locations and ‘stand to’ location for Delta Fire Team Gunner during Day.
(3) Night ‘stand to’ location for Delta Fire Team Gunner.
1 Deliberate Ambush
2 Immediate Ambush
Principles of Ambush
1 Intelligence
2 Security
3 Surprise
4 Concertation of Fire Power
Ambush Site Considerations
Grouping
Killing Group Cut Of Group
Tasks: Tasks:
To cover the chosen killing area and to spring the 1. To give warning of enemy approach from the
ambush. flanks.
2. To hinder enemy escape.
3. To give flank and rear protection to killing
group.
4. To defeat enemy flanking counterattack.
5. To protect the remainder of the ambush party
during a hasty withdrawal.
Size: Size:
1. Section ambush, four cadets. 1. Section ambush, a total of four men (two men
on each flank).
2. Platoon ambush, a minimum of one section.
More could be used but this will depend on how 2. Platoon ambush, one section (one fire team on
many other groups are needed and whether there each flank).
is an ambush base.
3. Rear Protection. Consideration must be given
to an FRV / rear protection group, possibly
commanded by the platoon sergeant.
Composition:
The killing group should contain the ambush commander and whatever weapon mix is deemed most
suitable, remembering that maximum use of firepower is a key principle of ambushing.
The point of entry is made by use of established entry points such as doors, ground
B
floor windows etc.
After a grenade has been ‘posted’ through the entry point the assault group enter and
C clear the first room. A pre arranged signal will be made to the section commander
outside, once this is done. See Para 02345 (in the intro)
Command group and remaining assault groups enter the cleared room, leaving a
D linkman to the fire support group and the platoon commander. The section commander
then indicates next objective.
The assault groups alternately clear remaining rooms under the direction of the section
E
commander, until the whole building is secured.
The section should keep going until it has run out of manpower or has reached the limit
of exploitation. A message must be sent to the platoon commander that either the area
F is clear, or the next section needs to be echeloned through and continue the clearance.
Radios will remain the primary method of communication if available to the cadets but
must be backed up by linkmen.
Reorganisation by the section may take place either inside or outside the house
G depending on the tactical situation. The section must cover likely enemy counterattack
routes or take up a new position to cover the section’s next move forward.
STREET CLEARING
Two sections work in parallel along opposite sides. Their advance will be controlled by
A
the platoon commander.
B The sections move forward alternately giving fire support to each other.
Section commanders are to liaise with the platoon commander prior to launching onto a
new building in order to coordinate adequate fire support and de- conflict the direction of
C attack. During the clearance additional manpower may need to be flexed to support
individual sections. Each cleared building must have sufficient manpower dedicated to it
to secure vulnerable points preventing enemy counter attacks.
Sections advance from house to house by working through buildings or back gardens
and keeping away from the open street exposed to enemy fire. Safe routes must be
marked by the lead sections and followed by the remainder of the platoon. Each house
D is entered and cleared systematically. There must be thorough reorganisation in each
house as it is cleared, including outhouses and cellars. Reorganisation should be based
on the ground floor. Holding dominating buildings, isolating empty buildings by fire will
help to stop enemy infiltrating into houses already cleared.
Planning
A Information – Advantage of local knowledge
B Obstacles – Slow and channel enemy to killing areas
C Time – To prepare obstacles and strongpoints
Preparation
General – Platoon strength, strong point locations, counter attack force
A
etc…
B Strong Points
C Tactical Requirements:
(1) Size of Area to defend
(2) Surroundings
D Tactical Factors:
(1) Occupation of rooms to be pairs - minimum
Ground entry points covered by surveillance and fire – or blocked off
(2)
internally
Troops must not be concentrated into single locations, where single
(3)
shell strike your immobilise.
Troops to be deployed tactically in adjacent buildings to provide
(4)
mutual fire support
(5) All occupied buildings should have access routes covered.
Organisation
And
Grouping
Structure of Platoon
Platoon HQ
Platoon Commander
Platoon Sergeant
Charlie Delta
Charlie Delta Fire Team Charlie Delta
Fire Team
Fire Team Fire Team Fire Team Fire Team
Cpl LCpl
Rifleman Rifleman
Rifleman Rifleman
Rifleman Rifleman
The platoon commander is responsible to the company commander for the training,
operation, discipline, administration and welfare of their platoon. In general terms it is their
duty to ensure that:
They have a thorough knowledge of, and can implement, platoon training
2.
techniques, tactics and administration.
They know everything about each of their cadets, particularly their individual
6.
strengths and weaknesses, and have an understanding of their personal problems.
They advise the company commander on the career management and development
7.
of their platoon personnel.
They inspect their cadets regularly to see that they are properly clothed and
10. equipped, their weapons and equipment are kept clean and in good working order
and that they are not carrying impeding injuries (for example, blisters, chafing, etc).
Radio Operator
The platoon sergeant is the platoon 2ic and as such must be conversant with all the duties of
the platoon commander. In the absence of the platoon commander they will command the
platoon. They are also responsible to the platoon commander for the day-to-day
administration of the platoon. Their duties include:
Runner
There is no platoon runner on establishment although in many operations there is a very
important role for them. If a runner is required they must come from one of the rifle sections,
Their duties are:
To carry messages (verbal or written) from the platoon headquarters to company
1.
headquarters, adjacent platoons or to the sections.
2. To act as a relief radio operator
3. To carry out duties similar to a rifleman.
If the platoon commander is fully occupied with their duties, to look after their kit and
4.
ensure that their meals are prepared.
The Rifleman
2. To be proficient at: weapon handling and marksmanship, fieldcraft and first aid.
3. To keep their arms and ammunition clean and in good working order.
4. To see that their clothing and equipment are clean and in good repair.
The section commander has similar responsibilities to their section as the platoon commander
has to their platoon. When the section is operating as two fire teams they will command the
‘Charlie’ fire team. Generally it is their duty to ensure that:
2. They have a thorough knowledge of section battle procedure and infantry skills.
5. They know the strength and weaknesses of each of their cadets and have an
understanding of their personal problems.
6. Their section maintains arms, ammunition, clothing and equipment in good order.
Section 2IC
The 2ic will understudy the section commander in all duties. They will be responsible for
administering the section when the section commander is occupied with other tasks. They
command the second ‘Delta’ fire team of the section. Other responsibilities include:
5. Help to arrange Sentry Rosters and ensure they are carried out.
Skill At Arms
B Hirst TAM
WEAPON SAFE HANDLING RULES
Ser Rule
1 A weapon must never be pointed at anyone in any circumstances.
A weapon must always be handled so that it points in such a direction that there is
2
no danger if a round is accidentally fired.
Whenever a weapon is picked up which has not been under an individual’s direct
3 supervision it must be examined to make sure it is not loaded i.e Normal Safety
Precautions (NSPs) must be carried out.
Whenever a weapon is handed to someone else the recipient must first be shown
4 that it is unloaded (clear). The recipient must insist that he is shown that the weapon
is unloaded.
5 The muzzle of a weapon must never be rested against any part of the body.
A weapon must be in the unloaded state prior to traveling in a vehicle or during non-
6
tactical moves on foot.
a. Quick and accurate fire at short range opportunity targets. Handling Instructions: For
MOD Use by MOD Cadet Forces Only
b. Accurate, rapid fire at ranges up to 300 metres and accurate deliberate fire at longer
ranges.
With its self-loading capability and a 30 round magazine, a high standard of fire control and
discipline is necessary to prevent wastage of ammunition.
Use body to move position by pivoting on elbow and magazine. By pivoting on elbow this will
enable you to move the point of aim so you are naturally pointing at the centre of the target.
3
Sight Alignment and Sight Picture Must be Correct
4
The Shot Must Be Released and Followed Through Without Disturbing the
Position
Shot release need to tie in with your breathing pattern. Sight picture must be correct on the
natural pause after the exhale before breathing back in.
Trigger Operation:
First Pressure. Put the safety catch to Fire (F) and place the
forefinger on the trigger, ensuring that the finger is not in contact with the side of the pistol grip.
Take up the slack until resistance is met. It is important that this action is smooth and the trigger
is not snatched.
Second Pressure. Continue to apply steadily increasing pressure, as long as the aim picture is
correct, until the shot is fired. Pressure must be applied directly to the rear to avoid disturbing
natural alignment.
Follow Through. When the shot is fired, the trigger is held to the rear for a second or two. This
should prevent any movement of the barrel caused by the firer relaxing or raising their head.
Declaration of Shot. The follow through process also allows the firer to observe the sight picture
at the moment of firing, which may indicate errors in shot release. With experience the firer
should also be able to note the direction of movement of the foresight and if it is not consistent
with previous shots, they should inform their shooting coach.
RG#
RG#
Drill Round
RG#
Blank Round
RG#
Ball Round
2 Never let it lie the direct rays of the sun as this can cause inaccuracies.
2nd"POA"
3rd"POA"
1st"POA"
Wind"Direc+on"
Attack Planning
& Orders
B Hirst TAM
B Hirst TAM
ATTACK PLANNING
1 Destroy / Capture:
MISSION
In order to:
Strength
Weapons
Locations
ENEMY
Types of Position
Arcs
Tactics
GROUND
2 FACTORS
LEFT CENTRE RIGHT
Position of last bound
Obstacles
DECISION
4
(PLAN)
Section Mission
Questions?
Ground O COKA
Enemy
Friendly Forces
Probable Mission
Timings
H Hr
NMB
Other
O Group
Location
Time
CSS
Changes to SOPs
Med
Other
Acknowledge
Location
Orders Group
(O’ Group)
Security of
Sentries
Action on
Attack
Administration Introductions
Seating Pl an
Map Folds
Model
Description
First Light
Last Light
Weather
Forecast
Moon State
Visibility
1 PRELIMINARIES
Task ORG
Weapons
Dress
Enemy
Morale
Routine
Intentions
2 up & Comd’s
Intent
2 SITUATION 1 up Comd’s
intent and main
effort
Friendly
Locations of
neighbouring
forces which
may impact
mission
Fire Support
Friendly /
Civilians
Unfriendly
Locations /
Tasks
To:
In order to:
Intent
Scheme of
Movement
3 MISSION
Main
Effort
This will be a 5 phase operation:
1. Prep Moves
2. Route Out
Outline of
3. Action in FRV
Phases
4. Action on OBJ
5. Withdrawal to FRV
Route to FRV
Location of FRV
Prep
EXECUTION (1)
Moves
Ambush
Enemy Contact
Casualty
Navigation
(Detail of Route
card)
Formation
Arcs
RV Drills
4 Confirmation
EXECUTION (2) Route Out and Occupation
of FRV
Enemy pre-Seen
Contact
Actions on:
Casualty
Separated
Lost
Position
Recce Route in
Formation
Arcs
Action at FRV Protection
EXECUTION (3) Signal to open fire
FRV
Contact
Actions on:
Loc by Enemy
En Pre Seen
FRV Group contacted by enemy
Method of
Occupation
Route in
Formation
Action when
Action On in position
EXECUTION (4)
Objective
Enemy pre-Seen
Contact
Actions on:
Casualty
Enemy Counter
Attack
4
POW
Signal to
Withdraw
Method of
Collapse
Route
Formation
Action on
Withdrawal FRV
EXECUTION (5)
(To FRV) Signal to
Move Out
Contact
Casualty
Separated
Lost
Dress
Equipment
Weapons
Ammunition
SERVICE
5
SUPPORT
Rations
Medical
Prisoners of War
Transport
Location
Alternative
HQ’s
Commanders
Movement
Frequencies/Channels
COMMAND &
6 Communication Call Signs
SIGNAL
Reporting Procedures
Code Words
Nick Numbers
B Hirst
Grid Location Grid Location Grid Mag
4-9
4
ROUTE CARD
TAM
From To Bearing
Leg Distance Remarks
B Hirst
Grid Location Grid Location Grid Mag
4-10
4
ROUTE CARD
TAM
B Hirst TAM
Section 5
Slate Cards
B Hirst TAM
SITREP
When?
Where?
To
From
Report Number:
Title
As At (DTG)
Patrol designation
2 Composition of patrol
3 Task / Mission
4 Departure (DTG)
5 Return (DTG)
6 Route out / in
Enemy
Location (GR)
Strength
Activity/attitude
7
Weapons and equipment
Disposition
Intentions
Additional observations
Miscellaneous Information
8
Condition of patrol
Casualties
10
Missing
Captured
Strength of
S/W En/Who is
Involved
What happened?
A En Activity
EF Use full GR
L Location
FF Use full GR
T Time
A Action of FF
Medevac
Recovery
ICP Loc
(if required)
Time of CONTACT/
SIGHTING
Location of CONTACT/
SIGHTING
Location of Observer
Target Description
Action by Target
Mechanism of Injury
M (and what time of known)
(M) (Time …………………..)
(I)
(S)
Symptoms and Vital Signs
S B – Breathing A
B
......…
.……..
A
B
......…
.……..
A
B
......…
.……..
C – Pulse Rate
D – Conscious / Unconscious C ……... C ……... C ……...
(A)
Age of the casuality
A (Adult / Child at least)
(T)
T Time of wounding
Notes:
1. Specify if critical medical supplies are needed to be brought in with MEDEVAC.
2. ‘9-Line’ is not used for requests to move casualties who are killed in action (KIA) at the
scene.
3 A - URGENT C - PRIORITY
B - PRIORITY
(to be ar R2 or R3 within 60 (to be ar R2 or R3 within 24 Hrs)
(to be ar R2 or R3 within 4 Hrs)
mins)
5 L – LITTER
B – AMBULATED
(Walking)
E – ESCORTS
(Stretcher) (e.g. for child patient)
Grid Ref
2 Loc of Explosion
Use full UTM GR
Description of Items
3 Scene
e.g. Buried IED
9 Initial Request
Immediate
B Hirst
5-9
SECTION COMMANDER’S CARD
TAM
Name WPN Ser No WPN Butt Ammo ECM Specialist Kit
B Hirst
5 - 10
2IC’s CARD
TAM
B Hirst TAM
Section 6
Standard Operating
Procedures
B Hirst TAM
Standard Operating Procedures
1. General Actions on:
Light:
• Instant (Trip Flare) - Go to ground, Cover eyes.
• Delayed (Para Ilum) – Dash to cover, Go to ground, Cover Eyes
Vehicle Approach:
• Take Cover Off Road or Track, Cover Eyes from Headlights.
Lost:
• If anyone gets lost during training, stay in location. Section will pick up.
Separation:
• If anyone is separated, move to last R.V. and wait to be picked up.
I.E.D:
On Discovery of I.E.D. or Suspected I.E.D. The following sequence must be
followed:
Minor Casualty:
• Casualty must self-administer first aid and move in to cover. They must
maintain battlefield awareness and their own protection until such a time
as they are able to re-join their grouping
Major Casualty:
• In Contact – Move Casualty to axis, inform Platoon Sergeant for Pick up.
• Not in Contact – Move Casualty to Platoon Sergeant’s location
a. Secure at the point of capture, disarm, search and ensure their safety.
b. Captured on route to FUP Secure and move to Platoon Sergeant
c. Captured in FUP – Secure and move to Platoon Sergeant if time or
scenario permits. It may be necessary to leave them guarded until a work
party can come forward and collect them.
d. Captured Crossing the line of departure – Secure and move to cover. If
guarding them will have detriment on the operation they are to be by-
passed and the chain of command informed.
e. Captured during the Assault – Secured and taken forward to regroup
where they are then processed and moved to the Platoon Sergeant.
f. Captured during the exploitation – Secured and taken forward to re-org
where they are then processed and moved to the Platoon Sergeant.
NB. PW’s are to be treated in exactly the same manner even if voluntarily
surrendering
*N.B. All General Points are to be applied across all other SOP’s Below:
(1) Strength
(2) Weapon Types
(3) Morale
(4) Ranks
b. Radio through sighting and confirm Grid and strength of enemy party.
c. Await QBO’s
Enemy Contact:
a. React to enemy fire (RTR)
b. Await QBOs
c. Break contact
d. Withdraw to last RV
e. Radio through SALTA report.
Ambush:
a. React to enemy fire (RTR)
b. Try to get out of killing area
c. Re-organisation of section
d. Assault ambush.
e. Radio through SALTA report.
Enemy Contact:
a. Destroy Map
b. Assume stand to positions and engage enemy as directed.
c. Commander to take control and react accordingly to QBOs.
(1) Strength
(2) Weapon Types
(3) Morale
(4) Ranks
b. Radio through sighting and confirm Grid and strength of enemy party.
c. Await QBO’s
Enemy Contact:
a. React to enemy fire (RTR)
b. Await QBO’s
c. Break contact
d. Withdraw to last RV
e. Radio through SALTA report.
Ambush:
a. Try to get out of killing area
b. Re-organisation of section
c. Assault ambush.
d. Radio through SALTA report.
Ambush:
a. Try to get out of killing area
b. Re-organisation of section
c. Assault ambush.
d. Radio through SALTA report.
9. Arrival at FRV,
RECCE Party, Action On:
Enemy Pre Seen:
a. Go to nearest cover, observe enemy activity. Sect Cdr to allocate specific
tasks to observe:
(1) Strength
(2) Weapon Types
(3) Morale
(4) Ranks
b. Radio through sighting and confirm Grid and strength of enemy party.
c. Await QBO’s
Enemy Contact:
a. React to enemy fire (RTR)
b. Await QBO’s
c. Break contact
d. Withdraw to last RV
e. Radio through SALTA report.
Ambush:
a. Try to get out of killing area
b. Re-organisation of section
c. Assault ambush.
d. Radio through SALTA report.
Abort:
If enemy strength is overwhelming casualties are great or if ground is not safe
to move through, then command group will abort the mission and call the
withdrawal.
Enemy Contact:
a. React to enemy fire (RTR)
b. Await QBO’s
c. Break contact
d. Withdraw to last RV
e. Radio through SALTA report.
Ambush:
a. Try to get out of killing area
b. Re-organisation of section
c. Assault ambush.
d. Radio through SALTA report.